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-/*
- * Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
- * (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
- * http://www.robobunny.com/projects/asciiquarium/
- *
- * Ported to KDE by Maksim Orlovich <maksim@kde.org> and
- * Michael Pyne <michael.pyne@kdemail.net>.
- *
- * Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
- * Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
- * Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
-#ifndef AA_FRAME_H
-#define AA_FRAME_H
-
-#include <ntqstring.h>
-#include <ntqvaluevector.h>
-#include <ntqpixmap.h>
-#include "screen.h"
-
-/**
- * Represents a single frame of a sprite's animation.
- *
- * @see Sprite
- */
-class Frame
-{
- /**
- * Two-dimensional array of Pixels, which represent the appearance of this
- * frame. This is used to create m_pixmap and m_erasePixmap when they are
- * needed.
- *
- * @see Pixel
- */
- TQValueVector<TQValueVector<Screen::Pixel> > m_data;
-
- /// Masked pixmap of the animation frame. Created by convertDataToPixmap().
- TQPixmap m_pixmap;
-
- /// Masked pixmap used to clear frame. Created by convertDataToPixmap().
- TQPixmap m_erasePixmap;
-
- /// Height of this frame of animation in logical coordinates.
- int m_height;
-
- /// Width of this frame of animation in logical coordinates.
- int m_width;
-
- /// Character to be used as a special 'transparent' character. Normally is
- /// the '?' character.
- TQChar m_transparentChar;
-
-public:
-
- /**
- * Constructs an empty animation Frame. Do not insert this into a Sprite.
- */
- Frame() : m_height(0), m_width(0)
- {
- }
-
- /**
- * Constructs an animation frame.
- *
- * @param text Newline-separated text used to construct the Pixel arrays.
- * The lines do not have to be equal length, any extra needed
- * characters will automatically be filled with transparency.
- * Any whitespace at the beginning of a line is converted to
- * transparency as well.
- *
- * @param mask Newline-separated text used to mask \p text's colors. This
- * can be empty or null in which case no masking is performed.
- * However, if present, there should be the same number of
- * lines in \p mask as in \p text, although individual lines
- * can be shorter or empty as convienient. You can use letters
- * to stand for colors, e.g. 'r' will make the letter in \p
- * text at the same position dark red.
- *
- * @param defaultColor The default color to apply to characters. This
- * color is used for all characters in \p text that are
- * not altered by \p mask.
- *
- * @param transparent The character to use to represent transparent areas
- * in \p text. This can be useful when the
- * auto-transparency feature can't detect transparent
- * areas.
- */
- Frame(TQString text, TQString mask, TQRgb defaultColor, TQChar transparent = '?');
-
- /**
- * Paints this Frame into the given screen.
- *
- * @param scr The Screen to draw into.
- * @param x The logical x coordinate of the left edge of the update region.
- * @param y The logical y coordinate of the top edge of the update region.
- */
- void paint(Screen* scr, int x, int y);
-
- /**
- * Erases this Frame from the given screen.
- *
- * @param scr The Screen to draw into.
- * @param x The logical x coordinate of the left edge of the update region.
- * @param y The logical y coordinate of the top edge of the update region.
- */
- void erase(Screen* scr, int x, int y);
-
- /// Returns the logical width of this frame.
- int width() const
- {
- return m_width;
- }
-
- /// Returns the logical height of this frame.
- int height() const
- {
- return m_height;
- }
-
-protected:
-
- /**
- * This function converts the Pixel data in m_data to setup m_pixmap
- * and m_erasePixmap, which are not setup until this function is called.
- *
- * m_data is not valid after this call is performed to save memory.
- *
- * @param screen The Screen we will be drawing into later.
- */
- void convertDataToPixmap(const Screen *screen);
-};
-
-#endif
-
-// vim: set et ts=8 sw=4: