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-rw-r--r--ksmserver/shutdowndlg.cpp715
1 files changed, 356 insertions, 359 deletions
diff --git a/ksmserver/shutdowndlg.cpp b/ksmserver/shutdowndlg.cpp
index e171170fa..077d06a75 100644
--- a/ksmserver/shutdowndlg.cpp
+++ b/ksmserver/shutdowndlg.cpp
@@ -113,402 +113,399 @@ void KSMShutdownFeedback::fadeBack( void )
void KSMShutdownFeedback::slotPaintEffect()
{
// determine which fade to use
- if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true))
- {
-
- float doFancyLogoutAdditionalDarkness = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutAdditionalDarkness", 0.6);
-
- float doFancyLogoutFadeTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeTime", 4000);
-
- float doFancyLogoutFadeBackTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeBackTime", 1000);
-
- if (kapp->isX11CompositionAvailable()) {
- // We can do this in a different (simpler) manner because we have compositing support!
- // if slotPaintEffect() is called first time, we have to initialize the gray image
- // we also could do that in the constructor, but then the displaying of the
- // logout-UI would be too much delayed...
- if ( m_greyImageCreated == false )
- {
- m_greyImageCreated = true;
-
- // eliminate nasty flicker on first show
- m_root.resize( width(), height() );
- TQImage blendedImage = m_grayImage;
- TQPainter p;
- p.begin( &m_root );
- blendedImage.setAlphaBuffer(false);
- p.drawImage( 0, 0, blendedImage );
- p.end();
-
- setBackgroundPixmap( m_root );
- setGeometry( TQApplication::desktop()->geometry() );
- setBackgroundMode( TQWidget::NoBackground );
-
- m_unfadedImage = m_grayImage.copy();
-
- register uchar * r = m_grayImage.bits();
- uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
-
- while ( r != end ) {
- *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 128);
- r += 4;
+ if (TDEConfigGroup(TDEGlobal::config(), "Logout").readBoolEntry("doFancyLogout", true)) {
+ // fancy logout fade
+ float doFancyLogoutAdditionalDarkness = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutAdditionalDarkness", 0.6);
+ float doFancyLogoutFadeTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeTime", 4000);
+ float doFancyLogoutFadeBackTime = (float)TDEConfigGroup(TDEGlobal::config(), "Logout").readDoubleNumEntry("doFancyLogoutFadeBackTime", 1000);
+
+ if (kapp->isX11CompositionAvailable()) {
+ // We can do this in a different (simpler) manner because we have compositing support!
+ // if slotPaintEffect() is called first time, we have to initialize the gray image
+ // we also could do that in the constructor, but then the displaying of the
+ // logout-UI would be too much delayed...
+ if ( m_greyImageCreated == false )
+ {
+ m_greyImageCreated = true;
+
+ // eliminate nasty flicker on first show
+ m_root.resize( width(), height() );
+ TQImage blendedImage = m_grayImage;
+ TQPainter p;
+ p.begin( &m_root );
+ blendedImage.setAlphaBuffer(false);
+ p.drawImage( 0, 0, blendedImage );
+ p.end();
+
+ setBackgroundPixmap( m_root );
+ setGeometry( TQApplication::desktop()->geometry() );
+ setBackgroundMode( TQWidget::NoBackground );
+
+ m_unfadedImage = m_grayImage.copy();
+
+ register uchar * r = m_grayImage.bits();
+ uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
+
+ while ( r != end ) {
+ *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 128);
+ r += 4;
+ }
+
+ // start timer which is used for cpu-speed-independent fading
+ m_fadeTime.start();
+ m_rowsDone = 0;
}
-
- // start timer which is used for cpu-speed-independent fading
- m_fadeTime.start();
- m_rowsDone = 0;
- }
-
- // return if fading is completely done...
- if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) )
- return;
-
-
- if ( m_fadeBackwards == FALSE )
- {
- m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
- if ( m_grayOpacity > 1.0f )
- m_grayOpacity = 1.0f;
- }
- else
- {
- m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
- if ( m_grayOpacity < 0.0f )
- m_grayOpacity = 0.0f;
- }
-
- const int imgWidth = m_unfadedImage.width();
- int imgHeight = m_unfadedImage.height();
- int heightUnit = imgHeight / 3;
- if( heightUnit < 1 )
- heightUnit = 1;
-
- int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
- if( y1 > imgHeight )
- y1 = imgHeight;
-
- int y2 = y1+heightUnit;
- if( y2 > imgHeight )
- y2 = imgHeight;
-
- if( m_fadeBackwards == FALSE )
- {
- if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
+
+ // return if fading is completely done...
