1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
|
/*
Rosegarden
A sequencer and musical notation editor.
This program is Copyright 2000-2008
Guillaume Laurent <glaurent@telegraph-road.org>,
Chris Cannam <cannam@all-day-breakfast.com>,
Richard Bown <bownie@bownie.com>
The moral right of the authors to claim authorship of this work
has been asserted.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef _NOTATION_TYPES_H_
#define _NOTATION_TYPES_H_
#include <list>
#include <map>
#include "Event.h"
#include "Instrument.h"
/*
* NotationTypes.h
*
* This file contains definitions of several classes to assist in
* creating and manipulating certain event types. The classes are:
*
* Accidental
* Clef
* Key
* Indication
* Pitch
* Note
* TimeSignature
* AccidentalTable
*
* The classes in this file are _not_ actually used for storing
* events. Events are always stored in Event objects (see Event.h).
*
* These classes are usually constructed on-the-fly when a particular
* operation specific to a single sort of event is required, and
* usually destroyed as soon as they go out of scope. The most common
* usages are for creating events (create an instance of one of these
* classes with the data you require, then call getAsEvent on it), for
* doing notation-related calculations from existing events (such as
* the bar duration of a time signature), and for doing calculations
* that are independent of any particular instance of an event (such
* as the Note methods that calculate duration-related values without
* reference to any specific pitch or other note-event properties; or
* everything in Pitch).
*
* This file also defines the event types and standard property names
* for the basic events.
*/
namespace Rosegarden
{
extern const int MIN_SUBORDERING;
typedef std::list<int> DurationList;
/**
* Accidentals are stored in the event as string properties, purely
* for clarity. (They aren't manipulated _all_ that often, so this
* probably isn't a great inefficiency.) Originally we used an enum
* for the Accidental type with conversion functions to and from
* strings, but making Accidental a string seems simpler.
*/
typedef std::string Accidental;
namespace Accidentals
{
extern const Accidental NoAccidental;
extern const Accidental Sharp;
extern const Accidental Flat;
extern const Accidental Natural;
extern const Accidental DoubleSharp;
extern const Accidental DoubleFlat;
typedef std::vector<Accidental> AccidentalList;
/**
* When no accidental is specified for a pitch, there are several
* strategies to determine what accidental to display for an
* out-of-key pitch
*/
enum NoAccidentalStrategy {
/** always use sharps */
UseSharps,
/** always use flats */
UseFlats,
/** always use sharps or always use flats depending on of what
* type of accidentals the current key is made up */
UseKeySharpness,
/** use the most likely accidental for this key */
UseKey
};
/**
* Get the predefined accidentals (i.e. the ones listed above)
* in their defined order.
*/
extern AccidentalList getStandardAccidentals();
/**
* Get the change in pitch resulting from an accidental: -1 for
* flat, 2 for double-sharp, 0 for natural or NoAccidental etc.
* This is not as useful as it may seem, as in reality the
* effect of an accidental depends on the key as well -- see
* the Key and Pitch classes.
*/
extern int getPitchOffset(const Accidental &accidental);
/**
* Get the Accidental corresponding to a change in pitch: flat
* for -1, double-sharp for 2, natural for 0 etc.
*
* Useful for tying to code that represents accidentals by
* their pitch change.
*/
extern Accidental getAccidental(int pitchChange);
}
/**
* Marks, like Accidentals, are stored in the event as string properties.
*/
typedef std::string Mark;
namespace Marks //!!! This would be better as a class, these days
{
extern const Mark NoMark; // " "
extern const Mark Accent; // ">"
extern const Mark Tenuto; // "-" ("legato" in RG2.1)
extern const Mark Staccato; // "."
extern const Mark Staccatissimo; // "'"
extern const Mark Marcato; // "^"
extern const Mark Sforzando; // "sf"
extern const Mark Rinforzando; // "rf"
extern const Mark Trill; // "tr"
extern const Mark LongTrill; // with wiggly line
extern const Mark TrillLine; // line on its own
extern const Mark Turn; // "~"
extern const Mark Pause; // aka "fermata"
extern const Mark UpBow; // "v"
extern const Mark DownBow; // a square with the bottom side missing
extern const Mark Mordent;
extern const Mark MordentInverted;
extern const Mark MordentLong;
extern const Mark MordentLongInverted;
/**
* Given a string, return a mark that will be recognised as a
* text mark containing that string. For example, the Sforzando
* mark is actually defined as getTextMark("sf").
*/
extern Mark getTextMark(std::string text);
/**
* Return true if the given mark is a text mark.
