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/*
Copyright (C) 2000 Stefan Westerfeld stefan@space.twc.de
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
Permission is also granted to link this program with the Qt
library, treating Qt like a library that normally accompanies the
operating system kernel, whether or not that is in fact the case.
*/
#include <stdio.h>
#include <soundserver.h>
#include <iostream>
using namespace std;
using namespace Arts;
/*
* This is a little test program that illustrates remote dynamic casting.
* Arts_SimpleSoundServer is a global object that is a SimpleSoundServer,
* so the first dynamic cast should succeed, while it is no Synth_PLAY,
* so the second dynamic cast should fail.
*/
int main()
{
Dispatcher dispatcher;
Object obj = Reference("global:Arts_SimpleSoundServer");
if(obj.isNull())
{
cerr << "this test will only work if artsd is running" << endl;
exit(1);
}
/*
* TODO: fix this. This fails currently as in the first line only an
* Object_stub will get created, no SimpleSoundServer_stub, and _cast
* which is used by DynamicCast wil only try to cast the _stub object,
* not do any further tricks.
*/
SimpleSoundServer server = DynamicCast(obj);
if(server.isNull())
{
cerr << "remote dynamic casting is too restrictive" << endl;
exit(1);
}
Synth_PLAY play = DynamicCast(obj);
if(!play.isNull())
{
cerr << "remote dynamic casting doesn't do proper checks" << endl;
exit(1);
}
cout << "remote dynamic casting seems to be fine" << endl;
return 0;
}
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