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<td align="right" valign="center"><img src="logo32.png" align="right" width="64" height="32" border="0"></td></tr></table><h1 align=center>qsound.h</h1>
<p>This is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.
<hr>
<pre>
/****************************************************************************
** $Id: qt/qsound.h 3.3.8 edited Jan 11 14:46 $
**
** Definition of QSound class and QAuServer internal class
**
** Created : 000117
**
** Copyright (C) 1999-2007 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
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** License versions 2.0 or 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Alternatively you may (at your option) use any
** later version of the GNU General Public License if such license has
** been publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
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** herein.
**
**********************************************************************/
#ifndef QSOUND_H
#define QSOUND_H
#ifndef QT_H
#include "qobject.h"
#endif // QT_H
#ifndef QT_NO_SOUND
class QSoundData;
class Q_EXPORT QSound : public QObject {
Q_OBJECT
public:
static bool isAvailable();
static void play(const QString& filename);
QSound(const QString& filename, QObject* parent=0, const char* name=0);
~QSound();
/* Coming soon...
?
QSound(int hertz, Type type=Mono);
int play(const ushort* data, int samples);
bool full();
signal void notFull();
?
*/
#ifndef QT_NO_COMPAT
static bool available() { return isAvailable(); }
#endif
int loops() const;
int loopsRemaining() const;
void setLoops(int);
QString fileName() const;
bool isFinished() const;
public slots:
void play();
void stop();
private:
QSoundData* d;
friend class QAuServer;
};
/*
QAuServer is an INTERNAL class. If you wish to provide support for
additional audio servers, you can make a subclass of QAuServer to do
so, HOWEVER, your class may need to be re-engineered to some degree
with each new Qt release, including minor releases.
QAuBucket is whatever you want.
*/
class QAuBucket {
public:
virtual ~QAuBucket();
};
class QAuServer : public QObject {
Q_OBJECT
public:
QAuServer(QObject* parent, const char* name);
~QAuServer();
virtual void init(QSound*);
virtual void play(const QString& filename);
virtual void play(QSound*)=0;
virtual void stop(QSound*)=0;
virtual bool okay()=0;
protected:
void setBucket(QSound*, QAuBucket*);
QAuBucket* bucket(QSound*);
int decLoop(QSound*);
};
#endif // QT_NO_SOUND
#endif
</pre>
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