*/
extern bool isTextMark(Mark mark);
/**
* Extract the string from a text mark.
*/
extern std::string getTextFromMark(Mark mark);
/**
* Given a string, return a mark that will be recognised as a
* fingering mark containing that string. (We use a string
* instead of a number to permit "fingering" marks containing
* labels like "+".)
*/
extern Mark getFingeringMark(std::string fingering);
/**
* Return true if the given mark is a fingering mark.
*/
extern bool isFingeringMark(Mark mark);
/**
* Extract the string from a fingering mark.
*/
extern std::string getFingeringFromMark(Mark mark);
/**
* Extract the number of marks from an event.
*/
extern int getMarkCount(const Event &e);
/**
* Extract the marks from an event.
*/
extern std::vector<Mark> getMarks(const Event &e);
/**
* Return the first fingering mark on an event (or NoMark, if none).
*/
extern Mark getFingeringMark(const Event &e);
/**
* Add a mark to an event. If unique is true, add the mark only
* if the event does not already have it (otherwise permit
* multiple identical marks).
*/
extern void addMark(Event &e, const Mark &mark, bool unique);
/**
* Remove a mark from an event. Returns true if the mark was
* there to remove. If the mark was not unique, removes only
* the first instance of it.
*/
extern bool removeMark(Event &e, const Mark &mark);
/**
* Returns true if the event has the given mark.
*/
extern bool hasMark(const Event &e, const Mark &mark);
/**
* Get the predefined marks (i.e. the ones listed above) in their
* defined order.
*/
extern std::vector<Mark> getStandardMarks();
}
/**
* Clefs are represented as one of a set of standard strings, stored
* within a clef Event. The Clef class defines those standards and
* provides a few bits of information about the clefs.
*/
class Clef
{
public:
static const std::string EventType;
static const int EventSubOrdering;
static const PropertyName ClefPropertyName;
static const PropertyName OctaveOffsetPropertyName;
static const Clef DefaultClef;
typedef Exception BadClefName;
static const std::string Treble;
static const std::string French;
static const std::string Soprano;
static const std::string Mezzosoprano;
static const std::string Alto;
static const std::string Tenor;
static const std::string Baritone;
static const std::string Varbaritone;
static const std::string Bass;
static const std::string Subbass;
/**
* Construct the default clef (treble).
*/
Clef() : m_clef(DefaultClef.m_clef), m_octaveOffset(0) { }
/**
* Construct a Clef from the clef data in the given event. If the
* event is not of clef type or contains insufficient data, this
* returns the default clef (with a warning). You should normally
* test Clef::isValid() to catch that before construction.
*/
Clef(const Event &e);
/**
* Construct a Clef from the given data. Throws a BadClefName
* exception if the given string does not match one of the above
* clef name constants.
*/
Clef(const std::string &s, int octaveOffset = 0);
Clef(const Clef &c) : m_clef(c.m_clef), m_octaveOffset(c.m_octaveOffset) {
}
Clef &operator=(const Clef &c);
bool operator==(const Clef &c) const {
return c.m_clef == m_clef && c.m_octaveOffset == m_octaveOffset;
}
bool operator!=(const Clef &c) const {
return !(c == *this);
}
~Clef() { }
/**
* Test whether the given event is a valid Clef event.
*/
static bool isValid(const Event &e);
/**
* Return the basic clef type (Treble, French, Soprano, Mezzosoprano, Alto, Tenor, Baritone, Varbaritone, Bass, Subbass)
*/
std::string getClefType() const { return m_clef; }
/**
* Return any additional octave offset, that is, return 1 for
* a clef shifted an 8ve up, etc
*/
int getOctaveOffset() const { return m_octaveOffset; }
/**
* Return the number of semitones a pitch in the treble clef would
* have to be lowered by in order to be drawn with the same height
* and accidental in this clef
*/
int getTranspose() const;
/**
* Return the octave component of getTranspose(), i.e. the number
* of octaves difference in pitch between this clef and the treble
*/
int getOctave() const;
/**
* Return the intra-octave component of getTranspose(), i.e. the
* number of semitones this clef is distinct in pitch from the treble
* besides the difference in octaves
*/
int getPitchOffset() const;
/**
* Return the height-on-staff (in Pitch terminology)
* of the clef's axis -- the line around which the clef is drawn.
*/
int getAxisHeight() const;
typedef std::vector<Clef> ClefList;
/**
* Return all the clefs, in ascending order of pitch
*/
static ClefList getClefs();
/// Returned event is on heap; caller takes responsibility for ownership
Event *getAsEvent(timeT absoluteTime) const;
private:
std::string m_clef;
int m_octaveOffset;
};
/**
* All we store in a key Event is the name of the key. A Key object
* can be constructed from such an Event or just from its name, and
* will return all the properties of the key. The Key class also
* provides some useful mechanisms for getting information about and
* transposing between keys.