+ if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) )
+ return;
+
+
+ if ( m_fadeBackwards == FALSE )
{
- TQImage img( imgWidth, y1-m_rowsDone, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
- bitBlt( this, 0, m_rowsDone, &img );
- m_rowsDone = y1;
+ m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
+ if ( m_grayOpacity > 1.0f )
+ m_grayOpacity = 1.0f;
}
- }
- else
- {
- // when fading back we have to blit area which isnt gray anymore to unfaded image
- if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
+ else
{
- TQImage img( imgWidth, m_rowsDone-y2, 32 );
- memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
- bitBlt( this, 0, y2, &img );
- m_rowsDone = y2;
+ m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
+ if ( m_grayOpacity < 0.0f )
+ m_grayOpacity = 0.0f;
}
- }
-
- int start_y1 = y1;
- if( start_y1 < 0 )
- start_y1 = 0;
- if( y2 > start_y1 )
- {
- TQImage img( imgWidth, y2-start_y1, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
- register uchar * rs = m_unfadedImage.scanLine( start_y1 );
- register uchar * rd = img.bits();
- for( int y = start_y1; y < y2; ++y )
+
+ const int imgWidth = m_unfadedImage.width();
+ int imgHeight = m_unfadedImage.height();
+ int heightUnit = imgHeight / 3;
+ if( heightUnit < 1 )
+ heightUnit = 1;
+
+ int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
+ if( y1 > imgHeight )
+ y1 = imgHeight;
+
+ int y2 = y1+heightUnit;
+ if( y2 > imgHeight )
+ y2 = imgHeight;
+
+ if( m_fadeBackwards == FALSE )
{
- // linear gradients look bad, so use cos-function
- short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f );
- for( short int x = 0; x < imgWidth; ++x )
+ if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
{
- *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, ((255.0-opac)/(255.0/127.0)));
- rs += 4; rd += 4;
+ TQImage img( imgWidth, y1-m_rowsDone, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
+ bitBlt( this, 0, m_rowsDone, &img );
+ m_rowsDone = y1;
}
}
- bitBlt( this, 0, start_y1, &img );
- }
-
- TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) );
- }
- else {
- // if slotPaintEffect() is called first time, we have to initialize the gray image
- // we also could do that in the constructor, but then the displaying of the
- // logout-UI would be too much delayed...
- if ( m_greyImageCreated == false )
- {
- m_greyImageCreated = true;
-
- setBackgroundMode( TQWidget::NoBackground );
- setGeometry( TQApplication::desktop()->geometry() );
- m_root.resize( width(), height() ); // for the default logout
-
- m_unfadedImage = m_grayImage.copy();
-
- register uchar * r = m_grayImage.bits();
- register uchar * g = m_grayImage.bits() + 1;
- register uchar * b = m_grayImage.bits() + 2;
- uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
-
- while ( r != end ) {
- *r = *g = *b = (uchar) ( ( (*r)*11 + ((*g)<<4) + (*b)*5 ) * doFancyLogoutAdditionalDarkness / 32.0f );
- r += 4;
- g += 4;
- b += 4;
+ else
+ {
+ // when fading back we have to blit area which isnt gray anymore to unfaded image
+ if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
+ {
+ TQImage img( imgWidth, m_rowsDone-y2, 32 );
+ memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
+ bitBlt( this, 0, y2, &img );
+ m_rowsDone = y2;
+ }
}
-
- // start timer which is used for cpu-speed-independent fading
- m_fadeTime.start();
- m_rowsDone = 0;
- }
-
- // return if fading is completely done...
- if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) )
- return;
-
-
- if ( m_fadeBackwards == FALSE )
- {
- m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
- if ( m_grayOpacity > 1.0f )
- m_grayOpacity = 1.0f;
- }
- else
- {
- m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
- if ( m_grayOpacity < 0.0f )
- m_grayOpacity = 0.0f;
- }
-
- const int imgWidth = m_unfadedImage.width();
- int imgHeight = m_unfadedImage.height();
- int heightUnit = imgHeight / 3;
- if( heightUnit < 1 )
- heightUnit = 1;
-
- int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
- if( y1 > imgHeight )
- y1 = imgHeight;
-
- int y2 = y1+heightUnit;
- if( y2 > imgHeight )
- y2 = imgHeight;
-
- if( m_fadeBackwards == FALSE )
- {
- if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
+
+ int start_y1 = y1;
+ if( start_y1 < 0 )
+ start_y1 = 0;
+ if( y2 > start_y1 )
{
- TQImage img( imgWidth, y1-m_rowsDone, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
- // conversion is slow as hell if desktop-depth != 24bpp...
