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/* This file is part of the KDE project
Copyright (C) 2001 Andrea Rizzi <rizzi@kde.org>
Ulrich Kuettler <ulrich.kuettler@mailbox.tu-dresden.de>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SEQUENCEELEMENT_H
#define SEQUENCEELEMENT_H
#include <qptrlist.h>
#include <qstring.h>
#include "basicelement.h"
class QKeyEvent;
KFORMULA_NAMESPACE_BEGIN
class SymbolTable;
class ElementCreationStrategy;
/**
* The element that contains a number of children.
* The children are aligned in one line.
*/
class SequenceElement : public BasicElement {
SequenceElement& operator=( const SequenceElement& ) { return *this; }
public:
SequenceElement(BasicElement* parent = 0);
~SequenceElement();
SequenceElement( const SequenceElement& );
virtual SequenceElement* clone() {
return new SequenceElement( *this );
}
virtual bool accept( ElementVisitor* visitor );
/**
* @returns whether its prohibited to change the sequence with this cursor.
*/
virtual bool readOnly( const FormulaCursor* ) const;
/**
* @returns true if the sequence contains only text.
*/
virtual bool isTextOnly() const { return textSequence; }
/**
* Sets the cursor and returns the element the point is in.
* The handled flag shows whether the cursor has been set.
* This is needed because only the innermost matching element
* is allowed to set the cursor.
*/
virtual BasicElement* goToPos( FormulaCursor*, bool& handled,
const LuPixelPoint& point,
const LuPixelPoint& parentOrigin );
// drawing
//
// Drawing depends on a context which knows the required properties like
// fonts, spaces and such.
// It is essential to calculate elements size with the same context
// before you draw.
/**
* Tells the sequence to have a smaller size than its parant.
*/
void setSizeReduction(const ContextStyle& context);
/**
* @returns true if there is no visible element in the sequence.
* Please note that there might be phantom elements.
*/
bool isEmpty();
/**
* Calculates our width and height and
* our children's parentPosition.
*/
virtual void calcSizes( const ContextStyle& cstyle,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style );
/**
* Draws the whole element including its children.
* The `parentOrigin' is the point this element's parent starts.
* We can use our parentPosition to get our own origin then.
*/
virtual void draw( QPainter& painter, const LuPixelRect& r,
const ContextStyle& context,
ContextStyle::TextStyle tstyle,
ContextStyle::IndexStyle istyle,
StyleAttributes& style,
const LuPixelPoint& parentOrigin );
/**
* Dispatch this FontCommand to all our TextElement children.
*/
virtual void dispatchFontCommand( FontCommand* cmd );
virtual void drawEmptyRect( QPainter& painter, const ContextStyle& context,
double factor, const LuPixelPoint& upperLeft );
virtual void calcCursorSize( const ContextStyle& context,
FormulaCursor* cursor, bool smallCursor );
/**
* If the cursor is inside a sequence it needs to be drawn.
*/
virtual void drawCursor( QPainter& painter, const ContextStyle& context,
StyleAttributes& style, FormulaCursor* cursor,
bool smallCursor, bool activeCursor );
// navigation
//
// The elements are responsible to handle cursor movement themselves.
// To do this they need to know the direction the cursor moves and
// the element it comes from.
//
// The cursor might be in normal or in selection mode.
/**
* Enters this element while moving to the left starting inside
* the element `from'. Searches for a cursor position inside
* this element or to the left of it.
*/
virtual void moveLeft(FormulaCursor* cursor, BasicElement* from);
/**
* Enters this element while moving to the right starting inside
* the element `from'. Searches for a cursor position inside
* this element or to the right of it.
*/
virtual void moveRight(FormulaCursor* cursor, BasicElement* from);
/**
* Moves to the beginning of this word or if we are there already
* to the beginning of the previous.
*/
virtual void moveWordLeft(FormulaCursor* cursor);
/**
* Moves to the end of this word or if we are there already
* to the end of the next.
