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struct bar;
struct foo
{
operator bar*();
auto operator<=>(const foo& rhs) const = default;
};
class Foo {
Foo operator+(const Foo& rhs) const;
const Foo& operator==(Foo& me);
bool operator>(const Foo& rhs) const;
InStream& operator<<(InStream& in);
}
const Foo& Foo::operator==(Foo& me)
{
}
Foo Foo::operator+(const Foo& rhs) const
{
}
bool Foo::operator>(const Foo& rhs) const
{
}
class Example
{
char m_array[256];
Example& operator=(const Example& rhs);
Example& operator+=(const Example& rhs);
const Example operator+(const Example& other) const;
bool operator==(const Example& other) const;
bool operator!=(const Example& other) const;
Example operator+(const Example& x, const Example& y);
Example operator*(const Example& x, const Example& y);
double& operator()(int row, int col);
double operator()(int row, int col) const;
void operator++();
int& operator*();
Example& operator++(); // prefix ++
Example operator++(int); // postfix ++
bool operator<(const Example& lhs, const Example& rhs) const;
int operator()(int index)
{
i = ~~3;
return index + 1;
}
char& operator[](unsigned i)
{
return m_array[i & 0xff];
}
}
bool Example::operator==(const Example& other) const
{
/*TODO: compare something? */
return false;
}
bool Example::operator!=(const Example& other) const
{
return !operator==(other);
}
void a() {
Op op = &X::operator==;
if (!A)
if (op != &X::operator==)
A(1) = a;
if (!A) {
if (op != &X::operator==)
A(1) = a;
}
}
void *operator new(std::size_t) throw(std::bad_alloc);
void *operator new[](std::size_t) throw(std::bad_alloc);
void operator delete(void *) throw();
void operator delete[](void *) throw();
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