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/****************************************************************************
**
** Help with writing Qt/Embedded accelerated drivers
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
/*!
\page emb-accel.html
\title Adding an accelerated graphics driver to Qt/Embedded
Qt/Embedded has the capacity to make use of hardware accelerators.
To use a hardware accelerator for a PCI or AGP driver, you must
perform the following steps:
\list 1
\i
Define an accelerated descendant of QLinuxFbScreen.
This should implement \c QVoodooScreen::connect() to map its
registers. Use \c qt_probe_bus to get a pointer to the PCI config
space. This is where you should check that you're being pointed to the
right device (using the PCI device/manufacturer ID information). Then
use PCI config space to locate your device's accelerator registers in
physical memory and mmap the appropriate region from \c /dev/mem.
There is no need to map the framebuffer, \c QLinuxFbScreen will do
this for you. Return \c FALSE if a problem occurs at any point. \c
QVoodooScreen::initDevice() will be called only by the QWS server and
is guaranteed to be called before any drawing is done (and so is a
good place to set registers to known states). \c connect() will be called
by every connecting client.
\i
Define an accelerated descendant of QGfxRaster.
This is where the actual drawing code goes. Anything not implemented
in hardware can be passed back to \c QGfxRaster to do in software. Use
the optype variable to make sure that accelerated and unaccelerated
operations are synchronised (if you start drawing via software into an
area where the hardware accelerator is still drawing then your drawing
operations will appear to be in the wrong order). optype is stored in
shared memory and is set to 0 by unaccelerated operations; accelerated
operations should set it to 1. When a software graphics operation is
requested and optype is 1, \c QGfxRaster::sync() is called; you should
provide your own implementation of this that waits for the graphics
engine to go idle. lastop is also available for optimisation and is
stored in the shared space: this will not be set by the software-only
\c QGfx and can be used to store the type of your last operation (e.g.
drawing a rectangle) so that part of the setup for the next operation
can be avoided when many of the same operations are performed in
sequence.
All drawing operations should be protected via a \c QWSDisplay::grab()
before any registers, lastop or optype are accessed, and \c
ungrabbed() at the end. This prevents two applications trying to
access the accelerator at once and possibly locking up the machine.
It's possible that your source data is not on the graphics card so you
should check in such cases and fall back to software if necessary.
Note that \c QGfxRaster supports some features not directly supported
by QPainter (for instance, alpha channels in 32-bit data and
stretchBlt's). These features are used by Qt; stretchBlt speeds up \c
QPixmap::xForm() and \c drawPixmap() into a transformed \c QPainter,
alpha channel acceleration is supported for 32-bit pixmaps.
\i
If you wish, define an accelerated descendant of \c QScreenCursor. \c
restoreUnder(), \c saveUnder(), \c drawCursor() and \c draw() should
be defined as null operations. Implement \c set(), \c move(), \c
show() and \c hide(). 4KB is left for your cursor at the end of the
visible part of the framebuffer (i.e. at (width*height*depth)/8 )
\i
Implement \c initCursor() and \c createGfx() in your \c QScreen
descendant. Implement \c useOffscreen() and return \c TRUE if you can
make use of offscreen graphics memory.
\i
Implement a small function \c qt_get_screen_mychip(), which simply
returns a new \c QMychipScreen
\i
Add your driver to the DriverTable table in \c qgfxraster_qws.cpp,
e.g.
\code
{ "MyChip", qt_get_screen_mychip,1 },
\endcode
The first parameter is the name used with QWS_DISPLAY to request your
accelerated driver.
\i
To run with your new driver,
\code
export QWS_DISPLAY=MyChip
\endcode
(optionally MyChip:/dev/fb\<n\> to request a different Linux
framebuffer than \c /dev/fb0), then run the program
\endlist
If your driver is not PCI or AGP you'll need to inherit \c QScreen
instead of \c QLinuxFbScreen and implement similar functionality to \c
QLinuxFbScreen, but otherwise the process should be similar. The most
complete example driver is \c qgfxmach64_qws.cpp; \c
qgfxvoodoo_qws.cpp may provide a smaller and easier-to-understand
driver.
*/
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