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#include "foo.h"
//
// plshade z xmin xmax ymin ymax \
// sh_min sh_max sh_cmap sh_color sh_width \
// min_col min_wid max_col max_wid \
rect [[pltr x y] | NULL ] [wrap]
//--------------------------------------------------------------------------
void foo()
{
// plshade z xmin xmax ymin ymax \
// sh_min sh_max sh_cmap sh_color sh_width \
// min_col min_wid max_col max_wid \
rect [[pltr x y] | NULL ] [wrap]
//--------------------------------------------------------------------------
}
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