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+/* This file is part of the KDE project
+ Copyright (C) 2001 Andrea Rizzi <rizzi@kde.org>
+ Ulrich Kuettler <ulrich.kuettler@mailbox.tu-dresden.de>
+ Copyright (C) 2006 Alfredo Beaumont Sainz <alfredo.beaumont@gmail.com>
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Library General Public
+ License as published by the Free Software Foundation; either
+ version 2 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Library General Public License for more details.
+
+ You should have received a copy of the GNU Library General Public License
+ along with this library; see the file COPYING.LIB. If not, write to
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef MATRIXELEMENT_H
+#define MATRIXELEMENT_H
+
+#include <qptrlist.h>
+
+#include "basicelement.h"
+
+KFORMULA_NAMESPACE_BEGIN
+
+
+class MatrixSequenceElement;
+
+
+/**
+ * A matrix.
+ */
+class MatrixElement : public BasicElement {
+ friend class KFCRemoveColumn;
+ friend class KFCRemoveRow;
+ friend class MatrixSequenceElement;
+
+ enum VerticalAlign { NoAlign, TopAlign, BottomAlign, CenterAlign, BaselineAlign, AxisAlign };
+ enum LineType { NoLine, NoneLine, SolidLine, DashedLine };
+ enum SideType { NoSide, LeftSide, RightSide, LeftOverlapSide, RightOverlapSide };
+ MatrixElement& operator=( const MatrixElement& ) { return *this; }
+public:
+ MatrixElement(uint rows = 1, uint columns = 1, BasicElement* parent = 0);
+ ~MatrixElement();
+
+ MatrixElement( const MatrixElement& );
+
+ virtual MatrixElement* clone() {
+ return new MatrixElement( *this );
+ }
+
+ virtual bool accept( ElementVisitor* visitor );
+
+ /**
+ * The cursor has entered one of our child sequences.
+ * This is a good point to tell the user where he is.
+ */
+ virtual void entered( SequenceElement* child );
+
+ /**
+ * Sets the cursor and returns the element the point is in.
+ * The handled flag shows whether the cursor has been set.
+ * This is needed because only the innermost matching element
+ * is allowed to set the cursor.
+ */
+ virtual BasicElement* goToPos( FormulaCursor*, bool& handled,
+ const LuPixelPoint& point, const LuPixelPoint& parentOrigin );
+
+ // drawing
+ //
+ // Drawing depends on a context which knows the required properties like
+ // fonts, spaces and such.
+ // It is essential to calculate elements size with the same context
+ // before you draw.
+
+ /**
+ * Calculates our width and height and
+ * our children's parentPosition.
+ */
+ virtual void calcSizes( const ContextStyle& cstyle,
+ ContextStyle::TextStyle tstyle,
+ ContextStyle::IndexStyle istyle,
+ StyleAttributes& style );
+
+ /**
+ * Draws the whole element including its children.
+ * The `parentOrigin' is the point this element's parent starts.
+ * We can use our parentPosition to get our own origin then.
+ */
+ virtual void draw( QPainter& painter, const LuPixelRect& r,
+ const ContextStyle& context,
+ ContextStyle::TextStyle tstyle,
+ ContextStyle::IndexStyle istyle,
+ StyleAttributes& style,
+ const LuPixelPoint& parentOrigin );
+
+ /**
+ * Dispatch this FontCommand to all our TextElement children.
+ */
+ virtual void dispatchFontCommand( FontCommand* cmd );
+
+ // navigation
+ //
+ // The elements are responsible to handle cursor movement themselves.
+ // To do this they need to know the direction the cursor moves and
+ // the element it comes from.
+ //
+ // The cursor might be in normal or in selection mode.
+
+ /**
+ * Enters this element while moving to the left starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or to the left of it.
+ */
+ virtual void moveLeft(FormulaCursor* cursor, BasicElement* from);
+
+ /**
+ * Enters this element while moving to the right starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or to the right of it.
+ */
+ virtual void moveRight(FormulaCursor* cursor, BasicElement* from);
+
+ /**
+ * Enters this element while moving up starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or above it.
+ */
+ virtual void moveUp(FormulaCursor*, BasicElement*);
+
+ /**
+ * Enters this element while moving down starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or below it.
+ */
+ virtual void moveDown(FormulaCursor*, BasicElement*);
+
+ /**
+ * Sets the cursor inside this element to its start position.
+ * For most elements that is the main child.
+ */
+ virtual void goInside(FormulaCursor* cursor);
+
+ /**
+ * We define the Main Child of a matrix to be the first row/column.
+ **/
+ // If there is a main child we must provide the insert/remove semantics.
