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diff --git a/doc/en/PerlQt.pod b/doc/en/PerlQt.pod new file mode 100644 index 0000000..b05a0a9 --- /dev/null +++ b/doc/en/PerlQt.pod @@ -0,0 +1,1147 @@ + +=head1 Programming PerlQt + +B<Germain Garand> + +This document describes a set of Perl bindings for the Qt toolkit. Contact +the author at <germain@ebooksfrance.com> + +=head1 Introduction + +PerlQt-3 is Ashley Winters' full featured object oriented interface to +L<Trolltech|"http://www.trolltech.com">'s C++ Qt toolkit v3.0. + +It is based on the +L<SMOKE|"http://webcvs.kde.org/cgi-bin/cvsweb.cgi/kdebindings/smoke"> +library, a language independent low-level wrapper generated from Qt headers by +Richard Dale's +L<kalyptus|"http://webcvs.kde.org/cgi-bin/cvsweb.cgi/kdebindings/kalyptus"> +thanks to David Faure's module. + +This document describes the principles of PerlQt programming. +It assumes you have some basic Perl Object Oriented programming knowledge. + +Some C++ knowledge is recommended but not required. +It would mostly help you to find your way through L<Qt's +excellent documentation|"http://doc.trolltech.com"> which is our +ultimate and only reference. +If Qt is installed on your system, then you most probably +also have its documentation. Try the C<$QTDIR/bin/assistant> program. + + +=head1 Installation + +=head2 Requirements + +To compile and use PerlQt, you'll need : + +=over 4 + +=item * + +a POSIX system + +=item * + +GNU tools : automake(>=1.5), autoconf (>=2.13), aclocal... + +=item * + +L<Perl E<gt>= v5.6.0|"http://www.perl.org"> + +=item * + +L<Qt E<gt>= +v3.0|"http://www.trolltech.com/developer/download/qt-x11.html"> + +=item * + +L<SmokeQt 1.2.1|"http://webcvs.kde.org/cgi-bin/cvsweb.cgi/kdebindings/smoke"> +The SMOKE library (Scripting Meta Object Kompiler) is part of L<KDE|"http://www.kde.org">'s B<kdebindings> module. +You may want to check if a precompiled version of this module exists for your +system. +PerlQt is packaged with its own copy, so you don't need to check it out. + +=back + +Perl and Qt's installation is out of the scope of this document. Please refer +to those projects' documentation. + +=head2 Compilation + +PerlQt uses GNU's Autoconf framework. However, the standard ./configure script is preferably driven +by the Makefile.PL wrapper. All options are forwarded to ./configure : + + perl Makefile.PL + +If SMOKE is missing, C<configure> will generate its sources. +Then : + + make + + make install + +This will install PerlQt, Puic and Smoke (if needed), as well as the pqtsh and pqtapi utilities. + +The preferred install location for SMOKE and Puic is in the KDE3 file system. +If you don't have KDE3 installed, specify a location with C<configure>'s +C<--prefix> option. e.g: + + perl Makefile.PL --prefix=/usr + +=head2 Troubleshooting and Configure Options + +If Smoke's linking fails or your Qt library was built with very specific +options, run Makefile.PL again with: + + perl Makefile.PL --with-threshold=0 + +When building smoke, configure will check for OpenGL and try to compile +support for it if it is properly installed and supported by Qt. + +You may disable this checking with: + + --disable-GL + +Also, default behaviour is to prefer the Mesa GL library over a proprietary +implementation. +If your system features a proprietary OpenGL library, and you'd like to use +it, specify: + + --without-Mesa + +=head2 How to install PerlQt with user rights + +To install PerlQt without super-user rights, simply follow this procedure: + +=over 4 + +=item * + +Perform a normal configuration, specifying as prefix a directory where you have write permissions : + + perl Makefile.PL --prefix=~ + +The above would install the Smoke library in ~/lib and the puic binary in ~/bin + +=item * + +Reconfigure the Perl module so that it doesn't target the standard perl hierarchy: + + cd PerlQt + perl Makefile.PL PREFIX=~ + cd .. + +Beware : this is not the same Makefile.PL as above, but the one located in the ./PerlQt +subdirectory + +=item * + +Compile and Install + + make && make install + +In order to use such an installation, you must tell to Perl where to find this extern hierarchy. +This can be done either on the command line: + + perl -Mlib="~/local/lib/perl/5.x.x" program.pl + +or at the top of your program: + + use