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-rw-r--r--debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs58
1 files changed, 58 insertions, 0 deletions
diff --git a/debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs b/debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs
new file mode 100644
index 00000000..2c3ab0fc
--- /dev/null
+++ b/debian/uncrustify-trinity/uncrustify-trinity-0.74.0/tests/expected/cs/10044-ifcomment.cs
@@ -0,0 +1,58 @@
+#define RENDER_POINTS_USING_MESH
+
+namespace UnityEditor
+{
+ internal class CurveWrapper
+ {
+ private void DoIconAndName(Rect rect, AnimationWindowHierarchyNode node, bool selected, bool focused, float indent)
+ {
+ EditorGUIUtility.SetIconSize(new Vector2(13, 13)); // If not set we see icons scaling down if text is being cropped
+ }
+
+ public void foo()
+ {
+ if (this)
+ {
+ if (b)
+ {
+ // Now draw
+ for (int i = 0; i < ticks.Length; i++)
+ {
+ ticksPos[i] /= axisUiScalars.y;
+ if (ticksPos[i] < vRangeMin || ticksPos[i] > vRangeMax)
+ continue;
+
+ Vector2 pos = DrawingToViewTransformPoint(new Vector2(0, ticksPos[i]));
+ // Important to take floor of positions of GUI stuff to get pixel correct alignment of
+ // stuff drawn with both GUI and Handles/GL. Otherwise things are off by one pixel half the time.
+ pos = new Vector2(pos.x, Mathf.Floor(pos.y));
+
+ float uiValue = ticks[i];
+ Rect labelRect;
+ if (settings.vTickStyle.centerLabel)
+ labelRect = new Rect(0, pos.y - 8, leftmargin - 4, 16); // text expands to the left starting from where grid starts (leftmargin size must ensure text is visible)
+ else
+ labelRect = new Rect(0, pos.y - 13, labelSize, 16); // text expands to the right starting from left side of window
+
+ GUI.Label(labelRect, uiValue.ToString(format) + settings.vTickStyle.unit, ms_Styles.labelTickMarksY);
+ }
+ }
+ }
+ // Cleanup
+ GUI.color = tempCol;
+
+ GUI.EndClip();
+ }
+ }
+} // namespace
+
+namespace UnityEditor
+{
+ internal class TreeView
+ {
+ public System.Action<int[]> selectionChangedCallback { get; set; } // ids
+ public System.Action<int> itemDoubleClickedCallback { get; set; } // id
+ public System.Action<int[], bool> dragEndedCallback { get; set; } // dragged ids, if null then drag was not allowed, bool == true if dragging tree view items from own treeview, false if drag was started outside
+ public System.Action<int> contextClickItemCallback { get; set; } // clicked item id
+ }
+}