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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /doc/kmahjongg | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'doc/kmahjongg')
-rw-r--r-- | doc/kmahjongg/Makefile.am | 4 | ||||
-rw-r--r-- | doc/kmahjongg/background.png | bin | 0 -> 35234 bytes | |||
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-rw-r--r-- | doc/kmahjongg/gamescreen.png | bin | 0 -> 67210 bytes | |||
-rw-r--r-- | doc/kmahjongg/highscore.png | bin | 0 -> 12866 bytes | |||
-rw-r--r-- | doc/kmahjongg/index.docbook | 1012 | ||||
-rw-r--r-- | doc/kmahjongg/layout.png | bin | 0 -> 26235 bytes | |||
-rw-r--r-- | doc/kmahjongg/numbered.png | bin | 0 -> 4675 bytes | |||
-rw-r--r-- | doc/kmahjongg/shortcuts.png | bin | 0 -> 10421 bytes | |||
-rw-r--r-- | doc/kmahjongg/showremoved.png | bin | 0 -> 84972 bytes | |||
-rw-r--r-- | doc/kmahjongg/theme.png | bin | 0 -> 25955 bytes | |||
-rw-r--r-- | doc/kmahjongg/tileset.png | bin | 0 -> 26066 bytes |
13 files changed, 1016 insertions, 0 deletions
diff --git a/doc/kmahjongg/Makefile.am b/doc/kmahjongg/Makefile.am new file mode 100644 index 00000000..085981d9 --- /dev/null +++ b/doc/kmahjongg/Makefile.am @@ -0,0 +1,4 @@ + +KDE_LANG = en +KDE_DOCS = AUTO + diff --git a/doc/kmahjongg/background.png b/doc/kmahjongg/background.png Binary files differnew file mode 100644 index 00000000..f4ba2700 --- /dev/null +++ b/doc/kmahjongg/background.png diff --git a/doc/kmahjongg/boardeditor.png b/doc/kmahjongg/boardeditor.png Binary files differnew file mode 100644 index 00000000..bd146782 --- /dev/null +++ b/doc/kmahjongg/boardeditor.png diff --git a/doc/kmahjongg/config.png b/doc/kmahjongg/config.png Binary files differnew file mode 100644 index 00000000..d6923171 --- /dev/null +++ b/doc/kmahjongg/config.png diff --git a/doc/kmahjongg/gamescreen.png b/doc/kmahjongg/gamescreen.png Binary files differnew file mode 100644 index 00000000..22d6c603 --- /dev/null +++ b/doc/kmahjongg/gamescreen.png diff --git a/doc/kmahjongg/highscore.png b/doc/kmahjongg/highscore.png Binary files differnew file mode 100644 index 00000000..4d5667d2 --- /dev/null +++ b/doc/kmahjongg/highscore.png diff --git a/doc/kmahjongg/index.docbook b/doc/kmahjongg/index.docbook new file mode 100644 index 00000000..37173b49 --- /dev/null +++ b/doc/kmahjongg/index.docbook @@ -0,0 +1,1012 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!-- Define an entity for your application if it is not part of KDE + CVS --> + <!ENTITY kappname "&kmahjongg;"> + <!ENTITY package "kdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % English "INCLUDE"> + + <!ENTITY John.Hayes '<personname><firstname>John</firstname><surname>Hayes</surname></personname>'> + <!ENTITY John.Hayes.mail '<email>justlinux@bellsouth.net</email>'> + + <!ENTITY Mathias.Mueller '<personname><firstname>Mathias</firstname><surname>Mueller</surname></personname>'> + <!ENTITY Mathias.Mueller.mail '<email>in5y158@public.uni-hamburg.de</email>'> + <!ENTITY Albert.Astals.Cid '<personname><firstname>Albert</firstname><othername>Astals</othername><surname>Cid</surname></personname>'> + <!ENTITY Albert.Astals.Cid.mail '<email>astals11@terra.es</email>'> + <!ENTITY David.Black '<personname><firstname>David</firstname><surname>Black</surname></personname>'> + <!ENTITY David.Black.mail '<email>david.black@lutris.com</email>'> + <!ENTITY Michael.Haertjens '<personname><firstname>Michael</firstname><surname>Haertjens</surname></personname>'> + <!ENTITY Michael.Haertjens.mail '<email>mhaertjens@modusoperandi.com</email>'> + <!ENTITY Osvaldo.Stark '<personname><firstname>Osvaldo</firstname><surname>Stark</surname></personname>'> + <!ENTITY Osvaldo.Stark.mail '<email>starko@dnet.it</email>'> + <!ENTITY Benjamin.Meyer '<personname><firstname>Benjamin</firstname><surname>Meyer</surname></personname>'> + <!ENTITY Benjamin.Meyer.mail '<email>ben+kmahjongg@meyerhome.net</email>'> + +]> + + +<book lang="&language;"> + +<bookinfo> +<title>The &kmahjongg; Handbook</title> + +<authorgroup> +<author> +&John.Hayes; +&John.Hayes.mail; +</author> + +<othercredit role="developer"> +&Mathias.Mueller; &Mathias.Mueller.mail; +</othercredit> + +<othercredit role="developer"> +&Albert.Astals.Cid; &Albert.Astals.Cid.mail; +</othercredit> + +<othercredit role="developer"> +&David.Black; &David.Black.mail; +</othercredit> + +<othercredit role="developer"> +&Michael.Haertjens; &Michael.Haertjens.mail; +</othercredit> + +<othercredit role="developer"> +&Osvaldo.Stark; &Osvaldo.Stark.mail; +</othercredit> + +<othercredit role="developer"> +&Benjamin.Meyer; &Benjamin.Meyer.mail; +</othercredit> + +</authorgroup> + +<!