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authorTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-18 18:31:10 -0600
committerTimothy Pearson <kb9vqf@pearsoncomputing.net>2011-12-18 18:31:10 -0600
commit0e2b76239f354a9eead0b4e37d86d390ec57ffa9 (patch)
treecd20202507f54f61a4e58ae64fcd7cdb894abe19 /kbackgammon/engines/nextgen
parent84ace1135cac57993b72fee7105b92def1638d32 (diff)
downloadtdegames-0e2b76239f354a9eead0b4e37d86d390ec57ffa9.tar.gz
tdegames-0e2b76239f354a9eead0b4e37d86d390ec57ffa9.zip
Rename old tq methods that no longer need a unique name
Diffstat (limited to 'kbackgammon/engines/nextgen')
-rw-r--r--kbackgammon/engines/nextgen/kbgng.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/kbackgammon/engines/nextgen/kbgng.cpp b/kbackgammon/engines/nextgen/kbgng.cpp
index e0c1aed5..d081e9a8 100644
--- a/kbackgammon/engines/nextgen/kbgng.cpp
+++ b/kbackgammon/engines/nextgen/kbgng.cpp
@@ -202,7 +202,7 @@ void KBgEngineNg::setGame()
// we are still having problems with player creation...
- // FIXME - which status _game->setGametqStatus(KGame::End);
+ // FIXME - which status _game->setGameStatus(KGame::End);
}
void KBgEngineNg::slotPlayerJoinedGame(KPlayer *p)