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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /doc/kmines | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'doc/kmines')
-rw-r--r-- | doc/kmines/Makefile.am | 4 | ||||
-rw-r--r-- | doc/kmines/index.docbook | 617 | ||||
-rw-r--r-- | doc/kmines/kmines1.png | bin | 0 -> 9222 bytes | |||
-rw-r--r-- | doc/kmines/kmines2.png | bin | 0 -> 34300 bytes |
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diff --git a/doc/kmines/Makefile.am b/doc/kmines/Makefile.am new file mode 100644 index 00000000..368fc0da --- /dev/null +++ b/doc/kmines/Makefile.am @@ -0,0 +1,4 @@ + +KDE_DOCS = AUTO +KDE_LANG = en + diff --git a/doc/kmines/index.docbook b/doc/kmines/index.docbook new file mode 100644 index 00000000..423a60a8 --- /dev/null +++ b/doc/kmines/index.docbook @@ -0,0 +1,617 @@ +<?xml version="1.0" ?> +<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [ + <!ENTITY kappname "&kmines;"> + <!ENTITY package "kdegames"> + <!ENTITY % addindex "IGNORE"> + <!ENTITY % English "INCLUDE" > <!-- change language only here --> +]> + +<book lang="&language;"> + +<bookinfo> +<title>The &kmines; Handbook</title> + +<authorgroup> +<author> +<firstname>Nicolas</firstname> +<surname>Hadacek</surname> +<affiliation> +<address>&Nicolas.Hadacek.mail;</address> +</affiliation> +</author> +<author> +<firstname>Michael</firstname> +<surname>McBride</surname> +<affiliation><address><email>mmcbride@ematic.org</email></address></affiliation> +</author> +<othercredit role="developer"> +<firstname>Nicolas</firstname> +<surname>Hadacek</surname> +<affiliation> +<address>&Nicolas.Hadacek.mail;</address> +</affiliation> +<contrib>Developer</contrib> +</othercredit> +<othercredit role="reviewer"> +<firstname>Lauri</firstname> +<surname>Watts</surname> +<affiliation><address>&Lauri.Watts.mail;</address></affiliation> +<contrib>Reviewer</contrib> +</othercredit> +<!-- TRANS:ROLES_OF_TRANSLATORS --> +</authorgroup> + +<copyright> +<year>2000</year> +<holder>&Nicolas.Hadacek;, Michael McBride</holder> +</copyright> + +<legalnotice>&FDLNotice;</legalnotice> + +<date>2005-12-28</date> +<releaseinfo>2.1.10</releaseinfo> + +<abstract><para>&kmines; is the &kde; version of the classic minesweeper +game.</para></abstract> + +<keywordset> +<keyword>KDE</keyword> +<keyword>game</keyword> +<keyword>minesweeper</keyword> +</keywordset> + +</bookinfo> + +<chapter id="introduction"> +<title>Introduction</title> + +<para>&kmines; is the classic Minesweeper game. You must uncover all the empty +squares without blowing up a mine.</para> + +<para>When you uncover a square, a number appears: it indicates how many mines +surround this square. If there is no number the neighboring squares are automatically +uncovered. When you find a square that you are sure contains a mine, it is +<emphasis>very</emphasis> useful to put a flag on it (by right-clicking).</para> + +</chapter> + +<chapter id="how-to-play"> +<title>How to Play</title> + +<para>You have to use the mouse and its three buttons to uncover or to flag the +squares (with two-buttoned mice, clicking the +<mousebutton>middle</mousebutton> button is generally achieved by +simultaneously pressing the <mousebutton>left</mousebutton> and the +<mousebutton>right</mousebutton> buttons). Here are the details:</para> + +<itemizedlist> +<listitem><para>The <mousebutton>left</mousebutton> button will +uncover a square. If there is a bomb below that square, the bomb will +explode, and the game will be over.</para> +<para>If there is not a bomb under the square, a number will appear. +That is the number of neighboring squares that contain bombs. +<quote>Which ones?</quote> you ask: That's the point of the game.</para> +<para>For each square (excluding edge and corner squares), there are 8 +neighboring squares.</para> +<para>If none of the neighboring squares has a bomb, then a blank will +be shown under the square, and all neighboring squares will be +automatically uncovered.</para> +<note><para><mousebutton>Left</mousebutton> clicking a flagged square is +safe and does nothing.</para></note></listitem> +<listitem><para>The <mousebutton>right</mousebutton> button will mark +a square as containing a mine (by drawing a red flag on it) or, if the option is +set, as being uncertain (by drawing a question mark on it). The uncertain tag can +be useful when you are puzzled about the positions of +mines.