- //Pixmap pm = m_pmio.convertToPixmap( img );
- //bitBlt( this, 0, m_rowsDone, &pm );
- //TQImage pm = m_pmio.convertToImage( img );
- bitBlt( this, 0, m_rowsDone, &img );
- m_rowsDone = y1;
+ TQImage img( imgWidth, y2-start_y1, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
+ register uchar * rs = m_unfadedImage.scanLine( start_y1 );
+ register uchar * rd = img.bits();
+ for( int y = start_y1; y < y2; ++y )
+ {
+ // linear gradients look bad, so use cos-function
+ short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f );
+ for( short int x = 0; x < imgWidth; ++x )
+ {
+ *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, ((255.0-opac)/(255.0/127.0)));
+ rs += 4; rd += 4;
+ }
+ }
+ bitBlt( this, 0, start_y1, &img );
}
+
+ TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) );
}
- else
- {
- // when fading back we have to blit area which isnt gray anymore to unfaded image
- if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
+ else {
+ // if slotPaintEffect() is called first time, we have to initialize the gray image
+ // we also could do that in the constructor, but then the displaying of the
+ // logout-UI would be too much delayed...
+ if ( m_greyImageCreated == false )
{
- TQImage img( imgWidth, m_rowsDone-y2, 32 );
- memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
- // conversion is slow as hell if desktop-depth != 24bpp...
- //TQPixmap pm = m_pmio.convertToPixmap( img );
- //bitBlt( this, 0, y2, &pm );
- bitBlt( this, 0, y2, &img );
- m_rowsDone = y2;
+ m_greyImageCreated = true;
+
+ setBackgroundMode( TQWidget::NoBackground );
+ setGeometry( TQApplication::desktop()->geometry() );
+ m_root.resize( width(), height() ); // for the default logout
+
+ m_unfadedImage = m_grayImage.copy();
+
+ register uchar * r = m_grayImage.bits();
+ register uchar * g = m_grayImage.bits() + 1;
+ register uchar * b = m_grayImage.bits() + 2;
+ uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
+
+ while ( r != end ) {
+ *r = *g = *b = (uchar) ( ( (*r)*11 + ((*g)<<4) + (*b)*5 ) * doFancyLogoutAdditionalDarkness / 32.0f );
+ r += 4;
+ g += 4;
+ b += 4;
+ }
+
+ // start timer which is used for cpu-speed-independent fading
+ m_fadeTime.start();
+ m_rowsDone = 0;
}
- }
-
- int start_y1 = y1;
- if( start_y1 < 0 )
- start_y1 = 0;
- if( y2 > start_y1 )
- {
- TQImage img( imgWidth, y2-start_y1, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
- register uchar * rs = m_unfadedImage.scanLine( start_y1 );
- register uchar * gs = rs + 1;
- register uchar * bs = gs + 1;
- register uchar * rd = img.bits();
- register uchar * gd = rd + 1;
- register uchar * bd = gd + 1;
- for( int y = start_y1; y < y2; ++y )
+
+ // return if fading is completely done...
+ if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) )
+ return;
+
+
+ if ( m_fadeBackwards == FALSE )
{
- // linear gradients look bad, so use cos-function
- short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f );
- for( short int x = 0; x < imgWidth; ++x )
+ m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
+ if ( m_grayOpacity > 1.0f )
+ m_grayOpacity = 1.0f;
+ }
+ else
+ {
+ m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
+ if ( m_grayOpacity < 0.0f )
+ m_grayOpacity = 0.0f;
+ }
+
+ const int imgWidth = m_unfadedImage.width();
+ int imgHeight = m_unfadedImage.height();
+ int heightUnit = imgHeight / 3;
+ if( heightUnit < 1 )
+ heightUnit = 1;
+
+ int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
+ if( y1 > imgHeight )
+ y1 = imgHeight;
+
+ int y2 = y1+heightUnit;
+ if( y2 > imgHeight )
+ y2 = imgHeight;
+
+ if( m_fadeBackwards == FALSE )
+ {
+ if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
+ {
+ TQImage img( imgWidth, y1-m_rowsDone, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
+ // conversion is slow as hell if desktop-depth != 24bpp...
+ //Pixmap pm = m_pmio.convertToPixmap( img );
+ //bitBlt( this, 0, m_rowsDone, &pm );
+ //TQImage pm = m_pmio.convertToImage( img );
+ bitBlt( this, 0, m_rowsDone, &img );
+ m_rowsDone = y1;
+ }
+ }
+ else
+ {
+ // when fading back we have to blit area which isnt gray anymore to unfaded image
+ if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
+ {
+ TQImage img( imgWidth, m_rowsDone-y2, 32 );
+ memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
+ // conversion is slow as hell if desktop-depth != 24bpp...
+ //TQPixmap pm = m_pmio.convertToPixmap( img );
+ //bitBlt( this, 0, y2, &pm );
+ bitBlt( this, 0, y2, &img );
+ m_rowsDone = y2;
+ }
+ }
+
+ int start_y1 = y1;
+ if( start_y1 < 0 )
+ start_y1 = 0;
+ if( y2 > start_y1 )
+ {
+ TQImage img( imgWidth, y2-start_y1, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
+ register uchar * rs = m_unfadedImage.scanLine( start_y1 );
+ register uchar * gs = rs + 1;
+ register uchar * bs = gs + 1;
+ register uchar * rd = img.bits();
+ register uchar * gd = rd + 1;
+ register uchar * bd = gd + 1;
+ for( int y = start_y1; y < y2; ++y )
{
- *rd += ( ( ( *rs - *rd ) * opac ) >> 8 );
- rs += 4; rd += 4;
- *gd += ( ( ( *gs - *gd ) * opac ) >> 8 );
- gs += 4; gd += 4;
- *bd += ( ( ( *bs - *bd ) * opac ) >> 8 );
- bs += 4; bd += 4;
+ // linear gradients look bad, so use cos-function
+ short int opac = static_cast<short int>( 128 - cosf( M_PI*(y-y1)/heightUnit )*128.0f );
+ for( short int x = 0; x < imgWidth; ++x )
+ {
+ *rd += ( ( ( *rs - *rd ) * opac ) >> 8 );
+ rs += 4; rd += 4;
+ *gd += ( ( ( *gs - *gd ) * opac ) >> 8 );
+ gs += 4; gd += 4;
+ *bd += ( ( ( *bs - *bd ) * opac ) >> 8 );
+ bs += 4; bd += 4;
+ }
}
+ // conversion is slow as hell if desktop-depth != 24bpp...
+ //TQPixmap pm = m_pmio.convertToPixmap( img );
+ //bitBlt( this, 0, start_y1, &pm );
+ bitBlt( this, 0, start_y1, &img );
}
- // conversion is slow as hell if desktop-depth != 24bpp...
- //TQPixmap pm = m_pmio.convertToPixmap( img );
- //bitBlt( this, 0, start_y1, &pm );
- bitBlt( this, 0, start_y1, &img );
+
+ TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) );
}
-
- TQTimer::singleShot( 5, this, TQT_SLOT( slotPaintEffect() ) );
}
-
- }
- // standard logout fade
- else
- {
+ else {
+ // standard logout fade
if (kapp->isX11CompositionAvailable()) {
- // We can do this in a different (simpler) manner because we have compositing support!
- // The end effect will be very similar to the old style logout
- float doFancyLogoutFadeTime = 1000;
- float doFancyLogoutFadeBackTime = 0;
- if ( m_greyImageCreated == false )
- {
- m_greyImageCreated = true;
-
- // eliminate nasty flicker on first show
- m_root.resize( width(), height() );
- TQImage blendedImage = m_grayImage;
- TQPainter p;
- p.begin( &m_root );
- blendedImage.setAlphaBuffer(false);
- p.drawImage( 0, 0, blendedImage );
- p.end();
-
- setBackgroundPixmap( m_root );
- setGeometry( TQApplication::desktop()->geometry() );
- setBackgroundMode( TQWidget::NoBackground );
-
- m_unfadedImage = m_grayImage.copy();
-
- register uchar * r = m_grayImage.bits();
- uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
-
- while ( r != end ) {
- *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107);
- r += 4;
+ // We can do this in a different (simpler) manner because we have compositing support!
