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authorRichard Grenville <pyxlcy@gmail.com>2013-03-16 22:54:43 +0800
committerRichard Grenville <pyxlcy@gmail.com>2013-03-16 22:54:43 +0800
commit74792903de7a88eda20aad031ca1f36cb56e2c2b (patch)
treea0b126ca46f02d479f8e65db23d2e921a576ff44
parentf9f1e1f228ec21be08833f6aa86fe6ea2c64b625 (diff)
downloadtdebase-74792903de7a88eda20aad031ca1f36cb56e2c2b.tar.gz
tdebase-74792903de7a88eda20aad031ca1f36cb56e2c2b.zip
Bug fix: GLX backend incompatibility with mesa & others
- Fix a bug that glx_bind_pixmap() doesn't work with mesa drivers. Thanks to Janhouse and mkraemer for reporting. (#7) - Use stencil buffer to attempt to eliminate potential double-paint issue in glx_render(). X Fixes doesn't guarantee the rectangles in a region do not overlap, and this may cause some regions to be painted twice, which would be a problem if we are painting transparent things. Now the target window must have a stencil buffer. Compiz uses its own region implementation to deal with this, but as a lightweight compositor we can't really do the same. It may have a positive or negative effort over performance. Callgrind result indicates basically no change in performance, but this may or may not be true. - Correctly distinguish GL extensions and GLX extensions. Sorry. :-D - Handle screen size. Thanks to tsmithe for reporting. (#7) - Rename OpenGL backend to GLX backend, because, we might have a EGL backend someday. - Add configuration file option `backend` to specify backend. Add `backend` to D-Bus `opts_get`. - Add OpenGL shader compilation code, but currently unused. - Minor adjustments. - Known issue: Window content doesn't get updated in VirtualBox, probably because its OpenGL implementation requires constant rebinding of texture. But that's really slow... - Known issue: Blur feature is still unimplemented in GLX backend.
-rw-r--r--common.h28
-rw-r--r--compton.c59
-rw-r--r--compton.h16
-rw-r--r--dbus.c5
-rw-r--r--opengl.c234
-rw-r--r--opengl.h56
6 files changed, 346 insertions, 52 deletions
diff --git a/common.h b/common.h
index 30c09e3a5..f36edf4ba 100644
--- a/common.h
+++ b/common.h
@@ -89,6 +89,10 @@
// libGL
#ifdef CONFIG_VSYNC_OPENGL
+#ifdef CONFIG_VSYNC_OPENGL_GLSL
+#define GL_GLEXT_PROTOTYPES
+#endif
+
#include <GL/glx.h>
#endif
@@ -263,6 +267,7 @@ typedef enum {
enum backend {
BKEND_XRENDER,
BKEND_GLX,
+ NUM_BKEND,
};
typedef struct _glx_texture glx_texture_t;
@@ -594,6 +599,8 @@ typedef struct {
// === OpenGL related ===
/// GLX context.
GLXContext glx_context;
+ /// Whether we have GL_ARB_texture_non_power_of_two.
+ bool glx_has_texture_non_power_of_two;
/// Pointer to glXGetVideoSyncSGI function.
f_GetVideoSync glXGetVideoSyncSGI;
/// Pointer to glXWaitVideoSyncSGI function.
@@ -874,6 +881,7 @@ typedef enum {
extern const char * const WINTYPES[NUM_WINTYPES];
extern const char * const VSYNC_STRS[NUM_VSYNC];
+extern const char * const BACKEND_STRS[NUM_BKEND];
extern session_t *ps_g;
// == Debugging code ==
@@ -1252,6 +1260,20 @@ parse_vsync(session_t *ps, const char *str) {
return false;
}
+/**
+ * Parse a backend option argument.