</para></listitem> +<listitem><para>The <mousebutton>middle</mousebutton> button will +clear the surrounding squares if the right number of squares is +already flagged. It is very useful since it is much quicker than +uncovering all individual squares.</para> +<warning><para>If your flags are not properly positioned, you will +explode a bomb.</para></warning></listitem> +<listitem><para>Pressing the <guiicon>yellow smiley</guiicon> will start a new +game.</para></listitem> +</itemizedlist> + +<note><para>These are the default settings. The mouse buttons can be +reprogrammed. For more information, see the section entitled <link +linkend="prefs">Game Options</link>.</para></note> + +<sect1 id="screen"><title>The &kmines; Screen</title> + +<screenshot> +<screeninfo>The &kmines; Screen</screeninfo> +<mediaobject> +<imageobject><imagedata fileref="kmines1.png" + format="PNG"/></imageobject> +<textobject><phrase>The &kmines; Screen</phrase></textobject> +</mediaobject> +</screenshot> + +<para>The &kmines; screen consists of:</para> + +<itemizedlist> +<listitem><para>A Box showing you the number of mines still left to be marked. +Every time you flag a bomb site, this number will decrease by one.</para> +<note><para>This box does not determine if you are right or wrong, but only how +many mines you need to theoretically mark before you are done with this +game.</para></note> +<para>In this example, there are 40 mines to be marked.</para></listitem> +<listitem><para>A Yellow Smiley Face. Clicking this will start a new game. If +you lose the game, it will become a frown.</para></listitem> +<listitem><para>The box on the right shows how much time this round has taken. +The shortest time for each level is listed as the high +score.</para></listitem> +<listitem><para>The playing area. This will vary in size depending on the +difficulty level of the game. In this example, it consists of 256 squares. This is where you play the game.</para></listitem> +<!-- This doesn't seem to be there any more. +<listitem><para>A status line at the bottom of the window. In this example, it +simply says <guilabel>Game stopped</guilabel>.</para></listitem> +--> +</itemizedlist> +</sect1> +</chapter> + +<chapter id="prefs"><title>Game Options</title> +<para>The options to &kmines; are set by selecting <menuchoice> +<guimenu>Settings</guimenu> <guimenuitem>Configure &kmines;</guimenuitem> +</menuchoice> from the menubar. This will bring up a dialog box.</para> + +<screenshot> +<screeninfo>&kmines; Preferences</screeninfo> +<mediaobject> +<imageobject><imagedata fileref="kmines2.png" format="PNG"/></imageobject> +<textobject><phrase>&kmines; Preferences</phrase></textobject> +</mediaobject> +</screenshot> + +<para>This dialog box is divided into three sections.</para> + +<variablelist> +<varlistentry> +<term><guilabel>Game</guilabel></term> +<listitem> +<para>The first option, labeled <guilabel>Enable ? mark</guilabel>, +determines whether you can mark squares as +<quote>questionable</quote>. If this option is checked, then right clicking the mouse will first cause a square to be +flagged. If you right click again on the same square, the flag will change to +a <guiicon>?</guiicon>, to indicate you don't know if there is a bomb +there or not. If you click again, the square will change back to +blank.</para> + +<para>If there is not a mark in front of this option, the first +<mousebutton>right</mousebutton> mouse click will change the square to a +red flag. The second will make it blank again, thus skipping the <guiicon>?</guiicon> +symbol.</para> + +<para>The next option down, labeled <guilabel>Enable +keyboard</guilabel>, determines if the keyboard shortcuts will work +while playing the game. The default keyboard shortcuts are given in <xref +linkend="keys"/>, and can be changed by selecting +<menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure Shortcuts...</guimenuitem></menuchoice>.</para> + +<note><para>The only keyboard shortcuts affected are those +responsible for playing the game. Keyboard commands such as +<guimenuitem>New Game</guimenuitem> and +<guimenuitem>Quit</guimenuitem>, still work, regardless of this +option.</para></note> + +<para>The <guilabel>Pause if windows loses focus</guilabel> option will +automatically pause the game if the &kmines; window loses focus. When the game +is paused, the gameboard disappears, so you cannot use pausing the game as a way +to cheat!