*/
virtual void moveWordRight(FormulaCursor* cursor);
/**
* Enters this element while moving up starting inside
* the element `from'. Searches for a cursor position inside
* this element or above it.
*/
virtual void moveUp(FormulaCursor* cursor, BasicElement* from);
/**
* Enters this element while moving down starting inside
* the element `from'. Searches for a cursor position inside
* this element or below it.
*/
virtual void moveDown(FormulaCursor* cursor, BasicElement* from);
/**
* Moves the cursor to the first position in this sequence.
* (That is before the first child.)
*/
virtual void moveHome(FormulaCursor* cursor);
/**
* Moves the cursor to the last position in this sequence.
* (That is behind the last child.)
*/
virtual void moveEnd(FormulaCursor* cursor);
/**
* Sets the cursor inside this element to its start position.
* For most elements that is the main child.
*/
virtual void goInside(FormulaCursor* cursor);
/**
* Sets the cursor inside this element to its last position.
* For most elements that is the main child.
*/
virtual void goInsideLast(FormulaCursor* cursor);
// children
/**
* Inserts all new children at the cursor position. Places the
* cursor according to the direction. The inserted elements will
* be selected.
*
* The list will be emptied but stays the property of the caller.
*/
virtual void insert(FormulaCursor*, QPtrList<BasicElement>&, Direction);
/**
* Removes all selected children and returns them. Places the
* cursor to where the children have been.
*/
virtual void remove(FormulaCursor*, QPtrList<BasicElement>&, Direction);
/**
* Moves the cursor to a normal place where new elements
* might be inserted.
*/
virtual void normalize(FormulaCursor*, Direction);
/**
* Returns the child at the cursor.
* Does not care about the selection.
*/
virtual BasicElement* getChild(FormulaCursor*, Direction = beforeCursor);
/**
* Sets the cursor to select the child. The mark is placed before,
* the position behind it.
*/
virtual void selectChild(FormulaCursor* cursor, BasicElement* child);
/**
* Moves the cursor away from the given child. The cursor is
* guaranteed to be inside this element.
*/
virtual void childWillVanish(FormulaCursor* cursor, BasicElement* child);
/**
* @returns the number of children we have.
*/
uint countChildren() const { return children.count(); }
/**
* @returns whether the child has the given number.
*/
bool isChildNumber( uint pos, BasicElement* child )
{ return children.at( pos ) == child; }
/**
* Selects all children. The cursor is put behind, the mark before them.
*/
void selectAllChildren(FormulaCursor* cursor);
bool onlyTextSelected( FormulaCursor* cursor );
/**
* This is called by the container to get a command depending on
* the current cursor position (this is how the element gets chosen)
* and the request.
*
* @returns the command that performs the requested action with
* the containers active cursor.
*/
virtual KCommand* buildCommand( Container*, Request* );
/**
* Parses the input. It's the container which does create
* new elements because it owns the undo stack. But only the
* sequence knows what chars are allowed.
*/
virtual KCommand* input( Container* container, QChar ch );
virtual KCommand* input( Container* container, QKeyEvent* event );
/**
* Parses the sequence and generates a new syntax tree.
* Has to be called after each modification.
*/
virtual void parse();
/**
* Stores the given childrens dom in the element.
*/
void getChildrenDom( QDomDocument& doc, QDomElement elem, uint from, uint to);
/**
* Stores the given childrens MathML dom in the element.
*/
void getChildrenMathMLDom( QDomDocument& doc, QDomNode& elem, uint from, uint to );
/**
* Builds elements from the given node and its siblings and
* puts them into the list.
* Returns false if an error occures.
*/
bool buildChildrenFromDom(QPtrList<BasicElement>& list, QDomNode n);
/**
* @returns the latex representation of the element and
* of the element's children
*/
virtual QString toLatex();
virtual QString formulaString();
/**
* @returns the child at position i.