lib qw( ~/local/lib/perl/5.x.x ); + +"5.x.x" should be changed to whatever Perl version your system is running. + +=back + +=head1 Anatomy of PerlQt + +A typical Qt program using GUI components is based on an event loop. + +This basically means that such a program is no more envisioned as a straight +flow where you would need to handle yourself every single events (such as a +mouse click or a key press). + +Instead, you just create an B<Application> object, create the GUI components it +uses, +define what objects methods need to be called when an event occurs, +and then start the main event loop. + +That's all! +Qt will handle all events and dispatch them to the correct subroutine. + +Lets see how this process is implemented in a minimal PerlQt program. + +=head2 Hello World + + 1: use Qt; + 2: my $a = Qt::Application(\@ARGV); + 3: my $hello = Qt::PushButton("Hello World!", undef); + 4: $hello->resize(160, 25); + 5: $a->setMainWidget($hello); + 6: $hello->show; + 7: exit $a->exec; + +=for html +<br/> +<div class='image'><img src="../images/ex1.png"/></div> + +This program first loads the Qt interface [line 1] and creates the application +object, passing it a reference to the command line arguments array C<@ARGV> +[l.2]. +This application object is unique, and may later be accessed from +anywhere through the B<Qt::app()> pointer. + +At line 3, we create a PushButton, which has no parent (i.e : it won't be +contained nor owned by another widget). +Therefore, we pass to the constructor an B<undef> value for the parent argument, +which is PerlQt's way of passing a Null pointer. + +After some layouting at [l.4], we tell the application object that our main +widget is this PushButton [l.5]... that way, it will know that closing the +window associated with this widget means : I<quit the application>. + +Now the last steps are to make this widget visible (as opposed to +hidden, which is the default) by calling the B<show> method on it [l.6] and +to start the application loop [l.7]. + +B<Syntax elements summary :> + +=over 4 + +=item 1 + +All Qt classes are accessed through the prefix B<Qt::>, which replaces the +initial B<Q> of Qt classes. +When browsing the L<Qt +documentation|"http://doc.trolltech.com>, you simply need to change the +name of classes so that B<QFoo> reads B<Qt::Foo>. + +=item 2 + +An object is created by calling the B<constructor> of the class. It has the +same name as the class itself. + +You don't need to say C<new Qt::Foo> or C<Qt::Foo-E<gt>new()> as most Perl +programmers would have expected. + +Instead, you just say : + + my $object = Qt::<classname>(arg_1, ..., arg_n); + + +If you don't need to pass any argument to the constructor, simply say : + + my $object = Qt::<classname>; + + +=item 3 + +Whenever you need to pass a Null pointer as an argument, use Perl's B<undef> +keyword. Do not pass zero. + Beware: this is by far the most common error in PerlQt programs. + +Pointers are arguments preceded by an B<*> +character in Qt's documentation (e.g: "C<QWidget * widget>"). + +=back + +=head2 Inheritance and Objects + +Before we can discuss how Perl subroutines can be called back from Qt, we need +to introduce PerlQt's inheritance mechanism. + +PerlQt was designed to couple as tightly as possible Qt's simplicity and Perl's +power and flexibility. + +In order to achieve that goal, the classical Object Oriented Perl paradigm had +to be extended, much in the same way than Qt itself +had to extend C++'s paradigm with B<metaobjects>. + +=head3 A Custom Widget + +Lets rewrite the "Hello World!" program, this time using a custom version +of PushButton: + + 1: use strict; + 2: + 3: package Button; + 4: use Qt; + 5: use Qt::isa qw(Qt::PushButton); + 6: + 7: sub NEW + 8: { + 9: shift->SUPER::NEW(@_[0..2]); + 10: resize(130, 40); + 11: } + 12: + 13: 1; + 14: + 15: package main; + 16: + 17: use Qt; + 18: use Button; + 19: + 20: my $a = Qt::Application(\@ARGV); + 21: my $w = Button("Hello World!", undef); + 22: $a->setMainWidget($w); + 23: $w->show; + 24: exit $a->exec; + +Here, we want to create our own version of the PushButton widget. +Therefore, we create a new package for it [l.3] and import Qt [l.4]. + +We now want to declare our widget as subclassing PushButton. +This is done through the use of the C<Qt::isa> pragma [l.5], which accepts