1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
|
// -*- c-basic-offset: 4 -*-
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <bownie@bownie.com>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef _MIDIBANK_H_
#define _MIDIBANK_H_
#include <string>
#include <vector>
#include <map>
namespace Rosegarden
{
typedef unsigned char MidiByte;
typedef unsigned int InstrumentId;
class MidiBank
{
public:
MidiBank();
MidiBank(bool percussion, MidiByte msb, MidiByte lsb, std::string name = "");
// comparator disregards name
bool operator==(const MidiBank &b) const;
bool isPercussion() const;
MidiByte getMSB() const;
MidiByte getLSB() const;
std::string getName() const;
void setName(std::string name);
private:
bool m_percussion;
MidiByte m_msb;
MidiByte m_lsb;
std::string m_name;
};
typedef std::vector<MidiBank> BankList;
class MidiProgram
{
public:
MidiProgram();
MidiProgram(const MidiBank &bank, MidiByte program, std::string name = "",
std::string keyMapping = "");
// comparator disregards name
bool operator==(const MidiProgram &p) const;
const MidiBank& getBank() const;
MidiByte getProgram() const;
const std::string &getName() const;
const std::string &getKeyMapping() const;
void setName(const std::string &name);
void setKeyMapping(const std::string &name);
private:
MidiBank m_bank;
MidiByte m_program;
std::string m_name;
std::string m_keyMapping;
};
typedef std::vector<MidiProgram> ProgramList;
class MidiKeyMapping
{
public:
typedef std::map<MidiByte, std::string> KeyNameMap;
MidiKeyMapping();
MidiKeyMapping(const std::string &name);
MidiKeyMapping(const std::string &name, const KeyNameMap &map);
bool operator==(const MidiKeyMapping &m) const;
const std::string &getName() const { return m_name; }
void setName(const std::string &name) { m_name = name; }
const KeyNameMap &getMap() const { return m_map; }
KeyNameMap &getMap() { return m_map; }
std::string getMapForKeyName(MidiByte pitch) const;
void setMap(const KeyNameMap &map) { m_map = map; }
// Return 0 if the supplied argument is the lowest pitch in the
// mapping, 1 if it is the second-lowest, etc. Return -1 if it
// is not in the mapping at all. Not instant.
int getOffset(MidiByte pitch) const;
// Return the offset'th pitch in the mapping. Return -1 if there
// are fewer than offset pitches in the mapping (or offset < 0).
// Not instant.
int getPitchForOffset(int offset) const;
// Return the difference between the top and bottom pitches
// contained in the map.
//
int getPitchExtent() const;
private:
std::string m_name;
KeyNameMap m_map;
};
typedef std::vector<MidiKeyMapping> KeyMappingList;
// A mapped MIDI instrument - a drum track click for example
//
class MidiMetronome
{
public:
MidiMetronome(InstrumentId instrument,
MidiByte barPitch = 37,
MidiByte beatPitch = 37,
MidiByte subBeatPitch = 37,
int depth = 2,
MidiByte barVely = 120,
MidiByte beatVely = 100,
MidiByte subBeatVely = 80);
InstrumentId getInstrument() const { return m_instrument; }
MidiByte getBarPitch() const { return m_barPitch; }
MidiByte getBeatPitch() const { return m_beatPitch; }
MidiByte getSubBeatPitch() const { return m_subBeatPitch; }
int getDepth() const { return m_depth; }
MidiByte getBarVelocity() const { return m_barVelocity; }
MidiByte getBeatVelocity() const { return m_beatVelocity; }
MidiByte getSubBeatVelocity() const { return m_subBeatVelocity; }
void setInstrument(InstrumentId id) { m_instrument = id; }
void setBarPitch(MidiByte pitch) { m_barPitch = pitch; }
void setBeatPitch(MidiByte pitch) { m_beatPitch = pitch; }
void setSubBeatPitch(MidiByte pitch) { m_subBeatPitch = pitch; }
void setDepth(int depth) { m_depth = depth; }
void setBarVelocity(MidiByte barVely) { m_barVelocity = barVely; }
void setBeatVelocity(MidiByte beatVely) { m_beatVelocity = beatVely; }
void setSubBeatVelocity(MidiByte subBeatVely) { m_subBeatVelocity = subBeatVely; }
private:
InstrumentId m_instrument;
MidiByte m_barPitch;
MidiByte m_beatPitch;
MidiByte m_subBeatPitch;
int m_depth;
MidiByte m_barVelocity;
MidiByte m_beatVelocity;
MidiByte m_subBeatVelocity;
};
// MidiFilter is a bittqmask of MappedEvent::MappedEventType.
// Look in sound/MappedEvent.h
//
typedef unsigned int MidiFilter;
}
#endif
|