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// (c) 2004 Max Howell (max.howell@methylblue.com)
// See COPYING file for licensing information
#include "analyzer.h"
#include "../codeine.h"
#include "../debug.h"
#include <cmath> //interpolate()
#include <tdeglobalsettings.h>
#include <tqevent.h> //event()
#include "xineEngine.h"
#include "fht.cpp"
template<class W>
Analyzer::Base<W>::Base( TQWidget *parent, uint timeout, uint scopeSize )
: W( parent, "Analyzer" )
, m_timeout( timeout )
, m_fht(new FHT(scopeSize))
{}
template<class W> void
Analyzer::Base<W>::transform(Scope &scope) //virtual
{
// This is a standard transformation that should give
// an FFT scope that has bands for pretty analyzers
// NOTE: resizing here is redundant as FHT routines only calculate FHT::size() values
// scope.resize( m_fht->size() );
float *front = &scope.front();
auto *f = new float[m_fht->size()];
m_fht->copy(&f[0], front);
m_fht->logSpectrum(front, &f[0]);
m_fht->scale(front, 1.0 / 20);
scope.resize(m_fht->size() / 2); //second half of values are rubbish
delete[] f;
}
template<class W>
void Analyzer::Base<W>::drawFrame()
{
switch(Codeine::engine()->state())
{
case Engine::Playing:
{
const Engine::Scope &theScope = Codeine::engine()->scope();
static Scope scope(512);
int i = 0;
// Convert to mono.
// The Analyzer requires mono, but xine reports interleaved PCM.
for (int x = 0; x < m_fht->size(); ++x)
{
// Average between the channels.
scope[x] = static_cast<double>(theScope[i] + theScope[i + 1]) / (2 * (1 << 15));
i += 2;
}
transform(scope);
analyze(scope);
scope.resize(m_fht->size());
break;
}
case Engine::Paused:
{
break;
}
default:
{
demo();
break;
}
}
}
template <class W>
void Analyzer::Base<W>::demo()
{
static int t = 201; //FIXME make static to namespace perhaps
if (t > 999)
{
// 0 = wasted calculations
t = 1;
}
if (t < 201)
{
Scope s(32);
const auto dt = static_cast<double>(t) / 200.0;
for (unsigned i = 0; i < s.size(); ++i)
{
s[i] = dt * (sin(M_PI + (i * M_PI) / s.size()) + 1.0);
}
analyze(s);
}
else
{
analyze(Scope(32, 0));
}
++t;
}
template<class W> bool
Analyzer::Base<W>::event( TQEvent *e )
{
switch( e->type() ) {
case TQEvent::Hide:
m_timer.stop();
break;
case TQEvent::Show:
m_timer.start( timeout() );
break;
default:
;
}
return TQWidget::event( e );
}
Analyzer::Base2D::Base2D( TQWidget *parent, uint timeout, uint scopeSize )
: Base<TQWidget>( parent, timeout, scopeSize )
{
setWFlags( TQt::WNoAutoErase ); //no flicker
connect( &m_timer, TQ_SIGNAL(timeout()), TQ_SLOT(draw()) );
}
void
Analyzer::Base2D::resizeEvent( TQResizeEvent *e)
{
m_background.resize(size());
m_canvas.resize(size());
m_background.fill(backgroundColor());
eraseCanvas();
TQWidget::resizeEvent(e);
}
void Analyzer::Base2D::paletteChange(const TQPalette&)
{
m_background.fill(backgroundColor());
eraseCanvas();
}
// Author: Max Howell <max.howell@methylblue.com>, (C) 2003
// Copyright: See COPYING file that comes with this distribution
#include <tqpainter.h>
Analyzer::Block::Block( TQWidget *parent )
: Analyzer::Base2D(parent, 20, 9)
, m_scope(MIN_COLUMNS)
, m_barPixmap(1, 1)
, m_topBarPixmap(WIDTH, HEIGHT)
, m_store(1 << 8, 0)
, m_fadeBars(FADE_SIZE)
, m_fadeIntensity(1 << 8, 32)
, m_fadePos(1 << 8, 50)
, m_columns(0)
, m_rows(0)
, m_y(0)
, m_step(0)
{
// -1 is padding, no drawing takes place there
setMinimumSize(MIN_COLUMNS * (WIDTH + 1) - 1, MIN_ROWS * (HEIGHT + 1) - 1);
setMaximumWidth(MAX_COLUMNS * (WIDTH + 1) - 1);
for (auto &m_fadeBar : m_fadeBars)
{
m_fadeBar.resize(1, 1);
}
}
void
Analyzer::Block::transform( Analyzer::Scope &s ) //pure virtual
{
for( uint x = 0; x < s.size(); ++x )
s[x] *= 2;
float *front = static_cast<float*>( &s.front() );
m_fht->spectrum( front );
m_fht->scale( front, 1.0 / 20 );
//the second half is pretty dull, so only show it if the user has a large analyzer
//by setting to m_scope.size() if large we prevent interpolation of large analyzers, this is good!