*/
BasicElement* getChild(uint i) { return children.at(i); }
const BasicElement* getChild(uint i) const;
int childPos( BasicElement* child ) { return children.find( child ); }
int childPos( const BasicElement* child ) const;
class ChildIterator {
public:
ChildIterator( SequenceElement* sequence, int pos=0 )
: m_sequence( sequence ), m_pos( pos ) {}
typedef BasicElement value_type;
typedef BasicElement* pointer;
typedef BasicElement& reference;
// we simply expect the compared iterators to belong
// to the same sequence.
bool operator== ( const ChildIterator& it ) const
{ return /*m_sequence==it.m_sequence &&*/ m_pos==it.m_pos; }
bool operator!= ( const ChildIterator& it ) const
{ return /*m_sequence!=it.m_sequence ||*/ m_pos!=it.m_pos; }
const BasicElement& operator* () const
{ return *m_sequence->getChild( m_pos ); }
BasicElement& operator* ()
{ return *m_sequence->getChild( m_pos ); }
BasicElement* operator->() const
{ return m_sequence->getChild( m_pos ); }
ChildIterator& operator++ ()
{ ++m_pos; return *this; }
ChildIterator operator++ ( int )
{ ChildIterator it( *this ); ++m_pos; return it; }
ChildIterator& operator-- ()
{ --m_pos; return *this; }
ChildIterator operator-- ( int )
{ ChildIterator it( *this ); --m_pos; return it; }
ChildIterator& operator+= ( int j )
{ m_pos+=j; return *this; }
ChildIterator & operator-= ( int j )
{ m_pos-=j; return *this; }
private:
SequenceElement* m_sequence;
int m_pos;
};
typedef ChildIterator iterator;
iterator begin() { return ChildIterator( this, 0 ); }
iterator end() { return ChildIterator( this, countChildren() ); }
static void setCreationStrategy( ElementCreationStrategy* strategy );
virtual void setStyle(StyleElement *style);
virtual int buildChildrenFromMathMLDom(QPtrList<BasicElement>& list, QDomNode n);
virtual int readContentFromMathMLDom(QDomNode& node);
int buildMathMLChild( QDomNode node );
protected:
//Save/load support
/**
* Returns the tag name of this element type.
*/
virtual QString getTagName() const { return "SEQUENCE"; }
/**
* Appends our attributes to the dom element.
*/
virtual void writeDom(QDomElement element);
virtual QString getElementName() const { return "mrow"; }
virtual void writeMathMLContent( QDomDocument& doc,
QDomElement& element,
bool oasisFormat ) const;
/**
* Reads our attributes from the element.
* Returns false if it failed.
*/
virtual bool readAttributesFromDom(QDomElement element);
/**
* Reads our content from the node. Sets the node to the next node
* that needs to be read.
* Returns false if it failed.
*/
virtual bool readContentFromDom(QDomNode& node);
/**
* Sets the childrens' positions after their size has been
* calculated.
*
* @see #calcSizes
*/
virtual void setChildrenPositions();
/**
* Creates a new element with the given type.
*
* @param type the desired type of the element
*/
virtual BasicElement* createElement(QString type, const QDomElement &element);
/**
* @returns the position where the child starts.
*
* @param context the context the child is in
* @param child the child's number
*/
luPixel getChildPosition( const ContextStyle& context, uint child );
/**
* @returns whether the child is the first element of its token.
*/
virtual bool isFirstOfToken( BasicElement* child );
/**
* Insert a new child in the sequence
*
* @returns true if succesful, i.e. if index is in range, otherwise returns
* false. The valid range is 0 to count(). The child is appended if index == count().
