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|
int foo(int bar)
{
switch (bar)
{
case 0: {
showit(0);
}
c++;
break;
case 1: {
showit(bar);
break;
}
case 2:
break;
case 3: {
int a = bar * 3;
showit(a);
}
c++;
break;
case 4:
foo(bar - 1);
{
showit(0);
}
case 10:
switch (gl_bug)
{
case 'a': {
gl_foo = true;
break;
}
case 'b':
case 'c': {
gl_foo = false;
break;
}
default:
{
// nothing
}
break;
}
break;
default:
{
}
break;
}
return(-1);
}
|