a +list of one or more parent Qt classes. + +It is now time to create a B<constructor> for our new widget. +This is done by creating a subroutine called B<NEW> I<(note the capitalized +form, which differentate it from the usual "new" constructor. PerlQt's NEW +constructor is called >B<implicitly>I< as can be seen on line 21)>. + +Since we want our widget to call its parent's constructor first, we call the +B<superclass's constructor> (here: Qt::PushButton) on line 9, passing it all +arguments we received. + +At this time, a class instance has been created and stored into a special +object holder named B<this> (not C<$this> but really just C<this>). + +Each time you invoke a method from within your package, you may now +indifferently say C<method()> or C<this-E<gt>method()>; + +=head3 Using Attributes + +When building a new composite widget, you may just create its different +parts inside B<my> variables, since widgets are only deleted by their parents +and not necessarily when their container goes out of scope. + +In other words, PerlQt performs clever reference counting to prevent +indesirable deletion of objects. + +Now, you'll often want to keep an access to those parts from anywhere inside +your package. +For this purpose, you may use the B<this> object's blessed hash, as is usual in Perl, +but that isn't really convenient and you don't have any compile time +checking... + +Here come B<Attributes>. Attributes are data holders where you can +store any kind of properties for your object. + +Declaring new attributes is done through the C<use Qt::attributes> pragma, as is +demonstrated in the following package implementation : + + 1: use strict; + 2: + 3: package Button; + 4: use Qt; + 5: use Qt::isa qw(Qt::PushButton); + 6: use Qt::attributes qw( + 7: itsTime + 8: pData + 9: ); + 10: + 11: sub NEW + 12: { + 13: shift->SUPER::NEW(@_[0..2]); + 14: itsTime = Qt::Time; + 15: itsTime->start; + 16: pData = " Foo "; + 17: } + 18: + 19: sub resizeEvent + 20: { + 21: setText( "w: ". width() ." h: ". height() . + 22: "\nt: ". itsTime->elapsed . pData ); + 23: } + 24: + 25: 1; + +=for html +<br/> +<div class='image'><img src="../images/ex2.png"/></div> + + +An attribute itsTime is declared at line 7, and loaded with a C<Qt::Time> object +at line 14. + +Since we reimplement the virtual function "resizeEvent" [l.19]. +each time the main widget is resized, this function will be triggered and +our Button's text updated with values coming from the object [l.21] and from the +attributes we defined [l.22]. + +B<Recapitulation> + +=over 4 + +=item * + +In order to inherit a Qt class, a package must contain a +C<use Qt::isa> pragma. +e.g: + + use Qt::isa "Qt::widget"; + +=item * + +The object constructor is named B<NEW> and is implicitly called. +Thus you should not say : + + my $o = MyButton->NEW("Hello"); + +But say : + + my $o = MyButton("Hello"); + +=item * + +Within a package, the current instance can be accessed through the B<this> +variable. + +When a member function is called, arguments are loaded as usual in the B<@_> +array, but B<without> the object pointer itself. + +Hence, you shouldn't say : + + sub myMember + { + my $self = shift; + my $arg = shift; + $arg->doThat($self); + $self->doIt; + } + +But : + + sub myMember + { + my $arg = shift; + $arg->doThat(this); + doIt; + } + +Furthermore, if you want to call a base class method from a derived class, +you'd use the specal attribute SUPER : + + sub example + { + print "Now calling the base class\n"; + SUPER->example(@_) + } + +Note that the : + + this->SUPER::Example(@_); + +construct is also available, but will pass the object as first argument. + + +=item * + +Whenever you need to store a contained object in your package, you may define it +as an B<Attribute> : + + use Qt::attributes qw( + firstAttribute + ... + lastAttribute); + +and then use it as a convenient accessor : + + firstAttribute = myContainedWidget( this ); + firstAttribute->resize( 100, 100 ); + +=item * + +To reimplement a B<virtual function>, simply create a B<sub> with the +same name in your object. + +Existing virtual functions are marked as such in Qt's documentation +(they are prefixed with the "virtual" keyword). + +You can inspect what virtual function names are being called by Qt at runtime by +putting a C<use Qt::debug