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authorMichele Calgaro <michele.calgaro@yahoo.it>2024-02-03 16:26:44 +0900
committerMichele Calgaro <michele.calgaro@yahoo.it>2024-02-03 17:11:17 +0900
commitd03fd4942f7977417ee8de13c05904434f9c126b (patch)
tree1a1378a6390c6d75ad17a04abacb49663f01cb5b /libtdegames
parentd6118d8a635f3686b0dbb2ea559fbfb8d9550a22 (diff)
downloadtdegames-d03fd4942f7977417ee8de13c05904434f9c126b.tar.gz
tdegames-d03fd4942f7977417ee8de13c05904434f9c126b.zip
Replace Q_SIGNALS and Q_SLOTS
Signed-off-by: Michele Calgaro <michele.calgaro@yahoo.it>
Diffstat (limited to 'libtdegames')
-rw-r--r--libtdegames/kgame/COMPAT6
1 files changed, 3 insertions, 3 deletions
diff --git a/libtdegames/kgame/COMPAT b/libtdegames/kgame/COMPAT
index b85ec9b6..cfe81537 100644
--- a/libtdegames/kgame/COMPAT
+++ b/libtdegames/kgame/COMPAT
@@ -10,8 +10,8 @@
KGameIO::signalPrepareMove(..., bool*): don't know why this was
necessary but it didn't work anymore...
16.09.2001: KGamePropertyHandler uses bool* for the sent parameter now. This is
- because QT3 obviously doesn't honor referneces in Q_SIGNALS/Q_SLOTS.
- This might even be a QT bug. Bad situation - we use references
+ because TQt3 obviously doesn't honor references in signals/slots.
+ This might even be a Qt bug. Bad situation - we use references
everywhere in KGame... hope nothing else is affecterd by this
problem (signalPrepareMove was fixed already by me)
18.09.2001: bool* for Key/Mouseevents and IOAdded in kgameio.h too
@@ -47,7 +47,7 @@
KPlayer::sendProperty() and related functions contain a "int msgid"
parameter. This is the id() of the property handler. This parameter
enables us to easily add any number of property handler to a game
- just by connecting it to existing send Q_SLOTS and call
+ just by connecting it to existing send slots and call
processMessage() in slotNetworkData()
03.11.2001 KPlayer::signalNetworkData now emits msgid-KGameMessage::IdUser just
like KGame::signalNetworkData does