*/
class Key
{
public:
static const std::string EventType;
static const int EventSubOrdering;
static const PropertyName KeyPropertyName;
static const Key DefaultKey;
typedef Exception BadKeyName;
typedef Exception BadKeySpec;
/**
* Construct the default key (C major).
*/
Key();
/**
* Construct a Key from the key data in the given event. If the
* event is not of key type or contains insufficient data, this
* returns the default key (with a warning). You should normally
* test Key::isValid() to catch that before construction.
*/
Key(const Event &e);
/**
* Construct the named key. Throws a BadKeyName exception if the
* given string does not match one of the known key names.
*/
Key(const std::string &name);
/**
* Construct a key from signature and mode. May throw a
* BadKeySpec exception.
*/
Key(int accidentalCount, bool isSharp, bool isMinor);
/**
* Construct the key with the given tonic and mode. (Ambiguous.)
* May throw a BadKeySpec exception.
*/
Key(int tonicPitch, bool isMinor);
Key(const Key &kc);
~Key() {
delete m_accidentalHeights;
}
Key &operator=(const Key &kc);
bool operator==(const Key &k) const {
return k.m_name == m_name;
}
bool operator!=(const Key &k) const {
return !(k == *this);
}
/**
* Test whether the given event is a valid Key event.
*/
static bool isValid(const Event &e);
/**
* Return true if this is a minor key. Unlike in RG2.1,
* we distinguish between major and minor keys with the
* same signature.
*/
bool isMinor() const {
return m_keyDetailMap[m_name].m_minor;
}
/**
* Return true if this key's signature is made up of
* sharps, false if flats.
*/
bool isSharp() const {
return m_keyDetailMap[m_name].m_sharps;
}
/**
* Return the pitch of the tonic note in this key, as a
* MIDI (or RG4) pitch modulo 12 (i.e. in the range 0-11).
* This is the pitch of the note named in the key's name,
* e.g. 0 for the C in C major.
*/
int getTonicPitch() const {
return m_keyDetailMap[m_name].m_tonicPitch;
}
/**
* Return the number of sharps or flats in the key's signature.
*/
int getAccidentalCount() const {
return m_keyDetailMap[m_name].m_sharpCount;
}
/**
* Return the key with the same signature but different
* major/minor mode. For example if called on C major,
* returns A minor.
*/
Key getEquivalent() const {
return Key(m_keyDetailMap[m_name].m_equivalence);
}
/**
* Return the name of the key, in a human-readable form
* also suitable for passing to the Key constructor.
*/
std::string getName() const {
return m_name;
}
/**
* Return the name of the key, in the form used by RG2.1.
*/
std::string getRosegarden2Name() const {
return m_keyDetailMap[m_name].m_rg2name;
}
/**
* Return the accidental at the given height-on-staff
* (in Pitch terminology) in the given clef.
*/
Accidental getAccidentalAtHeight(int height, const Clef &clef) const;
/**
* Return the accidental for the the given number of steps
* from the tonic. For example: for F major, step '3' is the
* Bb, so getAccidentalForStep(3) will yield a Flat.
*/
Accidental getAccidentalForStep(int steps) const;
/**
* Return the heights-on-staff (in Pitch
* terminology) of all accidentals in the key's signature,
* in the given clef.
*/
std::vector<int> getAccidentalHeights(const Clef &clef) const;
/**
* Return the result of applying this key to the given
* pitch, that is, modifying the pitch so that it has the
* same status in terms of accidentals as it had when
* found in the given previous key.
*/
int convertFrom(int pitch, const Key &previousKey,
const Accidental &explicitAccidental =
Accidentals::NoAccidental) const;
/**
* Return the result of transposing the given pitch into
* this key, that is, modifying the pitch by the difference
* between the tonic pitches of this and the given previous
* key.
*/
int transposeFrom(int pitch, const Key &previousKey) const;
/**
* Reduce a height-on-staff to a single octave, so that it
* can be compared against the accidental heights returned
* by the preceding method.
*/
static inline unsigned int canonicalHeight(int height) {
return (height > 0) ? (height % 7) : ((7 - (-height % 7)) % 7);
}
typedef std::vector<Key> KeyList;
/**
* Return all the keys in the given major/minor mode, in
* no particular order.
