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/****************************************************************************
**
** Implementation of QRegion class
**
** Created : 950726
**
** Copyright (C) 1992-2008 Trolltech ASA. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be used under the terms of the GNU General
** Public License versions 2.0 or 3.0 as published by the Free
** Software Foundation and appearing in the files LICENSE.GPL2
** and LICENSE.GPL3 included in the packaging of this file.
** Alternatively you may (at your option) use any later version
** of the GNU General Public License if such license has been
** publicly approved by Trolltech ASA (or its successors, if any)
** and the KDE Free Qt Foundation.
**
** Please review the following information to ensure GNU General
** Public Licensing requirements will be met:
** http://trolltech.com/products/qt/licenses/licensing/opensource/.
** If you are unsure which license is appropriate for your use, please
** review the following information:
** http://trolltech.com/products/qt/licenses/licensing/licensingoverview
** or contact the sales department at sales@trolltech.com.
**
** This file may be used under the terms of the Q Public License as
** defined by Trolltech ASA and appearing in the file LICENSE.QPL
** included in the packaging of this file. Licensees holding valid Qt
** Commercial licenses may use this file in accordance with the Qt
** Commercial License Agreement provided with the Software.
**
** This file is provided "AS IS" with NO WARRANTY OF ANY KIND,
** INCLUDING THE WARRANTIES OF DESIGN, MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE. Trolltech reserves all rights not granted
** herein.
**
**********************************************************************/
#include "qregion.h"
#include "qpointarray.h"
#include "qbuffer.h"
#include "qdatastream.h"
// BEING REVISED: paul
/*!
\class QRegion qregion.h
\brief The QRegion class specifies a clip region for a painter.
\ingroup images
\ingroup graphics
QRegion is used with QPainter::setClipRegion() to limit the paint
area to what needs to be painted. There is also a
QWidget::repaint() that takes a QRegion parameter. QRegion is the
best tool for reducing flicker.
A region can be created from a rectangle, an ellipse, a polygon or
a bitmap. Complex regions may be created by combining simple
regions using unite(), intersect(), subtract() or eor() (exclusive
or). You can move a region using translate().
You can test whether a region isNull(), isEmpty() or if it
contains() a QPoint or QRect. The bounding rectangle is given by
boundingRect().
The function rects() gives a decomposition of the region into
rectangles.
Example of using complex regions:
\code
void MyWidget::paintEvent( QPaintEvent * )
{
QPainter p; // our painter
QRegion r1( QRect(100,100,200,80), // r1 = elliptic region
QRegion::Ellipse );
QRegion r2( QRect(100,120,90,30) ); // r2 = rectangular region
QRegion r3 = r1.intersect( r2 ); // r3 = intersection
p.begin( this ); // start painting widget
p.setClipRegion( r3 ); // set clip region
... // paint clipped graphics
p.end(); // painting done
}
\endcode
QRegion is an \link shclass.html implicitly shared\endlink class.
\warning Due to window system limitations, the whole coordinate
space for a region is limited to the points between -32767 and
32767 on Mac OS X and Windows 95/98/ME.
\sa QPainter::setClipRegion(), QPainter::setClipRect()
*/
/*!
\enum QRegion::RegionType
Specifies the shape of the region to be created.
\value Rectangle the region covers the entire rectangle.
\value Ellipse the region is an ellipse inside the rectangle.
*/
/*!
\fn Region QRegion::handle() const
Returns the region's handle.
*/
/*****************************************************************************
QRegion member functions
*****************************************************************************/
/*!
Constructs a rectangular or elliptic region.
If \a t is \c Rectangle, the region is the filled rectangle (\a x,
\a y, \a w, \a h). If \a t is \c Ellipse, the region is the filled
ellipse with center at (\a x + \a w / 2, \a y + \a h / 2) and size
(\a w ,\a h ).
*/
QRegion::QRegion( int x, int y, int w, int h, RegionType t )
{
QRegion tmp(QRect(x,y,w,h),t);
tmp.data->ref();
data = tmp.data;
}
/*!
Detaches from shared region data to make sure that this region is
the only one referring to the data.
\sa copy(), \link shclass.html shared classes\endlink
*/
void QRegion::detach()
{
if ( data->count != 1 )
*this = copy();
}
#ifndef QT_NO_DATASTREAM
/*
Executes region commands in the internal buffer and rebuilds the
original region.
We do this when we read a region from the data stream.
If \a ver is non-0, uses the format version \a ver on reading the
byte array.
