1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<!-- /home/espenr/tmp/qt-3.3.8-espenr-2499/qt-x11-free-3.3.8/src/kernel/qguardedptr.cpp:40 -->
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>QGuardedPtr Class</title>
<style type="text/css"><!--
fn { margin-left: 1cm; text-indent: -1cm; }
a:link { color: #004faf; text-decoration: none }
a:visited { color: #672967; text-decoration: none }
body { background: #ffffff; color: black; }
--></style>
</head>
<body>
<table border="0" cellpadding="0" cellspacing="0" width="100%">
<tr bgcolor="#E5E5E5">
<td valign=center>
<a href="index.html">
<font color="#004faf">Home</font></a>
| <a href="classes.html">
<font color="#004faf">All Classes</font></a>
| <a href="mainclasses.html">
<font color="#004faf">Main Classes</font></a>
| <a href="annotated.html">
<font color="#004faf">Annotated</font></a>
| <a href="groups.html">
<font color="#004faf">Grouped Classes</font></a>
| <a href="functions.html">
<font color="#004faf">Functions</font></a>
</td>
<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>QGuardedPtr Class Reference</h1>
<p>The QGuardedPtr class is a template class that provides guarded pointers to QObjects.
<a href="#details">More...</a>
<p><tt>#include <<a href="qguardedptr-h.html">qguardedptr.h</a>></tt>
<p><a href="qguardedptr-members.html">List of all member functions.</a>
<h2>Public Members</h2>
<ul>
<li class=fn><a href="#QGuardedPtr"><b>QGuardedPtr</b></a> ()</li>
<li class=fn><a href="#QGuardedPtr-2"><b>QGuardedPtr</b></a> ( T * p )</li>
<li class=fn><a href="#QGuardedPtr-3"><b>QGuardedPtr</b></a> ( const QGuardedPtr<T> & p )</li>
<li class=fn><a href="#~QGuardedPtr"><b>~QGuardedPtr</b></a> ()</li>
<li class=fn>QGuardedPtr<T> & <a href="#operator-eq"><b>operator=</b></a> ( const QGuardedPtr<T> & p )</li>
<li class=fn>QGuardedPtr<T> & <a href="#operator-eq-2"><b>operator=</b></a> ( T * p )</li>
<li class=fn>bool <a href="#operator-eq-eq"><b>operator==</b></a> ( const QGuardedPtr<T> & p ) const</li>
<li class=fn>bool <a href="#operator!-eq"><b>operator!=</b></a> ( const QGuardedPtr<T> & p ) const</li>
<li class=fn>bool <a href="#isNull"><b>isNull</b></a> () const</li>
<li class=fn>T * <a href="#operator--gt"><b>operator-></b></a> () const</li>
<li class=fn>T & <a href="#operator*"><b>operator*</b></a> () const</li>
<li class=fn><a href="#operator-T-*"><b>operator T *</b></a> () const</li>
</ul>
<hr><a name="details"></a><h2>Detailed Description</h2>
The QGuardedPtr class is a template class that provides guarded pointers to QObjects.
<p>
<p> A guarded pointer, <tt>QGuardedPtr<X></tt>, behaves like a normal C++
pointer <tt>X*</tt>, except that it is automatically set to 0 when
the referenced object is destroyed (unlike normal C++ pointers,
which become "dangling pointers" in such cases). <tt>X</tt> must be a
subclass of <a href="qobject.html">QObject</a>.
<p> Guarded pointers are useful whenever you need to store a pointer
to a QObject that is owned by someone else and therefore might be
destroyed while you still hold a reference to it. You can safely
test the pointer for validity.
<p> Example:
<pre>
QGuardedPtr<QLabel> label = new <a href="qlabel.html">QLabel</a>( 0, "label" );
label->setText( "I like guarded pointers" );
delete (QLabel*) label; // simulate somebody destroying the label
if ( label)
label->show();
else
<a href="qapplication.html#qDebug">qDebug</a>("The label has been destroyed");
</pre>
<p> The program will output <tt>The label has been destroyed</tt> rather
than dereferencing an invalid address in <tt>label->show()</tt>.
<p> The functions and operators available with a QGuardedPtr are the
same as those available with a normal unguarded pointer, except
the pointer arithmetic operators (++, --, -, and +), which are
normally used only with arrays of objects. Use them like normal
pointers and you will not need to read this class documentation.
<p> For creating guarded pointers, you can construct or assign to them
from an X* or from another guarded pointer of the same type. You
can compare them with each other using <a href="#operator-eq-eq">operator==</a>() and
<a href="#operator!-eq">operator!=</a>(), or test for 0 with <a href="#isNull">isNull</a>(). And you can dereference
them using either the <tt>*x</tt> or the <tt>x->member</tt> notation.