+ */
+static inline bool
+parse_backend(session_t *ps, const char *str) {
+ for (enum backend i = 0; i < (sizeof(BACKEND_STRS) / sizeof(BACKEND_STRS[0])); ++i)
+ if (!strcasecmp(str, BACKEND_STRS[i])) {
+ ps->o.backend = i;
+ return true;
+ }
+ printf_errf("(\"%s\"): Invalid backend argument.", str);
+ return false;
+}
+
timeout_t *
timeout_insert(session_t *ps, time_ms_t interval,
bool (*callback)(session_t *ps, timeout_t *ptmout), void *data);
@@ -1543,6 +1565,9 @@ void
glx_on_root_change(session_t *ps);
bool
+glx_init_blur(session_t *ps);
+
+bool
glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
int width, int height, int depth);
@@ -1554,6 +1579,9 @@ glx_tex_binded(const glx_texture_t *ptex) {
return ptex && ptex->glpixmap && ptex->texture;
}
+void
+glx_set_clip(session_t *ps, XserverRegion reg);
+
bool
glx_render(session_t *ps, const glx_texture_t *ptex,
int x, int y, int dx, int dy, int width, int height, int z,
diff --git a/compton.c b/compton.c
index f8c33d265..df39a36f4 100644
--- a/compton.c
+++ b/compton.c
@@ -40,6 +40,12 @@ const char * const VSYNC_STRS[NUM_VSYNC] = {
"opengl-swc", // VSYNC_OPENGL_SWC
};
+/// Names of backends.
+const char * const BACKEND_STRS[NUM_BKEND] = {
+ "xrender", // BKEND_XRENDER
+ "glx", // BKEND_GLX
+};
+
/// Function pointers to init VSync modes.
static bool (* const (VSYNC_FUNCS_INIT[NUM_VSYNC]))(session_t *ps) = {
[VSYNC_DRM ] = vsync_drm_init,
@@ -1628,8 +1634,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
reg_paint = region;
}
- XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg_paint);
-
+ set_tgt_clip(ps, reg_paint);
paint_root(ps, reg_paint);
// Create temporary regions for use during painting
@@ -1666,8 +1671,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
// Detect if the region is empty before painting
if (region == reg_paint || !is_region_empty(ps, reg_paint)) {
- XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0,
- reg_paint);
+ set_tgt_clip(ps, reg_paint);
win_paint_shadow(ps, w, reg_paint);
}
@@ -1694,7 +1698,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
}
if (!is_region_empty(ps, reg_paint)) {
- XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg_paint);
+ set_tgt_clip(ps, reg_paint);
// Blur window background
if ((ps->o.blur_background && WMODE_SOLID != w->mode)
|| (ps->o.blur_background_frame && w->frame_opacity)) {
@@ -1713,7 +1717,7 @@ paint_all(session_t *ps, XserverRegion region, win *t) {
// Do this as early as possible
if (!ps->o.dbe)
- XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, None);
+ set_tgt_clip(ps, None);
if (ps->o.vsync) {
// Make sure all previous requests are processed to achieve best
@@ -4044,7 +4048,7 @@ usage(void) {
" opengl-oml = Try to VSync with OML_sync_control OpenGL extension.\n"
" Only work on some drivers. Experimental." WARNING"\n"
" opengl-swc = Try to VSync with SGI_swap_control OpenGL extension.\n"
- " Only work on some drivers. Works only with OpenGL backend.\n"
+ " Only work on some drivers. Works only with GLX backend.\n"
" Does not actually control paint timing, only buffer swap is\n"
" affected, so it doesn't have the effect of --sw-opti unlike\n"
" other methods. Experimental." WARNING "\n"
@@ -4098,8 +4102,8 @@ usage(void) {
"--invert-color-include condition\n"
" Specify a list of conditions of windows that should be painted with\n"
" inverted color. Resource-hogging, and is not well tested.\n"
- "--opengl\n"
- " Enable the highly experimental OpenGL backend." WARNING "\n"
+ "--backend backend\n"
+ " Choose backend. Possible choices are xrender and glx" WARNING ".\n"