*/
void QRegion::exec( const QByteArray &buffer, int ver )
{
QBuffer buf( buffer );
QDataStream s( &buf );
if ( ver )
s.setVersion( ver );
buf.open( IO_ReadOnly );
QRegion rgn;
#if defined(QT_CHECK_STATE)
int test_cnt = 0;
#endif
while ( !s.eof() ) {
Q_INT32 id;
if ( s.version() == 1 ) {
int id_int;
s >> id_int;
id = id_int;
} else {
s >> id;
}
#if defined(QT_CHECK_STATE)
if ( test_cnt > 0 && id != QRGN_TRANSLATE )
qWarning( "QRegion::exec: Internal error" );
test_cnt++;
#endif
if ( id == QRGN_SETRECT || id == QRGN_SETELLIPSE ) {
QRect r;
s >> r;
rgn = QRegion( r, id == QRGN_SETRECT ? Rectangle : Ellipse );
} else if ( id == QRGN_SETPTARRAY_ALT || id == QRGN_SETPTARRAY_WIND ) {
QPointArray a;
s >> a;
rgn = QRegion( a, id == QRGN_SETPTARRAY_WIND );
} else if ( id == QRGN_TRANSLATE ) {
QPoint p;
s >> p;
rgn.translate( p.x(), p.y() );
} else if ( id >= QRGN_OR && id <= QRGN_XOR ) {
QByteArray bop1, bop2;
QRegion r1, r2;
s >> bop1; r1.exec( bop1 );
s >> bop2; r2.exec( bop2 );
switch ( id ) {
case QRGN_OR:
rgn = r1.unite( r2 );
break;
case QRGN_AND:
rgn = r1.intersect( r2 );
break;
case QRGN_SUB:
rgn = r1.subtract( r2 );
break;
case QRGN_XOR:
rgn = r1.eor( r2 );
break;
}
} else if ( id == QRGN_RECTS ) {
// (This is the only form used in Qt 2.0)
Q_UINT32 n;
s >> n;
QRect r;
for ( int i=0; i<(int)n; i++ ) {
s >> r;
rgn = rgn.unite( QRegion(r) );
}
}
}
buf.close();
*this = rgn;
}
/*****************************************************************************
QRegion stream functions
*****************************************************************************/
/*!
\relates QRegion
Writes the region \a r to the stream \a s and returns a reference
to the stream.
\sa \link datastreamformat.html Format of the QDataStream operators \endlink
*/
QDataStream &operator<<( QDataStream &s, const QRegion &r )
{
QMemArray<QRect> a = r.rects();
if ( a.isEmpty() ) {
s << (Q_UINT32)0;
} else {
if ( s.version() == 1 ) {
int i;
for ( i=(int)a.size()-1; i>0; i-- ) {
s << (Q_UINT32)(12+i*24);
s << (int)QRGN_OR;
}
for ( i=0; i<(int)a.size(); i++ ) {
s << (Q_UINT32)(4+8) << (int)QRGN_SETRECT << a[i];
}
}
else {
s << (Q_UINT32)(4+4+16*a.size()); // 16: storage size of QRect
s << (Q_INT32)QRGN_RECTS;
s << (Q_UINT32)a.size();
for ( int i=0; i<(int)a.size(); i++ )
s << a[i];
}
}
return s;
}
/*!
\relates QRegion
Reads a region from the stream \a s into \a r and returns a
reference to the stream.
\sa \link datastreamformat.html Format of the QDataStream operators \endlink
*/
QDataStream &operator>>( QDataStream &s, QRegion &r )
{
QByteArray b;
s >> b;
r.exec( b, s.version() );
return s;
}
#endif //QT_NO_DATASTREAM
// These are not inline - they can be implemented better on some platforms
// (eg. Windows at least provides 3-variable operations). For now, simple.
/*!
Applies the unite() function to this region and \a r. \c r1|r2 is
equivalent to \c r1.unite(r2)
\sa unite(), operator+()
*/
const QRegion QRegion::operator|( const QRegion &r ) const
{ return unite(r); }
/*!
Applies the unite() function to this region and \a r. \c r1+r2 is
equivalent to \c r1.unite(r2)
\sa unite(), operator|()
*/
const QRegion QRegion::operator+( const QRegion &r ) const
{ return unite(r); }
/*!
Applies the intersect() function to this region and \a r. \c r1&r2
is equivalent to \c r1.intersect(r2)
\sa intersect()
*/
const QRegion QRegion::operator&( const QRegion &r ) const
{ return intersect(r); }
/*!
Applies the subtract() function to this region and \a r. \c r1-r2
is equivalent to \c r1.subtract(r2)
\sa subtract()
*/
const QRegion QRegion::operator-( const QRegion &r ) const
{ return subtract(r); }
/*!
Applies the eor() function to this region and \a r. \c r1^r2 is
equivalent to \c r1.eor(r2)
\sa eor()
*/
const QRegion QRegion::operator^( const QRegion &r ) const
{ return eor(r); }
/*!
Applies the unite() function to this region and \a r and assigns
the result to this region. \c r1|=r2 is equivalent to \c
r1=r1.unite(r2)
\sa unite()
*/
QRegion& QRegion::operator|=( const QRegion &r )
{ return *this = *this | r; }
/*!
Applies the unite() function to this region and \a r and assigns
the result to this region. \c r1+=r2 is equivalent to \c
r1=r1.unite(r2)
\sa intersect()
*/
QRegion& QRegion::operator+=( const QRegion &r )
{ return *this = *this + r; }
/*!
Applies the intersect() function to this region and \a r and
assigns the result to this region. \c r1&=r2 is equivalent to \c
r1=r1.intersect(r2)
\sa intersect()
*/
QRegion& QRegion::operator&=( const QRegion &r )
{ return *this = *this & r; }
/*!
Applies the subtract() function to this region and \a r and
assigns the result to this region. \c r1-=r2 is equivalent to \c
r1=r1.subtract(r2)
\sa subtract()
*/
QRegion& QRegion::operator-=( const QRegion &r )
{ return *this = *this - r; }
/*!
Applies the eor() function to this region and \a r and
assigns the result to this region. \c r1^=r2 is equivalent to \c
r1=r1.eor(r2)
\sa eor()
*/
QRegion& QRegion::operator^=( const QRegion &r )
{ return *this = *this ^ r; }
|