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authortpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
committertpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2011-06-11 04:58:26 +0000
commit838baf3f99ec5ab81b063eb5449a3381d860f377 (patch)
treedd31abcfde08ca92e4623b8f50b3d762a87c997a /atlantik/client/atlantik.cpp
parent2bf598bafa22fac4126fc8842df6b0119aadc0e9 (diff)
downloadtdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.tar.gz
tdegames-838baf3f99ec5ab81b063eb5449a3381d860f377.zip
TQt4 port kdegames
This enables compilation under both Qt3 and Qt4 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1236074 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'atlantik/client/atlantik.cpp')
-rw-r--r--atlantik/client/atlantik.cpp104
1 files changed, 52 insertions, 52 deletions
diff --git a/atlantik/client/atlantik.cpp b/atlantik/client/atlantik.cpp
index f1e24645..2ad1bf98 100644
--- a/atlantik/client/atlantik.cpp
+++ b/atlantik/client/atlantik.cpp
@@ -64,15 +64,15 @@
#include "selectgame_widget.h"
#include "selectconfiguration_widget.h"
-LogTextEdit::LogTextEdit( TQWidget *parent, const char *name ) : TQTextEdit( parent, name )
+LogTextEdit::LogTextEdit( TQWidget *tqparent, const char *name ) : TQTextEdit( tqparent, name )
{
#ifdef KDE_3_2_FEATURES
- m_clear = KStdAction::clear( this, TQT_SLOT( clear() ), 0 );
+ m_clear = KStdAction::clear( TQT_TQOBJECT(this), TQT_SLOT( clear() ), 0 );
#else
- m_clear = new KAction( i18n("Clear"), "clear", NULL, this, TQT_SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
+ m_clear = new KAction( i18n("Clear"), "clear", NULL, TQT_TQOBJECT(this), TQT_SLOT( clear() ), static_cast<KActionCollection *>(0), "clear" );
#endif
- m_selectAll = KStdAction::selectAll( this, TQT_SLOT( selectAll() ), 0 );
- m_copy = KStdAction::copy( this, TQT_SLOT( copy() ), 0 );
+ m_selectAll = KStdAction::selectAll( TQT_TQOBJECT(this), TQT_SLOT( selectAll() ), 0 );
+ m_copy = KStdAction::copy( TQT_TQOBJECT(this), TQT_SLOT( copy() ), 0 );
}
LogTextEdit::~LogTextEdit()
@@ -103,12 +103,12 @@ Atlantik::Atlantik ()
// Toolbar: Game
// KStdGameAction::gameNew(this, TQT_SLOT(slotNewGame()), actionCollection(), "game_new");
- m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, this, TQT_SLOT(showEventLog()), actionCollection(), "showeventlog");
- KStdGameAction::quit(kapp, TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit");
+ m_showEventLog = new KAction(i18n("Show Event &Log")/*, "atlantik_showeventlog"*/, CTRL+Key_L, TQT_TQOBJECT(this), TQT_SLOT(showEventLog()), actionCollection(), "showeventlog");
+ KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(closeAllWindows()), actionCollection(), "game_quit");
// Toolbar: Settings
- KStdAction::preferences(this, TQT_SLOT(slotConfigure()), actionCollection());
- KStdAction::configureNotifications(this, TQT_SLOT(configureNotifications()), actionCollection());
+ KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(slotConfigure()), actionCollection());
+ KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()), actionCollection());
// Initialize pointers to 0L
m_configDialog = 0;
@@ -120,37 +120,37 @@ Atlantik::Atlantik ()
m_atlantikNetwork = 0;
// Game and network core
- m_atlanticCore = new AtlanticCore(this, "atlanticCore");
- connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), this, TQT_SLOT(newPlayer(Player *)));
- connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), this, TQT_SLOT(removeGUI(Player *)));
- connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), this, TQT_SLOT(newTrade(Trade *)));
- connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), this, TQT_SLOT(removeGUI(Trade *)));
+ m_atlanticCore = new AtlanticCore(TQT_TQOBJECT(this), "atlanticCore");
+ connect(m_atlanticCore, TQT_SIGNAL(createGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(newPlayer(Player *)));
+ connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Player *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Player *)));
+ connect(m_atlanticCore, TQT_SIGNAL(createGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(newTrade(Trade *)));
+ connect(m_atlanticCore, TQT_SIGNAL(removeGUI(Trade *)), TQT_TQOBJECT(this), TQT_SLOT(removeGUI(Trade *)));
initEventLog();
initNetworkObject();
// Menu,toolbar: Move
- m_roll = KStdGameAction::roll(this, TQT_SIGNAL(rollDice()), actionCollection());
+ m_roll = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SIGNAL(rollDice()), actionCollection());
m_roll->setEnabled(false);
- m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, this, TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
+ m_buyEstate = new KAction(i18n("&Buy"), "atlantik_buy_estate", CTRL+Key_B, TQT_TQOBJECT(this), TQT_SIGNAL(buyEstate()), actionCollection(), "buy_estate");
m_buyEstate->setEnabled(false);
- m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, this, TQT_SIGNAL(auctionEstate()), actionCollection(), "auction");
+ m_auctionEstate = new KAction(i18n("&Auction"), "auction", CTRL+Key_A, TQT_TQOBJECT(this), TQT_SIGNAL(auctionEstate()), actionCollection(), "auction");
m_auctionEstate->setEnabled(false);
- m_endTurn = KStdGameAction::endTurn(this, TQT_SIGNAL(endTurn()), actionCollection());
+ m_endTurn = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SIGNAL(endTurn()), actionCollection());
m_endTurn->setEnabled(false);
- m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, this, TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
+ m_jailCard = new KAction(i18n("Use Card to Leave Jail")/*, "atlantik_move_jail_card"*/, 0, TQT_TQOBJECT(this), TQT_SIGNAL(jailCard()), actionCollection(), "move_jailcard");
m_jailCard->setEnabled(false);
- m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, this, TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
+ m_jailPay = new KAction(i18n("&Pay to Leave Jail"), "jail_pay", CTRL+Key_P, TQT_TQOBJECT(this), TQT_SIGNAL(jailPay()), actionCollection(), "move_jailpay");
m_jailPay->setEnabled(false);
- m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, this, TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
+ m_jailRoll = new KAction(i18n("Roll to Leave &Jail")/*, "atlantik_move_jail_roll"*/, CTRL+Key_J, TQT_TQOBJECT(this), TQT_SIGNAL(jailRoll()), actionCollection(), "move_jailroll");
m_jailRoll->setEnabled(false);
// Mix code and XML into GUI
KMainWindow::createGUI();
applyMainWindowSettings( KGlobal::config(), "AtlantikMainWindow" );
KMainWindow::statusBar()->insertItem("Atlantik " ATLANTIK_VERSION_STRING, 0);
- KMainWindow::statusBar()->insertItem(TQString::null, 1);
- connect(statusBar(), TQT_SIGNAL(released(int)), this, TQT_SLOT(statusBarClick(int)));
+ KMainWindow::statusBar()->insertItem(TQString(), 1);
+ connect(statusBar(), TQT_SIGNAL(released(int)), TQT_TQOBJECT(this), TQT_SLOT(statusBarClick(int)));
// Main widget, containing all others
m_mainWidget = new TQWidget(this, "main");
@@ -158,7 +158,7 @@ Atlantik::Atlantik ()
m_mainLayout = new TQGridLayout(m_mainWidget, 3, 2);
setCentralWidget(m_mainWidget);
- // Vertical view area for portfolios.
+ //Qt::Vertical view area for portfolios.
m_portfolioScroll = new TQScrollView(m_mainWidget, "pfScroll");
m_mainLayout->addWidget( m_portfolioScroll, 0, 0 );
m_portfolioScroll->setHScrollBarMode( TQScrollView::AlwaysOff );
@@ -192,7 +192,7 @@ Atlantik::Atlantik ()
m_serverMsgs->setFocusProxy(m_input);
- connect(m_input, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotSendMsg()));
+ connect(m_input, TQT_SIGNAL(returnPressed()), TQT_TQOBJECT(this), TQT_SLOT(slotSendMsg()));
// Set stretching where we want it.
m_mainLayout->setRowStretch(1, 1); // make m_board+m_serverMsgs stretch vertically, not the rest
@@ -253,8 +253,8 @@ void Atlantik::newPlayer(Player *player)
// we'd better force an update.
