blob: d5adc12c3b836117aaf85eedd783c0d3d1bb6f97 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
//
// C++ Interface: %{MODULE}
//
// Description:
//
//
// Author: %{AUTHOR} <%{EMAIL}>, (C) %{YEAR}
//
// Copyright: See COPYING file that comes with this distribution
//
//
#ifndef KOMPOSEVIEWMANAGER_H
#define KOMPOSEVIEWMANAGER_H
#include <tqpoint.h>
#include <dcopobject.h>
#include "komposedcopiface.h"
#include "komposefullscreenwidget.h"
class KomposeTask;
class TQTimer;
/**
@author Hans Oischinger
*/
class KomposeViewManager : public TQObject, virtual public KomposeDcopIface
{
TQ_OBJECT
protected:
KomposeViewManager();
~KomposeViewManager();
public:
static KomposeViewManager *instance();
KomposeFullscreenWidget* getViewWidget() { return viewWidget; }
public slots:
void createView( int type = -1 ); // -1 means the user's default
void createVirtualDesktopView() { createView( KOMPOSEDISPLAY_VIRTUALDESKS ); }
void createCurrentDesktopView() { createView( KOMPOSEDISPLAY_CURRENTDESK ); }
void createWorldView() { createView( KOMPOSEDISPLAY_WORLD ); }
void createDefaultView() { createView(); }
void closeCurrentView();
bool hasActiveView() { return activeView; }
bool getBlockScreenshots() { return blockScreenshots; }
int getDesktopBeforeSnaps() { return deskBeforeSnaps - 1; }
void setCurrentDesktop( int desknum );
void activateTask( KomposeTask* task );
protected slots:
void toggleBlockScreenshots();
void checkCursorPos();
void reCheckCursorPos();
void uglyTQtHackInitFunction();
void slotStartCursorUpdateTimer();
signals:
void viewClosed();
private:
KomposeFullscreenWidget *viewWidget; // the widget where all action takes place
bool activeView; // used to check if a view is active
bool blockScreenshots; // no screenshots when true
int deskBeforeSnaps; // the virtual desk we were on befor screenshots were taken
TQTimer *cursorUpdateTimer;
// The 4 corners
TQPoint topLeftCorner;
TQPoint topRightCorner;
TQPoint bottomLeftCorner;
TQPoint bottomRightCorner;
};
#endif
|