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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-26 00:29:37 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2011-06-26 00:29:37 +0000 |
commit | 2785103a6bd4de55bd26d79e34d0fdd4b329a73a (patch) | |
tree | c2738b1095bfdb263da27bc1391403d829522a14 /krita/doc/background_paper.txt | |
parent | f008adb5a77e094eaf6abf3fc0f36958e66896a5 (diff) | |
download | koffice-2785103a6bd4de55bd26d79e34d0fdd4b329a73a.tar.gz koffice-2785103a6bd4de55bd26d79e34d0fdd4b329a73a.zip |
Remove krita* in preparation for name switch from Krita to Chalk
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/applications/koffice@1238361 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'krita/doc/background_paper.txt')
-rw-r--r-- | krita/doc/background_paper.txt | 84 |
1 files changed, 0 insertions, 84 deletions
diff --git a/krita/doc/background_paper.txt b/krita/doc/background_paper.txt deleted file mode 100644 index f0cfec8a..00000000 --- a/krita/doc/background_paper.txt +++ /dev/null @@ -1,84 +0,0 @@ -Background, paper, layers, blobs - -An image in Krita is imposed upon a plane. Perhaps, using OpenGL, -we'll be able to rotate and elevate that plane at the users' whim. -If we can elevate the plane, there will be a direction of gravity -that naturalistic media can play with. Note: Wet & Sticky make it -possible to "paint" gravity. This looks like a fun feature, but -that needs to be done per-layer, and not for the whole image. - -The plane is represented by the checkered background. Ideally, -we'd be able to set the color of the checks & the size, and the -size shouldn't change with the zoomlevel. The checks are one -pattern, repeated for the whole image: - -O# -#O - -Placed on the plane is optionally the substrate -- a naturalistic -representation of canvas, linen, paper, board, wood, levkas. Or -something weird, kopper, rock, sand... There is one substrate -per image. The substrate can be a small texture repeated for the -whole image, or as big as the image -- the latter is important -if we want to make it possible to perturb the substrate (think scoring -lines into levkas or erasing through the paper). - -Provisionally, the substrate has the following properties: - -height -smoothness -absorbency -reflectiveness - -(Of course, layers below the current layer can influence these values -for layers on top of them.) - -I have a hunch that the effect of these properties are really easy to -render using OpenGL, but not so easy using plain QPainter. In any case, -media layers will need to know these values at every pixel. We need -a really easy & fast way to acquire them. - -We need to avoid the Corel Painter feature where you can use a naturalistic -paper and then paint away the paper structure, mixing the color of the paper -with your paint as if the paper were paint. So, we need to separate paper -and paint thoroughly. - -On top of the substrate and background are the layers themselves. -Some layers are just color; others contain media. Media means color, -but possibly in a kubelka-munk colorspace, and properties like: - -height -graininess -viscosity -wetness -smoothness -absorbency -stickiness (i.e, charcoal isn't sticky at all, acryl paints very -sticky) - -Note: Impasto models thick, 3-d paint, where tufts of thick oipaint can -cast shadows... - -Ordinary color layers (Shoup layers in the terminology of Cockshott) can -make use of the substrate parameters using special paint ops, and ordinary -color can be painted on a media layer, but the ordinary color paintops -do not deposit the above properties. Media paint just leaves color on the -color layers. We need to avoid at all costs the Corel Painter effect where -trying to use a pencil on a watercolor layer causes a nasty flow-impeding -useless error box to popup. - -Media and ordinary layers can be grouped and mixed at will, together with adjustment -layers. Adjustment layers can also be attached to selection tqmasks, per layer. - -The composited layers is either scaled and color corrected, or color corrected and -then scaled, depending on whether the zoom > 100% or < 100%. - -Note: do we need a visualisation layer on top of the layers for things -like wetness, reflectiveness, height? Perhaps this is the right place for that. -We need perhaps to add a light source or two, in OpenGL mode... I think -we do. - -On top of the layers are what Xara calls blobs: the temporary droppings of -tools, like rubber bands, vector paths, brush tqshape cursors. - - |