#undef WARNING
#ifndef CONFIG_DBUS
#define WARNING WARNING_DISABLED
@@ -4450,6 +4454,9 @@ parse_config(session_t *ps, struct options_tmp *pcfgtmp) {
// --vsync
if (config_lookup_string(&cfg, "vsync", &sval) && !parse_vsync(ps, sval))
exit(1);
+ // --backend
+ if (config_lookup_string(&cfg, "backend", &sval) && !parse_backend(ps, sval))
+ exit(1);
// --alpha-step
config_lookup_float(&cfg, "alpha-step", &ps->o.alpha_step);
// --dbe
@@ -4552,6 +4559,7 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
{ "logpath", required_argument, NULL, 287 },
{ "invert-color-include", required_argument, NULL, 288 },
{ "opengl", no_argument, NULL, 289 },
+ { "backend", required_argument, NULL, 290 },
// Must terminate with a NULL entry
{ NULL, 0, NULL, 0 },
};
@@ -4809,6 +4817,11 @@ get_cfg(session_t *ps, int argc, char *const *argv, bool first_pass) {
// --opengl
ps->o.backend = BKEND_GLX;
break;
+ case 290:
+ // --backend
+ if (!parse_backend(ps, optarg))
+ exit(1);
+ break;
default:
usage();
break;
@@ -5115,7 +5128,7 @@ vsync_opengl_swc_init(session_t *ps) {
if (BKEND_GLX != ps->o.backend) {
printf_errf("(): I'm afraid glXSwapIntervalSGI wouldn't help if you are "
- "not using OpenGL backend. You could try, nonetheless.");
+ "not using GLX backend. You could try, nonetheless.");
}
// Get video sync functions
@@ -5283,11 +5296,13 @@ init_filters(session_t *ps) {
}
break;
}
+#ifdef CONFIG_VSYNC_OPENGL
case BKEND_GLX:
{
- printf_errf("(): OpenGL blur is not implemented yet.");
- return false;
+ if (!glx_init_blur(ps))
+ return false;
}
+#endif
}
}
@@ -5709,6 +5724,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
#ifdef CONFIG_VSYNC_OPENGL
.glx_context = None,
+ .glx_has_texture_non_power_of_two = false,
.glXGetVideoSyncSGI = NULL,
.glXWaitVideoSyncSGI = NULL,
.glXGetSyncValuesOML = NULL,
@@ -5862,6 +5878,14 @@ session_init(session_t *ps_old, int argc, char **argv) {
ps->o.dbe = false;
}
+ // Start listening to events on root earlier to catch all possible
+ // root geometry changes
+ XSelectInput(ps->dpy, ps->root,
+ SubstructureNotifyMask
+ | ExposureMask
+ | StructureNotifyMask
+ | PropertyChangeMask);
+
ps->root_width = DisplayWidth(ps->dpy, ps->scr);
ps->root_height = DisplayHeight(ps->dpy, ps->scr);
@@ -5874,7 +5898,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
// Initialize DBE
if (ps->o.dbe && BKEND_GLX == ps->o.backend) {
- printf_errf("(): DBE couldn't be used on OpenGL backend.");
+ printf_errf("(): DBE couldn't be used on GLX backend.");
ps->o.dbe = false;
}
@@ -5887,7 +5911,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
if (!glx_init(ps, true))
exit(1);
#else
- printf_errfq(1, "(): OpenGL backend support not compiled in.");
+ printf_errfq(1, "(): GLX backend support not compiled in.");
#endif
}
@@ -5926,6 +5950,7 @@ session_init(session_t *ps_old, int argc, char **argv) {
}
}
+ // Initialize filters, must be preceded by OpenGL context creation
if (!init_filters(ps))
exit(1);
@@ -5947,12 +5972,6 @@ session_init(session_t *ps_old, int argc, char **argv) {
redir_start(ps);
- XSelectInput(ps->dpy, ps->root,
- SubstructureNotifyMask
- | ExposureMask
- | StructureNotifyMask
- | PropertyChangeMask);
-
{
Window root_return, parent_return;
Window *children;
diff --git a/compton.h b/compton.h
index 0479b3d0a..49ffcb88f 100644
--- a/compton.h
+++ b/compton.h
@@ -176,7 +176,7 @@ paint_isvalid(session_t *ps, const paint_t *ppaint) {
return true;
}
/**
- * Bind texture in paint_t if we are using OpenGL backend.
+ * Bind texture in paint_t if we are using GLX backend.
