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author | Joel Martin <github@martintribe.org> | 2011-08-16 14:02:33 +0200 |
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committer | Johannes Schindelin <johannes.schindelin@gmx.de> | 2011-08-17 12:41:24 +0200 |
commit | 430b8f2449dee8c7128542678aa09c9f4588b939 (patch) | |
tree | 53995c4c52da33dd711faf6af82fa5222dfd50bd /NEWS | |
parent | 0860c4951fd1b6d90158c35ead4a4c33635802bb (diff) | |
download | libtdevnc-430b8f2449dee8c7128542678aa09c9f4588b939.tar.gz libtdevnc-430b8f2449dee8c7128542678aa09c9f4588b939.zip |
websockets: Add UTF-8 encoding support.
This is not completely standard UTF-8 encoding. Only code points 0-255
are encoded and never encoded to more than two octets. Since '\x00' is
a WebSockets framing character, it's easier for all parties to encode
zero as '\xc4\x80', i.e. 194+128, i.e. UTF-8 256.
This means that a random stream will be slightly more than 50% larger
using this encoding scheme. But it's easy CPU-wise for client and
server to decode/encode. This is especially important for clients
written in languages that have weak bitops, like Javascript (i.e. the
noVNC client).
Signed-off-by: Johannes Schindelin <johannes.schindelin@gmx.de>
Diffstat (limited to 'NEWS')
0 files changed, 0 insertions, 0 deletions