playerChanged(player);
- connect(player, TQT_SIGNAL(changed(Player *)), this, TQT_SLOT(playerChanged(Player *)));
- connect(player, TQT_SIGNAL(gainedTurn()), this, TQT_SLOT(gainedTurn()));
+ connect(player, TQT_SIGNAL(changed(Player *)), TQT_TQOBJECT(this), TQT_SLOT(playerChanged(Player *)));
+ connect(player, TQT_SIGNAL(gainedTurn()), TQT_TQOBJECT(this), TQT_SLOT(gainedTurn()));
connect(player, TQT_SIGNAL(changed(Player *)), m_board, TQT_SLOT(playerChanged(Player *)));
KNotifyClient::event(winId(), "newplayer");
@@ -315,7 +315,7 @@ void Atlantik::showSelectServer()
initNetworkObject();
connect(m_selectServer, TQT_SIGNAL(serverConnect(const TQString, int)), m_atlantikNetwork, TQT_SLOT(serverConnect(const TQString, int)));
- connect(m_selectServer, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
+ connect(m_selectServer, TQT_SIGNAL(msgtqStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgtqStatus(const TQString &)));
m_selectServer->slotRefresh( m_config.connectOnStart );
}
@@ -356,8 +356,8 @@ void Atlantik::showSelectGame()
connect(m_selectGame, TQT_SIGNAL(joinGame(int)), m_atlantikNetwork, TQT_SLOT(joinGame(int)));
connect(m_selectGame, TQT_SIGNAL(newGame(const TQString &)), m_atlantikNetwork, TQT_SLOT(newGame(const TQString &)));
- connect(m_selectGame, TQT_SIGNAL(leaveServer()), this, TQT_SLOT(showSelectServer()));
- connect(m_selectGame, TQT_SIGNAL(msgStatus(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
+ connect(m_selectGame, TQT_SIGNAL(leaveServer()), TQT_TQOBJECT(this), TQT_SLOT(showSelectServer()));
+ connect(m_selectGame, TQT_SIGNAL(msgtqStatus(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgtqStatus(const TQString &)));
}
void Atlantik::showSelectConfiguration()
@@ -383,7 +383,7 @@ void Atlantik::showSelectConfiguration()
connect(m_selectConfiguration, TQT_SIGNAL(changeOption(int, const TQString &)), m_atlantikNetwork, TQT_SLOT(changeOption(int, const TQString &)));
connect(m_selectConfiguration, TQT_SIGNAL(buttonCommand(TQString)), m_atlantikNetwork, TQT_SLOT(writeData(TQString)));
connect(m_selectConfiguration, TQT_SIGNAL(iconSelected(const TQString &)), m_atlantikNetwork, TQT_SLOT(setImage(const TQString &)));
- connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &)));
+ connect(m_selectConfiguration, TQT_SIGNAL(statusMessage(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgtqStatus(const TQString &)));
}
void Atlantik::initBoard()
@@ -475,12 +475,12 @@ void Atlantik::networkClosed(int status)
switch( status )
{
case KBufferedIO::involuntary:
- slotMsgStatus( i18n("Connection with server %1:%2 lost.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), TQString("connect_no") );
+ slotMsgtqStatus( i18n("Connection with server %1:%2 lost.").tqarg(m_atlantikNetwork->host()).tqarg(m_atlantikNetwork->port()), TQString("connect_no") );
showSelectServer();
break;
default:
if ( !m_atlantikNetwork->host().isEmpty() )
- slotMsgStatus( i18n("Disconnected from %1:%2.").arg(m_atlantikNetwork->host()).arg(m_atlantikNetwork->port()), TQString("connect_no") );
+ slotMsgtqStatus( i18n("Disconnected from %1:%2.").tqarg(m_atlantikNetwork->host()).tqarg(m_atlantikNetwork->port()), TQString("connect_no") );
break;
}
}
@@ -491,7 +491,7 @@ void Atlantik::slotConfigure()
m_configDialog = new ConfigDialog(this);
m_configDialog->show();
- connect(m_configDialog, TQT_SIGNAL(okClicked()), this, TQT_SLOT(slotUpdateConfig()));
+ connect(m_configDialog, TQT_SIGNAL(okClicked()), TQT_TQOBJECT(this), TQT_SLOT(slotUpdateConfig()));
}
void Atlantik::showEventLog()
@@ -612,7 +612,7 @@ void Atlantik::slotUpdateConfig()
void Atlantik::slotSendMsg()
{
m_atlantikNetwork->cmdChat(m_input->text());
- m_input->setText(TQString::null);
+ m_input->setText(TQString());
}
void Atlantik::slotMsgInfo(TQString msg)
@@ -625,7 +625,7 @@ void Atlantik::slotMsgError(TQString msg)
serverMsgsAppend("Error: " + msg);
}
-void Atlantik::slotMsgStatus(const TQString &message, const TQString &icon)
+void Atlantik::slotMsgtqStatus(const TQString &message, const TQString &icon)
{
KMainWindow::statusBar()->changeItem(message, 1);
m_eventLog->addEvent(message, icon);