*/
static inline bool
paint_bind_tex(session_t *ps, paint_t *ppaint, int wid, int hei, int depth) {
@@ -542,6 +542,20 @@ win_render(session_t *ps, win *w, int x, int y, int wid, int hei, double opacity
pict, (w ? w->paint.ptex: ps->root_tile_paint.ptex), reg_paint);
}
+static inline void
+set_tgt_clip(session_t *ps, XserverRegion reg) {
+ switch (ps->o.backend) {
+ case BKEND_XRENDER:
+ XFixesSetPictureClipRegion(ps->dpy, ps->tgt_buffer, 0, 0, reg);
+ break;
+#ifdef CONFIG_VSYNC_OPENGL
+ case BKEND_GLX:
+ glx_set_clip(ps, reg);
+ break;
+#endif
+ }
+}
+
static void
paint_all(session_t *ps, XserverRegion region, win *t);
diff --git a/dbus.c b/dbus.c
index 4dd6143f8..25b37fdf3 100644
--- a/dbus.c
+++ b/dbus.c
@@ -876,6 +876,11 @@ cdbus_process_opts_get(session_t *ps, DBusMessage *msg) {
cdbus_reply_string(ps, msg, VSYNC_STRS[ps->o.vsync]);
return true;
}
+ if (!strcmp("backend", target)) {
+ assert(ps->o.backend < sizeof(BACKEND_STRS) / sizeof(BACKEND_STRS[0]));
+ cdbus_reply_string(ps, msg, BACKEND_STRS[ps->o.backend]);
+ return true;
+ }
cdbus_m_opts_get_do(dbe, cdbus_reply_bool);
cdbus_m_opts_get_do(vsync_aggressive, cdbus_reply_bool);
diff --git a/opengl.c b/opengl.c
index 16e99de02..2ec0b3313 100644
--- a/opengl.c
+++ b/opengl.c
@@ -51,7 +51,7 @@ glx_init(session_t *ps, bool need_render) {
}
// Ensure GLX_EXT_texture_from_pixmap exists
- if (need_render && !glx_hasext(ps, "GLX_EXT_texture_from_pixmap"))
+ if (need_render && !glx_hasglxext(ps, "GLX_EXT_texture_from_pixmap"))
goto glx_init_end;
// Get GLX context
@@ -68,6 +68,24 @@ glx_init(session_t *ps, bool need_render) {
goto glx_init_end;
}
+ // Ensure we have a stencil buffer. X Fixes does not guarantee rectangles
+ // in regions don't overlap, so we must use stencil buffer to make sure
+ // we don't paint a region for more than one time, I think?
+ if (need_render) {
+ GLint val = 0;
+ glGetIntegerv(GL_STENCIL_BITS, &val);
+ if (!val) {
+ printf_errf("(): Target window doesn't have stencil buffer.");
+ goto glx_init_end;
+ }
+ }
+
+ // Check GL_ARB_texture_non_power_of_two, requires a GLX context and
+ // must precede FBConfig fetching
+ if (need_render)
+ ps->glx_has_texture_non_power_of_two = glx_hasglext(ps,
+ "GL_ARB_texture_non_power_of_two");
+
// Acquire function addresses
if (need_render) {
ps->glXBindTexImageProc = (f_BindTexImageEXT)
@@ -85,24 +103,23 @@ glx_init(session_t *ps, bool need_render) {
goto glx_init_end;
if (need_render) {
- // Adjust viewport
- glViewport(0, 0, ps->root_width, ps->root_height);
-
- // Initialize settings, copied from dcompmgr
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, ps->root_width, ps->root_height, 0, -100.0, 100.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
+ glx_on_root_change(ps);
+
// glEnable(GL_DEPTH_TEST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
+ // Initialize stencil buffer
+ glClear(GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_STENCIL_TEST);
+ glStencilMask(0x1);
+ glStencilFunc(GL_EQUAL, 0x1, 0x1);
+
// Clear screen
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glXSwapBuffers(ps->dpy, get_tgt_window(ps));
+ // glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ // glXSwapBuffers(ps->dpy, get_tgt_window(ps));
}
success = true;
@@ -141,6 +158,34 @@ glx_destroy(session_t *ps) {
void
glx_on_root_change(session_t *ps) {
glViewport(0, 0, ps->root_width, ps->root_height);
+
+ // Initialize matrix, copied from dcompmgr
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, ps->root_width, ps->root_height, 0, -100.0, 100.0);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+}
+
+/**
+ * Initialize GLX blur filter.
