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-rw-r--r--asciiquarium/src/sprite.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/asciiquarium/src/sprite.h b/asciiquarium/src/sprite.h
index 14fb1c19..927c149c 100644
--- a/asciiquarium/src/sprite.h
+++ b/asciiquarium/src/sprite.h
@@ -28,7 +28,7 @@
#ifndef AA_SPRITE_H
#define AA_SPRITE_H
-#include <qvaluevector.h>
+#include <ntqvaluevector.h>
#include "frame.h"
/**
@@ -53,7 +53,7 @@ protected:
int m_y; ///< Our current logical y position.
int m_z; ///< Our current depth.
- QValueVector<Frame> m_frames; ///< Array of animation frames.
+ TQValueVector<Frame> m_frames; ///< Array of animation frames.
bool m_isKilled; ///< True if we've been killed.
bool m_killAfterLastFrame; ///< True if we should auto-kill after the last frame.
int m_ticksSinceFrameChange; ///< Number of timer ticks since we last changed frame.
@@ -165,7 +165,7 @@ public:
* @return The rectangular geometry of this object in the Pixel coordinate
* system.
*/
- QRect geom() const;
+ TQRect geom() const;
/**
* Erases this Sprite from its Screen, using the current animation frame to