</para> + +<para>The <guilabel>"Magic" reveal</guilabel> option switches on <quote>Magic +reveal</quote> mode. In this mode, &kmines; does most of the gameplay for you: +If you have uncovered enough squares to be able to tell with certainty that a +square contains a mine, &kmines; will automatically mark it as a mine, and +perform an autoreveal on squares for which it has marked the correct number of +mines. Note that when you have this mode switched on, your scores do not count +as highscores.</para> + + +<para>The last section of this tab allows you to change the action of each of +the three mouse buttons. Your options are:</para> + +<variablelist> +<varlistentry> +<term>Reveal</term> +<listitem><para>This will reveal the contents of the square. If there is no bomb, +then a number will appear. If there is a bomb under that square, then the bomb +will explode, and the game will be over.</para></listitem> +</varlistentry> +<!-- <varlistentry> +<term>Toggle Mark</term> +<listitem><para>Clicking with this button on a square will mark/unmark with a red flag.</para></listitem> +</varlistentry> --> +<varlistentry> +<term>Autoreveal</term> +<listitem><para>Clicking on a square with this button will automatically reveal +all neighboring squares that are not marked with red flags. If one of those +neighboring squares has a bomb under it, the bomb will explode, and the game will +be over.</para></listitem> +</varlistentry> + +<varlistentry> +<term>Toggle Flag</term> +<listitem><para>Clicking with this button on a square will cycle through blank, +red flag, and question mark.</para></listitem> +</varlistentry> + +<varlistentry> +<term>Toggle ? Flag</term> +<listitem><para>Clicking with this button on a square will mark/unmark with a +question mark.</para></listitem> +</varlistentry> +</variablelist> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Appearance</guilabel></term> +<listitem> +<para>The top three color buttons determine the +<guilabel>Flag Color</guilabel>, <guilabel>Explosion Color</guilabel> +and <guilabel>Error Color</guilabel>.</para> + +<para>The rest of this page is concerned with mines colors. To adjust, +simply click the color button beside each description, and select the +new color.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><guilabel>Custom Game</guilabel></term> +<listitem> +<para>Finally, if you are not finding the existing configurations +challenging enough, you can set up a custom game here. Use the +sliders to change the <guilabel>Width</guilabel>, +<guilabel>Height</guilabel>, and the percentage of the board covered +with <guilabel>Mines</guilabel>. The default game has 15 percent of +the board covered, so there is plenty of room to make the game +harder.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term>Saving your changes</term> +<listitem><para>Once your changes are complete, click +<guibutton>OK</guibutton> to make them permanent.</para> + +<para>If you want to abandon your changes, click +<guibutton>Cancel</guibutton> to abort the changes.</para> + +<para>If you click on <guilabel>Defaults</guilabel>, the default +settings will be restored. Click <guilabel>OK</guilabel> to make +these default changes permanent, or edit the settings some +more.</para> +</listitem> +</varlistentry> +</variablelist> + +</chapter> + +<chapter id="command"> +<title>Commands/Keyboard Shortcuts</title> + +<para>The following sections briefly describe each menubar option.</para> + +<sect1 id="game-menu"> +<title><guimenu>Game</guimenu> Menu</title> + +<para>The <guimenu>Game</guimenu> menu consists of 4 options.</para> + +<variablelist> +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>New</guimenuitem> </menuchoice></term> +<listitem><para>Starts a new game.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycap>P</keycap> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Pause</guimenuitem> </menuchoice></term> +<listitem><para>Pauses or resumes the game. This will hide the board (no cheating), and +give you a button to press when you want to continue this +game.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Show Highscores</guimenuitem> </menuchoice></term> +<listitem><para>This shows you the high score (the shortest time) for each +difficulty level.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo> +</shortcut> +<guimenu>Game</guimenu> +<guimenuitem>Quit</guimenuitem> </menuchoice></term> +<listitem><para><action>Quits</action> &kmines;</para></listitem> +</varlistentry> +</variablelist> +</sect1> + +<sect1 id="move-menu"><title><guimenu>Move</guimenu> Menu</title> +<variablelist> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycap>H</keycap> +</shortcut> +<guimenu>Move</guimenu> +<guimenuitem>Hint</guimenuitem> </menuchoice></term> +<listitem><para>If you use this item, you will get a hint about where +you should click next. If you do that your score will not be added to the high-scores.