-- TRANS:ROLES_OF_TRANSLATORS --> + +<copyright> +<year>2005</year> +<holder>John Hayes</holder> +</copyright> + +<legalnotice>&FDLNotice;</legalnotice> + +<date>2006-01-23</date> +<releaseinfo>0.7.6</releaseinfo> + + +<abstract> +<para> +&kmahjongg; is a game similar to famous oriental game <trademark>Mahjongg</trademark>. +</para> +</abstract> + + +<keywordset> +<keyword>KDE</keyword> +<keyword>kdegames</keyword> +<keyword>KMahjongg</keyword> +<keyword>Mahjongg</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction"> +<title>Introduction</title> + +<para> +&kmahjongg; is a game similar to the famous oriental game <trademark>Mahjongg</trademark>. The purpose of the game +is to remove all of the tiles from the gameboard. Tiles are removed by matching tiles in +pairs. The matched tiles must have a free side on the left or on the right. Please report +any problems or feature requests to the &kde; mailing lists. +</para> +</chapter> + +<chapter id="gameplay"> +<title>Gameplay</title> + +<!-- This chapter should tell the user how to use your app. You should use as +many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document +your application. --> + +<sect1 id="start-new-game"> +<title>Starting a New Game</title> + +<para>When &kmahjongg; is started, the board is setup and the game timer is started, waiting +for your first move. A new game can be started from selecting +<menuchoice> +<guimenu>Game</guimenu><guimenuitem>New</guimenuitem> + +</menuchoice> or pressing +<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> +. +</para> + +<para> +There is also the option of starting a specific number games. All of the games are numbered and they are randomly selected from +<menuchoice> +<guimenu>Game</guimenu><guimenuitem>New</guimenuitem> + +</menuchoice>. + +A specific number game can be started by selecting +<menuchoice> +<guimenu>Game</guimenu><guimenuitem>New Numbered Game</guimenuitem> +</menuchoice> +</para> + +</sect1> + +<sect1 id="aim-of-game"> +<title>Aim of the Game</title> + +<para>The purpose of the game is to remove all of the tiles from the gameboard. Tiles are +removed by matching tiles in pairs, which then disappear. The matched tiles must have a +free side on the left or on the right. +</para> + +</sect1> + +<sect1 id="playing-the-game"> +<title>Playing the Game</title> + +<para> +Locate and select with the mouse, matching tiles that have a free side on the left or right side. +The tiles disappear as they are selected and matched. +</para> + +<para> +There are two options to help find matching tiles that have a free side. +One option is to get a hint by selecting +<menuchoice> +<guimenu>Move</guimenu><guimenuitem>Hint</guimenuitem> + +</menuchoice> or pressing <keycap>H</keycap> +which will flash a pair of matching tiles. +The second option is to activate +<menuchoice> +<guimenu>Settings</guimenu><guimenuitem>Show Matching Tiles</guimenuitem> +</menuchoice>, +which will highlight the selected tile and flash any matching tiles that have a free side +with each move. No additional tiles will be highlighted if there are no matching tiles with a free side. +</para> + +</sect1> + +<sect1 id="game-screen"> +<title>The Game Screen</title> + +<para> + +<screenshot> +<screeninfo>A screenshot of &kmahjongg;</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="gamescreen.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Screenshot</phrase> + </textobject> + </mediaobject> +</screenshot> + +A quick explanation of the parts of the game screen... +</para> + +<variablelist> + +<varlistentry> +<term>Game Screen</term> +<listitem> +<para> +The Game screen is in the center of the screen and is the largest section of the window. +The background is populated with the game tiles. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term>Game Timer</term> +<listitem> +<para> +The Game Timer is located on the top right of the screen. The timer keeps track of the +elapsed time from the start of the game until the game is finished. +</para> +</listitem> + +</varlistentry> + +<varlistentry> +<term>Statusbar</term> +<listitem> +<para> +The Statusbar is located at the bottom of the screen, and contains three panes. The first +pane lists the removed/total tiles and the number of matching tiles that have free sides. +The second pane gives the sequence number of the game you are playing. In the last pane +lets the player know when the game is ready. +</para> +</listitem> +</varlistentry> + +</variablelist> + +</sect1> + +</chapter> + +<chapter id="game-configuration"> +<title>Configuration and Default Keybindings</title> + +<para>The configuration options are as follows:</para> + + +<sect1 id="configure"> +<title>Configure &kmahjongg;</title> + +<!-- +<variablelist> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure KMahjong...</guimenuitem></menuchoice></term> +<listitem> +<para>Opens the Configure dialog. +--> +<screenshot> +<screeninfo>Configure Dialog</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="config.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Configure Dialog</phrase> + </textobject> + </mediaobject> +</screenshot> +<!-- +</para> +</listitem> +</varlistentry> + +</variablelist> +--> + +<para><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &kmahjongg;...</guimenuitem></menuchoice> +opens the Configure &kmahjongg; Dialog.</para> + +<sect2 id="general-options"><title><guilabel>General</guilabel> options</title> +<variablelist> + +<varlistentry> +<term><guilabel>Show removed tiles</guilabel></term> +<listitem> +<para> +Places a grid to the right of the gameboard where matching tiles are stacked after being removed from the gameboard. +<screenshot> +<screeninfo>Here's a screenshot of &kmahjongg; showing removed tiles.</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="showremoved.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Removed tiles.</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Generate solvable games</guilabel></term> +<listitem> +<para> +Selects only games that can be solved when you start a new game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Play winning animation</guilabel></term> +<listitem> +<para> +Shows a replay of all moves when you win a game. +</para> +</listitem> +</varlistentry> + +</variablelist> +</sect2> + +<sect2 id="tiles-options"><title><guilabel>Tiles</guilabel> options</title> + +<variablelist> + +<varlistentry> +<term><guilabel>Draw shadows</guilabel></term> +<listitem> +<para> +Draws shadows on the tiles to give a 3D appearance. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Use mini-tiles</guilabel></term> +<listitem> +<para> +Sets the tile size to small. +</para> +</listitem> +</varlistentry> + +</variablelist> +</sect2> + +<sect2 id="background-options"><title><guilabel>Background</guilabel> options</title> + +<variablelist> + +<varlistentry> +<term><guilabel>Scaled</guilabel></term> +<listitem> +<para> +Scales the background image. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Tiled</guilabel></term> +<listitem> +<para> +Tiles the background image. +</para> +</listitem> +</varlistentry> + +</variablelist> + +</sect2> + +</sect1> + + + +<sect1 id="default-keybindings"> +<title>Default Keybindings</title> + +<para><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice> allows you to change the default keyboard bindings.</para> + +<screenshot> +<screeninfo>Keybindings Configure Dialog</screeninfo> + <mediaobject> + + <imageobject> + <imagedata fileref="shortcuts.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Keybindings Configure Dialog</phrase> + </textobject> + </mediaobject> +</screenshot> + +<para> +The default kebindings are as follows: +</para> + +<para> +<variablelist> + +<varlistentry> +<term><keysym>D</keysym></term> +<listitem> +<para> +Playes the game in Demo mode. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keysym>H</keysym></term> +<listitem> +<para> +Gives you a hint by flashing two matching tiles. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keysym>F1</keysym></term> +<listitem> +<para> +Displays this handbook. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo></term> +<listitem> +<para> +Loads a previously saved game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></term> +<listitem> +<para> +Starts a new game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keysym>P</keysym></term> +<listitem> +<para> +Pauses or resumes a game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></term> +<listitem> +<para> +Quits the game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo></term> +<listitem> +<para> +Move redo. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keysym>F5</keysym></term> +<listitem> +<para> +Restart the game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo></term> +<listitem> +<para> +Saves the game. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></term> +<listitem> +<para> +Show the highscores. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo></term> +<listitem> +<para> +Move undo. +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></term> +<listitem> +<para> +What's this? Help +</para> +</listitem> +</varlistentry> + +</variablelist> +</para> + +</sect1> + +</chapter> + +<chapter id="commands"> +<title>Command Reference</title> + +<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the +application windows and their menubar and toolbar commands for easy reference. +Also include any keys that have a special function but have no equivalent in the +menus or toolbars. This may not be necessary for small apps or apps with no tool +or menu bars. --> + +<sect1 id="kapp-mainwindow"> +<title>The main &kmahjongg; window</title> + +<screenshot> +<screeninfo>A screenshot of &kmahjongg;</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="gamescreen.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Screenshot</phrase> + </textobject> + </mediaobject> +</screenshot> + +<sect2 id="game-menu"> +<title>The <guimenu>Game</guimenu> Menu</title> + +<para> + +<variablelist> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>New</guimenuitem> +</menuchoice></term> +<listitem><para><action>Starts a new game.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>O</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Load...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Loads a saved game.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keysym>F5</keysym> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Restart Game</guimenuitem> +</menuchoice></term> +<listitem><para><action>Restarts the numbered game being played.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>New Numbered Game...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Starts a specific numbered game.</action> +<screenshot> +<screeninfo>Start a Numbered Game Dialog</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="numbered.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Start a Numbered Game Dialog</phrase> + </textobject> + </mediaobject> +</screenshot> +</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Open Theme...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Allows you to load a theme with different backgrounds and tile styles.</action> +<screenshot> +<screeninfo>Load Theme Dialog</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="theme.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Load Theme Dialog</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> +<para> +The available options: +<itemizedlist> +<listitem><para>default (shown)</para></listitem> +<listitem><para>pirates</para></listitem> +</itemizedlist> +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Open Tileset...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Allows you to load a different tileset.</action> +<screenshot> +<screeninfo>Open Tileset Dialog</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="tileset.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Open Tileset Dialog</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> +<para> +The available options: +<itemizedlist> +<listitem><para>default (shown)</para></listitem> +<listitem><para>pirates</para></listitem> +<listitem><para>traditional</para></listitem> +</itemizedlist> +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Open Background...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Allows you to load a different background image.</action> +<screenshot> +<screeninfo>Load Background Dialog</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="background.