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-rw-r--r--asciiquarium/src/sprite.cpp94
1 files changed, 94 insertions, 0 deletions
diff --git a/asciiquarium/src/sprite.cpp b/asciiquarium/src/sprite.cpp
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+/*
+ * Asciiquarium - Native KDE Screensaver based on the Asciiquarium program
+ * (c) Kirk Baucom <kbaucom@schizoid.com>, which you can find at
+ * http://www.robobunny.com/projects/asciiquarium/
+ *
+ * Ported to KDE by Maksim Orlovich <maksim@kde.org> and
+ * Michael Pyne <michael.pyne@kdemail.net>.
+ *
+ * Copyright (c) 2003 Kirk Baucom <kbaucom@schizoid.com>
+ * Copyright (c) 2005 Maksim Orlovich <maksim@kde.org>
+ * Copyright (c) 2005 Michael Pyne <michael.pyne@kdemail.net>
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+#include "sprite.h"
+
+Sprite::Sprite(Screen* screen, int x, int y, int z, int frameDelay):
+ m_screen(screen), m_currentFrame(0), m_x(x), m_y(y), m_z(z),
+ m_isKilled(false), m_killAfterLastFrame(false),
+ m_ticksSinceFrameChange(0), m_frameDelay(frameDelay)
+{
+}
+
+void Sprite::addFrame(const Frame& frame)
+{
+ m_frames.append(frame);
+}
+
+void Sprite::erase()
+{
+ m_frames[m_currentFrame].erase(m_screen, m_x, m_y);
+}
+
+void Sprite::paint()
+{
+ m_frames[m_currentFrame].paint(m_screen, m_x, m_y);
+}
+
+bool Sprite::timerTick()
+{
+ ++m_ticksSinceFrameChange;
+ if (m_ticksSinceFrameChange * m_screen->msPerTick() < m_frameDelay)
+ return false;
+
+ //Ring! Ring!
+ m_ticksSinceFrameChange = 0;
+ return true;
+}
+
+bool Sprite::tickUpdate()
+{
+ if (m_frames.size() == 1)
+ return false;
+
+ if (!timerTick())
+ return false;
+
+ erase();
+
+ ++m_currentFrame;
+ if (m_currentFrame == m_frames.size())
+ {
+ m_currentFrame = 0;
+
+ if(m_killAfterLastFrame)
+ {
+ erase();
+ kill();
+ }
+ }
+
+ return true;
+}
+
+QRect Sprite::geom() const
+{
+ return QRect(m_x, m_y, m_frames[0].width(), m_frames[0].height());
+}
+
+
+// vim: set et ts=8 sw=4: