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/*
* Copyright (C) 2002-2004, Richard J. Moore <rich@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* @mainpage Framework for embedding the KJS Javascript Interpreter
*
* @section intro Introduction
*
* The KJSEmbed library provides a framework that makes it easy for
* applications to embed KJS, the KDE JavaScript interpreter. The
* facilities available include a JS console widget, a dialog loader
* and a binding between JS and the properties and slots of QObjects.
*
* @section classes Important Classes
*
* The most important classes to consider are:
*
* @ref KJSEmbed::KJSEmbedPart :
* Main API for KJSEmbed.
*
* @ref KJSEmbed::JSConsoleWidget :
* A widget that provides an interactive JS console.
*
* @ref KJSEmbed::JSObjectProxy :
* A Javascript object that can access the properties of a QObject,
*
* @ref KJSEmbed::SecurityPolicy :
* Defines a security policy for @ref JSObjectProxy.
*
* @section basic Basic Usage
*
* The simplest way to use KJSEmbed is by simply creating a Javascript
* console widget. The console allows the user to enter and run arbitrary
* Javascript expressions.
* <pre>
* KJSEmbed::JSConsoleWidget *win = new KJSEmbed::JSConsoleWidget();
* win->show();
* </pre>
* The embedding application can run scripts in the console using the
* execute() method.
*
* The best way to use KJSEmbed is keep control of the interpreter
* yourself using the KJSEmbedPart, this way you can make parts of your
* application available to scripts. The following example creates its
* own interpreter then binds it to the console:
* <pre>
* KJSEmbed::KJSEmbedPart *js = new KJSEmbed::KJSEmbedPart();
* KJSEmbed::JSConsoleWidget *console = js->view();
* </pre>
*
* @section proxy Publishing QObjects
*
* KJSEmbed allows applications to make arbitrary QObjects visible to a
* Javascript interpreter. The binding itself is provided by the @ref JSProxyObject
* class, but is more easily used via the addObject(...) methods of @ref KJSEmbedPart.
*
* The following code shows how easy it is to make an object available for
* scripting. It creates a QVBox containing two QLabels then makes them visible
* to KJSEmbed:
* <pre>
* QVBox *toplevel = new QVBox( 0, "box" );
* QLabel *title = new QLabel( "Some Title", toplevel, "title");
* QLabel *main = new QLabel( "Some text, more text.", toplevel, "main" );
*
* js->addObject( title );
* js->addObject( main, "text" );
* </pre>
*
* Publishing an object makes it possibile for scripts to access both the
* properties and slots as if it was a normal Javascript object. The code
* above allows scripts read-write access to the label properties as this
* script illustrates:
* <pre>
* title.text = "World"
* title.text = "Hello " + title.text
* </pre>
* The script above would set the text of the label to 'Hello World'.
*
* The slots of a QObject bound to the interpreter are made available to
* scripts as if they normal methods. In the example above, we could conceal
* the label 'main' entirely by calling its hide() slot:
* <pre>
* main.hide()
* </pre>
*
* @section tree Access To the QObject Tree
*
* As well as providing script access to an individual widget, KJSEmbed
* allows scripts to walk the object tree and access others. If we
* modified the previous example to publish the QBox widget 'toplevel' as
* follows:
* <pre>
* js->addObject( toplevel, "window" );
* </pre>
* Then, despite the fact we've only explicitly published a single widget,
* we've also provided access to both 'main' and 'title'. The ability
* to navigate the object tree is limited by the SecurityPolicy, the default
* policy only allows scripts access to children of the published object.
*
* To achieve the same result as before, we could use script like this:
* <pre>
* window.child("main").text = "World"
* window.child("main").text = "Hello " + window.child("main").text
* </pre>
* The result of this script is identical to the previous example.
*
* @section examples Some KJSEmbed examples
* @subsection embedjs Example of embedding KJSEmbed into an application.
* @image html embedjs.png
* This is an example of how to embed and interface with KJSEmbed. This
* example covers:
* @li embedding the kpart.
* @li publishing the interface.
* @li calling javascript members.
* @li handling javascript objects returned by these members.
* @li embedding the KJSEmbed console.
* @dontinclude embedviewimp.cpp
* To embed the interpreter we can just create a new KJSEmbed part.
* @skipline m_part
* To publish the objects we can then call @ref KJSEmbed::KJSEmbedPart::addObject on our part.
* This will then add any QObject based class the the global scope of the
* javascript interperter.
* @skipline addObject
* Once you have your objects published you can then execute javascript code from a file.
* @skipline runFile
* @dontinclude embedviewimp.cpp
* When the script is running javascript methods can be accessed by calling the
* @ref KJSEmbed::KJSEmbedPart::callMethod method.
* @skipline args
* @until callMethod
* Any arguments that you wish to pass into the javascript method are contained in the
* @ref KJS::List. This is just a list of @ref KJS::Value objects and can be created from
* QVariants or from custom @ref KJS::Object based classes.
* Once you have the data back from the method you can convert it easily from the @ref KJS::Value
* type to a QVariant with the @ref KJSEmbed::convertToVariant method.
* @line personalData
* @until notes:
* Complex arrays or @ref KJS::Objects are transparently converted to QVariant::Map types so
* they can easily be manipulated from C++.
* The KJSEmbed::console is also easy to add to applications. An example of a method that
* will toggle the console is below.
* @skipline consoleClicked
* @until }
*
* @subsection embedjs Example of Using Qt Designer files in KJSEmbed.
* @image html jscalc.png
* This is a very simple example that shows off how to use Qt widget files
* and connect the objects to javascript functions.
* @dontinclude calc.js
* To load the Qt Designer user interface file and publish the objects in the XML file
* the KJSEmbed Factory class has a UI loader.
* @skipline Factory.loadui
* Once the file is loaded the user interface object can then be manipulated by javascript.
* @line new Calculator
* @until application.exec
* It is important to note that before the javascript will support connecting signals and slots
* the application.exec() method must be called.
*
* Connecting the user interface to javascript methods is similar C++ in that you create
* a method and then use the connect(...) method to connect the signal to the method.
* @dontinclude calc.js
* @skipline function
* @until display
* @skipline this.clear
* @skipline clear
* @skipline }
*/
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