+ // The end effect will be very similar to the old style logout
+ float doFancyLogoutFadeTime = 1000;
+ float doFancyLogoutFadeBackTime = 0;
+ if ( m_greyImageCreated == false ) {
+ m_greyImageCreated = true;
+
+ // eliminate nasty flicker on first show
+ m_root.resize( width(), height() );
+ TQImage blendedImage = m_grayImage;
+ TQPainter p;
+ p.begin( &m_root );
+ blendedImage.setAlphaBuffer(false);
+ p.drawImage( 0, 0, blendedImage );
+ p.end();
+
+ setBackgroundPixmap( m_root );
+ setGeometry( TQApplication::desktop()->geometry() );
+ setBackgroundMode( TQWidget::NoBackground );
+
+ m_unfadedImage = m_grayImage.copy();
+
+ register uchar * r = m_grayImage.bits();
+ uchar * end = m_grayImage.bits() + m_grayImage.numBytes();
+
+ while ( r != end ) {
+ *reinterpret_cast<TQRgb*>(r) = tqRgba(0, 0, 0, 107);
+ r += 4;
+ }
+
+ // start timer which is used for cpu-speed-independent fading
+ m_fadeTime.start();
+ m_rowsDone = 0;
+ }
+
+ // return if fading is completely done...
+ if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) ) {
+ return;
}
- // start timer which is used for cpu-speed-independent fading
- m_fadeTime.start();
- m_rowsDone = 0;
- }
-
- // return if fading is completely done...
- if ( ( m_grayOpacity >= 1.0f && m_fadeBackwards == FALSE ) || ( m_grayOpacity <= 0.0f && m_fadeBackwards == TRUE ) )
- return;
-
-
- if ( m_fadeBackwards == FALSE )
- {
- m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
- if ( m_grayOpacity > 1.0f )
- m_grayOpacity = 1.0f;
- }
- else
- {
- m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
- if ( m_grayOpacity < 0.0f )
- m_grayOpacity = 0.0f;
- }
-
- const int imgWidth = m_unfadedImage.width();
- int imgHeight = m_unfadedImage.height();
- int heightUnit = imgHeight / 3;
- if( heightUnit < 1 )
- heightUnit = 1;
+ if ( m_fadeBackwards == FALSE ) {
+ m_grayOpacity = m_fadeTime.elapsed() / doFancyLogoutFadeTime;
+ if ( m_grayOpacity > 1.0f )
+ m_grayOpacity = 1.0f;
+ }
+ else {
+ m_grayOpacity = 1.0f - m_fadeTime.elapsed() / doFancyLogoutFadeBackTime - m_compensation;
+ if ( m_grayOpacity < 0.0f )
+ m_grayOpacity = 0.0f;
+ }
- int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
- if( y1 > imgHeight )
- y1 = imgHeight;
+ const int imgWidth = m_unfadedImage.width();
+ int imgHeight = m_unfadedImage.height();
+ int heightUnit = imgHeight / 3;
+ if( heightUnit < 1 )
+ heightUnit = 1;
- int y2 = y1+heightUnit;
- if( y2 > imgHeight )
- y2 = imgHeight;
+ int y1 = static_cast<int>( imgHeight*m_grayOpacity - heightUnit + m_grayOpacity*heightUnit*2.0f );
+ if( y1 > imgHeight ) {
+ y1 = imgHeight;
+ }
- if( m_fadeBackwards == FALSE )
- {
- if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
- {
- TQImage img( imgWidth, y1-m_rowsDone, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
- bitBlt( this, 0, m_rowsDone, &img );
- m_rowsDone = y1;
+ int y2 = y1+heightUnit;
+ if( y2 > imgHeight ) {
+ y2 = imgHeight;
}
- }
- else
- {
- // when fading back we have to blit area which isnt gray anymore to unfaded image
- if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
+
+ if( m_fadeBackwards == FALSE )
{
- TQImage img( imgWidth, m_rowsDone-y2, 32 );
- memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
- bitBlt( this, 0, y2, &img );
- m_rowsDone = y2;
+ if( y1 > 0 && y1 < imgHeight && y1-m_rowsDone > 0 && m_rowsDone < imgHeight )
+ {
+ TQImage img( imgWidth, y1-m_rowsDone, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( m_rowsDone ), imgWidth*(y1-m_rowsDone)*4 );