qw( virtual )> statement at the top of your program. + +=back + +=head2 Signals and Slots + +We'll now learn how Qt objects can communicate with each other, +allowing an event occuring, for instance, in a given widget to trigger the +execution of one or several subroutines anywhere inside your program. + +Most other toolkits use callbacks for that purpose, but Qt has a much more +powerful and flexible mechanism called B<Signals and Slots>. + +Signals and slots are used for communication between objects. + +This can be thought off as something similar to the wiring between several Hi-fI +components : an amplificator, for instance, has a set of output signals, wich are +emitted wether a listening device is connected to them or not. Also, a tape +recorder deck can start to record when it receives a signal wired to it's input +slot, and it doesn't need to know that this signal is also received by a CD +recorder device, or listened through headphones. + +A Qt component behaves just like that. It has several output B<Signals> and +several input B<Slots> - and each signal can be connected to an unlimited number +of listening slots of the same type, wether they are inside or outside the +component. + +The general syntax of this connection process is either : + +Qt::Object::connect( sender, SIGNAL 'mysignal(arg_type)', +receiver, SLOT 'myslot(arg_type)'); + +or + +myObject->connect( sender, SIGNAL 'mysignal(arg_type)', SLOT +'myslot(arg_type)'); + +This mechanism can be extended at will by the declaration of custom Signals and +Slots, through the C<use Qt::signals> and C<use Qt::slots> pragma +(see also the other syntax, later on). + +Each declared slot will call the corresponding subroutine in your object, +each declared signal can be raised through the B<emit> keyword. + +B<As an example, lets rewrite again our Button package :> + + 1: use strict; + 2: + 3: package Button; + 4: use Qt; + 5: use Qt::isa qw(Qt::PushButton); + 6: use Qt::attributes qw(itsTime); + 7: use Qt::slots + 8: wasClicked => [], + 9: change => ['int', 'int']; + 10: use Qt::signals + 11: changeIt => ['int', 'int']; + 12: + 13: sub NEW + 14: { + 15: shift->SUPER::NEW(@_[0..2]); + 16: itsTime = Qt::Time; + 17: itsTime->start; + 18: this->connect(this, SIGNAL 'clicked()', SLOT 'wasClicked()'); + 19: this->connect(this, SIGNAL 'changeIt(int,int)', SLOT 'change(int,int)'); + 20: } + 21: + 22: sub wasClicked + 23: { + 24: my $w = width(); + 25: my $h = height(); + 26: setText( "w: $w h: $h\nt: ". itsTime->elapsed ); + 27: emit changeIt($w, $h); + 28: } + 29: + 30: sub change + 31: { + 32: my ($w, $h) = @_; + 33: print STDERR "w: $w h: $h \n"; + 34: } + 35: + 36: 1; + +In this package, we define two extra slots and one extra signal. + +We know from the Qt Documentation that a clicked PushButton emits a C<clicked()> +signal, so we connect it to our new slot at line 18. + +We also connect our signal C<changeIt> to our own C<change> slot- which is +quite stupid, but as an example. + +Now, whenever our Button is clicked, the C<clicked()> signal is raised and +triggers the C<wasClicked()> slot. C<wasClicked> then proceeds to emit +the C<changeIt(int,int)> signal [l.27], hence triggering the C<change(int,int)> +slot with two arguments. + +Finally, since PerlQt-3.008, an alternative syntax can be used to declare Signals and Slots: + + sub a_slot : SLOT(int, QString) + { + $int = shift; + $string = shift; + # do something + } + +and + + sub a_signal : SIGNAL(QString); + +This syntax is perfectly compatible with the traditional +C<use Qt::signals> and C<use Qt::slots> declarations. + +Eventually, it can prove good programming practice to mix both syntaxes, by first declaring +Signals/Slots with C<use Qt::slots/signals>, then repeat this declaration +in the actual implementation with the second syntax. + +Declarations will be checked for consistency at compile time, and any mismatch +in arguments would trigger a warning. + +=head1 RAD prototyping with Qt Designer and Puic + +=head2 Introduction + +=over 4 + +=item * Note: + +As of PerlQt-3.008, a separate PerlQt plugin for Qt Designer is available, +bringing full integration, syntax highlighting, code completion and allowing to run/debug your PerlQt project +entirely from the Designer GUI. +Nevertheless, the below is still accurate with regard