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Load Background Dialog</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> +<para> +The available options: +<itemizedlist> +<listitem><para>default (shown)</para></listitem> +<listitem><para>haze</para></listitem> +<listitem><para>pirates</para></listitem> +<listitem><para>slate</para></listitem> +<listitem><para>wood</para></listitem> +</itemizedlist> +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Open Layout...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Allows you to load a different tile layout.</action> +<screenshot> +<screeninfo>Load Layout Dialog</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="layout.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Load Layout Dialog</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> +<para> +The available options: +<itemizedlist> +<listitem><para>default (shown)</para></listitem> +<listitem><para>cross</para></listitem> +<listitem><para>pirates</para></listitem> +<listitem><para>pyramid</para></listitem> +<listitem><para>stax</para></listitem> +<listitem><para>tower</para></listitem> +<listitem><para>triangle</para></listitem> +</itemizedlist> +</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>S</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Save</guimenuitem> +</menuchoice></term> +<listitem><para><action>Saves</action> the current game.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Game</guimenu> +<guimenuitem>Save Theme...</guimenuitem> +</menuchoice></term> +<listitem><para><action>Saves the current theme.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keysym>P</keysym> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Pause</guimenuitem> +</menuchoice></term> +<listitem><para><action>Pauses or resumes the game. While the game is paused, all tiles are hidden.</action></para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Show Highscores</guimenuitem> +</menuchoice></term> +<listitem><para><action>Shows the highscore list.</action> +<screenshot> +<screeninfo>Show Highscores</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="highscore.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Show Highscores</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> +<para> +When your game scores exceed the top ten scores listed, you are prompted to enter your name. +</para> +</listitem> +</varlistentry> + + + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Quit</guimenuitem> +</menuchoice></term> +<listitem><para><action>Quits</action> &kmahjongg;.</para></listitem> +</varlistentry> + +</variablelist> +</para> + +</sect2> + +<sect2 id="edit-menu"> +<title><guimenu>Edit</guimenu> Menu</title> + +<variablelist> +<varlistentry> +<term><menuchoice> +<guimenu>Edit</guimenu> +<guimenuitem>Board Editor</guimenuitem> +</menuchoice></term> +<listitem><para><action>Opens the gameboard editor.</action> +<screenshot> +<screeninfo>Gameboard Editor</screeninfo> + <mediaobject> + <imageobject> + <imagedata fileref="boardeditor.png" format="PNG"/> + </imageobject> + <textobject> + <phrase>Gameboard Editor</phrase> + </textobject> + </mediaobject> +</screenshot> +</para> +<para> +The gameboard editor lets you create your own tile layouts for gameplay. +</para> +</listitem> +</varlistentry> + +</variablelist> + +</sect2> + +<sect2 id="move-menu"> +<title><guimenu>Move</guimenu> Menu</title> + +<variablelist> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Z</keycap></keycombo> +</shortcut> +<guimenu>Move</guimenu> +<guimenuitem>Undo</guimenuitem> +</menuchoice></term> +<listitem><para><action>Undo</action> your last move.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;&Shift;<keycap>Z</keycap></keycombo> +</shortcut> +<guimenu>Move</guimenu> +<guimenuitem>Redo</guimenuitem> +</menuchoice></term> +<listitem><para><action>Redo</action> a move the was undone.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keysym>H</keysym> +</shortcut> +<guimenu>Move</guimenu> +<guimenuitem>Hint</guimenuitem> +</menuchoice></term> +<listitem><para><action>Gives a Hint</action> by flashing a matching pair of tiles.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keysym>D</keysym> +</shortcut> +<guimenu>Move</guimenu> +<guimenuitem>Demo</guimenuitem> +</menuchoice></term> +<listitem><para><action>Starts the game Demo</action> mode.