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authorMavridis Philippe <mavridisf@gmail.com>2022-07-18 15:19:54 +0300
committerMavridis Philippe <mavridisf@gmail.com>2022-07-18 15:33:15 +0300
commit35335921e616effe1bb15c1773c69b8b0456d530 (patch)
tree54e48873c593d497c76c336d98dd51db4f8b3e82 /doc/kgoldrunner
parentc48607b919db7dd83d21668309cc0a6df4617999 (diff)
downloadtdegames-35335921e616effe1bb15c1773c69b8b0456d530.tar.gz
tdegames-35335921e616effe1bb15c1773c69b8b0456d530.zip
Gender-neutral language
Related to TDE/tde#93 Signed-off-by: Mavridis Philippe <mavridisf@gmail.com>
Diffstat (limited to 'doc/kgoldrunner')
-rw-r--r--doc/kgoldrunner/index.docbook80
1 files changed, 40 insertions, 40 deletions
diff --git a/doc/kgoldrunner/index.docbook b/doc/kgoldrunner/index.docbook
index 4caafd23..0545f543 100644
--- a/doc/kgoldrunner/index.docbook
+++ b/doc/kgoldrunner/index.docbook
@@ -75,8 +75,8 @@ will kill you if they catch you!</para>
<para>The problem is you have no weapon to kill
<emphasis>them</emphasis>. All you can do is run away, dig holes in
the floor to trap them or lure them into some area where they cannot
-hurt you. After a short time a trapped enemy climbs out of his hole,
-but if it closes before that, he will die and reappear somewhere else.
+hurt you. After a short time a trapped enemy climbs out of their hole,
+but if it closes before that, they will die and reappear somewhere else.
</para>
<para>If you have never played before, try the <quote>Tutorial</quote>
@@ -97,16 +97,16 @@ solving &mdash; all in one game. Good luck!</para>
<para>Below is a typical game in progress. The hero (green) is at
level 4 in the Advanced Tutorial game. The window's status bar shows
-how many lives he has left and how many points he has scored. It also
-shows that there is a hint available for this level (as there always
+how many lives they have left and how many points they have scored.
+It also shows that there is a hint available for this level (as there always
is in tutorial games) and that the action is stopped (while taking
this snapshot), but can be continued by pressing <keycap>P</keycap> or
<keycap>Esc</keycap>.</para>
<para>The hero started at the top left, dug a hole and dropped into a
-line of false bricks and gold where you can now see him falling. The
-enemy above him will fall into the hole, then climb out and be trapped
-up there till the end of the level. He could cause the hero some
+line of false bricks and gold where you can now see them falling. The
+enemy above them will fall into the hole, then climb out and be trapped
+up there till the end of the level. They could cause the hero some
problems then, because that is where the hidden ladders appear when
all the gold is gone. The hero has to use them to get to the next
level.</para>
@@ -120,8 +120,8 @@ level.</para>
</screenshot>
<para>The enemy on the right is falling and carrying some gold.
-Notice his gold outline. The third enemy is about to come down a ladder to
-chase the hero. He will have to dodge both enemies when he reaches
+Notice their gold outline. The third enemy is about to come down a ladder to
+chase the hero. They will have to dodge both enemies when they reach
the floor ... This level also shows diggable bricks and undiggable
concrete and has lots of traps (false bricks), which look just like
ordinary bricks.</para>
@@ -152,15 +152,15 @@ level completed.</para>
<title>Moving Around</title>
<para>By default you control the hero (green) with the mouse, but you
-can also control him with the keyboard (<link
-linkend="keyboard-control">see below</link>). He moves towards
-wherever you place the mouse pointer. He cannot move as fast as you
-can move the mouse, but he will try hard to catch up. If the mouse
-pointer is above or below his level, he will always go up or down when
-there is a ladder available or a place to fall into. Otherwise he will
-move horizontally until he is above, below or right at the mouse
-pointer. You can make him follow simple paths (like _ | L or U), but
-be careful not to get too many twists and turns ahead of him.</para>
+can also control them with the keyboard (<link
+linkend="keyboard-control">see below</link>). They move towards
+wherever you place the mouse pointer. They cannot move as fast as you
+can move the mouse, but they will try hard to catch up. If the mouse
+pointer is above or below their level, they will always go up or down when
+there is a ladder available or a place to fall into. Otherwise they will
+move horizontally until they are above, below or right at the mouse
+pointer. You can make them follow simple paths (like _ | L or U), but
+be careful not to get too many twists and turns ahead of them.</para>
<para>You can move left or right over bricks, concrete, ladders or
bars and up or down over ladders. If you are on an empty square or a
@@ -195,10 +195,10 @@ menu.</para>
<para>The movement keys (<keycap>I</keycap>, <keycap>J</keycap>,
<keycap>K</keycap>, <keycap>L</keycap> or arrows) start the hero
-moving up, down, left or right. He continues moving in that direction,
-if he can, until you press another movement key or
-<keycap>Space</keycap> to stop. In mouse mode, he stops automatically
-when he gets to the mouse pointer.</para>
+moving up, down, left or right. They continue moving in that direction,
+if they can, until you press another movement key or
+<keycap>Space</keycap> to stop. In mouse mode, they stop automatically
+when they gets to the mouse pointer.</para>
<para>A word of warning: using the keyboard is much harder, in the
long run, than using the mouse. Think of the mouse as a
@@ -253,13 +253,13 @@ linkend="rules-of-digging">Rules of Digging</link> below). They will
pick up gold either always or at random, depending on the game
settings, and will drop gold at random on brick, concrete or the top
of a ladder. An enemy who is carrying gold has a gold outline. You
-must get the gold away from him before you can finish the
+must get the gold away from them before you can finish the
level.</para>
<para>If an enemy touches you or you move down onto one, you die and