*/
static KeyList getKeys(bool minor = false);
/// Returned event is on heap; caller takes responsibility for ownership
Event *getAsEvent(timeT absoluteTime) const;
/**
* Transpose this key by the specified interval given in pitch and steps
*
* For example: transposing F major by a major triad (4,2) yields
* A major.
*/
Key transpose(int pitchDelta, int heightDelta);
private:
std::string m_name;
mutable std::vector<int> *m_accidentalHeights;
struct KeyDetails {
bool m_sharps;
bool m_minor;
int m_sharpCount;
std::string m_equivalence;
std::string m_rg2name;
int m_tonicPitch;
KeyDetails(); // ctor needed in order to live in a map
KeyDetails(bool sharps, bool minor, int sharpCount,
std::string equivalence, std::string rg2name,
int m_tonicPitch);
KeyDetails(const KeyDetails &d);
KeyDetails &operator=(const KeyDetails &d);
};
typedef std::map<std::string, KeyDetails> KeyDetailMap;
static KeyDetailMap m_keyDetailMap;
static void checkMap();
void checkAccidentalHeights() const;
};
/**
* Indication is a collective name for graphical marks that span a
* series of events, such as slurs, dynamic marks etc. These are
* stored in indication Events with a type and duration. The
* Indication class gives a basic set of indication types.
*/
class Indication
{
public:
static const std::string EventType;
static const int EventSubOrdering;
static const PropertyName IndicationTypePropertyName;
typedef Exception BadIndicationName;
static const std::string Slur;
static const std::string PhrasingSlur;
static const std::string Crescendo;
static const std::string Decrescendo;
static const std::string Glissando;
static const std::string QuindicesimaUp;
static const std::string OttavaUp;
static const std::string OttavaDown;
static const std::string QuindicesimaDown;
Indication(const Event &e)
/* throw (Event::NoData, Event::BadType) */;
Indication(const std::string &s, timeT indicationDuration)
/* throw (BadIndicationName) */;
Indication(const Indication &m) : m_indicationType(m.m_indicationType),
m_duration(m.m_duration) { }
Indication &operator=(const Indication &m);
~Indication() { }
std::string getIndicationType() const { return m_indicationType; }
timeT getIndicationDuration() const { return m_duration; }
bool isOttavaType() const {
return
m_indicationType == QuindicesimaUp ||
m_indicationType == OttavaUp ||
m_indicationType == OttavaDown ||
m_indicationType == QuindicesimaDown;
}
int getOttavaShift() const {
return (m_indicationType == QuindicesimaUp ? 2 :
m_indicationType == OttavaUp ? 1 :
m_indicationType == OttavaDown ? -1 :
m_indicationType == QuindicesimaDown ? -2 : 0);
}
/// Returned event is on heap; caller takes responsibility for ownership
Event *getAsEvent(timeT absoluteTime) const;
private:
bool isValid(const std::string &s) const;
std::string m_indicationType;
timeT m_duration;
};
/**
* Definitions for use in the text Event type.
*/
class Text
{
public:
static const std::string EventType;
static const int EventSubOrdering;
static const PropertyName TextPropertyName;
static const PropertyName TextTypePropertyName;
static const PropertyName LyricVersePropertyName;
/**
* Text styles
*/
static const std::string UnspecifiedType;
static const std::string StaffName;
static const std::string ChordName;
static const std::string KeyName;
static const std::string Lyric;
static const std::string Chord;
static const std::string Dynamic;
static const std::string Direction;
static const std::string LocalDirection;
static const std::string Tempo;
static const std::string LocalTempo;
static const std::string Annotation;
static const std::string LilyPondDirective;
/**
* Special LilyPond directives
*/
static const std::string Segno; // print segno here
static const std::string Coda; // print coda sign here
static const std::string Alternate1; // first alternative ending
static const std::string Alternate2; // second alternative ending
static const std::string BarDouble; // next barline is double
static const std::string BarEnd; // next barline is final double
static const std::string BarDot; // next barline is dotted
static const std::string Gliss; // \glissando on this note (to next note)
static const std::string Arpeggio; // \arpeggio on this chord
// static const std::string ArpeggioUp; // \ArpeggioUp on this chord
// static const std::string ArpeggioDn; // \ArpeggioDown on this chord
static const std::string Tiny; // begin \tiny font section
static const std::string Small; // begin \small font section
static const std::string NormalSize; // begin \normalsize font section
Text(const Event &e)
/* throw (Event::NoData, Event::BadType) */;
Text(const std::string &text,
const std::string &textType = UnspecifiedType);
Text(const Text &);
Text &operator=(const Text &);
~Text();
std::string getText() const { return m_text; }
std::string getTextType() const { return m_type; }
int getVerse() const { return m_verse; } // only relevant for lyrics
void setVerse(int verse) { m_verse = verse; }
static bool isTextOfType(Event *, std::string type);
/**
* Return those text types that the user should be allowed to
* specify directly and visually
*/
static std::vector<std::string> getUserStyles();
/**
* Return a list of available special LilyPond directives
*/
static std::vector<std::string> getLilyPondDirectives();
/// Returned event is on heap; caller takes responsibility for ownership
Event *getAsEvent(timeT absoluteTime) const;
private:
std::string m_text;
std::string m_type;
long m_verse;
};
/**
* Pitch stores a note's pitch and provides information about it in
* various different ways, notably in terms of the position of the
* note on the staff and its associated accidental.