to puic command line interaction +and with regard to using Qt Designer I<without> the specific plugin. + +=back + +As efficient and intuitive as Qt can be, building a complete GUI from scratch +is often a tedious task. + +Hopefully, Qt comes with a very sophisticated GUI Builder named Qt +Designer, which is close to a complete integrated development environment. +It features Project management, drag'n drop GUI building, a complete object +browser, graphical interconnection of signals and slots, and much much more. + +Qt Designer's output is XML which can be parsed by several command line tools, +among whose is B<puic> (the PerlQt User Interface Compiler). + +Assuming you have already built an interface file with the Designer, +translating it to a PerlQt program is simply a matter of issuing +one command : + + puic -x -o program.pl program.ui + +This will generate the package defined in your ui file and a basic main package +for testing purposes. + +You may prefer : + + puic -o package.pm program.ui + +This will only generate the package, which can then be used by a separate +program. + +=head2 Embedding Images + +If you need to B<embed images or icons>, it can be done in two ways +: + +=over 4 + +=item * Inline embedding + +For this, you need to check the "Edit->Form Settings->Pixmaps->Save inline" +checkbox inside Qt Designer. +Then : puic -x -o F<program.pl> F<program.ui> + +=item * Image Collection + +This option is more complex but also far more powerful and clean. + +puic -o F<Collection.pm> -embed F<unique_identifier> F<image-1> ... F<image-n> + +Then add a C<use Collection.pm> statement to your program's main package. + +If you've created a project file in Qt Designer, and added all images +you want to group (through "Project->Image Collection"), you'll find all those +images inside the directory where your project file (*.pro) is stored, under +/images. +You can then generate the corresponding image collection by issuing : + +puic -o F<Collection.pm> -embed F<identifier> ../images/* + +You can use as many image collections as you want in a program. Simply add a +B<use> statement for each collection. + +=back + +=head2 Working With B<.ui> Files + +It will often happen that you need to regenerate your user interface -either +because you changed your initial design, or you want to extend it. +Thus writing your program's code straight in the auto-generated Perl file is +quite a bad idea. +You'd run constantly the risk of overwriting your handcrafted code, or end +up doing lot of copy-paste. + +Instead, you may : + +=over 4 + +=item * Write slots implementation in the Designer + +In Qt Designer, select the I<Source> tab of the B<Object Explorer>. +There you can see a tree-like representation of your classes. +Now if you double-click on the I<Slots/public> entry, +you are prompted with a dialog where you can create a new custom slot for +your module. +Once this is done, the new slot appear inside the B<Object Explorer> tree and +clicking on it will bring you to a B<E<lt>Your ClassE<gt>.ui.h> file where you can write +the actual implementation of your slot. + +Keeping all the defaults, it should look like this : + + void Form1::newSlot() + { + + } + +The slot declaration is actually C++ code, but simply ignore it and write +your Perl code straight between the two braces, paying special attention to +indent it at least by one space. + + void Form1::newSlot() + { + print STDERR "Hello world from Form1::newSlot(); + if(this->foo()) + { + # do something + } + } + +All Perl code written this way will be saved to the ui.h file, and B<puic> will take care of +placing it back in the final program. + +Here, after running B<puic> on the Form1.ui file, you'd have: + + sub newSlot + { + print STDERR "Hello world from Form1::newSlot(); + if(this->foo()) + { + # do something + } + } + +=item * Subclassing your GUI + +By using B<puic>'s I<-subimpl> option, you may generate a derived module +inheriting your original user interface. + +You'd typically generate the derived module once, and write any handcrafted +code in this child. +Then, whenever you need to modify your GUI module, simply regenerate the +parent module, and your child will inherit those changes. + +To generate the base module : + + puic -o Form1.pm form1.ui + +(do this as often as