@@ -636,7 +636,7 @@ void Atlantik::slotMsgChat(TQString player, TQString msg)
if (m_config.chatTimestamps)
{
TQTime time = TQTime::currentTime();
- serverMsgsAppend(TQString("[%1] %2: %3").arg(time.toString("hh:mm")).arg(player).arg(msg));
+ serverMsgsAppend(TQString("[%1] %2: %3").tqarg(time.toString("hh:mm")).tqarg(player).tqarg(msg));
}
else
serverMsgsAppend(player + ": " + msg);
@@ -728,26 +728,26 @@ void Atlantik::initNetworkObject()
}
m_atlantikNetwork = new AtlantikNetwork(m_atlanticCore);
- connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), this, TQT_SLOT(slotMsgInfo(TQString)));
- connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), this, TQT_SLOT(slotMsgError(TQString)));
- connect(m_atlantikNetwork, TQT_SIGNAL(msgStatus(const TQString &, const TQString &)), this, TQT_SLOT(slotMsgStatus(const TQString &, const TQString &)));
- connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), this, TQT_SLOT(slotMsgChat(TQString, TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgInfo(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgInfo(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgError(TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgError(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgtqStatus(const TQString &, const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgtqStatus(const TQString &, const TQString &)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(msgChat(TQString, TQString)), TQT_TQOBJECT(this), TQT_SLOT(slotMsgChat(TQString, TQString)));
- connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), this, TQT_SLOT(slotNetworkConnected()));
- connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), this, TQT_SLOT(slotNetworkError(int)));
- connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), this, TQT_SLOT(networkClosed(int)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(connectionSuccess()), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkConnected()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(connectionFailed(int)), TQT_TQOBJECT(this), TQT_SLOT(slotNetworkError(int)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(closed(int)), TQT_TQOBJECT(this), TQT_SLOT(networkClosed(int)));
- connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), this, TQT_SLOT(sendHandshake()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(receivedHandshake()), TQT_TQOBJECT(this), TQT_SLOT(sendHandshake()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), this, TQT_SLOT(showSelectConfiguration()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), this, TQT_SLOT(initBoard()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), this, TQT_SLOT(showBoard()));
- connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), this, TQT_SLOT(freezeBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameConfig()), TQT_TQOBJECT(this), TQT_SLOT(showSelectConfiguration()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameInit()), TQT_TQOBJECT(this), TQT_SLOT(initBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameRun()), TQT_TQOBJECT(this), TQT_SLOT(showBoard()));
+ connect(m_atlantikNetwork, TQT_SIGNAL(gameEnd()), TQT_TQOBJECT(this), TQT_SLOT(freezeBoard()));
- connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), this, TQT_SLOT(newEstate(Estate *)));
- connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), this, TQT_SLOT(newAuction(Auction *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(newEstate(Estate *)), TQT_TQOBJECT(this), TQT_SLOT(newEstate(Estate *)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(newAuction(Auction *)), TQT_TQOBJECT(this), TQT_SLOT(newAuction(Auction *)));
- connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), this, TQT_SLOT(clientCookie(TQString)));
+ connect(m_atlantikNetwork, TQT_SIGNAL(clientCookie(TQString)), TQT_TQOBJECT(this), TQT_SLOT(clientCookie(TQString)));
connect(m_atlantikNetwork, TQT_SIGNAL(networkEvent(const TQString &, const TQString &)), m_eventLog, TQT_SLOT(addEvent(const TQString &, const TQString &)));
connect(this, TQT_SIGNAL(rollDice()), m_atlantikNetwork, TQT_SLOT(rollDice()));