*
* (See docs/discussion/units.txt for explanation of pitch units.)
*
* This completely replaces the older NotationDisplayPitch class.
*/
class Pitch
{
public:
/**
* Construct a Pitch object based on the given Event, which must
* have a BaseProperties::PITCH property. If the property is
* absent, NoData is thrown. The BaseProperties::ACCIDENTAL
* property will also be used if present.
*/
Pitch(const Event &e)
/* throw Event::NoData */;
/**
* Construct a Pitch object based on the given performance (MIDI) pitch.
*/
Pitch(int performancePitch,
const Accidental &explicitAccidental = Accidentals::NoAccidental);
/**
* Construct a Pitch based on octave and pitch in octave. The
* lowest permissible octave number is octaveBase, and middle C is
* in octave octaveBase + 5. pitchInOctave must be in the range
* 0-11 where 0 is C, 1 is C sharp, etc.
*/
Pitch(int pitchInOctave, int octave,
const Accidental &explicitAccidental = Accidentals::NoAccidental,
int octaveBase = -2);
/**
* Construct a Pitch based on octave and note in scale. The
* lowest permissible octave number is octaveBase, and middle C is
* in octave octaveBase + 5. The octave supplied should be that
* of the root note in the given key, which may be in a different
* MIDI octave from the resulting pitch (as MIDI octaves always
* begin at C). noteInScale must be in the range 0-6 where 0 is
* the root of the key and so on. The accidental is relative to
* noteInScale: if there is an accidental in the key for this note
* already, explicitAccidental will be "added" to it.
*
* For minor keys, the harmonic scale is used.
*/
Pitch(int noteInScale, int octave, const Key &key,
const Accidental &explicitAccidental = Accidentals::NoAccidental,
int octaveBase = -2);
/**
* Construct a Pitch based on (MIDI) octave, note in the C major scale and
* performance pitch. The accidental is calculated based on these
* properties.
*/
Pitch(int noteInCMajor, int octave, int pitch,
int octaveBase = -2);
/**
* Construct a Pitch based on octave and note name. The lowest
* permissible octave number is octaveBase, and middle C is in
* octave octaveBase + 5. noteName must be a character in the
* range [CDEFGAB] or lower-case equivalents. The key is supplied
* so that we know how to interpret the NoAccidental case.
*/
Pitch(char noteName, int octave, const Key &key,
const Accidental &explicitAccidental = Accidentals::NoAccidental,
int octaveBase = -2);
/**
* Construct a Pitch corresponding a staff line or space on a
* classical 5-line staff. The bottom staff line has height 0,
* the top has height 8, and both positive and negative values are
* permissible.
*/
Pitch(int heightOnStaff, const Clef &clef, const Key &key,
const Accidental &explicitAccidental = Accidentals::NoAccidental);
Pitch(const Pitch &);
Pitch &operator=(const Pitch &);
/**
* Return the MIDI pitch for this Pitch object.
*/
int getPerformancePitch() const;
/**
* Return the accidental for this pitch using a bool to prefer sharps over
* flats if there is any doubt. This is the accidental
* that would be used to display this pitch outside of the context
* of any key; that is, it may duplicate an accidental actually in
* the current key. This should not be used if you need to get an
* explicit accidental returned for E#, Fb, B# or Cb.
*
* This version of the function exists to avoid breaking old code.
*/
Accidental getAccidental(bool useSharps) const;
/**
* Return the accidental for this pitch, using a key. This should be used
* if you need an explicit accidental returned for E#, Fb, B# or Cb, which
* can't be resolved correctly without knowing that their key requires
* them to take an accidental. The provided key will also be used to
* determine whether to prefer sharps over flats.