needed, never edit by hand) + +To generate the child : + + puic -o Form2.pm -subimpl Form2 form1.ui + +or + + puic -o program.pl -x -subimpl Form2 form1.ui + +(do this once and work on the resulting file) + +=back + +=head1 More development tools + +PerlQt comes bundled with two simple programs that can help you to find your way through +the Qt API: + +=head2 pqtapi + +pqtapi is a commandline driven introspection tool. + + usage: pqtapi [-r <re>] [<class>] + + options: + -r <re> : find all functions matching regular expression/keyword <re> + -i : together with -r, performs a case insensitive search + -v : print PerlQt and Qt versions + -h : print this help message + +e.g: + + $>pqtapi -ir 'setpoint.* int' + void QCanvasLine::setPoints(int, int, int, int) + void QPointArray::setPoint(uint, int, int) + +=head2 pqtsh + +B<pqtsh> is a graphical shell that can be used to test the API interactively. +It is fairly self explanatory and includes an interactive example (C<Help-E<gt>Example>) + +=for html +<br/> +<div class='image'><img src="../images/pqtsh.png"/></div> + +=head1 Known Limitations + +Templated classes aren't available yet (classes derived from templated classes are). + +=head1 Credits + +PerlQt-3 is (c) 2002 Ashley Winters (and (c) 2003 Germain Garand) + +Kalyptus and the Smoke generation engine are (c) David Faure and Richard Dale + +Puic is (c) TrollTech AS., Phil Thompson and Germain Garand, + +The mentioned software is released under the GNU Public Licence v.2 or later. + + +=head1 Appendix 1 : C++ conventions and their Perl counterpart + +Whenever you want to use a class/method described in Qt's +L<documentation|"http://doc.trolltech.com"> (see also the 'assistant' program bundled with Qt) +from PerlQt, you need to follow some simple translation rules. + +=over 4 + +=item Classnames + +=over 4 + +=item * + +All classnames are changed from a B<Q> prefix in Qt to a B<Qt::> prefix +in Perl. +e.g: QComboBox is named Qt::ComboBox within PerlQt. + +=back + +=item Functions + +=over 4 + +=item * + +Functions referenced as B<static> are accessed directly, and not through +an object. Thus the static function Foo in class QBar would be accessed from +PerlQt as + + Qt::Bar::Foo( arg-1,...,arg-n); + +The only notable exceptions are : + + qApp() will map to Qt::app() + qVersion() will map to Qt::version() # not really needed anymore: we have qVersion(). See Global Functions below. + +=item * + +Functions referenced as B<members> or B<Signals> are accessed through an object +with the B<-E<gt>> operator. +e.g: + + $widget->show; + +There are no fundamental differences between methods and signals, however PerlQt +provides the B<emit> keyword as a convenient mnemonic, so that it is clear you +are emitting a signal : + + emit $button->clicked; + +=back + +=item Arguments + +=over 4 + +=item * By value + +When an argument isn't preceded by the B<&> or B<*> character, it is passed by +value. For all basic types such as int, char, float and double, PerlQt will +automatically convert litteral and scalar values to the corresponding C++ type. + +Thus for a constructor prototype written as follow in the documentation : + + QSize ( int w, int h ) + + +You'd say : + + Qt::Size(8, 12); + + +=item * By reference + +When an argument is preceded by the B<&> character, it means a reference to an +object or to a type is expected. You may either provide a variable name or a +temporary object : + + $keyseq = Qt::keySequence( &Qt::CTRL + &Qt::F3 ); + $widget->setAccel( $keyseq ); + +or + + $widget->setAccel(Qt::keySequence( &Qt::CTRL + &Qt::F3 ); + +If the argument isn't qualified as B<const> (constant), it means the passed +object may be altered during the process - you must then provide a variable. + +=item * By pointer + +When an argument is preceded by the B<*> character, it means a +pointer to an object or to a type is expected. You may provide a variable +name or the Perl B<undef> keyword for a Null pointer. + +Similarly, if the argument isn't B<const>, the passed object may be altered by +the method call. + +=back + +=item Enumerations + +Enumerations are sort of named aliases for numeric values that would be hard to +remember otherwise. + +A C++ example would be : + + enum Strange { Apple, Orange, Lemon } + +where C<Strange> is the generic enumeration name, and