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Move</guimenu> +<guimenuitem>Solve</guimenuitem> </menuchoice></term> +<listitem><para>This item tries to solve the current game.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Move</guimenu> +<guimenuitem>Solving Rate...</guimenuitem> </menuchoice></term> +<listitem><para>This item shows a dialog that calculates the solving rate for the current game type.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Move</guimenu> +<guimenuitem>View Log</guimenuitem> </menuchoice></term> +<listitem><para>This item shows a dialog with the log of the last game.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Move</guimenu> +<guimenuitem>Replay Log</guimenuitem> </menuchoice></term> +<listitem><para>This item replays the current log.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Move</guimenu> +<guimenuitem>Save Log...</guimenuitem> </menuchoice></term> +<listitem><para>This item shows a dialog to save the current log.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Move</guimenu> +<guimenuitem>Load Log...</guimenuitem> </menuchoice></term> +<listitem><para>This item shows a dialog to load a log.</para> +</listitem> +</varlistentry> + +</variablelist> +</sect1> + +<sect1 id="view-menu"><title><guimenu>View</guimenu> Menu</title> +<variablelist> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>+</keycap></keycombo> +</shortcut> +<guimenu>View</guimenu> +<guimenuitem>Zoom In</guimenuitem></menuchoice></term> +<listitem><para>Increase the size of the gameplay canvas.</para> +</listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<shortcut> +<keycombo action="simul">&Ctrl;<keycap>-</keycap></keycombo> +</shortcut> +<guimenu>View</guimenu> +<guimenuitem>Zoom Out</guimenuitem></menuchoice></term> +<listitem><para>Decrease the size of the gameplay canvas.</para> +</listitem> +</varlistentry> + +</variablelist> +</sect1> + +<sect1 id="settings-menu"><title><guimenu>Settings</guimenu> Menu</title> +<variablelist> +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Show Menubar</guimenuitem> </menuchoice></term> +<listitem><para>If there is a check in front of this option, then the menubar +will be visible. Selecting this option, hides the menubar.</para> +<note><para>To restore a hidden menubar, click outside the game play area, with +the right mouse button. This will bring up a small sub-menu. Simply select +<guimenuitem>Show Menubar</guimenuitem> from this sub-menu, and the menubar +will be visible again.</para></note></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guisubmenu>Choose Game Type</guisubmenu> +</menuchoice></term> +<listitem> +<para>Lets you set the difficulty level from a sub-menu.</para> +<para>There are three default levels of difficulty: +<guimenuitem>Easy</guimenuitem> (64 squares, 10 mines), +<guimenuitem>Normal</guimenuitem> (256 squares, 40 mines), and +<guimenuitem>Expert</guimenuitem> (480 squares, 99 mines). There is also a +<guimenuitem>Custom...</guimenuitem> level settings.</para> +<para>If you select <guimenuitem>Custom...</guimenuitem>, then the +settings you have configured in the <guimenuitem>Configure +&kmines;</guimenuitem> dialog will be used.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure +Shortcuts...</guimenuitem></menuchoice></term> +<listitem><para>This item lets you change the keyboard shortcuts used by &kmines;.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure +Notifications...</guimenuitem></menuchoice></term> +<listitem><para>This item displays a standard &kde; notifications configuration +dialog, where you can change the notifications (sounds, visible messages, +&etc;) used by &kmines;.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice><guimenu>Settings</guimenu><guimenuitem>Configure +Highscores...</guimenuitem></menuchoice></term> +<listitem><para>On the <guilabel>Main</guilabel> tab you can change your +<guilabel>Nickname</guilabel> and add a +cute <guilabel>Comment</guilabel> about yourself, to show in the high +score table. You can also activate the <guilabel>World-wide highscores +enabled</guilabel> checkbox, and share your skill at &kmines; across +the world with an online highscore server. If you are connected to the +Internet, &kmines; will send your score automatically at the end of the +game to the highscore web server (kmines.sf.net).