*/
Accidental getAccidental(const Key &key) const;
/**
* Return the accidental that should be used to display this pitch
* in a given key. For example, if the pitch is F-sharp in a key
* in which F has a sharp, NoAccidental will be returned. (This
* is in contrast to getAccidental, which would return Sharp.)
* This obviously can't take into account things like which
* accidentals have already been displayed in the bar, etc.
*/
Accidental getDisplayAccidental(const Key &key) const;
/**
* Return the accidental that should be used to display this pitch
* in a given key, using the given strategy to resolve pitches where
* an accidental is needed but not specified.
*/
Accidental getDisplayAccidental(const Key &key, Accidentals::NoAccidentalStrategy) const;
/**
* Return the position in the scale for this pitch, as a number in
* the range 0 to 6 where 0 is the root of the key.
*/
int getNoteInScale(const Key &key) const;
/**
* Return the note name for this pitch, as a single character in
* the range A to G. (This is a reference value that should not
* normally be shown directly to the user, for i18n reasons.)
*/
char getNoteName(const Key &key) const;
/**
* Return the height at which this pitch should display on a
* conventional 5-line staff. 0 is the bottom line, 1 the first
* space, etc., so for example middle-C in the treble clef would
* return -2.
*
* Chooses the most likely accidental for this pitch in this key.
*/
int getHeightOnStaff(const Clef &clef, const Key &key) const;
/**
* Return the height at which this pitch should display on a
* conventional 5-line staff. 0 is the bottom line, 1 the first
* space, etc., so for example middle-C in the treble clef would
* return -2.
*
* Chooses the accidental specified by the 'useSharps' parameter
*/
int getHeightOnStaff(const Clef &clef, bool useSharps) const;
/**
* Return the octave containing this pitch. The octaveBase argument
* specifies the octave containing MIDI pitch 0; middle-C is in octave
* octaveBase + 5.
*/
int getOctave(int octaveBase = -2) const;
/**
* Return the pitch within the octave, in the range 0 to 11.
*/
int getPitchInOctave() const;
/**
* Return whether this pitch is diatonic in the given key.
*/
bool isDiatonicInKey(const Key &key) const;
/**
* Return a reference name for this pitch. (C4, Bb2, etc...)
* according to http://www.harmony-central.com/MIDI/Doc/table2.html
*
* Note that this does not take into account the stored accidental
* -- this string is purely an encoding of the MIDI pitch, with
* the accidental in the string selected according to the
* useSharps flag (which may be expected to have come from a call
* to Key::isSharp).
*
* If inclOctave is false, this will return C, Bb, etc.
*/
std::string getAsString(bool useSharps,
bool inclOctave = true,
int octaveBase = -2) const;
/**
* Return a number 0-6 corresponding to the given note name, which
* must be in the range [CDEFGAB] or lower-case equivalents. The
* return value is in the range 0-6 with 0 for C, 1 for D etc.
*/
static int getIndexForNote(char noteName);
/**
* Return a note name corresponding to the given note index, which
* must be in the range 0-6 with 0 for C, 1 for D etc.
*/
static char getNoteForIndex(int index);
/**
* Calculate and return the performance (MIDI) pitch corresponding
* to the stored height and accidental, interpreting them as
* Rosegarden-2.1-style values (for backward compatibility use),
* in the given clef and key
*/
static int getPerformancePitchFromRG21Pitch(int heightOnStaff,
const Accidental &accidental,
const Clef &clef,
const Key &key);
/**
* return the result of transposing the given pitch by the
* specified interval in the given key. The key is left unchanged,
* only the pitch is transposed.
*/
Pitch transpose(const Key &key, int pitchDelta, int heightDelta);
/**
* checks whether the accidental specified for this pitch (if any)
* is valid - for example, a Sharp for pitch 11 is invalid, as
* it's between A# and B#.
*/
bool validAccidental() const;
/**
* Returned event is on heap; caller takes responsibility for ownership
*/
Event *getAsNoteEvent(timeT absoluteTime, timeT duration) const;
private:
int m_pitch;
Accidental m_accidental;
static void rawPitchToDisplayPitch
(int, const Clef &, const Key &, int &, Accidental &,
Accidentals::NoAccidentalStrategy);
static void displayPitchToRawPitch
(int, Accidental, const Clef &, const Key &,
int &, bool ignoreOffset = false);
};
class TimeSignature;
/**
* The Note class represents note durations only, not pitch or
* accidental; it's therefore just as relevant to rest events as to
* note events. You can construct one of these from either.
