blob: 6f1b581b36bcfd0a06ed056626d99e50302d6047 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/*
* KAsteroids - Copyright (c) Martin R. Jones 1997
*
* Part of the KDE project
*/
#ifndef __KAST_TOPLEVEL_H__
#define __KAST_TOPLEVEL_H__
#include <qmainwindow.h>
#include <qdict.h>
#include <qmap.h>
#include "view.h"
class KALedMeter;
class QLCDNumber;
class KAstTopLevel : public QMainWindow
{
Q_OBJECT
public:
KAstTopLevel( QWidget *parent=0, const char *name=0 );
virtual ~KAstTopLevel();
private:
void playSound( const char *snd );
void readSoundMapping();
void doStats();
protected:
virtual void showEvent( QShowEvent * );
virtual void hideEvent( QHideEvent * );
virtual void keyPressEvent( QKeyEvent *event );
virtual void keyReleaseEvent( QKeyEvent *event );
private slots:
void slotNewGame();
void slotShipKilled();
void slotRockHit( int size );
void slotRocksRemoved();
void slotUpdateVitals();
private:
KAsteroidsView *view;
QLCDNumber *scoreLCD;
QLCDNumber *levelLCD;
QLCDNumber *shipsLCD;
QLCDNumber *teleportsLCD;
// QLCDNumber *bombsLCD;
QLCDNumber *brakesLCD;
QLCDNumber *shieldLCD;
QLCDNumber *shootLCD;
KALedMeter *powerMeter;
bool sound;
QDict<QString> soundDict;
// waiting for user to press Enter to launch a ship
bool waitShip;
bool isPaused;
int shipsRemain;
int score;
int level;
bool showHiscores;
enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,
Brake, Shield, Pause, NewGame };
QMap<int,Action> actions;
};
#endif
|