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authortoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
committertoma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da>2009-11-25 17:56:58 +0000
commitc90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch)
tree6d8391395bce9eaea4ad78958617edb20c6a7573 /kpat/klondike.h
downloadtdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz
tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923 git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
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+/***********************-*-C++-*-********
+
+ klondike.cpp implements a patience card game
+
+ Copyright (C) 1995 Paul Olav Tvete
+
+ * Permission to use, copy, modify, and distribute this software and its
+ * documentation for any purpose and without fee is hereby granted,
+ * provided that the above copyright notice appear in all copies and that
+ * both that copyright notice and this permission notice appear in
+ * supporting documentation.
+ *
+ * This file is provided AS IS with no warranties of any kind. The author
+ * shall have no liability with respect to the infringement of copyrights,
+ * trade secrets or any patents by this file or any part thereof. In no
+ * event will the author be liable for any lost revenue or profits or
+ * other special, indirect and consequential damages.
+
+
+//
+// 7 positions, alternating red and black
+//
+
+
+****************************************/
+
+#ifndef P_KLONDIKE
+#define P_KLONDIKE
+
+#include "dealer.h"
+
+class KlondikePile;
+
+class Klondike : public Dealer {
+ Q_OBJECT
+
+public:
+ Klondike( bool easy, KMainWindow* parent=0, const char* name=0);
+
+public:
+ virtual void restart();
+ virtual bool startAutoDrop();
+
+ void redeal(); // put pile back into deck
+ void deal();
+ void deal3(); // move up to 3 cards from deck to pile
+
+ virtual bool cardClicked(Card *);
+ virtual void pileClicked(Pile *c);
+ virtual void getHints();
+
+ virtual Card *demoNewCards();
+
+ bool tryToDrop(Card *t);
+
+ virtual bool isGameLost() const;
+
+private:
+ bool EasyRules;
+ bool redealt;
+
+ Pile* play[7];
+ Pile* target[4];
+
+ KlondikePile *pile;
+ Deck* deck;
+ Card::Rank target_tops[4];
+ bool noLongerNeeded(Card::Rank r, Card::Suit s );
+};
+
+#endif