*/
class Note
{
public:
static const std::string EventType;
static const std::string EventRestType;
static const int EventRestSubOrdering;
typedef int Type; // not an enum, too much arithmetic at stake
// define both sorts of names; some people prefer the American
// names, but I just can't remember which of them is which
static const Type
SixtyFourthNote = 0,
ThirtySecondNote = 1,
SixteenthNote = 2,
EighthNote = 3,
QuarterNote = 4,
HalfNote = 5,
WholeNote = 6,
DoubleWholeNote = 7,
Hemidemisemiquaver = 0,
Demisemiquaver = 1,
Semiquaver = 2,
Quaver = 3,
Crotchet = 4,
Minim = 5,
Semibreve = 6,
Breve = 7,
Shortest = 0,
Longest = 7;
/**
* Create a Note object of the given type, representing a
* particular sort of duration. Note objects are strictly
* durational; they don't represent pitch, and may be as
* relevant to rests as actual notes.
*/
Note(Type type, int dots = 0) :
m_type(type < Shortest ? Shortest :
type > Longest ? Longest :
type),
m_dots(dots) { }
Note(const Note &n) : m_type(n.m_type), m_dots(n.m_dots) { }
~Note() { }
Note &operator=(const Note &n);
Type getNoteType() const { return m_type; }
int getDots() const { return m_dots; }
/**
* Return the duration of this note type.
*/
timeT getDuration() const {
return m_dots ? getDurationAux() : (m_shortestTime * (1 << m_type));
}
/**
* Return the Note whose duration is closest to (but shorter than or
* equal to) the given duration, permitting at most maxDots dots.
*/
static Note getNearestNote(timeT duration, int maxDots = 2);
/// Returned event is on heap; caller takes responsibility for ownership
Event *getAsNoteEvent(timeT absoluteTime, int pitch) const;
/// Returned event is on heap; caller takes responsibility for ownership
Event *getAsRestEvent(timeT absoluteTime) const;
private:
Type m_type;
int m_dots;
timeT getDurationAux() const;
// a time & effort saving device; if changing this, change
// TimeSignature::m_crotchetTime etc too
static const timeT m_shortestTime;
};
/**
* TimeSignature contains arithmetic methods relevant to time
* signatures and bar durations, including code for splitting long
* rest intervals into bite-sized chunks. Although there is a time
* signature Event type, these Events don't appear in regular Segments
* but only in the Composition's reference segment.
*/
class TimeSignature
{
public:
static const TimeSignature DefaultTimeSignature;
typedef Exception BadTimeSignature;
TimeSignature() :
m_numerator(DefaultTimeSignature.m_numerator),
m_denominator(DefaultTimeSignature.m_denominator),
m_common(false), m_hidden(false), m_hiddenBars(false) { }
/**
* Construct a TimeSignature object describing a time signature
* with the given numerator and denominator. If preferCommon is
* true and the time signature is a common or cut-common time, the
* constructed object will return true for isCommon; if hidden is
* true, the time signature is intended not to be displayed and
* isHidden will return true; if hiddenBars is true, the bar lines
* between this time signature and the next will not be shown.
*/
TimeSignature(int numerator, int denominator,
bool preferCommon = false,
bool hidden = false,
bool hiddenBars = false)
/* throw (BadTimeSignature) */;
TimeSignature(const TimeSignature &ts) :
m_numerator(ts.m_numerator),
m_denominator(ts.m_denominator),
m_common(ts.m_common),
m_hidden(ts.m_hidden),
m_hiddenBars(ts.m_hiddenBars) { }
~TimeSignature() { }
TimeSignature &operator=(const TimeSignature &ts);
bool operator==(const TimeSignature &ts) const {
return ts.m_numerator == m_numerator && ts.m_denominator == m_denominator;
}
bool operator!=(const TimeSignature &ts) const {
return !operator==(ts);
}
int getNumerator() const { return m_numerator; }
int getDenominator() const { return m_denominator; }
bool isCommon() const { return m_common; }
bool isHidden() const { return m_hidden; }
bool hasHiddenBars() const { return m_hiddenBars; }
timeT getBarDuration() const;
/**
* Return the unit of the time signature. This is the note
* implied by the denominator. For example, the unit of 4/4 time
* is the crotchet, and that of 6/8 is the quaver. (The numerator
* of the time signature gives the number of units per bar.)
*/
Note::Type getUnit() const;
/**
* Return the duration of the unit of the time signature.
* See also getUnit(). In most cases getBeatDuration() gives
* a more meaningful value.
*/
timeT getUnitDuration() const;
/**
* Return true if this time signature indicates dotted time.