C<Apple>, C<Orange>, +C<Lemon> its possible values, which are only aliases for numbers (here 0, 1 +and 2). + +Access to enumerations values in Perl Qt is very similar to a static function +call. In fact, it B<is> a static function call. + +Therefore, since you probably want to avoid some readability problems, we +recommend the use of the alternate function call syntax : C<&function>. + +Lets now go back to our C<Strange> example. + +If its definition was encountered in the class C<QFruits>, you'd write from +PerlQt : + + $apple_plus_orange = &Qt::Fruit::Apple + &Qt::Fruit::Orange; + +=item Operators + +Within PerlQt, B<operators overloading> works transparently. +If a given operator is overloaded in a Qt class (which means using it triggers a custom method) +it will behave identically in PerlQt. +Beware though that due to limitations of the Smoke binding library, not all overloaded operators are +available in PerlQt. +You can check the availability of a given operator by using the pqtapi program. +Also, due to outstanding differences between C++'s and Perl's object paradigm, the copy constructor operator (a.k.a '=') +has been disabled. + +e.g-1: '+=' overload + + $p1 = Qt::Point(10, 10) + $p2 = Qt::Point(30,40) + $p2 += $p1; # $p2 becomes (40,50) + +e.g-2: '<<' overload + + $f = Qt::File("example"); + $f->open( IO_WriteOnly ); # see 'Constants' below + $s = Qt::TextStream( $f ); + $s << "What can I do with " << 12 << " apples?"; + +=item Constants + +Qt doesn't use many constants, but there is at least one place where they are used : for setting +Input/Output flags on files. +In order to avoid the namespace pollution induced by global constants, PerlQt group them in the B<Qt::constants> module. +For instance, requesting the importation of all IO constants into the current namespace would be done with: + + use Qt::constants; + +You may also import specific symbols: + + use Qt::constants qw( IO_ReadOnly IO_WriteOnly ); + +=item Global Functions + + +Qt has also some utilitarian functions such as bitBlt, qCompress, etc. + +Those were global scope functions and have been grouped in a common namespace: +C<Qt::GlobalSpace>. + +Hence, you shall access this namespace either with a fully qualified call: + + Qt::GlobalSpace::qUncompress( $buffer ) + +Or directly, after importation in the current namespace: + + use Qt::GlobalSpace; + qUncompress( $buffer ) + +Of course, you may selectively import a few functions: + + use Qt::GlobalSpace qw( qUncompress bitBlt ) + +B<Note:> GlobalSpace has also operators, such has the one performing an addition on two +Qt::Point(). Those operators are called automatically. + +e.g: + + $p1 = Qt::Point(10, 10) + Qt::Point(20, 20) + +=back + + +=head1 Appendix 2 : Internationalization + +PerlQt handles internationalization by always converting B<QString> back to B<utf8> in Perl. + +Conversions from Perl strings to QStrings are made according to context : + +=over 4 + +=item * If the Perl string is already utf8-encoded + +then the string will be converted straight to QString. + +This is the most convenient and seemless way of internationalizing your application. Typically, one would just enable +the use of utf8 in source code with the C<use utf8> pragma and write its application with an utf8 aware editor. + +=item * If the string isn't tagged as utf8, and the B<use locale> pragma is not set + +then the string will be converted to QString's utf8 from B<ISO-Latin-1>. + +=item * If the string isn't tagged as utf8 and the B<use locale> pragma is set + +then the string will be converted to QString's utf8 according to the currently set B<locale>. + +=back + +Once a string contains utf8, you can convert it back to any locale by setting up B<converters> : + + $tr1=Qt::TextCodec::codecForLocale(); # this one will use current locale + $tr2=Qt::TextCodec::codecForName("KOI8-R"); # that one forces a specific locale (Russian) + + print $tr1->fromUnicode(Qt::DateTime::currentDateTime()->toString)."