1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
|
/****************************************************************************
**
** Implementation of TQServerSocket class.
**
** Created : 970521
**
** Copyright (C) 2010 Timothy Pearson and (C) 1992-2008 Trolltech ASA.
**
** This file is part of the network module of the TQt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free TQt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.TQPL
** included in the packaging of this file. Licensees holding valid TQt
** Commercial licenses may use this file in accordance with the TQt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "tqserversocket.h"
#ifndef TQT_NO_NETWORK
#include "tqsocketnotifier.h"
class TQServerSocketPrivate {
public:
TQServerSocketPrivate(): s(0), n(0) {}
~TQServerSocketPrivate() { delete n; delete s; }
TQSocketDevice *s;
TQSocketNotifier *n;
};
/*!
\class TQServerSocket tqserversocket.h
\brief The TQServerSocket class provides a TCP-based server.
\if defined(commercial)
It is part of the <a href="commercialeditions.html">TQt Enterprise Edition</a>.
\endif
\ingroup io
\module network
This class is a convenience class for accepting incoming TCP
connections. You can specify the port or have TQServerSocket pick
one, and listen on just one address or on all the machine's
addresses.
Using the API is very simple: subclass TQServerSocket, call the
constructor of your choice, and implement newConnection() to
handle new incoming connections. There is nothing more to do.
(Note that due to lack of support in the underlying APIs,
TQServerSocket cannot accept or reject connections conditionally.)
\sa TQSocket, TQSocketDevice, TQHostAddress, TQSocketNotifier
*/
/*!
Creates a server socket object, that will serve the given \a port
on all the addresses of this host. If \a port is 0, TQServerSocket
will pick a suitable port in a system-dependent manner. Use \a
backlog to specify how many pending connections the server can
have.
The \a parent and \a name arguments are passed on to the TQObject
constructor.
\warning On Tru64 Unix systems a value of 0 for \a backlog means
that you don't accept any connections at all; you should specify a
value larger than 0.
*/
TQServerSocket::TQServerSocket( TQ_UINT16 port, int backlog,
TQObject *parent, const char *name )
: TQObject( parent, name )
{
d = new TQServerSocketPrivate;
init( TQHostAddress(), port, backlog );
}
/*!
Creates a server socket object, that will serve the given \a port
only on the given \a address. Use \a backlog to specify how many
pending connections the server can have.
The \a parent and \a name arguments are passed on to the TQObject
constructor.
\warning On Tru64 Unix systems a value of 0 for \a backlog means
that you don't accept any connections at all; you should specify a
value larger than 0.
*/
TQServerSocket::TQServerSocket( const TQHostAddress & address, TQ_UINT16 port,
int backlog,
TQObject *parent, const char *name )
: TQObject( parent, name )
{
d = new TQServerSocketPrivate;
init( address, port, backlog );
}
/*!
Construct an empty server socket.
This constructor, in combination with setSocket(), allows us to
use the TQServerSocket class as a wrapper for other socket types
(e.g. Unix Domain Sockets under Unix).
The \a parent and \a name arguments are passed on to the TQObject
constructor.
\sa setSocket()
*/
TQServerSocket::TQServerSocket( TQObject *parent, const char *name )
: TQObject( parent, name )
{
d = new TQServerSocketPrivate;
}
/*!
Returns TRUE if the construction succeeded; otherwise returns FALSE.
*/
bool TQServerSocket::ok() const
{
return !!d->s;
}
/*
The common bit of the constructors.
*/
void TQServerSocket::init( const TQHostAddress & address, TQ_UINT16 port, int backlog )
{
d->s = new TQSocketDevice( TQSocketDevice::Stream, address.isIPv4Address()
? TQSocketDevice::IPv4 : TQSocketDevice::IPv6, 0 );
#if !defined(TQ_OS_WIN32)
// Under Unix, we want to be able to use the port, even if a socket on the
// same address-port is in TIME_WAIT. Under Windows this is possible anyway
// -- furthermore, the meaning of reusable is different: it means that you
// can use the same address-port for multiple listening sockets.
d->s->setAddressReusable( TRUE );
#endif
if ( d->s->bind( address, port )
&& d->s->listen( backlog ) )
{
d->n = new TQSocketNotifier( d->s->socket(), TQSocketNotifier::Read,
this, "accepting new connections" );
connect( d->n, TQT_SIGNAL(activated(int)),
this, TQT_SLOT(incomingConnection(int)) );
} else {
qWarning( "TQServerSocket: failed to bind or listen to the socket" );
delete d->s;
d->s = 0;
}
}
/*!
Destroys the socket.
This causes any backlogged connections (connections that have
reached the host, but not yet been completely set up by calling
TQSocketDevice::accept()) to be severed.
Existing connections continue to exist; this only affects the
acceptance of new connections.
*/
TQServerSocket::~TQServerSocket()
{
delete d;
}
/*!
\fn void TQServerSocket::newConnection( int socket )
This pure virtual function is responsible for setting up a new
incoming connection. \a socket is the fd (file descriptor) for the
newly accepted connection.
*/
void TQServerSocket::incomingConnection( int )
{
int fd = d->s->accept();
if ( fd >= 0 )
newConnection( fd );
}
/*!
Returns the port number on which this server socket listens. This
is always non-zero; if you specify 0 in the constructor,
TQServerSocket will pick a non-zero port itself. ok() must be TRUE
before calling this function.
\sa address() TQSocketDevice::port()
*/
TQ_UINT16 TQServerSocket::port() const
{
if ( !d || !d->s )
return 0;
return d->s->port();
}
/*!
Returns the operating system socket.
*/
int TQServerSocket::socket() const
{
if ( !d || !d->s )
return -1;
return d->s->socket();
}
/*!
Returns the address on which this object listens, or 0.0.0.0 if
this object listens on more than one address. ok() must be TRUE
before calling this function.
\sa port() TQSocketDevice::address()
*/
TQHostAddress TQServerSocket::address() const
{
if ( !d || !d->s )
return TQHostAddress();
return d->s->address();
}
/*!
Returns a pointer to the internal socket tqdevice. The returned
pointer is 0 if there is no connection or pending connection.
There is normally no need to manipulate the socket tqdevice directly
since this class does all the necessary setup for most client or
server socket applications.
*/
TQSocketDevice *TQServerSocket::socketDevice()
{
if ( !d )
return 0;
return d->s;
}
/*!
Sets the socket to use \a socket. bind() and listen() should
already have been called for \a socket.
This allows us to use the TQServerSocket class as a wrapper for
other socket types (e.g. Unix Domain Sockets).
*/
void TQServerSocket::setSocket( int socket )
{
delete d;
d = new TQServerSocketPrivate;
d->s = new TQSocketDevice( socket, TQSocketDevice::Stream );
d->n = new TQSocketNotifier( d->s->socket(), TQSocketNotifier::Read,
this, "accepting new connections" );
connect( d->n, TQT_SIGNAL(activated(int)),
this, TQT_SLOT(incomingConnection(int)) );
}
#endif //TQT_NO_NETWORK
|