*/
bool isDotted() const;
/**
* Return the duration of the beat of the time signature. For
* example, the beat of 4/4 time is the crotchet, the same as its
* unit, but that of 6/8 is the dotted crotchet (there are only
* two beats in a 6/8 bar). The beat therefore depends on whether
* the signature indicates dotted or undotted time.
*/
timeT getBeatDuration() const;
/**
* Return the number of beats in a complete bar.
*/
int getBeatsPerBar() const {
return getBarDuration() / getBeatDuration();
}
/**
* Get the "optimal" list of rest durations to make up a bar in
* this time signature.
*/
void getDurationListForBar(DurationList &dlist) const;
/**
* Get the "optimal" list of rest durations to make up a time
* interval of the given total duration, starting at the given
* offset after the start of a bar, assuming that the interval
* is entirely in this time signature.
*/
void getDurationListForInterval(DurationList &dlist,
timeT intervalDuration,
timeT startOffset = 0) const;
/**
* Get the level of emphasis for a position in a bar. 4 is lots
* of emphasis, 0 is none.
*/
int getEmphasisForTime(timeT offset);
/**
* Return a list of divisions, subdivisions, subsubdivisions
* etc of a bar in this time, up to the given depth. For example,
* if the time signature is 6/8 and the depth is 3, return a list
* containing 2, 3, and 2 (there are 2 beats to the bar, each of
* which is best subdivided into 3 subdivisions, each of which
* divides most neatly into 2).
*/
void getDivisions(int depth, std::vector<int> &divisions) const;
private:
friend class Composition;
friend class TimeTempoSelection;
TimeSignature(const Event &e)
/* throw (Event::NoData, Event::BadType, BadTimeSignature) */;
static const std::string EventType;
static const int EventSubOrdering;
static const PropertyName NumeratorPropertyName;
static const PropertyName DenominatorPropertyName;
static const PropertyName ShowAsCommonTimePropertyName;
static const PropertyName IsHiddenPropertyName;
static const PropertyName HasHiddenBarsPropertyName;
/// Returned event is on heap; caller takes responsibility for ownership
Event *getAsEvent(timeT absoluteTime) const;
private:
int m_numerator;
int m_denominator;
bool m_common;
bool m_hidden;
bool m_hiddenBars;
mutable int m_barDuration;
mutable int m_beatDuration;
mutable int m_beatDivisionDuration;
mutable bool m_dotted;
void setInternalDurations() const;
// a time & effort saving device
static const timeT m_crotchetTime;
static const timeT m_dottedCrotchetTime;
};
/**
* AccidentalTable represents a set of accidentals in force at a
* given time.
*
* Keep an AccidentalTable variable on-hand as you track through a
* staff; then when reading a chord, call processDisplayAccidental
* on the accidentals found in the chord to obtain the actual
* displayed accidentals and to tell the AccidentalTable to
* remember the accidentals that have been found in the chord.
* Then when the chord ends, call update() on the AccidentalTable
* so that that chord's accidentals are taken into account for the
* next one.
*
* Create a new AccidentalTable whenever a new key is encountered,
* and call newBar() or newClef() when a new bar happens or a new
* clef is encountered.
*/
class AccidentalTable
{
public:
enum OctaveType {
OctavesIndependent, // if c' and c'' sharp, mark them both sharp
OctavesCautionary, // if c' and c'' sharp, put the second one in brackets
OctavesEquivalent // if c' and c'' sharp, only mark the first one
};
enum BarResetType {
BarResetNone, // c# | c -> omit natural
BarResetCautionary, // c# | c -> add natural to c in brackets
BarResetExplicit // c# | c -> add natural to c
};
AccidentalTable(const Key &, const Clef &,
OctaveType = OctavesCautionary,
BarResetType = BarResetCautionary);
AccidentalTable(const AccidentalTable &);
AccidentalTable &operator=(const AccidentalTable &);
Accidental processDisplayAccidental(const Accidental &displayAcc,
int heightOnStaff,
bool &cautionary);
void update();
void newBar();
void newClef(const Clef &);
private:
Key m_key;
Clef m_clef;
OctaveType m_octaves;
BarResetType m_barReset;
struct AccidentalRec {
AccidentalRec() : accidental(Accidentals::NoAccidental), previousBar(false) { }
AccidentalRec(Accidental a, bool p) : accidental(a), previousBar(p) { }
Accidental accidental;
bool previousBar;
};
typedef std::map<int, AccidentalRec> AccidentalMap;
AccidentalMap m_accidentals;
AccidentalMap m_canonicalAccidentals;
AccidentalMap m_newAccidentals;
AccidentalMap m_newCanonicalAccidentals;
};
}
#endif
|