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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-07-10 15:24:15 -0500
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+<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>Qt/Embedded Virtual Framebuffer</h1>
+
+
+<p> The virtual framebuffer allows Qt/Embedded programs to be developed on
+a desktop machine, without switching between consoles and X11.
+<p> The virtual framebuffer is located in <tt>$QTDIR/tools/qvfb</tt>.
+<p> <h2> Using the Virtual Framebuffer
+</h2>
+<a name="1"></a><p> <ol type=1>
+<li> Configure Qt/Embedded with the <tt>-qvfb</tt> argument and compile the library:
+<pre>
+ ./configure -qvfb
+ make
+ </pre>
+
+<li> Compile <tt>qvfb</tt> as a normal Qt/X11 application and run it. Do <em>not</em>
+compile it as a Qt/Embedded application.
+<li> Start a Qt/Embedded master application (i.e., construct
+<a href="qapplication.html">QApplication</a> with the QApplication::GuiServer flag or use the <tt>-qws</tt> command line parameter). You can specify to the server that
+you wish to use the virtual framebuffer driver, e.g.:
+<pre>
+ masterapp -qws -display QVFb:0
+ </pre>
+
+<li> Qt/Embedded will autodetect qvfb, so you can omit the <tt>-display</tt>
+command line parameter if you know that qvfb is running, and that
+the Qt/Embedded library supports qvfb. (If this is not the case,
+Qt/Embedded will write to the real framebuffer, and your X11
+display will be corrupted.)
+<p> </ol>
+<p> <tt>qvfb</tt> supports the following command line options:
+<p> <center><table cellpadding="4" cellspacing="2" border="0">
+<tr bgcolor="#a2c511"> <th valign="top">Option <th valign="top">Meaning
+<tr bgcolor="#f0f0f0">
+<td valign="top"><tt>-width</tt> <em>width</em>
+<td valign="top">the width of the virtual framebuffer (default: 240).
+<tr bgcolor="#d0d0d0">
+<td valign="top"><tt>-height</tt> <em>height</em>
+<td valign="top">the height of the virtual framebuffer (default: 320).
+<tr bgcolor="#f0f0f0">
+<td valign="top"><tt>-depth</tt> <em>depth</em>
+<td valign="top">the depth of the virtual framebuffer (1, 8 or 32; default: 8).
+<tr bgcolor="#d0d0d0">
+<td valign="top"><tt>-nocursor</tt>
+<td valign="top">do not display the X11 cursor in the framebuffer window.
+<tr bgcolor="#f0f0f0">
+<td valign="top"><tt>-qwsdisplay</tt> <em>:id</em>
+<td valign="top">the Qt/Embedded display id to provide (default: :0).
+</table></center>
+<p> <h2> Virtual Framebuffer Design
+</h2>
+<a name="2"></a><p> The virtual framebuffer emulates a framebuffer using a shared memory region
+(the virtual frame buffer) and a utility to display the framebuffer in a
+window (<tt>qvfb</tt>). The regions of the display that have changed are updated
+periodically, so you will see discrete snapshots of the framebuffer rather
+than each individual drawing operation. For this reason drawing problems
+such as flickering may not be apparent until the program is run using a real
+framebuffer.
+<p> The target refresh rate can be set via the <b>View|Refresh Rate</b>
+menu item. This will cause <tt>qvfb</tt> to check for updated regions more
+frequently. The rate is a target only. If little drawing is being
+done, the framebuffer will not show any updates between drawing
+events. If an application is displaying an animation the updates will
+be frequent, then the application and <tt>qvfb</tt> will compete for
+processor time.
+<p> Mouse and keyboard events are passed to the Qt/Embedded master process via
+named pipes.
+<p> The virtual framebuffer is a development tool only. No security issues have
+been considered in the virtual framebuffer design. It should be avoided
+in a production environment; do not configure production libraries with <tt>-qvfb</tt>.
+<p>
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