diff options
Diffstat (limited to 'PerlTQt/tutorials/t13/GameBoard.pm')
-rw-r--r-- | PerlTQt/tutorials/t13/GameBoard.pm | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/PerlTQt/tutorials/t13/GameBoard.pm b/PerlTQt/tutorials/t13/GameBoard.pm index 52f5e9b..855a6ee 100644 --- a/PerlTQt/tutorials/t13/GameBoard.pm +++ b/PerlTQt/tutorials/t13/GameBoard.pm @@ -22,7 +22,7 @@ sub NEW { my $quit = TQt::PushButton("&Quit", this, "quit"); $quit->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - TQt::app->connect($quit, TQT_SIGNAL('clicked()'), TQT_SLOT('quit()')); + TQt::app->connect($quit, TQ_SIGNAL('clicked()'), TQ_SLOT('quit()')); my $angle = LCDRange("ANGLE", this, "angle"); $angle->setRange(5, 70); @@ -32,26 +32,26 @@ sub NEW { cannonField = CannonField(this, "cannonField"); - cannonField->connect($angle, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setAngle(int)')); - $angle->connect(cannonField, TQT_SIGNAL('angleChanged(int)'), TQT_SLOT('setValue(int)')); + cannonField->connect($angle, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setAngle(int)')); + $angle->connect(cannonField, TQ_SIGNAL('angleChanged(int)'), TQ_SLOT('setValue(int)')); - cannonField->connect($force, TQT_SIGNAL('valueChanged(int)'), TQT_SLOT('setForce(int)')); - $force->connect(cannonField, TQT_SIGNAL('forceChanged(int)'), TQT_SLOT('setValue(int)')); + cannonField->connect($force, TQ_SIGNAL('valueChanged(int)'), TQ_SLOT('setForce(int)')); + $force->connect(cannonField, TQ_SIGNAL('forceChanged(int)'), TQ_SLOT('setValue(int)')); - this->connect(cannonField, TQT_SIGNAL('hit()'), TQT_SLOT('hit()')); - this->connect(cannonField, TQT_SIGNAL('missed()'), TQT_SLOT('missed()')); + this->connect(cannonField, TQ_SIGNAL('hit()'), TQ_SLOT('hit()')); + this->connect(cannonField, TQ_SIGNAL('missed()'), TQ_SLOT('missed()')); my $shoot = TQt::PushButton('&Shoot', this, "shoot"); $shoot->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - this->connect($shoot, TQT_SIGNAL('clicked()'), TQT_SLOT('fire()')); + this->connect($shoot, TQ_SIGNAL('clicked()'), TQ_SLOT('fire()')); - $shoot->connect(cannonField, TQT_SIGNAL('canShoot(bool)'), TQT_SLOT('setEnabled(bool)')); + $shoot->connect(cannonField, TQ_SIGNAL('canShoot(bool)'), TQ_SLOT('setEnabled(bool)')); my $restart = TQt::PushButton('&New Game', this, "newgame"); $restart->setFont(TQt::Font("Times", 18, &TQt::Font::Bold)); - this->connect($restart, TQT_SIGNAL('clicked()'), TQT_SLOT('newGame()')); + this->connect($restart, TQ_SIGNAL('clicked()'), TQ_SLOT('newGame()')); hits = TQt::LCDNumber(2, this, "hits"); shotsLeft = TQt::LCDNumber(2, this, "shotsleft"); |