+ */
+bool
+glx_init_blur(session_t *ps) {
+ printf_errf("(): Blur on GLX backend isn't implemented yet, sorry.");
+ return false;
+
+// #ifdef CONFIG_VSYNC_OPENGL_GLSL
+// static const char *FRAG_SHADER_BLUR = "";
+// GLuint frag_shader = glx_create_shader(GL_FRAGMENT_SHADER, FRAG_SHADER_BLUR);
+// if (!frag_shader) {
+// printf_errf("(): Failed to create fragment shader for blurring.");
+// return false;
+// }
+// #else
+// printf_errf("(): GLSL support not compiled in. Cannot do blur with GLX backend.");
+// return false;
+// #endif
}
/**
@@ -346,15 +391,28 @@ glx_bind_pixmap(session_t *ps, glx_texture_t **pptex, Pixmap pixmap,
if (!ptex->glpixmap) {
need_release = false;
+ // Determine texture target, copied from compiz
+ GLint tex_tgt = 0;
+ if (GLX_TEXTURE_2D_BIT_EXT & pcfg->texture_tgts
+ && ps->glx_has_texture_non_power_of_two)
+ tex_tgt = GLX_TEXTURE_2D_EXT;
+ else if (GLX_TEXTURE_RECTANGLE_BIT_EXT & pcfg->texture_tgts)
+ tex_tgt = GLX_TEXTURE_RECTANGLE_EXT;
+ else if (!(GLX_TEXTURE_2D_BIT_EXT & pcfg->texture_tgts))
+ tex_tgt = GLX_TEXTURE_RECTANGLE_EXT;
+ else
+ tex_tgt = GLX_TEXTURE_2D_EXT;
+
#ifdef DEBUG_GLX
- printf_dbgf("(): depth %d rgba %d\n", depth, (GLX_TEXTURE_FORMAT_RGBA_EXT == pcfg->texture_fmt));
+ printf_dbgf("(): depth %d, tgt %#x, rgba %d\n", depth, tex_tgt,
+ (GLX_TEXTURE_FORMAT_RGBA_EXT == pcfg->texture_fmt));
#endif
- int attrs[] = {
+ GLint attrs[] = {
GLX_TEXTURE_FORMAT_EXT,
pcfg->texture_fmt,
- // GLX_TEXTURE_TARGET_EXT,
- // ,
+ GLX_TEXTURE_TARGET_EXT,
+ tex_tgt,
0,
};
@@ -404,6 +462,51 @@ glx_release_pixmap(session_t *ps, glx_texture_t *ptex) {
}
/**
+ * Set clipping region on the target window.
+ */
+void
+glx_set_clip(session_t *ps, XserverRegion reg) {
+ glClear(GL_STENCIL_BUFFER_BIT);
+
+ if (reg) {
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ glDepthMask(GL_FALSE);
+ glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
+
+ int nrects = 0;
+ XRectangle *rects = XFixesFetchRegion(ps->dpy, reg, &nrects);
+
+ glBegin(GL_QUADS);
+
+ for (int i = 0; i < nrects; ++i) {
+ GLint rx = rects[i].x;
+ GLint ry = rects[i].y;
+ GLint rxe = rx + rects[i].width;
+ GLint rye = ry + rects[i].height;
+ GLint z = 0;
+
+#ifdef DEBUG_GLX
+ printf_dbgf("(): Rect %d: %f, %f, %f, %f\n", i, rx, ry, rxe, rye);
+#endif
+
+ glVertex3i(rx, ry, z);
+ glVertex3i(rxe, ry, z);
+ glVertex3i(rxe, rye, z);
+ glVertex3i(rx, rye, z);
+ }
+
+ glEnd();
+
+ if (rects)
+ XFree(rects);
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glDepthMask(GL_TRUE);
+ }
+}
+
+/**
* @brief Render a region with texture data.
*/
bool
@@ -440,11 +543,6 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
}
}
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, ptex->texture);
-
- glBegin(GL_QUADS);
-
{
XserverRegion reg_new = None;
@@ -459,9 +557,10 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
int nrects = 1;
#ifdef DEBUG_GLX
- printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d \n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
+ printf_dbgf("(): Draw: %d, %d, %d, %d -> %d, %d (%d, %d) z %d\n", x, y, width, height, dx, dy, ptex->width, ptex->height, z);
#endif
+ /*
if (reg_tgt) {
reg_new = XFixesCreateRegion(ps->dpy, &rec_all, 1);
XFixesIntersectRegion(ps->dpy, reg_new, reg_new, reg_tgt);
@@ -469,6 +568,12 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
nrects = 0;
rects = XFixesFetchRegion(ps->dpy, reg_new, &nrects);
}
+ */
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture(GL_TEXTURE_2D, ptex->texture);
+
+ glBegin(GL_QUADS);
for (int i = 0; i < nrects; ++i) {
GLfloat rx = (double) (rects[i].x - dx + x) / ptex->width;
@@ -504,11 +609,12 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
glVertex3i(rdx, rdye, z);
}
+ glEnd();
+
if (rects && rects != &rec_all)
XFree(rects);
free_region(ps, &reg_new);
