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author | runge <runge> | 2008-06-01 03:36:47 +0000 |
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committer | runge <runge> | 2008-06-01 03:36:47 +0000 |
commit | 65b42bb85354cce814316a646a4a5ed6025a18e3 (patch) | |
tree | 7cac435d5e12f3e49c1e89d3987510afd66b5169 /x11vnc/help.c | |
parent | 1983292eb0744ef708b0c01877713b59c42a2e13 (diff) | |
download | libtdevnc-65b42bb85354cce814316a646a4a5ed6025a18e3.tar.gz libtdevnc-65b42bb85354cce814316a646a4a5ed6025a18e3.zip |
x11vnc: support colormaps for depths other than 8. xinerama warppointer only if more than one subscreen.
Diffstat (limited to 'x11vnc/help.c')
-rw-r--r-- | x11vnc/help.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/x11vnc/help.c b/x11vnc/help.c index ba744ee..37b9a11 100644 --- a/x11vnc/help.c +++ b/x11vnc/help.c @@ -140,6 +140,11 @@ void print_help(int mode) { " a colormap histogram. Example: -shiftcmap 240\n" "-notruecolor For 8bpp displays, force indexed color (i.e. a colormap)\n" " even if it looks like 8bpp TrueColor (rare problem).\n" +"-advertise_truecolor If the X11 display is indexed color, lie to clients\n" +" when they first connect by telling them it is truecolor.\n" +" To workaround RealVNC: inPF has colourMap but not 8bpp\n" +" Use '-advertise_truecolor reset' to reset client fb too.\n" +"\n" "-visual n This option probably does not do what you think.\n" " It simply *forces* the visual used for the framebuffer;\n" " this may be a bad thing... (e.g. messes up colors or\n" @@ -147,8 +152,10 @@ void print_help(int mode) { " workarounds. n may be a decimal number, or 0x hex.\n" " Run xdpyinfo(1) for the values. One may also use\n" " \"TrueColor\", etc. see <X11/X.h> for a list. If the\n" -" string ends in \":m\" then for better or for worse the\n" -" visual depth is forced to be m.\n" +" string ends in \":m\" then for better or for worse\n" +" the visual depth is forced to be m. You may want to\n" +" use -noshm when using this option (so XGetImage may\n" +" automatically translate the pixel data).\n" "\n" "-overlay Handle multiple depth visuals on one screen, e.g. 8+24\n" " and 24+8 overlay visuals (the 32 bits per pixel are\n" |