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author | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
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committer | tpearson <tpearson@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2010-07-31 19:42:31 +0000 |
commit | 576eb4299a00bc053db35414406f46372a0f70f2 (patch) | |
tree | 4c030922d533821db464af566188e7d40cc8848c /konquest/gameboard.cc | |
parent | 0718336b6017d1a4fc1d626544180a5a2a29ddec (diff) | |
download | tdegames-576eb4299a00bc053db35414406f46372a0f70f2.tar.gz tdegames-576eb4299a00bc053db35414406f46372a0f70f2.zip |
Trinity Qt initial conversion
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1157643 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'konquest/gameboard.cc')
-rw-r--r-- | konquest/gameboard.cc | 102 |
1 files changed, 51 insertions, 51 deletions
diff --git a/konquest/gameboard.cc b/konquest/gameboard.cc index 75e440d7..47f77faa 100644 --- a/konquest/gameboard.cc +++ b/konquest/gameboard.cc @@ -1,14 +1,14 @@ -#include <qlayout.h> -#include <qcolor.h> -#include <qlabel.h> -#include <qslider.h> -#include <qevent.h> -#include <qkeycode.h> -#include <qlistbox.h> -#include <qpushbutton.h> -#include <qlineedit.h> -#include <qvalidator.h> -#include <qtextedit.h> +#include <tqlayout.h> +#include <tqcolor.h> +#include <tqlabel.h> +#include <tqslider.h> +#include <tqevent.h> +#include <tqkeycode.h> +#include <tqlistbox.h> +#include <tqpushbutton.h> +#include <tqlineedit.h> +#include <tqvalidator.h> +#include <tqtextedit.h> #include <kapplication.h> #include <klocale.h> @@ -33,11 +33,11 @@ /********************************************************************* Game Board *********************************************************************/ -GameBoard::GameBoard( QWidget *parent ) - : QWidget( parent ), gameInProgress( false ), gameState( NONE ) +GameBoard::GameBoard( TQWidget *parent ) + : TQWidget( parent ), gameInProgress( false ), gameState( NONE ) { - QColorGroup cg( white, black, green.light(), green.dark(), green, green.dark(75), green.dark() ); - QPalette palette( cg, cg, cg ); + TQColorGroup cg( white, black, green.light(), green.dark(), green, green.dark(75), green.dark() ); + TQPalette palette( cg, cg, cg ); neutralPlayer = Player::createNeutralPlayer(); map = new Map; @@ -49,34 +49,34 @@ GameBoard::GameBoard( QWidget *parent ) // Create the widgets in the main window //******************************************************************** mapWidget = new ConquestMap( map, this ); - msgWidget = new QTextEdit( this ); + msgWidget = new TQTextEdit( this ); msgWidget->setTextFormat(LogText); msgWidget->setMinimumHeight(100); - msgWidget->setHScrollBarMode(QScrollView::AlwaysOff); - msgWidget->setPaper(QBrush(Qt::black)); + msgWidget->setHScrollBarMode(TQScrollView::AlwaysOff); + msgWidget->setPaper(TQBrush(Qt::black)); planetInfo = new PlanetInfo( this, palette ); - gameMessage = new QLabel( this ); + gameMessage = new TQLabel( this ); gameMessage->setPalette( palette ); - turnCounter = new QLabel( this ); + turnCounter = new TQLabel( this ); turnCounter->setPalette( palette ); turnCounter->setText( "Turn" ); turnCounter->setMaximumHeight( turnCounter->sizeHint().height() ); - endTurn = new QPushButton( i18n("End Turn"), this ); + endTurn = new TQPushButton( i18n("End Turn"), this ); endTurn->setFixedSize( endTurn->sizeHint() ); endTurn->setPalette( palette ); - shipCountEdit = new QLineEdit( this ); + shipCountEdit = new TQLineEdit( this ); IntValidator *v = new IntValidator( 1, 32767, this ); shipCountEdit->setValidator( v ); shipCountEdit->setMinimumSize( 40, 0 ); shipCountEdit->setMaximumSize( 32767, 40 ); shipCountEdit->setEnabled(false); shipCountEdit->setPalette( palette ); - shipCountEdit->setEchoMode( QLineEdit::Password ); + shipCountEdit->setEchoMode( TQLineEdit::Password ); - splashScreen = new QLabel( this ); - splashScreen->setPixmap(QPixmap(IMAGE_SPLASH)); + splashScreen = new TQLabel( this ); + splashScreen->setPixmap(TQPixmap(IMAGE_SPLASH)); splashScreen->setGeometry( 0, 0, 600, 550 ); setMinimumSize( 600, 600 ); @@ -88,10 +88,10 @@ GameBoard::GameBoard( QWidget *parent ) //******************************************************************** // Layout the main window //******************************************************************** - QHBoxLayout *layout1 = new QHBoxLayout( this ); - QVBoxLayout *layout2 = new QVBoxLayout; - QHBoxLayout *layout3 = new QHBoxLayout; - QVBoxLayout *layout4 = new QVBoxLayout; + TQHBoxLayout *layout1 = new TQHBoxLayout( this ); + TQVBoxLayout *layout2 = new QVBoxLayout; + TQHBoxLayout *layout3 = new QHBoxLayout; + TQVBoxLayout *layout4 = new QVBoxLayout; layout1->addLayout( layout2 ); layout2->addLayout( layout3 ); @@ -119,10 +119,10 @@ GameBoard::GameBoard( QWidget *parent ) //********************************************************************** // Set up signal/slot connections //********************************************************************** - connect( mapWidget, SIGNAL( planetSelected(Planet *) ), this, SLOT(planetSelected(Planet *)) ); - connect( shipCountEdit, SIGNAL(returnPressed()), this, SLOT(newShipCount()) ); - connect( endTurn, SIGNAL( clicked() ), this, SLOT( nextPlayer() ) ); - connect( mapWidget, SIGNAL( planetHighlighted(Planet *)), planetInfo, SLOT(showPlanet(Planet *)) ); + connect( mapWidget, TQT_SIGNAL( planetSelected(Planet *) ), this, TQT_SLOT(planetSelected(Planet *)) ); + connect( shipCountEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(newShipCount()) ); + connect( endTurn, TQT_SIGNAL( clicked() ), this, TQT_SLOT( nextPlayer() ) ); + connect( mapWidget, TQT_SIGNAL( planetHighlighted(Planet *)), planetInfo, TQT_SLOT(showPlanet(Planet *)) ); changeGameBoard( false ); } @@ -137,9 +137,9 @@ GameBoard::~GameBoard() } #if 0 -QSize GameBoard::sizeHint() const +TQSize GameBoard::sizeHint() const { - return QSize( 600, 550 ); + return TQSize( 600, 550 ); } #endif @@ -147,7 +147,7 @@ QSize GameBoard::sizeHint() const // Keyboard Event handlers //************************************************************************ void -GameBoard::keyPressEvent( QKeyEvent *e ) +GameBoard::keyPressEvent( TQKeyEvent *e ) { // Check for the escape key if( e->key() == Key_Escape ) { @@ -173,7 +173,7 @@ GameBoard::keyPressEvent( QKeyEvent *e ) } PlanetListIterator planetSearch( planets ); - QString planetName; + TQString planetName; planetName += toupper( e->ascii() ); @@ -312,7 +312,7 @@ GameBoard::turn() CoreLogic cl; double dist = cl.distance( sourcePlanet, destPlanet ); - QString msg; + TQString msg; msg = i18n("The distance from Planet %1 to Planet %2 is %3 light years.\n" "A ship leaving this turn will arrive on turn %4") .arg(sourcePlanet->getName()) @@ -430,7 +430,7 @@ GameBoard::turn() break; } - QString turnStr; + TQString turnStr; turnStr = i18n("Turn #: %1 of %2").arg(turnNumber).arg(lastTurn); turnCounter->setText( turnStr ); @@ -553,13 +553,13 @@ GameBoard::findWinner() } void -GameBoard::gameMsg(const QString &msg, Player *player, Planet *planet, Player *planetPlayer) +GameBoard::gameMsg(const TQString &msg, Player *player, Planet *planet, Player *planetPlayer) { bool isHumanInvolved = false; - QString color = "white"; - QString colorMsg = msg; - QString plainMsg = msg; + TQString color = "white"; + TQString colorMsg = msg; + TQString plainMsg = msg; if (player) { @@ -576,8 +576,8 @@ GameBoard::gameMsg(const QString &msg, Player *player, Planet *planet, Player *p if (!planetPlayer->isAiPlayer() && !planetPlayer->isNeutral()) isHumanInvolved = true; - QString color = planetPlayer->getColor().name(); - colorMsg = colorMsg.arg(QString("<font color=\"%1\">%2</font>").arg(color, planet->getName())); + TQString color = planetPlayer->getColor().name(); + colorMsg = colorMsg.arg(TQString("<font color=\"%1\">%2</font>").arg(color, planet->getName())); plainMsg = plainMsg.arg(planet->getName()); } msgWidget->append(("<qt><font color=\"white\">Turn %1:</font> <font color=\""+color+"\">").arg(turnNumber)+colorMsg+"</font></qt>"); @@ -627,7 +627,7 @@ GameBoard::scanForSurvivors() while( (plr = nextActivePlayer()) ) { if( !plr->isInPlay() ) { // Player has bitten the dust - QString msg; + TQString msg; msg = i18n("The once mighty empire of %1 has fallen in ruins."); gameMsg(msg, plr); } @@ -637,7 +637,7 @@ GameBoard::scanForSurvivors() while( (plr = nextInactivePlayer()) ) { if( plr->isInPlay() ) { // Player has bitten the dust - QString msg; + TQString msg; msg = i18n("The fallen empire of %1 has staggered back to life."); gameMsg(msg, plr); } @@ -658,7 +658,7 @@ GameBoard::doFleetArrival( AttackFleet *arrivingFleet ) if (!arrivingFleet->owner->isAiPlayer()) { arrivingFleet->destination->getFleet().absorb(arrivingFleet); - QString msg; + TQString msg; msg = i18n("Reinforcements (%1 ships) have arrived for planet %2.") .arg(arrivingFleet->getShipCount()); gameMsg(msg, 0, arrivingFleet->destination); @@ -702,7 +702,7 @@ GameBoard::doFleetArrival( AttackFleet *arrivingFleet ) if( planetHolds ) { prizePlanet.getPlayer()->statEnemyFleetsDestroyed(1); - QString msg; + TQString msg; msg = i18n("Planet %2 has held against an attack from %1."); gameMsg(msg, attacker.owner, &prizePlanet); } else { @@ -711,7 +711,7 @@ GameBoard::doFleetArrival( AttackFleet *arrivingFleet ) arrivingFleet->destination->conquer( arrivingFleet ); - QString msg; + TQString msg; msg = i18n("Planet %2 has fallen to %1."); gameMsg(msg, attacker.owner, &prizePlanet, defender); } @@ -865,7 +865,7 @@ GameBoard::planetSelected( Planet *planet ) void GameBoard::newShipCount() { - QString temp( shipCountEdit->text() ); + TQString temp( shipCountEdit->text() ); bool ok; switch( gameState ) { |