*
* @param index position in the sequence to insert the child
* @param child the child to insert in the sequence
*/
bool insert( uint index, BasicElement *child );
static ElementCreationStrategy* getCreationStrategy() { return creationStrategy; }
/**
* Space around sequence
*/
virtual luPt getSpaceBefore( const ContextStyle&, ContextStyle::TextStyle, double ) { return 0; }
virtual luPt getSpaceAfter( const ContextStyle&, ContextStyle::TextStyle, double ) { return 0; }
static ElementCreationStrategy* creationStrategy;
private:
/**
* Removes the children at pos and appends it to the list.
*/
void removeChild(QPtrList<BasicElement>& removedChildren, int pos);
/**
* Our children. Be sure to notify the rootElement before
* you remove any.
*/
QPtrList<BasicElement> children;
/**
* the syntax tree of the sequence
*/
ElementType* parseTree;
/**
* true if the sequence contains only text
*/
bool textSequence;
bool singlePipe; //The key '|' produces one '|' not '| |', '||' produces '| |'
StyleElement *style;
};
/**
* The sequence thats a name. Actually the purpose
* is to be able to insert any element by keyboard.
*/
class NameSequence : public SequenceElement {
typedef SequenceElement inherited;
public:
NameSequence( BasicElement* parent = 0 );
virtual NameSequence* clone() {
return new NameSequence( *this );
}
virtual bool accept( ElementVisitor* visitor );
/**
* @returns true if the sequence contains only text.
*/
//virtual bool isTextOnly() const { return true; }
/**
* @returns the character that represents this element. Used for
* parsing a sequence.
* This is guaranteed to be QChar::null for all non-text elements.
*/
virtual QChar getCharacter() const { return '\\'; }
/**
* @returns the type of this element. Used for
* parsing a sequence.
*/
virtual TokenType getTokenType() const { return NAME; }
/**
* We are our own main child. This causes interessting effects.
*/
virtual SequenceElement* getMainChild() { return this; }
virtual void calcCursorSize( const ContextStyle& context,
FormulaCursor* cursor, bool smallCursor );
/**
* If the cursor is inside a sequence it needs to be drawn.
*/
virtual void drawCursor( QPainter& painter, const ContextStyle& context,
StyleAttributes& style, FormulaCursor* cursor,
bool smallCursor, bool activeCursor );
/**
* Moves to the beginning of this word or if we are there already
* to the beginning of the previous.
*/
virtual void moveWordLeft(FormulaCursor* cursor);
/**
* Moves to the end of this word or if we are there already
* to the end of the next.
*/
virtual void moveWordRight(FormulaCursor* cursor);
/**
* This is called by the container to get a command depending on
* the current cursor position (this is how the element gets chosen)
* and the request.
*
* @returns the command that performs the requested action with
* the containers active cursor.
*/
virtual KCommand* buildCommand( Container*, Request* );
/**
* Parses the input. It's the container which does create
* new elements because it owns the undo stack. But only the
* sequence knows what chars are allowed.
*/
virtual KCommand* input( Container* container, QChar ch );
/**
* Sets a new type. This is done during parsing.
*/
virtual void setElementType( ElementType* t );
/**
* @returns the element this sequence is to be replaced with.
*/
BasicElement* replaceElement( const SymbolTable& table );
/**
* Tests whether the selected elements can be inserted in a
* name sequence.
*/
static bool isValidSelection( FormulaCursor* cursor );
protected:
/**
* Returns the tag name of this element type.
*/
virtual QString getTagName() const { return "NAMESEQUENCE"; }
virtual QString getElementName() const { return "mi"; }
/**
* Creates a new element with the given type.
*
* @param type the desired type of the element
*/
virtual BasicElement* createElement( QString type );
/**
* Parses the sequence and generates a new syntax tree.
* Has to be called after each modification.
*/
//virtual void parse();
/**
* @returns whether the child is the first element of its token.
* This can never happen here. Our children reuse our own
* element type.
*/
virtual bool isFirstOfToken( BasicElement* ) { return false; }
private:
KCommand* compactExpressionCmd( Container* container );
QString buildName();
};
KFORMULA_NAMESPACE_END
#endif // SEQUENCEELEMENT_H
|