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-rw-r--r--konquest/fleetdlg.cpp2
-rw-r--r--konquest/gameboard.cpp8
-rw-r--r--konquest/gamecore.cpp4
-rw-r--r--konquest/gameenddlg.cpp2
-rw-r--r--konquest/mainwin.cpp14
-rw-r--r--konquest/map_widget.cpp4
-rw-r--r--konquest/minimap.cpp2
-rw-r--r--konquest/newgamedlg.cpp14
-rw-r--r--konquest/scoredlg.cpp2
9 files changed, 26 insertions, 26 deletions
diff --git a/konquest/fleetdlg.cpp b/konquest/fleetdlg.cpp
index 5fd71239..8d980d64 100644
--- a/konquest/fleetdlg.cpp
+++ b/konquest/fleetdlg.cpp
@@ -62,7 +62,7 @@ FleetDlg::FleetDlg( TQWidget *parent, AttackFleetList *fleets )
layout2->addWidget( okButton );
layout2->addStretch( 2 );
- connect( okButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept()) );
+ connect( okButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(accept()) );
init();
diff --git a/konquest/gameboard.cpp b/konquest/gameboard.cpp
index b02ce64e..48e1d531 100644
--- a/konquest/gameboard.cpp
+++ b/konquest/gameboard.cpp
@@ -119,10 +119,10 @@ GameBoard::GameBoard( TQWidget *parent )
//**********************************************************************
// Set up signal/slot connections
//**********************************************************************
- connect( mapWidget, TQT_SIGNAL( planetSelected(Planet *) ), this, TQT_SLOT(planetSelected(Planet *)) );
- connect( shipCountEdit, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(newShipCount()) );
- connect( endTurn, TQT_SIGNAL( clicked() ), this, TQT_SLOT( nextPlayer() ) );
- connect( mapWidget, TQT_SIGNAL( planetHighlighted(Planet *)), planetInfo, TQT_SLOT(showPlanet(Planet *)) );
+ connect( mapWidget, TQ_SIGNAL( planetSelected(Planet *) ), this, TQ_SLOT(planetSelected(Planet *)) );
+ connect( shipCountEdit, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(newShipCount()) );
+ connect( endTurn, TQ_SIGNAL( clicked() ), this, TQ_SLOT( nextPlayer() ) );
+ connect( mapWidget, TQ_SIGNAL( planetHighlighted(Planet *)), planetInfo, TQ_SLOT(showPlanet(Planet *)) );
changeGameBoard( false );
}
diff --git a/konquest/gamecore.cpp b/konquest/gamecore.cpp
index 5f3e60c5..dc8c0cc3 100644
--- a/konquest/gamecore.cpp
+++ b/konquest/gamecore.cpp
@@ -78,7 +78,7 @@ Map::Map()
for( int y = 0; y < columns; y++ )
{
grid[x][y] = Sector( this, x, y );
- connect( &grid[x][y], TQT_SIGNAL( update() ), this, TQT_SLOT( childSectorUpdate() ));
+ connect( &grid[x][y], TQ_SIGNAL( update() ), this, TQ_SLOT( childSectorUpdate() ));
}
}
}
@@ -265,7 +265,7 @@ void Sector::setPlanet( Planet *newPlanet )
{
planet = newPlanet;
- connect( planet, TQT_SIGNAL( update() ), this, TQT_SLOT( childPlanetUpdate() ) );
+ connect( planet, TQ_SIGNAL( update() ), this, TQ_SLOT( childPlanetUpdate() ) );
emit update();
}
diff --git a/konquest/gameenddlg.cpp b/konquest/gameenddlg.cpp
index 0f8f5e7a..5d049599 100644
--- a/konquest/gameenddlg.cpp
+++ b/konquest/gameenddlg.cpp
@@ -35,7 +35,7 @@ GameEndDlg::GameEndDlg( TQWidget *parent )
init();
- connect( turnCount, TQT_SIGNAL(valueChanged( int )), this, TQT_SLOT(turnCountChange( int )) );
+ connect( turnCount, TQ_SIGNAL(valueChanged( int )), this, TQ_SLOT(turnCountChange( int )) );