\n\n"; + print $tr2->fromUnicode($my_utf8_string); + +Or, with Perl >= 5.8.0, you may use Perl's B<Encode> modules (see C<perldoc Encode>). + +=head3 disabling utf-8 + +Developers who don't want to use UTF-8 or want to temporarily disable UTF-8 marshalling +for handling legacy programs may use the B<use bytes> pragma (and the corresponding B<no bytes>). + +Within the scope of this pragma, QStrings are marshalled back to ISO-Latin1 (default) or to your locale +(if B<use locale> has been set). + +Frivole use of this pragma is strongly discouraged as it ruins worldwide standardization efforts. + +=head1 Appendix 3 : Debugging Channels + +The B<Qt::debug> module offers various debugging channels/features. + + use Qt::debug; + + use Qt::debug qw|calls autoload verbose|; + +With the simple C<use Qt::debug> statement, the B<verbose> and B<ambiguous> channels are activated. +If you specify a list of channels within the use statement, then only the specified channels will be enabled. + +B<Available channels :> + +=over 4 + +=item * ambiguous + +Check if method and function calls are ambiguous, and tell which of the alternatives +was finally elected. + +=item * verbose + +Enable more verbose debugging. + +Together with B<ambiguous>, tell you the nearest matches in case +a method or function call fails. +e.g: + + use Qt; + use Qt::debug; + $a= Qt::Application(\@ARGV); + $a->libraryPath("foo"); + + --- No method to call for : + QApplication::libraryPath('foo') + Closer candidates are : + static void QApplication::addLibraryPath(const QString&) + static QStringList QApplication::libraryPaths() + static void QApplication::removeLibraryPath(const QString&) + static void QApplication::setLibraryPaths(const QStringList&) + +=item * calls + +For every call, tell what corresponding Qt method is called +(detailing the arguments if B<verbose> is on). + +=item * autoload + +Track the intermediate code between a method invocation in Perl +and its resolution to either a Qt or Perl call. + +=item * gc + +Give informations about garbage collection +whenever a Qt object is deleted and/or a Perl object is destroyed + +=item * virtual + +Report whenever a virtual function tries to access its Perl +reimplementation (wether it exists or not). + +=item * all + +Enable all channels + +=back + + +=head1 Appendix 4 : Marshallers + +A marshaller is a piece of "glue code" translating a given datatype to another. + +Within PerlQt, most Qt objects keep their object nature, so that one may invoke methods on them. +However, some classes and datatypes map so naturally to some Perl types that keeping their object nature would +would feel unnatural and clumsy. + +For instance, instead of returning a Qt::StringList object, which would require an iterator to retrieve its content, +PerlQt will translate it to an array reference containing all the object's strings. + +In the other way, instead of providing a Qt::StringList object as an argument of a method, one would simply +provide the reference to an array of Perl strings. + +Here is the list of Marshallers as of PerlQt-3.008 : + + ----------------------------------------------------------------- + float, double <=> Perl real (NV) + char, uchar, int, uint, enum + long, ulong, short, ushort <=> Perl integer (IV) + QString, -&, -* => Perl string (utf8) + QString, -&, -* <= Perl string (utf8 or iso-latin1 or locale) + QCString, -&, -* <=> Perl string (utf8 or bytes, according to content or "bytes" pragma) + QByteArray, -&, -* <=> Perl string (bytes) + QStringList, -&, -* => Reference to an array of Perl strings (utf8) + QString, -&, -* => Perl string (utf8 or iso-latin1 or locale) + int&, -* <=> Perl integer (IV) + bool&, -* <=> Perl boolean + char* <=> Perl string (bytes) + char** <= Reference to an array of Perl strings (bytes) + uchar* <= Perl string (bytes) + QRgb* <= Reference to an array of Perl integers (IV) + QCOORD* <= Reference to an array of Perl integers (IV) + void* <=> Reference to a Perl integer (IV) + QValueList<int>, - *, - & <=> Reference to an array of Perl integers (IV) + QCanvasItemList, - *, - & => Reference to an array of Qt::CanvasItem + QWidgetList, - *, - & <=> Reference to an array of Qt::Widget + QObjectList, - *, - & <=> Reference to an array of Qt::Object + QFileInfoList, - *, - & <=> Reference to an array of Qt::FileInfo + QPtrList<QTab>, - *, - & <=> Reference to an array of Qt::Tab + QPtrList<QToolBar>, - *, - & <=> Reference to an array of Qt::ToolBar + QPtrList<QNetworkOperation>, - *, - & <=> Reference to an array of Qt::NetworkOperation + QPtrList<QDockWindow>, - *, - & <=> Reference to an array of Qt::DockWindow + (QUObject*) + + + + + |