<p> A guarded pointer will automatically cast to an X*, so you can
freely mix guarded and unguarded pointers. This means that if you
have a QGuardedPtr<QWidget>, you can pass it to a function that
requires a <a href="qwidget.html">QWidget</a>*. For this reason, it is of little value to
declare functions to take a QGuardedPtr as a parameter; just use
normal pointers. Use a QGuardedPtr when you are storing a pointer
over time.
<p> Note again that class <em>X</em> must inherit <a href="qobject.html">QObject</a>, or a compilation
or link error will result.
<p>See also <a href="objectmodel.html">Object Model</a>.
<hr><h2>Member Function Documentation</h2>
<h3 class=fn><a name="QGuardedPtr"></a>QGuardedPtr::QGuardedPtr ()
</h3>
<p> Constructs a 0 guarded pointer.
<p> <p>See also <a href="#isNull">isNull</a>().
<h3 class=fn><a name="QGuardedPtr-2"></a>QGuardedPtr::QGuardedPtr ( T * p )
</h3>
<p> Constructs a guarded pointer that points to same object as <em>p</em>
points to.
<h3 class=fn><a name="QGuardedPtr-3"></a>QGuardedPtr::QGuardedPtr ( const <a href="qguardedptr.html">QGuardedPtr</a><T> & p )
</h3>
<p> Copy one guarded pointer from another. The constructed guarded
pointer points to the same object that <em>p</em> points to (which may
be 0).
<h3 class=fn><a name="~QGuardedPtr"></a>QGuardedPtr::~QGuardedPtr ()
</h3>
<p> Destroys the guarded pointer. Just like a normal pointer,
destroying a guarded pointer does <em>not</em> destroy the object being
pointed to.
<h3 class=fn>bool <a name="isNull"></a>QGuardedPtr::isNull () const
</h3>
<p> Returns <tt>TRUE</tt> if the referenced object has been destroyed or if
there is no referenced object; otherwise returns FALSE.
<h3 class=fn><a name="operator-T-*"></a>QGuardedPtr::operator T * () const
</h3>
<p> Cast operator; implements pointer semantics. Because of this
function you can pass a QGuardedPtr<X> to a function where an X*
is required.
<h3 class=fn>bool <a name="operator!-eq"></a>QGuardedPtr::operator!= ( const <a href="qguardedptr.html">QGuardedPtr</a><T> & p ) const
</h3>
<p> Inequality operator; implements pointer semantics, the negation of
<a href="#operator-eq-eq">operator==</a>(). Returns TRUE if <em>p</em> and this guarded pointer are
not pointing to the same object; otherwise returns FALSE.
<h3 class=fn>T & <a name="operator*"></a>QGuardedPtr::operator* () const
</h3>
<p> Dereference operator; implements pointer semantics. Just use this
operator as you would with a normal C++ pointer.
<h3 class=fn>T * <a name="operator--gt"></a>QGuardedPtr::operator-> () const
</h3>
<p> Overloaded arrow operator; implements pointer semantics. Just use
this operator as you would with a normal C++ pointer.
<h3 class=fn><a href="qguardedptr.html">QGuardedPtr</a><T> & <a name="operator-eq"></a>QGuardedPtr::operator= ( const <a href="qguardedptr.html">QGuardedPtr</a><T> & p )
</h3>
<p> Assignment operator. This guarded pointer then points to the same
object as <em>p</em> points to.
<h3 class=fn><a href="qguardedptr.html">QGuardedPtr</a><T> & <a name="operator-eq-2"></a>QGuardedPtr::operator= ( T * p )
</h3>
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
<p> Assignment operator. This guarded pointer then points to the same
object as <em>p</em> points to.
<h3 class=fn>bool <a name="operator-eq-eq"></a>QGuardedPtr::operator== ( const <a href="qguardedptr.html">QGuardedPtr</a><T> & p ) const
</h3>
<p> Equality operator; implements traditional pointer semantics.
Returns TRUE if both <em>p</em> and this guarded pointer are 0, or if
both <em>p</em> and this pointer point to the same object; otherwise
returns FALSE.
<p> <p>See also <a href="#operator!-eq">operator!=</a>().
<!-- eof -->
<hr><p>
This file is part of the <a href="index.html">Qt toolkit</a>.
Copyright © 1995-2007
<a href="http://www.trolltech.com/">Trolltech</a>. All Rights Reserved.<p><address><hr><div align=center>
<table width=100% cellspacing=0 border=0><tr>
<td>Copyright © 2007
<a href="troll.html">Trolltech</a><td align=center><a href="trademarks.html">Trademarks</a>
<td align=right><div align=right>Qt 3.3.8</div>
</table></div></address></body>
</html>
|