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author | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
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committer | Timothy Pearson <kb9vqf@pearsoncomputing.net> | 2011-12-03 11:05:10 -0600 |
commit | f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b (patch) | |
tree | 1f78ef53b206c6b4e4efc88c4849aa9f686a094d /tde-i18n-pl/docs/tdegames/katomic | |
parent | 85ca18776aa487b06b9d5ab7459b8f837ba637f3 (diff) | |
download | tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.tar.gz tde-i18n-f7e7a923aca8be643f9ae6f7252f9fb27b3d2c3b.zip |
Second part of prior commit
Diffstat (limited to 'tde-i18n-pl/docs/tdegames/katomic')
-rw-r--r-- | tde-i18n-pl/docs/tdegames/katomic/Makefile.am | 4 | ||||
-rw-r--r-- | tde-i18n-pl/docs/tdegames/katomic/Makefile.in | 635 | ||||
-rw-r--r-- | tde-i18n-pl/docs/tdegames/katomic/index.cache.bz2 | bin | 0 -> 6069 bytes | |||
-rw-r--r-- | tde-i18n-pl/docs/tdegames/katomic/index.docbook | 541 |
4 files changed, 1180 insertions, 0 deletions
diff --git a/tde-i18n-pl/docs/tdegames/katomic/Makefile.am b/tde-i18n-pl/docs/tdegames/katomic/Makefile.am new file mode 100644 index 00000000000..b964a0a9aaa --- /dev/null +++ b/tde-i18n-pl/docs/tdegames/katomic/Makefile.am @@ -0,0 +1,4 @@ +KDE_LANG = pl +SUBDIRS = $(AUTODIRS) +KDE_DOCS = AUTO +KDE_MANS = AUTO diff --git a/tde-i18n-pl/docs/tdegames/katomic/Makefile.in b/tde-i18n-pl/docs/tdegames/katomic/Makefile.in new file mode 100644 index 00000000000..71c03f0b3ad --- /dev/null +++ b/tde-i18n-pl/docs/tdegames/katomic/Makefile.in @@ -0,0 +1,635 @@ +# Makefile.in generated by automake 1.10.1 from Makefile.am. +# KDE tags expanded automatically by am_edit - $Revision: 483858 $ +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc. +# This Makefile.in is free software; the Free Software Foundation +# gives unlimited permission to copy and/or distribute it, +# with or without 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export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: + +#>+ 2 +KDE_DIST=index.docbook index.cache.bz2 Makefile.in Makefile.am + +#>+ 24 +index.cache.bz2: $(srcdir)/index.docbook $(KDE_XSL_STYLESHEET) index.docbook + @if test -n "$(MEINPROC)"; then echo $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; $(MEINPROC) --check --cache index.cache.bz2 $(srcdir)/index.docbook; fi + +docs-am: index.cache.bz2 + +install-docs: docs-am install-nls + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic + @if test -f index.cache.bz2; then \ + echo $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/; \ + $(INSTALL_DATA) index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/; \ + elif test -f $(srcdir)/index.cache.bz2; then \ + echo $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/; \ + $(INSTALL_DATA) $(srcdir)/index.cache.bz2 $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/; \ + fi + -rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/common + $(LN_S) $(kde_libs_htmldir)/$(KDE_LANG)/common $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/common + +uninstall-docs: + -rm -rf $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic + +clean-docs: + -rm -f index.cache.bz2 + + +#>+ 13 +install-nls: + $(mkinstalldirs) $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic + @for base in index.docbook ; do \ + echo $(INSTALL_DATA) $$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/$$base ;\ + $(INSTALL_DATA) $(srcdir)/$$base $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/$$base ;\ + done + +uninstall-nls: + for base in index.docbook ; do \ + rm -f $(DESTDIR)$(kde_htmldir)/$(KDE_LANG)/katomic/$$base ;\ + done + + +#>+ 5 +distdir-nls: + for file in index.docbook ; do \ + cp $(srcdir)/$$file $(distdir); \ + done + +#>+ 15 +force-reedit: + @for dep in $?; do \ + case '$(am__configure_deps)' in \ + *$$dep*) \ + cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ + && exit 0; \ + exit 1;; \ + esac; \ + done; \ + echo ' cd $(top_srcdir) && $(AUTOMAKE) --gnu docs/tdegames/katomic/Makefile'; \ + cd $(top_srcdir) && \ + $(AUTOMAKE) --gnu docs/tdegames/katomic/Makefile + cd $(top_srcdir) && perl ../scripts/admin/am_edit -p../scripts/admin docs/tdegames/katomic/Makefile.in + + +#>+ 21 +clean-bcheck: + rm -f *.bchecktest.cc *.bchecktest.cc.class a.out + +bcheck: bcheck-recursive + +bcheck-am: + @for i in ; do \ + if test $(srcdir)/$$i -nt $$i.bchecktest.cc; then \ + echo "int main() {return 0;}" > $$i.bchecktest.cc ; \ + echo "#include \"$$i\"" >> $$i.bchecktest.cc ; \ + echo "$$i"; \ + if ! $(CXX) $(DEFS) -I. -I$(srcdir) -I$(top_builddir) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(CXXFLAGS) $(KDE_CXXFLAGS) --dump-class-hierarchy -c $$i.bchecktest.cc; then \ + rm -f $$i.bchecktest.cc; exit 1; \ + fi ; \ + echo "" >> $$i.bchecktest.cc.class; \ + perl $(top_srcdir)/admin/bcheck.pl $$i.bchecktest.cc.class || { rm -f $$i.bchecktest.cc; exit 1; }; \ + rm -f a.out; \ + fi ; \ + done + + +#>+ 3 +final: + $(MAKE) all-am + +#>+ 3 +final-install: + $(MAKE) install-am + +#>+ 3 +no-final: + $(MAKE) all-am + +#>+ 3 +no-final-install: + $(MAKE) install-am + +#>+ 3 +kde-rpo-clean: + -rm -f *.rpo + +#>+ 3 +nmcheck: +nmcheck-am: nmcheck diff --git a/tde-i18n-pl/docs/tdegames/katomic/index.cache.bz2 b/tde-i18n-pl/docs/tdegames/katomic/index.cache.bz2 Binary files differnew file mode 100644 index 00000000000..52ddfccc236 --- /dev/null +++ b/tde-i18n-pl/docs/tdegames/katomic/index.cache.bz2 diff --git a/tde-i18n-pl/docs/tdegames/katomic/index.docbook b/tde-i18n-pl/docs/tdegames/katomic/index.docbook new file mode 100644 index 00000000000..50d17196fb1 --- /dev/null +++ b/tde-i18n-pl/docs/tdegames/katomic/index.docbook @@ -0,0 +1,541 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&katomic;"> + <!ENTITY package "tdegames"> + <!ENTITY % Polish "INCLUDE"> + <!ENTITY % addindex "IGNORE"> +]> + +<book lang="&language;"> +<bookinfo> +<title +>Podręcznik Atomic Entertainment</title> + +<authorgroup> +<author +><firstname +>Dirk</firstname +> <surname +>Doerflinger</surname +> </author> + +<othercredit role="developer" +><firstname +>Stephan</firstname +> <surname +>Kulow</surname +><contrib +>Programista</contrib +><affiliation +><address +>&Stephan.Kulow.mail;</address> +</affiliation +></othercredit> +<othercredit role="developer" +><firstname +>Cristian</firstname +> <surname +>Tibirna</surname +><contrib +>Programista</contrib +><affiliation +><address +>&Cristian.Tibirna.mail;</address> +</affiliation +></othercredit> +<othercredit role="reviewer" +><firstname +>Mike</firstname +> <surname +>McBride</surname +> <contrib +>Recenzent</contrib> +<affiliation +><address +>&Mike.McBride.mail;</address +></affiliation> +</othercredit> +<othercredit role="translator" +><firstname +>Michał</firstname +><surname +>Klich</surname +><affiliation +><address +><email +>majkimajki@wp.pl</email +></address +></affiliation +><contrib +>Polskie tłumaczenie</contrib +></othercredit +> +</authorgroup> + +<date +>2005-12-14</date> +<releaseinfo +>2.0</releaseinfo> + +<abstract> +<para +>Ten podręcznik dotyczy wersji 2.0 &katomic;</para> +</abstract> + +<keywordset> +<keyword +>KDE</keyword> +<keyword +>tdegames</keyword> +<keyword +>KAtomic</keyword> +<keyword +>gra</keyword> +<keyword +>atomic entertainment</keyword> +</keywordset> +</bookinfo> + +<chapter id="introduction"> +<title +>Wprowadzenie</title> +<para +><application +>Atomic Entertainment</application +> jest małą grą, która przypomina <application +>Sokoban</application +>. Celem gry jest zbudowanie cząsteczek chemicznych na tablicy podobnej do <application +>Sokoban</application +>.