s.resize( m_scope.size() <= MAX_COLUMNS/2 ? MAX_COLUMNS/2 : m_scope.size() );
}
void
Analyzer::Block::analyze( const Analyzer::Scope &s )
{
// y = 2 3 2 1 0 2
// . . . . # .
// . . . # # .
// # . # # # #
// # # # # # #
//
// visual aid for how this analyzer works.
// y represents the number of blanks
// y starts from the top and increases in units of blocks
// m_yscale looks similar to: { 0.7, 0.5, 0.25, 0.15, 0.1, 0 }
// if it contains 6 elements there are 5 rows in the analyzer
interpolate(s, m_scope);
// Paint the background
bitBlt(canvas(), 0, 0, background());
unsigned y;
for (unsigned x = 0; x < m_scope.size(); ++x)
{
if (m_yScale.empty())
{
return;
}
// determine y
for (y = 0; m_scope[x] < m_yScale[y]; ++y)
;
// this is opposite to what you'd think, higher than y
// means the bar is lower than y (physically)
if (static_cast<float>(y) > m_store[x])
{
y = static_cast<int>(m_store[x] += m_step);
}
else
{
m_store[x] = y;
}
// if y is lower than m_fade_pos, then the bar has exceeded the height of the fadeout
// if the fadeout is quite faded now, then display the new one
if (y <= m_fadePos[x] /*|| m_fadeIntensity[x] < FADE_SIZE / 3*/ )
{
m_fadePos[x] = y;
m_fadeIntensity[x] = FADE_SIZE;
}
if (m_fadeIntensity[x] > 0)
{
const unsigned offset = --m_fadeIntensity[x];
const unsigned y = m_y + (m_fadePos[x] * (HEIGHT + 1));
bitBlt(canvas(), x * (WIDTH + 1), y, &m_fadeBars[offset], 0, 0, WIDTH, height() - y );
}
if (m_fadeIntensity[x] == 0)
{
m_fadePos[x] = m_rows;
}
// REMEMBER: y is a number from 0 to m_rows, 0 means all blocks are glowing, m_rows means none are
bitBlt(canvas(), x * (WIDTH + 1), y * (HEIGHT + 1) + m_y, bar(), 0, y * (HEIGHT + 1));
}
for (unsigned x = 0; x < m_store.size(); ++x)
{
bitBlt(canvas(), x * (WIDTH + 1), int(m_store[x]) * (HEIGHT + 1) + m_y, &m_topBarPixmap);
}
}
static void adjustToLimits(const int &b, int &f, unsigned &amount)
{
// with a range of 0-255 and maximum adjustment of amount,
// maximise the difference between f and b
if (b < f)
{
if (b > 255 - f)
{
amount -= f;
f = 0;
}
else
{
amount -= (255 - f);
f = 255;
}
}
else
{
if (f > 255 - b)
{
amount -= f;
f = 0;
}
else
{
amount -= (255 - f);
f = 255;
}
}
}
/**
* Clever contrast function
*
* It will try to adjust the foreground color such that it contrasts well with the background
* It won't modify the hue of fg unless absolutely necessary
* @return the adjusted form of fg
*/
TQColor ensureContrast(const TQColor &bg, const TQColor &fg, unsigned _amount = 150)
{
class OutputOnExit
{
public:
explicit OutputOnExit(const TQColor &color)
: c(color)
{
}
~OutputOnExit()
{
int h, s, v;
c.getHsv(&h, &s, &v);
}
private:
const TQColor &c;
};
// hack so I don't have to cast everywhere
#define amount static_cast<int>(_amount)
// #define STAMP debug() << (TQValueList<int>() << fh << fs << fv) << endl;
// #define STAMP1( string ) debug() << string << ": " << (TQValueList<int>() << fh << fs << fv) << endl;
// #define STAMP2( string, value ) debug() << string << "=" << value << ": " << (TQValueList<int>() << fh << fs << fv) << endl;
OutputOnExit allocateOnTheStack(fg);
int bh, bs, bv;
int fh, fs, fv;
bg.getHsv(&bh, &bs, &bv);
fg.getHsv(&fh, &fs, &fv);