+ virtual SequenceElement* getMainChild();
+
+ /**
+ * Inserts all new children at the cursor position. Places the
+ * cursor according to the direction.
+ */
+ //virtual void insert(FormulaCursor*, QPtrList<BasicElement>&, Direction);
+
+ /**
+ * Removes all selected children and returns them. Places the
+ * cursor to where the children have been.
+ */
+ //virtual void remove(FormulaCursor*, QPtrList<BasicElement>&, Direction);
+
+ /**
+ * Moves the cursor to a normal place where new elements
+ * might be inserted.
+ */
+ //virtual void normalize(FormulaCursor*, Direction);
+
+ /**
+ * Sets the cursor to select the child. The mark is placed before,
+ * the position behind it.
+ */
+ virtual void selectChild(FormulaCursor*, BasicElement*);
+
+ /**
+ * Moves the cursor away from the given child. The cursor is
+ * guaranteed to be inside this element.
+ */
+ //virtual void childWillVanish(FormulaCursor* cursor, BasicElement* child) = 0;
+
+ /**
+ * Returns wether the element has no more useful
+ * children (except its main child) and should therefore
+ * be replaced by its main child's content.
+ */
+ //virtual bool isSenseless();
+
+ /**
+ * @returns the latex representation of the element and
+ * of the element's children
+ */
+ virtual QString toLatex();
+
+ virtual QString formulaString();
+
+ uint getRows() const { return content.count(); }
+ uint getColumns() const { return content.getFirst()->count(); }
+
+ SequenceElement* elementAt(uint row, uint column);
+
+protected:
+
+ //Save/load support
+
+ /**
+ * Returns the tag name of this element type.
+ */
+ virtual QString getTagName() const { return "MATRIX"; }
+
+ /**
+ * Appends our attributes to the dom element.
+ */
+ virtual void writeDom(QDomElement element);
+
+ virtual QString getElementName() const { return "mtable"; }
+ virtual void writeMathMLAttributes( QDomElement& element ) const;
+ virtual void writeMathMLContent( QDomDocument& doc,
+ QDomElement& element,
+ bool oasisFormat ) const;
+ /**
+ * Reads our attributes from the element.
+ * Returns false if it failed.
+ */
+ virtual bool readAttributesFromDom(QDomElement element);
+
+ /**
+ * Reads our content from the node. Sets the node to the next node
+ * that needs to be read.
+ * Returns false if it failed.
+ */
+ virtual bool readContentFromDom(QDomNode& node);
+
+ virtual bool readAttributesFromMathMLDom( const QDomElement& element );
+
+ /**
+ * Reads our content from the MathML node. Sets the node to the next node
+ * that needs to be read. It is sometimes needed to read more than one node
+ * (e. g. for fence operators).
+ * Returns the number of nodes processed or -1 if it failed.
+ */
+ virtual int readContentFromMathMLDom(QDomNode& node);
+
+private:
+ void writeMathMLAttributes( QDomElement& element );
+
+ MatrixSequenceElement* getElement(uint row, uint column)
+ { return content.at(row)->at(column); }
+
+ const MatrixSequenceElement* getElement( uint row, uint column ) const;
+
+ /**
+ * Searches through the matrix for the element. Sets the
+ * row and column if found.
+ * Returns true if the element was found. false otherwise.
+ */
+ bool searchElement(BasicElement* element, uint& row, uint& column);
+
+ /**
+ * The elements we contain.
+ */
+ QPtrList< QPtrList< MatrixSequenceElement > > content;
+
+ /**
+ * MathML Attributes. See Section 3.5.1.2
+ */
+ int m_rowNumber;
+ VerticalAlign m_align;
+ QValueList< VerticalAlign > m_rowAlign;
+ QValueList< HorizontalAlign > m_columnAlign;
+ QValueList< bool > m_alignmentScope;
+ QValueList< SizeType > m_columnWidthType;
+ QValueList< double > m_columnWidth;
+ SizeType m_widthType;
+ double m_width;
+ QValueList< SizeType > m_rowSpacingType;
+ QValueList< double > m_rowSpacing;
+ QValueList< SizeType > m_columnSpacingType;
+ QValueList< double > m_columnSpacing;
+ QValueList< LineType > m_rowLines;
+ QValueList< LineType > m_columnLines;
+ LineType m_frame;
+ SizeType m_frameHSpacingType;
+ double m_frameHSpacing;
+ SizeType m_frameVSpacingType;
+ double m_frameVSpacing;
+ SideType m_side;
+ SizeType m_minLabelSpacingType;
+ double m_minLabelSpacing;
+ bool m_equalRows;
+ bool m_customEqualRows;
+ bool m_equalColumns;
+ bool m_customEqualColumns;
+ bool m_displayStyle;
+ bool m_customDisplayStyle;
+};
+
+
+
+class MultilineSequenceElement;
+
+
+/**
+ * Any number of lines.