</para> +<para>The <guilabel>Advanced</guilabel> tab displays your <guilabel>Registration Data</guilabel> +on kmines.sf.net: Your <guilabel>Nickname:</guilabel> from the <guilabel>Main</guilabel> +tab and the <guilabel>Key:</guilabel>. This key was generated when you registered on kmines.sf.net by +selecting <guilabel>World-wide highscores enabled</guilabel> the first time. +The registration key is used in conjunction with the +nickname to identify uniquely users, but users cannot have the same nickname. +Click on the <guibutton>Remove</guibutton> button to delete you from the world highscores +list.</para></listitem> +</varlistentry> + +<varlistentry> +<term><menuchoice> +<guimenu>Settings</guimenu> +<guimenuitem>Configure &kmines;...</guimenuitem> </menuchoice></term> +<listitem><para>Allows you to adjust game options. For more detailed +information, see the section entitled <link linkend="prefs">Game +Options</link>.</para></listitem> +</varlistentry> + +</variablelist> +</sect1> + +<sect1 id="help-menu"> +<title><guimenu>Help</guimenu> Menu</title> + +&help.menu.documentation; + +</sect1> + +<sect1 id="keys"><title>Default Keyboard Shortcuts</title> +<para>The following table shows you the default keyboard shortcuts.</para> + + +<table> +<title>Keyboard Shortcuts</title> +<tgroup cols="2"> +<thead><row><entry>Key Combo</entry><entry>Action</entry></row></thead> +<tbody> +<row><entry><keycap>Arrows</keycap></entry><entry>Move cursor in playing area.</entry></row> +<row><entry><keycap>PageDown</keycap></entry><entry>Move to bottom +edge</entry></row> +<row><entry><keycap>PageUp</keycap></entry><entry>Move to top +edge</entry></row> +<row><entry><keycap>Home</keycap></entry><entry>Move to left edge</entry></row> +<row><entry><keycap>End</keycap></entry><entry>Move to right edge</entry></row> +<row><entry><keycap>Space</keycap></entry><entry>Reveal square.</entry></row> +<row><entry><keycap>W</keycap></entry><entry>Mark square as mine</entry></row> +<row><entry><keycap>Return</keycap></entry><entry>Automatically reveal all +surrounding squares not marked by a flag.</entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>N</keycap></keycombo></entry><entry>New Game</entry></row> +<row><entry><keycap>P</keycap></entry><entry>Pause Game</entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>Q</keycap></keycombo></entry><entry>Quit &kmines;</entry></row> +<row><entry><keycap>F1</keycap></entry><entry>&kmines; Handbook</entry></row> +<row><entry><keycombo action="simul">&Shift;<keycap>F1</keycap></keycombo></entry><entry>What's This Help</entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>H</keycap></keycombo></entry><entry>Show Highscores</entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>M</keycap></keycombo></entry><entry>Show Menubar</entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>+</keycap></keycombo></entry><entry>Zoom In</entry></row> +<row><entry><keycombo action="simul">&Ctrl;<keycap>-</keycap></keycombo></entry><entry>Zoom Out</entry></row> + +</tbody> +</tgroup> +</table> + +<para>These shortcuts can be changed by selecting <menuchoice> +<guimenu>Settings</guimenu> <guimenuitem>Configure +Shortcuts...</guimenuitem> </menuchoice> from the menubar.</para> + +</sect1> + +</chapter> + +<chapter id="credits"><title>Credits and License</title> + +<para> +&kmines; +</para> +<para> +Program copyright 1996-2000 &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para> +<para>Documentation copyright 2000 &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para> +<para>Documentation updated for &kde; 2.0 by &Mike.McBride; +&Mike.McBride.mail;</para> +<para>Some changes for &kde; 3.2 by &Philip.Rodrigues; &Philip.Rodrigues.mail;</para> +<!-- TRANS:CREDIT_FOR_TRANSLATORS --> + +&underFDL; +&underGPL; + +</chapter> + +<appendix id="installation"> +<title>Installation</title> + +<sect1 id="getting-kmines"> +<title>How to obtain &kmines;</title> + +&install.intro.documentation; + +</sect1> + +<sect1 id="compilation"> +<title>Compilation and Installation</title> + +&install.compile.documentation; + +</sect1> +</appendix> + + +</book> +<!-- +Local Variables: +mode: sgml +sgml-omittag: nil +sgml-shorttag: t +End: +--> + + diff --git a/doc/kmines/kmines1.png b/doc/kmines/kmines1.png Binary files differnew file mode 100644 index 00000000..d872f735 --- /dev/null +++ b/doc/kmines/kmines1.png diff --git a/doc/kmines/kmines2.png b/doc/kmines/kmines2.png Binary files differnew file mode 100644 index 00000000..961acdbd --- /dev/null +++ b/doc/kmines/kmines2.png |