int dv = abs(bv - fv);
// STAMP2( "DV", dv );
// value is the best measure of contrast
// if there is enough difference in value already, return fg unchanged
if (dv > amount)
{
return fg;
}
int ds = abs(bs - fs);
// STAMP2( "DS", ds );
// saturation is good enough too. But not as good. TODO adapt this a little
if (ds > amount)
{
return fg;
}
int dh = abs(bh - fh);
// STAMP2( "DH", dh );
if (dh > 120)
{
// a third of the colour wheel automatically guarantees contrast
// but only if the values are high enough and saturations significant enough
// to allow the colours to be visible and not be shades of grey or black
// check the saturation for the two colours is sufficient that hue alone can
// provide sufficient contrast
if (ds > amount / 2 && (bs > 125 && fs > 125))
{
// STAMP1( "Sufficient saturation difference, and hues are complimentary" );
return fg;
}
if (dv > amount / 2 && (bv > 125 && fv > 125))
{
// STAMP1( "Sufficient value difference, and hues are complimentary" );
return fg;
}
// STAMP1( "Hues are complimentary but we must modify the value or saturation of the contrasting colour" );
// but either the colours are two desaturated, or too dark
// so we need to adjust the system, although not as much
///_amount /= 2;
}
if (fs < 50 && ds < 40)
{
// low saturation on a low saturation is sad
const int tmp = 50 - fs;
fs = 50;
if (amount > tmp)
{
_amount -= tmp;
}
else
{
_amount = 0;
}
}
// test that there is available value to honor our contrast requirement
if (255 - dv < amount)
{
// we have to modify the value and saturation of fg
//adjustToLimits( bv, fv, amount );
// STAMP
// see if we need to adjust the saturation
if (amount > 0)
{
adjustToLimits(bs, fs, _amount);
}
// STAMP
// see if we need to adjust the hue
if (amount > 0)
{
fh += amount; // cycles around
}
// STAMP
return TQColor(fh, fs, fv, TQColor::Hsv);
}
// STAMP
if (fv > bv && bv > amount)
{
return TQColor( fh, fs, bv - amount, TQColor::Hsv);
}
// STAMP
if (fv < bv && fv > amount)
{
return TQColor(fh, fs, fv - amount, TQColor::Hsv);
}
// STAMP
if (fv > bv && (255 - fv > amount))
{
return TQColor(fh, fs, fv + amount, TQColor::Hsv);
}
// STAMP
if (fv < bv && (255 - bv > amount))
{
return TQColor(fh, fs, bv + amount, TQColor::Hsv);
}
// STAMP
// debug() << "Something went wrong!\n";
return TQt::blue;
#undef amount
// #undef STAMP
}
void Analyzer::Block::paletteChange(const TQPalette&)
{
const TQColor bg = palette().active().background();
const TQColor fg = ensureContrast(bg, TDEGlobalSettings::activeTitleColor());
m_topBarPixmap.fill(fg);
const double dr = 15 * double(bg.red() - fg.red()) / (m_rows * 16);
const double dg = 15 * double(bg.green() - fg.green()) / (m_rows * 16);
const double db = 15 * double(bg.blue() - fg.blue()) / (m_rows * 16);
const int r = fg.red(), g = fg.green(), b = fg.blue();
bar()->fill(bg);
TQPainter p(bar());
for (int y = 0; (uint)y < m_rows; ++y)
{
// graduate the fg color
p.fillRect(0, y * (HEIGHT + 1), WIDTH, HEIGHT, TQColor(r + int(dr * y), g + int(dg * y), b + int(db * y)));
}
{
const TQColor bg = palette().active().background().dark(112);
// make a complimentary fadebar colour
// TODO dark is not always correct, dumbo!