</para> +</chapter> + + +<chapter id="playing-katomic"> +<title +>Granie w <application +>Atomic Entertainment</application +></title> + +<sect1 id="rules"> +<title +>Zasady</title> + +<para +>Celem <application +>Atomic Entertainment</application +> jest budowanie chemicznych cząsteczek z dostępnych atomów. Cząsteczka którą budujemy jest wyświetlana w ramce w głównym oknie.</para> + +<para +>Kliknięcie atomu spowoduje wyświetlenie strzałek obok niego. Strzałki wskazują kierunek w który można przesuwać atom. Po kliknięciu strzałki atom przesunie się w tym kierunku do najbliższej przeszkody lub innego atomu. Jeśli dwa atomy zetkną się odpowiednimi wiązaniami tworzą cząsteczkę. Atomy mogą być przesuwane tylko pojedynczo. </para> + +<para +>Poziom jest rozwiązany kiedy nowa cząsteczka ma taką samą strukturę jak pokazywana w oknie podglądu.</para> + +<para +>Na wyższych poziomach wymagane będą umiejętności taktyczne do rozwiązania zagadki.</para> + +<para +>Najlepszym wynikiem w grze jest niski wynik, ponieważ celem gry jest rozwiązanie poziomu w jak najmniejszej liczbie ruchów. <guilabel +>Rekord: </guilabel +> w głównym oknie pokazuje najmniejszą liczbę ruchów wykonanych na tym poziomie. <guilabel +>Twój dotychczasowy wynik:</guilabel +> pokazuje bieżący numer ruchu.</para> + +<para +>Pasek w prawym górnym rogu głównego okna zmienia poziom gry.</para> + +</sect1> + +</chapter> + +<chapter id="configuration"> +<title +>Lista poleceń menu</title> + +<sect1 id="game-menu"> +<title +>Menu <guimenu +>Gra</guimenu +></title> + +<variablelist> + +<varlistentry> +<term> +<menuchoice +><shortcut +><keycap +>F5</keycap +></shortcut +> <guimenu +>Gra</guimenu +> <guimenuitem +>Uruchom grę ponownie</guimenuitem +></menuchoice +></term> +<listitem +><para +>Powoduje uruchomienie poziomu od początku.</para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>H</keycap +></keycombo +> </shortcut +> <guimenu +>Gra</guimenu +> <guimenuitem +>Pokaż rekordy</guimenuitem +></menuchoice +></term> +<listitem +><para +>Pokazuje listę najlepszych wyników w bieżącym poziomie.</para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +><keycombo action="simul" +>&Ctrl;<keycap +>Q</keycap +></keycombo +> </shortcut +> <guimenu +>Gra</guimenu +> <guimenuitem +>Zakończ</guimenuitem +></menuchoice +></term> +<listitem +><para +>Wybranie tej opcji kończy grę i wyłącza &katomic;.</para +></listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="move-menu"> +<title +>Menu <guimenu +>Ruch</guimenu +></title> + +<variablelist> + +<varlistentry> +<term +><menuchoice +><shortcut +> <keycombo action="simul" +>&Ctrl;<keycap +>Z</keycap +> </keycombo +> </shortcut +> <guimenu +>Ruch</guimenu +> <guimenuitem +>Cofnij</guimenuitem +> </menuchoice> +</term> +<listitem> +<para +><action +>Cofa ostatni wykonany przez Ciebie ruch.</action +></para> +</listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><shortcut +> <keycombo action="simul" +>&Ctrl;&Shift;<keycap +>Z</keycap +></keycombo +> </shortcut +> <guimenu +>Ruch</guimenu +> <guimenuitem +>Przywróć</guimenuitem +> </menuchoice +></term> +<listitem> +<para +><action +>Jeśli wcześniej cofnięto ruch, ta opcja go przywraca.</action +></para> +</listitem> +</varlistentry> + +</variablelist> +</sect1> + +<sect1 id="settings-menu"> +<title +>Menu <guimenu +>Ustawienia</guimenu +></title> + +<variablelist> +<varlistentry> +<term +><menuchoice +><guimenu +>Ustawienia</guimenu +><guimenuitem +>Konfiguracja skrótów...</guimenuitem +></menuchoice +></term> +<listitem +><para +>Ta funkcja pozwoli zmienić główne ustawienia <application +>Atomic Entertainment</application +>. W części <link linkend="keybindings" endterm="keybindings-title" +></link +> znajduje się lista domyślnych ustawień.</para +></listitem> +</varlistentry> + +<varlistentry> +<term +><menuchoice +><guimenu +>Ustawienia</guimenu +> <guimenuitem +>Konfiguracja &katomic;...