diff options
Diffstat (limited to 'debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs')
-rw-r--r-- | debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs new file mode 100644 index 00000000..2c3ab0fc --- /dev/null +++ b/debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs @@ -0,0 +1,58 @@ +#define RENDER_POINTS_USING_MESH + +namespace UnityEditor +{ + internal class CurveWrapper + { + private void DoIconAndName(Rect rect, AnimationWindowHierarchyNode node, bool selected, bool focused, float indent) + { + EditorGUIUtility.SetIconSize(new Vector2(13, 13)); // If not set we see icons scaling down if text is being cropped + } + + public void foo() + { + if (this) + { + if (b) + { + // Now draw + for (int i = 0; i < ticks.Length; i++) + { + ticksPos[i] /= axisUiScalars.y; + if (ticksPos[i] < vRangeMin || ticksPos[i] > vRangeMax) + continue; + + Vector2 pos = DrawingToViewTransformPoint(new Vector2(0, ticksPos[i])); + // Important to take floor of positions of GUI stuff to get pixel correct alignment of + // stuff drawn with both GUI and Handles/GL. Otherwise things are off by one pixel half the time. + pos = new Vector2(pos.x, Mathf.Floor(pos.y)); + + float uiValue = ticks[i]; + Rect labelRect; + if (settings.vTickStyle.centerLabel) + labelRect = new Rect(0, pos.y - 8, leftmargin - 4, 16); // text expands to the left starting from where grid starts (leftmargin size must ensure text is visible) + else + labelRect = new Rect(0, pos.y - 13, labelSize, 16); // text expands to the right starting from left side of window + + GUI.Label(labelRect, uiValue.ToString(format) + settings.vTickStyle.unit, ms_Styles.labelTickMarksY); + } + } + } + // Cleanup + GUI.color = tempCol; + + GUI.EndClip(); + } + } +} // namespace + +namespace UnityEditor +{ + internal class TreeView + { + public System.Action<int[]> selectionChangedCallback { get; set; } // ids + public System.Action<int> itemDoubleClickedCallback { get; set; } // id + public System.Action<int[], bool> dragEndedCallback { get; set; } // dragged ids, if null then drag was not allowed, bool == true if dragging tree view items from own treeview, false if drag was started outside + public System.Action<int> contextClickItemCallback { get; set; } // clicked item id + } +} |