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Move</guimenu> +<guimenuitem>Shuffle</guimenuitem> +</menuchoice></term> +<listitem><para><action>Shuffles the tiles</action> on the board.</para></listitem> +</varlistentry> + + +</variablelist> + +</sect2> + +<sect2 id="settings-menu"> +<title><guimenu>Settings</guimenu> Menu</title> + +<variablelist> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show/Hide Toolbar</guimenuitem></menuchoice></term> +<listitem> +<para>Shows or hides the Toolbar.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show/Hide Statusbar</guimenuitem></menuchoice></term> +<listitem> +<para>Shows or hides the Statusbar.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Show/Hide Matching Tiles</guimenuitem></menuchoice></term> +<listitem> +<para>Shows or hides matching tiles by not flashing the matching free tiles when a tile is selected.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice></term> +<listitem> +<para><action>Displays a standard &kde; shortcut configuration dialog</action> to change the +<link linkend="default-keybindings">keyboard shortcuts</link> for &kmahjongg;.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Toolbars...</guimenuitem></menuchoice></term> +<listitem> +<para>Displays a standard &kde; dialog where you can configure the toolbar icons.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure &kmahjongg;...</guimenuitem></menuchoice></term> +<listitem> +<para><action>Opens a dialog to configure &kmahjongg;.</action> For details, +see <link linkend="game-configuration">here</link>.</para> +</listitem> +</varlistentry> + + +</variablelist> + + +</sect2> + +<sect2 id="help-menu"> +<title>The <guimenu>Help</guimenu> Menu</title> + +<!-- Assuming you have a standard help menu (help, what's this, about --> +<!-- &kmahjongg;, about KDE) then the documentation is already written. --> +<!-- The following entity is valid anywhere that a variablelist is --> +<!-- valid. --> + +&help.menu.documentation; + +</sect2> + +</sect1> +</chapter> + + + +<chapter id="credits"> + +<!-- Include credits for the programmers, documentation writers, and +contributors here. The license for your software should then be included below +the credits with a reference to the appropriate license file included in the KDE +distribution. --> + +<title>Credits and License</title> + +<para> +&kmahjongg; for KDE +</para> + +<para> +Program Copyright © 1997 &Mathias.Mueller; &Mathias.Mueller.mail; +</para> + +<para> +Contributors: +<itemizedlist> +<listitem><para>&David.Black; &David.Black.mail;</para></listitem> +<listitem><para>&Michael.Haertjens; &Michael.Haertjens.mail;</para></listitem> +<listitem><para>&Osvaldo.Stark; &Osvaldo.Stark.mail;</para></listitem> +<listitem><para>&Benjamin.Meyer; &Benjamin.Meyer.mail;</para></listitem> +<listitem><para>&Albert.Astals.Cid; &Albert.Astals.Cid.mail;</para></listitem> +</itemizedlist> +</para> + +<para> +Documentation Copyright © 2005 &John.Hayes; &John.Hayes.mail; +</para> + +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> + +&underFDL; + +&underGPL; + +</chapter> + +</book> + diff --git a/doc/kmahjongg/layout.png b/doc/kmahjongg/layout.png Binary files differnew file mode 100644 index 00000000..38be51e4 --- /dev/null +++ b/doc/kmahjongg/layout.png diff --git a/doc/kmahjongg/numbered.png b/doc/kmahjongg/numbered.png Binary files differnew file mode 100644 index 00000000..142d402e --- /dev/null +++ b/doc/kmahjongg/numbered.png diff --git a/doc/kmahjongg/shortcuts.png b/doc/kmahjongg/shortcuts.png Binary files differnew file mode 100644 index 00000000..32a941cf --- /dev/null +++ b/doc/kmahjongg/shortcuts.png diff --git a/doc/kmahjongg/showremoved.png b/doc/kmahjongg/showremoved.png Binary files differnew file mode 100644 index 00000000..33b49957 --- /dev/null +++ b/doc/kmahjongg/showremoved.png diff --git a/doc/kmahjongg/theme.png b/doc/kmahjongg/theme.png Binary files differnew file mode 100644 index 00000000..693373ca --- /dev/null +++ b/doc/kmahjongg/theme.png diff --git a/doc/kmahjongg/tileset.png b/doc/kmahjongg/tileset.png Binary files differnew file mode 100644 index 00000000..b2ff3854 --- /dev/null +++ b/doc/kmahjongg/tileset.png |