}
- glEnd();
// Cleanup
glBindTexture(GL_TEXTURE_2D, 0);
@@ -519,3 +625,85 @@ glx_render(session_t *ps, const glx_texture_t *ptex,
return true;
}
+
+#ifdef CONFIG_VSYNC_OPENGL_GLSL
+GLuint
+glx_create_shader(GLenum shader_type, const char *shader_str) {
+ bool success = false;
+ GLuint shader = glCreateShader(shader_type);
+ if (!shader) {
+ printf_errf("(): Failed to create shader with type %d.", shader_type);
+ goto glx_create_shader_end;
+ }
+ glShaderSource(shader, 1, &shader_str, NULL);
+ glCompileShader(shader);
+
+ // Get shader status
+ {
+ GLint status = GL_FALSE;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ if (GL_FALSE == status) {
+ GLint log_len = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_len);
+ if (log_len) {
+ char log[log_len + 1];
+ glGetShaderInfoLog(shader, log_len, NULL, log);
+ printf_errf("(): Failed to compile shader with type %d: %s",
+ shader_type, log);
+ }
+ goto glx_create_shader_end;
+ }
+ }
+
+ success = true;
+
+glx_create_shader_end:
+ if (shader && !success) {
+ glDeleteShader(shader);
+ shader = 0;
+ }
+
+ return shader;
+}
+
+GLuint
+glx_create_program(GLenum shader_type, const GLuint * const shaders,
+ int nshaders) {
+ bool success = false;
+ GLuint program = glCreateProgram();
+ if (!program) {
+ printf_errf("(): Failed to create program.");
+ goto glx_create_program_end;
+ }
+
+ for (int i = 0; i < nshaders; ++i)
+ glAttachShader(program, shaders[i]);
+ glLinkProgram(program);
+
+ // Get program status
+ {
+ GLint status = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &status);
+ if (GL_FALSE == status) {
+ GLint log_len = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_len);
+ if (log_len) {
+ char log[log_len + 1];
+ glGetProgramInfoLog(program, log_len, NULL, log);
+ printf_errf("(): Failed to link program: %s", log);
+ }
+ goto glx_create_program_end;
+ }
+ }
+ success = true;
+
+glx_create_program_end:
+ if (program && !success) {
+ glDeleteProgram(program);
+ program = 0;
+ }
+
+ return program;
+}
+#endif
+
diff --git a/opengl.h b/opengl.h
index b48b441d0..7f6dae696 100644
--- a/opengl.h
+++ b/opengl.h
@@ -13,21 +13,61 @@
#include <ctype.h>
/**
+ * Check if a word is in string.
+ */
+static inline bool
+wd_is_in_str(const char *haystick, const char *needle) {
+ if (!haystick)
+ return false;
+
+ assert(*needle);
+
+ const char *pos = haystick - 1;
+ while ((pos = strstr(pos + 1, needle))) {
+ // Continue if it isn't a word boundary
+ if (((pos - haystick) && !isspace(*(pos - 1)))
+ || (strlen(pos) > strlen(needle) && !isspace(pos[strlen(needle)])))
+ continue;
+ return true;
+ }
+
+ return false;
+}
+
+/**
* Check if a GLX extension exists.
*/
static inline bool
-glx_hasext(session_t *ps, const char *ext) {
+glx_hasglxext(session_t *ps, const char *ext) {
const char *glx_exts = glXQueryExtensionsString(ps->dpy, ps->scr);
- const char *pos = strstr(glx_exts, ext);
- // Make sure the extension string is matched as a whole word
- if (!pos
- || ((pos - glx_exts) && !isspace(*(pos - 1)))
- || (strlen(pos) > strlen(ext) && !isspace(pos[strlen(ext)]))) {
- printf_errf("(): Missing OpenGL extension %s.", ext);
+ if (!glx_exts) {
+ printf_errf("(): Failed get GLX extension list.");
return false;
}
- return true;
+ bool found = wd_is_in_str(glx_exts, ext);
+ if (!found)
+ printf_errf("(): Missing GLX extension %s.", ext);
+
+ return found;
+}
+
+/**
+ * Check if a GLX extension exists.
+ */
+static inline bool
+glx_hasglext(session_t *ps, const char *ext) {
+ const char *gl_exts = (const char *) glGetString(GL_EXTENSIONS);
+ if (!gl_exts) {
+ printf_errf("(): Failed get GL extension list.");
+ return false;
+ }
+
+ bool found = wd_is_in_str(gl_exts, ext);
+ if (!found)
+ printf_errf("(): Missing GL extension %s.", ext);
+
+ return found;
}
static inline XVisualInfo *