+ bitBlt( this, 0, m_rowsDone, &img );
+ m_rowsDone = y1;
+ }
}
- }
-
- int start_y1 = y1;
- if( start_y1 < 0 )
- start_y1 = 0;
- if( y2 > start_y1 )
- {
- TQImage img( imgWidth, y2-start_y1, 32 );
- memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
- register uchar * rs = m_unfadedImage.scanLine( start_y1 );
- register uchar * rd = img.bits();
- for( int y = start_y1; y < y2; ++y )
- {
- // linear gradients look bad, so use cos-function
- for( short int x = 0; x < imgWidth; ++x )
+ else {
+ // when fading back we have to blit area which isnt gray anymore to unfaded image
+ if( y2 > 0 && y2 < imgHeight && m_rowsDone > y2 )
{
- *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107);
- rs += 4; rd += 4;
+ TQImage img( imgWidth, m_rowsDone-y2, 32 );
+ memcpy( img.bits(), m_unfadedImage.scanLine( y2 ), imgWidth*(m_rowsDone-y2)*4 );
+ bitBlt( this, 0, y2, &img );
+ m_rowsDone = y2;
}
}
- bitBlt( this, 0, start_y1, &img );
- }
-
- TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
+
+ int start_y1 = y1;
+ if( start_y1 < 0 ) {
+ start_y1 = 0;
+ }
+ if( y2 > start_y1 ) {
+ TQImage img( imgWidth, y2-start_y1, 32 );
+ memcpy( img.bits(), m_grayImage.scanLine( start_y1 ), ( y2-start_y1 ) * imgWidth * 4 );
+ register uchar * rs = m_unfadedImage.scanLine( start_y1 );
+ register uchar * rd = img.bits();
+ for( int y = start_y1; y < y2; ++y )
+ {
+ // linear gradients look bad, so use cos-function
+ for( short int x = 0; x < imgWidth; ++x )
+ {
+ *reinterpret_cast<TQRgb*>(rd) = tqRgba(0, 0, 0, 107);
+ rs += 4; rd += 4;
+ }
+ }
+ bitBlt( this, 0, start_y1, &img );
+ }
+
+ TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
}
else {
- if ( m_currentY >= height() ) {
- if ( backgroundMode() == TQWidget::NoBackground ) {
- setBackgroundMode( TQWidget::NoBackground );
- setBackgroundPixmap( m_root );
+ if ( m_currentY >= height() ) {
+ if ( backgroundMode() == TQWidget::NoBackground ) {
+ setBackgroundMode( TQWidget::NoBackground );
+ setBackgroundPixmap( m_root );
+ }
+ return;
}
- return;
- }
-
- if ( m_currentY == 0 ) {
- KPixmap pixmap;
- pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() ));
- bitBlt( this, 0, 0, &pixmap );
- bitBlt( &m_root, 0, 0, &pixmap );
- }
+
+ if ( m_currentY == 0 ) {
+ setBackgroundMode( TQWidget::NoBackground );
+ setGeometry( TQApplication::desktop()->geometry() );
+ m_root.resize( width(), height() ); // for the default logout
- KPixmap pixmap;
- pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 ));
- TQImage image = pixmap.convertToImage();
- KImageEffect::blend( Qt::black, image, 0.4 );
- KImageEffect::toGray( image, true );
- pixmap.convertFromImage( image );
- bitBlt( this, 0, m_currentY, &pixmap );
- bitBlt( &m_root, 0, m_currentY, &pixmap );
- m_currentY += 10;
- TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
+ KPixmap pixmap;
+ pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, 0, width(), height() ));
+ bitBlt( this, 0, 0, &pixmap );
+ bitBlt( &m_root, 0, 0, &pixmap );
+ }
+
+ KPixmap pixmap;
+ pixmap = TQPixmap(TQPixmap::grabWindow( tqt_xrootwin(), 0, m_currentY, width(), 10 ));
+ TQImage image = pixmap.convertToImage();
+ KImageEffect::blend( Qt::black, image, 0.4 );
+ KImageEffect::toGray( image, true );
+ pixmap.convertFromImage( image );
+ bitBlt( this, 0, m_currentY, &pixmap );
+ bitBlt( &m_root, 0, m_currentY, &pixmap );
+ m_currentY += 10;
+ TQTimer::singleShot( 1, this, TQT_SLOT( slotPaintEffect() ) );
}
}