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/****************************************************************************
**
** Implementation of QConnection class
**
** Created : 930417
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qconnection.h"
/*! \class QConnection qconnection.h
\brief The QConnection class is an internal class, used in the signal/slot mechanism.
\internal
Do not use this class directly in application programs.
QObject has a list of QConnection for each signal that is connected to the
outside world.
*/
QConnection::QConnection( const QObject *object, int member,
const char *memberName, int memberType )
{
obj = (QObject *)object;
mbr = member;
mbr_name = memberName;
mbr_type = memberType;
nargs = 0;
if ( strstr(memberName,"()") == 0 ) {
const char *p = memberName;
nargs++;
while ( *p ) {
if ( *p++ == ',' )
nargs++;
}
}
}
/*!
\fn QConnection::~QConnection()
*/
/*!
\fn bool QConnection::isConnected() const
*/
/*!
\fn QObject *QConnection::object() const
*/
/*!
\fn int QConnection::member() const
*/
/*!
\fn const char *QConnection::memberName() const
*/
/*!
\fn int QConnection::numArgs() const
*/
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