int h, s, v;
palette().active().background().dark(150).getHsv(&h, &s, &v);
const TQColor fg(h + 120, s, v, TQColor::Hsv);
const double dr = fg.red() - bg.red();
const double dg = fg.green() - bg.green();
const double db = fg.blue() - bg.blue();
const int r = bg.red(), g = bg.green(), b = bg.blue();
// Precalculate all fade-bar pixmaps
for (int y = 0; y < FADE_SIZE; ++y)
{
m_fadeBars[y].fill(palette().active().background());
TQPainter f(&m_fadeBars[y]);
for (int z = 0; (uint)z < m_rows; ++z)
{
const double Y = 1.0 - (log10(static_cast<float>(FADE_SIZE) - y) / log10(static_cast<float>(FADE_SIZE)));
f.fillRect(0, z * (HEIGHT + 1), WIDTH, HEIGHT, TQColor(r + int(dr * Y), g + int(dg * Y), b + int(db * Y)));
}
}
}
drawBackground();
}
void Analyzer::Block::resizeEvent(TQResizeEvent *e)
{
TQWidget::resizeEvent(e);
canvas()->resize(size());
background()->resize(size());
const uint oldRows = m_rows;
// all is explained in analyze()..
// +1 to counter -1 in maxSizes, trust me we need this!
m_columns = kMax(uint(double(width() + 1) / (WIDTH + 1)), (uint)MAX_COLUMNS);
m_rows = uint(double(height() + 1) / (HEIGHT + 1));
// this is the y-offset for drawing from the top of the widget
m_y = (height() - (m_rows * (HEIGHT + 1)) + 2) / 2;
m_scope.resize(m_columns);
if (m_rows != oldRows)
{
m_barPixmap.resize(WIDTH, m_rows * (HEIGHT + 1));
for (uint i = 0; i < FADE_SIZE; ++i )
{
m_fadeBars[i].resize(WIDTH, m_rows * (HEIGHT + 1));
}
m_yScale.resize(m_rows + 1);
const uint PRE = 1, PRO = 1; //PRE and PRO allow us to restrict the range somewhat
for (uint z = 0; z < m_rows; ++z)
{
m_yScale[z] = 1 - (log10(PRE + z) / log10(PRE + m_rows + PRO));
}
m_yScale[m_rows] = 0;
determineStep();
paletteChange( palette() );
}
else if (width() > e->oldSize().width() || height() > e->oldSize().height())
{
drawBackground();
}
analyze(m_scope);
}
void Analyzer::Block::determineStep()
{
// falltime is dependent on rowcount due to our digital resolution (ie we have boxes/blocks of pixels)
// I calculated the value 30 based on some trial and error
const double fallTime = 30 * m_rows;
m_step = double(m_rows * 80) / fallTime; // 80 = ~milliseconds between signals with audio data
}
void Analyzer::Block::drawBackground()
{
const TQColor bg = palette().active().background();
const TQColor bgdark = bg.dark(112);
background()->fill(bg);
TQPainter p(background());
for (int x = 0; (uint)x < m_columns; ++x)
{
for (int y = 0; (uint)y < m_rows; ++y)
{
p.fillRect(x * (WIDTH + 1), y * (HEIGHT + 1) + m_y, WIDTH, HEIGHT, bgdark);
}
}
setErasePixmap(*background());
}
void Analyzer::interpolate(const Scope& inVec, Scope& outVec)
{
double pos = 0.0;
const double step = (double)inVec.size() / (double)outVec.size();
for (uint i = 0; i < outVec.size(); ++i, pos += step)
{
const double error = pos - std::floor(pos);
const unsigned long offset = (unsigned long)pos;
unsigned long indexLeft = offset + 0;
if (indexLeft >= inVec.size())
{
indexLeft = inVec.size() - 1;
}
unsigned long indexRight = offset + 1;
if (indexRight >= inVec.size())
{
indexRight = inVec.size() - 1;
}
outVec[i] = inVec[indexLeft ] * (1.0 - error) +
inVec[indexRight] * error;
}
}
#include "analyzer.moc"
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