+ */
+class MultilineElement : public BasicElement {
+ friend class KFCNewLine;
+
+ typedef BasicElement inherited;
+public:
+
+ /**
+ * The container this FormulaElement belongs to must not be 0,
+ * except you really know what you are doing.
+ */
+ MultilineElement( BasicElement* parent = 0 );
+ ~MultilineElement();
+
+ MultilineElement( const MultilineElement& );
+
+ virtual MultilineElement* clone() {
+ return new MultilineElement( *this );
+ }
+
+ virtual bool accept( ElementVisitor* visitor );
+
+ /**
+ * The cursor has entered one of our child sequences.
+ * This is a good point to tell the user where he is.
+ */
+ virtual void entered( SequenceElement* child );
+
+ /**
+ * Returns the element the point is in.
+ */
+ BasicElement* goToPos( FormulaCursor* cursor, bool& handled,
+ const LuPixelPoint& point, const LuPixelPoint& parentOrigin );
+
+ /**
+ * Sets the cursor inside this element to its start position.
+ * For most elements that is the main child.
+ */
+ virtual void goInside(FormulaCursor* cursor);
+
+ /**
+ * Enters this element while moving to the left starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or to the left of it.
+ */
+ virtual void moveLeft( FormulaCursor* cursor, BasicElement* from );
+
+ /**
+ * Enters this element while moving to the right starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or to the right of it.
+ */
+ virtual void moveRight( FormulaCursor* cursor, BasicElement* from );
+
+ /**
+ * Enters this element while moving up starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or above it.
+ */
+ virtual void moveUp( FormulaCursor* cursor, BasicElement* from );
+
+ /**
+ * Enters this element while moving down starting inside
+ * the element `from'. Searches for a cursor position inside
+ * this element or below it.
+ */
+ virtual void moveDown( FormulaCursor* cursor, BasicElement* from );
+
+ /**
+ * Calculates our width and height and
+ * our children's parentPosition.
+ */
+ virtual void calcSizes( const ContextStyle& cstyle,
+ ContextStyle::TextStyle tstyle,
+ ContextStyle::IndexStyle istyle,
+ StyleAttributes& style );
+
+ /**
+ * Draws the whole element including its children.
+ * The `parentOrigin' is the point this element's parent starts.
+ * We can use our parentPosition to get our own origin then.
+ */
+ virtual void draw( QPainter& painter, const LuPixelRect& r,
+ const ContextStyle& context,
+ ContextStyle::TextStyle tstyle,
+ ContextStyle::IndexStyle istyle,
+ StyleAttributes& style,
+ const LuPixelPoint& parentOrigin );
+
+ /**
+ * Dispatch this FontCommand to all our TextElement children.
+ */
+ virtual void dispatchFontCommand( FontCommand* cmd );
+
+ virtual void insert(FormulaCursor*, QPtrList<BasicElement>&, Direction);
+ virtual void remove(FormulaCursor*, QPtrList<BasicElement>&, Direction);
+
+ virtual void normalize(FormulaCursor*, Direction);
+
+ virtual SequenceElement* getMainChild();
+
+ /**
+ * Sets the cursor to select the child. The mark is placed before,
+ * the position behind it.
+ */
+ virtual void selectChild(FormulaCursor* cursor, BasicElement* child);
+
+ /**
+ * @returns the latex representation of the element and
+ * of the element's children
+ */
+ virtual QString toLatex();
+
+ virtual QString formulaString();
+
+ virtual void writeMathML( QDomDocument& doc, QDomNode& parent, bool oasisFormat = false ) const ;
+
+protected:
+
+ //Save/load support
+
+ /**
+ * Returns the tag name of this element type.
+ */
+ virtual QString getTagName() const { return "MULTILINE"; }
+
+ /**
+ * Appends our attributes to the dom element.
+ */
+ virtual void writeDom(QDomElement element);
+
+ /**
+ * Reads our attributes from the element.
+ * Returns false if it failed.
+ */
+ virtual bool readAttributesFromDom(QDomElement element);
+
+ /**
+ * Reads our content from the node. Sets the node to the next node
+ * that needs to be read.
+ * Returns false if it failed.
+ */
+ virtual bool readContentFromDom(QDomNode& node);
+
+
+private:
+
+ /**
+ * The list of sequences. Each one is a line.
+ */
+ QPtrList< MultilineSequenceElement > content;
+};
+
+
+KFORMULA_NAMESPACE_END
+
+#endif // MATRIXELEMENT_H