</guimenuitem +></menuchoice +></term> +<listitem +><para +>W oknie dialogowym, które się pojawi, możesz ustawić prędkość animacji przesuwających się atomów.</para +></listitem> +</varlistentry> +</variablelist> + +</sect1> + +<sect1 id="help"> +<title +>Menu <guimenu +>Pomoc</guimenu +></title> +&help.menu.documentation; </sect1> + +<sect1 id="keybindings"> +<title id="keybindings-title" +>Skróty klawiszowe</title> + +<para +>Domyślne skróty to:</para> + +<table> +<title +>Skróty klawiszowe</title> +<tgroup cols="2"> +<tbody> +<row> +<entry +>Uruchomienie poziomu od początku</entry> +<entry> +<keycap +>F5</keycap> +</entry> +</row> +<row> +<entry +>Zakończenie programu</entry> +<entry> +<keycombo action="simul" +>&Ctrl;<keycap +>Q</keycap +></keycombo> +</entry> +</row> +<row> +<entry +>Pokazanie najlepszych wyników</entry> +<entry> +<keycombo action="simul" +>&Ctrl;<keycap +>H</keycap +></keycombo> +</entry> +</row> +<row> +<entry +>Cofnięcie ruchu</entry> +<entry> +<keycombo action="simul" +>&Ctrl;<keycap +>Z</keycap +></keycombo> +</entry> +</row> +<row> +<entry +>Przywrócenie ruchu</entry> +<entry> +<keycombo action="simul" +>&Ctrl;&Shift;<keycap +>Z</keycap +></keycombo> +</entry> +</row> +<row> +<entry +>Atom w dół</entry> +<entry> +<keycap +>Strzałka w dół</keycap> +</entry> +</row> +<row> +<entry +>Atom w lewo</entry> +<entry> +<keycap +>Strzałka w lewo</keycap> +</entry> +</row> +<row> +<entry +>Atom w prawo</entry> +<entry> +<keycap +>Strzałka w prawo</keycap> +</entry> +</row> +<row> +<entry +>Atom w górę</entry> +<entry> +<keycap +>Strzałka w górę</keycap> +</entry> +</row> +<row> +<entry +>Następny atom</entry> +<entry +><keycap +>Tab</keycap +></entry> +</row> +<row> +<entry +>Poprzedni atom</entry> +<entry +><keycombo action="simul" +>&Shift;	</keycombo +></entry> +</row> +<row> +<entry +>Pomoc</entry> +<entry +><keycap +>F1</keycap +></entry> +</row> +<row> +<entry +>Co to jest?</entry> +<entry> +<keycombo action="simul" +>&Shift;<keycap +>F1</keycap +></keycombo> +</entry> +</row> +</tbody> +</tgroup> +</table> + +</sect1> +</chapter> + + +<chapter id="credits"> +<title +>Zasługi i licencja</title> + +<para +>Prawa autorskie do <application +>Atomic Entertainment</application +>: copyright 1999 &Stephan.Kulow; &Stephan.Kulow.mail; i Cristian Tibirna &Cristian.Tibirna.mail;. </para> +<para +>Prawa autorskie do Atomic: Andreas Wuest <email +>Andreas Wuest@gmx.de</email +>. </para> +<para +>Prawa autorskie do dokumentacji: copyright 2000 &Dirk.Doerflinger; <email +>ddoerflinger@gmx.net</email +> </para> +<para +>Korekta: Michael McBride &Mike.McBride.mail; </para> +<para +>Polskie tłumaczenie dokumentacji: Michał Klich <email +>majkimajki@wp.pl</email +></para +> +&underFDL; &underGPL; </chapter> + +<appendix id="installation"> +<title +>Instalacja</title> +<sect1 id="getting-katomic"> +<title +>Jak zdobyć <application +>Atomic Entertainment</application +></title> + +<para +><application +>Atomic Entertainment</application +> (&katomic;) została napisana dla projektu &kde; <ulink url="http://www.kde.org" +>http://www.kde.org</ulink +> przez Stephana Kulowa &Stephan.Kulow.mail; i Cristiana Tibirnę &Cristian.Tibirna.mail;. Jest oparte na Atomic 1.0.67 stworzonej przez Andreasa Wuest <email +>AndreasWuest@gmx.de</email +>. </para> +&install.intro.documentation; </sect1> + +<sect1 id="requirements"> +<title +>Wymagania</title> +<para +>Aby skompilować <application +>Atomic Entertainment</application +> potrzebujesz &kde; 3.0 </para> +<para +>Wszystkie wymagane biblioteki jak również i <application +>Atomic Entertainment</application +> można znaleźć na &kde-ftp;.</para> +</sect1> + + +<sect1 id="compilation"> +<title +>Kompilacja i Instalacja</title> +&install.compile.documentation; </sect1> +</appendix> + +</book> +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +End: +--> + + |