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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | c90c389a8a8d9d8661e9772ec4144c5cf2039f23 (patch) | |
tree | 6d8391395bce9eaea4ad78958617edb20c6a7573 /kreversi/Move.h | |
download | tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.tar.gz tdegames-c90c389a8a8d9d8661e9772ec4144c5cf2039f23.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegames@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'kreversi/Move.h')
-rw-r--r-- | kreversi/Move.h | 124 |
1 files changed, 124 insertions, 0 deletions
diff --git a/kreversi/Move.h b/kreversi/Move.h new file mode 100644 index 00000000..e205f279 --- /dev/null +++ b/kreversi/Move.h @@ -0,0 +1,124 @@ +/* Yo Emacs, this -*- C++ -*- + ******************************************************************* + ******************************************************************* + * + * + * KREVERSI + * + * + ******************************************************************* + * + * A Reversi (or sometimes called Othello) game + * + ******************************************************************* + * + * Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file + * is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet. + * Many thanks to Mr. Luthman who has allowed me to put this port + * under the GNU GPL. Without his wonderful game engine kreversi + * would be just another of those Reversi programs a five year old + * child could beat easily. But with it it's a worthy opponent! + * + * If you are interested on the JAVA applet of Mr. Luthman take a + * look at http://www.sylog.se/~mats/ + * + ******************************************************************* + * + * This file is part of the KDE project "KREVERSI" + * + * KREVERSI is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * KREVERSI is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with KREVERSI; see the file COPYING. If not, write to + * the Free Software Foundation, 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + * + ******************************************************************* + */ + +// This file defines the two classes SimpleMove and Move. +// +// The class Move is used to represent an Othello move with a player value +// (see class Score) and a pair of coordinates on an 8x8 Othello board. +// Each coordinate can have values between 1 and 8, inclusive. +// +// The difference between a Move and a SimpleMove is that a SimpleMove +// can be done (performed) in a Position, but a Move can be both done +// and undone. In addition to the info in SimpleMove, the class Move +// stores information that is used in undoing the move and visualizing +// it. +// +// The reason for the class SimpleMove is that it saves memory. The +// class Game stores an array of Moves, since the BoardView needs +// information about which pieces were turned by the move. +// + + +#ifndef __MOVE__H__ +#define __MOVE__H__ + + +#include "qvaluelist.h" +#include "qstring.h" + +#include "Score.h" + + +class Position; + + +class SimpleMove +{ +public: + SimpleMove() { m_color = Nobody; m_x = -1; m_y = -1; } + SimpleMove(Color color, int x, int y); + SimpleMove(const SimpleMove &move); + + //Move &operator=(Move &move); + + Color color() const { return m_color; } + int x() const { return m_x; } + int y() const { return m_y; } + + QString asString() const; + +protected: + Color m_color; + int m_x; + int m_y; +}; + + +// Note: This class is not memory optimized. The list of turned +// pieces can surely be made much smaller. + +class Move : public SimpleMove +{ + friend class Position; + +public: + Move(); + Move(Color color, int x, int y); + Move(const Move &move); + Move(const SimpleMove &move); + + bool squareModified(uint x, uint y) const; + bool wasTurned(uint x, uint y) const; + +private: + QValueList<char> m_turnedPieces; +}; + + +typedef QValueList<Move> MoveList; + + +#endif |