must start the level again, if you have any lives left. However, it is
possible to walk or stand on an enemy's head and you can ride an enemy
-down when he is falling. Some advanced levels require such a
+down when they are falling. Some advanced levels require such a
move.</para>
</sect2>
@@ -290,8 +290,8 @@ mouse button, or use one of the digging keys (defaults
<keycap>O</keycap>.)</para>
<para>You can dodge an oncoming enemy by digging a hole, waiting for
-him to fall in and then running quickly over his head. At the same
-time you can collect any gold he was carrying. Usually you can dig two
+him to fall in and then running quickly over their head. At the same
+time you can collect any gold they were carrying. Usually you can dig two
holes to capture and run over two enemies who are close together, but
this rarely works if the enemies are separated or there are more than
two of them.</para>
@@ -329,7 +329,7 @@ will always climb UP to get out of it. Their time in the hole is less
than the time the hole stays open, so to kill enemies you usually have
to dig several holes in quick succession. Enemies always give up gold
as they fall into a hole, so you can quickly run onto the enemy's head
-and grab the gold before he climbs out.</para>
+and grab the gold before they climb out.</para>
<para>Enemies will never fall down through a hole from above, but
depending on the game rules and <guimenu>Settings</guimenu>, they can
@@ -404,7 +404,7 @@ enemies choose a path to the hero.</para>
<listitem>
<para>In the <quote>Traditional</quote> search method, enemies look
for vertical paths (ladders and falls) and they try to stay above the
-hero or at the same height. They go below him only as a last
+hero or at the same height. They go below them only as a last
resort. The enemies make no attempt to chase the hero in the
horizontal direction until they are at the same height and can find a
horizontal path. This leads to situations where you can
@@ -442,7 +442,7 @@ both types of play.</para>
<quote>Traditional</quote> play but not in
<quote>&kgoldrunner;</quote> play. The trick in several
<quote>Traditional</quote> levels depends on releasing an enemy from
-behind a brick wall. When you dig away the bricks, he runs out through
+behind a brick wall. When you dig away the bricks, they run out through
the hole.</para>
</listitem>
<listitem>
@@ -786,7 +786,7 @@ on every level.</para>
</menuchoice>
</term>
<listitem>
-<para>Kills the hero when he is in a position from which he cannot
+<para>Kills the hero when they are in a position from which they cannot
escape.</para>
</listitem>
</varlistentry>
@@ -1210,7 +1210,7 @@ else if you prefer and you do not have to use the whole 28x20
area. Lots of interesting levels use smaller areas. </para>
<para>The minimum requirement for a level to be playable is to have a
-hero, a gold nugget he can get to and a visible or hidden ladder
+hero, a gold nugget they can get to and a visible or hidden ladder
leading to the top of the playing area. You do not have to have
enemies, bars or even bricks. There are many challenging levels that
have no enemies or no bricks.</para>
@@ -1292,7 +1292,7 @@ release the mouse button. If you make a mistake, you can use the
<guiicon>Empty space</guiicon> icon to erase it.</para>
<para>The hero icon works differently, because there can be only one
-hero. When you paint the hero, he moves from his previous position to
+hero. When you paint the hero, they move from their previous position to
wherever you release the mouse button.</para>
</sect2>
@@ -1418,9 +1418,9 @@ Solving Difficult Levels</link></para>
<itemizedlist>
<listitem>
-<para>You can always trap a single oncoming enemy in one hole, get his
-gold and run on over him without killing him. It is often a good idea
-to dig behind you and delay him further, but that might kill him. In
+<para>You can always trap a single oncoming enemy in one hole, get their
+gold and run on over them without killing them. It is often a good idea
+to dig behind you and delay them further, but that might kill them. In
some levels it is not a good idea to kill enemies.</para>
</listitem>
<listitem>
@@ -1444,13 +1444,13 @@ collect gold while they run along behind you.</para>
takes three to nine holes to kill one to five enemies.</para>
</listitem>
<listitem>
-<para>It is possible to kill an enemy with one hole if he is far
+<para>It is possible to kill an enemy with one hole if they are far
enough away when you dig it.</para>
</listitem>
<listitem>
<para>In the <quote>Traditional</quote> game, you can trap an enemy
permanently in a pit of brick or concrete. Stand near the edge of the
-pit on the opposite side to the enemy. As he approaches the pit, move
+pit on the opposite side to the enemy. As they approach the pit, move
down one square (to the level of the floor of the pit) and the enemy
will usually run into the pit.</para>
</listitem>
@@ -1513,7 +1513,7 @@ position.</para>
</listitem>
<listitem>
<para>In some situations an enemy can be killed without giving up the
-gold he is carrying. The gold becomes a <quote>lost
+gold they are carrying. The gold becomes a <quote>lost
nugget</quote>. You score no points for making an enemy lose a nugget,
but at least you can finish the level.</para>
</listitem>
@@ -1547,7 +1547,7 @@ easier stages.</para>
<listitem>
<para>In digging puzzles, look for false bricks you can fall into and
thus have one less brick to dig. Or consider using an enemy to go
-ahead of you, so that you can stand on his head and dig.</para>
+ahead of you, so that you can stand on their head and dig.</para>
</listitem>
<listitem>
<para>Look for a theme or trick in the level, such as riding down on
@@ -1555,7 +1555,7 @@ an enemy's head, trapping all the enemies in a pit, luring the enemies
to a corner where they will stay and not chase you, luring the enemies
into pits you must cross to get to some gold, getting the enemies to
fetch gold for you or finding spots where you can stand and make an
-enemy move to where you want him.</para>
+enemy move to where you want them.</para>
</listitem>
</itemizedlist>
</sect1>