}
GameEndDlg::~GameEndDlg()
diff --git a/konquest/mainwin.cpp b/konquest/mainwin.cpp
index 2131b589..3ec192d7 100644
--- a/konquest/mainwin.cpp
+++ b/konquest/mainwin.cpp
@@ -37,18 +37,18 @@ MainWindow::~MainWindow()
void
MainWindow::setupTDEAction()
{
- KStdGameAction::gameNew( gameBoard, TQT_SLOT( startNewGame() ), actionCollection() );
- KStdGameAction::quit( this, TQT_SLOT( close() ), actionCollection() );
- endAction = KStdGameAction::end( gameBoard, TQT_SLOT( shutdownGame() ), actionCollection() );
+ KStdGameAction::gameNew( gameBoard, TQ_SLOT( startNewGame() ), actionCollection() );
+ KStdGameAction::quit( this, TQ_SLOT( close() ), actionCollection() );
+ endAction = KStdGameAction::end( gameBoard, TQ_SLOT( shutdownGame() ), actionCollection() );
endAction->setEnabled(false);
//AB: there is no icon for disabled - TDEToolBar::insertButton shows the
//different state - TDEAction not :-(
- measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQT_SLOT( measureDistance() ), actionCollection(), "game_measure" );
+ measureAction = new TDEAction( i18n("&Measure Distance"), "ruler", 0, gameBoard, TQ_SLOT( measureDistance() ), actionCollection(), "game_measure" );
measureAction->setEnabled(false);
- standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQT_SLOT( showScores() ), actionCollection(), "game_scores" );
+ standingAction = new TDEAction( i18n("&Show Standings"), "help", 0, gameBoard, TQ_SLOT( showScores() ), actionCollection(), "game_scores" );
standingAction->setEnabled(false);
- fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQT_SLOT( showFleets() ), actionCollection(), "game_fleets" );
+ fleetAction = new TDEAction( i18n("&Fleet Overview"), "launch", 0, gameBoard, TQ_SLOT( showFleets() ), actionCollection(), "game_fleets" );
fleetAction->setEnabled(false);
toolBar()->setBarPos( TDEToolBar::Left );
toolBar()->setMovingEnabled( false );
@@ -60,7 +60,7 @@ MainWindow::setupGameBoard()
gameBoard = new GameBoard( this );
setCentralWidget(gameBoard);
- connect( gameBoard, TQT_SIGNAL( newGameState( GameState )), this, TQT_SLOT( gameStateChange( GameState ) ) );
+ connect( gameBoard, TQ_SIGNAL( newGameState( GameState )), this, TQ_SLOT( gameStateChange( GameState ) ) );
}
diff --git a/konquest/map_widget.cpp b/konquest/map_widget.cpp
index af39b032..912dfc97 100644
--- a/konquest/map_widget.cpp
+++ b/konquest/map_widget.cpp
@@ -32,10 +32,10 @@ ConquestMap::ConquestMap( Map *newMap, TQWidget *parent )
setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH );
setMaximumSize( BOARD_HEIGHT, BOARD_WIDTH );
- connect( map, TQT_SIGNAL( update() ), this, TQT_SLOT( mapUpdate() ) );
+ connect( map, TQ_SIGNAL( update() ), this, TQ_SLOT( mapUpdate() ) );
TQTimer *timer = new TQTimer( this );
- connect( timer, TQT_SIGNAL(timeout()), this, TQT_SLOT(squareBlink()) );
+ connect( timer, TQ_SIGNAL(timeout()), this, TQ_SLOT(squareBlink()) );
timer->start( 500, false );
viewport()->setMouseTracking( true );
diff --git a/konquest/minimap.cpp b/konquest/minimap.cpp
index 479e997e..4334e832 100644
--- a/konquest/minimap.cpp
+++ b/konquest/minimap.cpp
@@ -39,7 +39,7 @@ MiniMap::setMap(Map *newMap)
setMinimumSize( BOARD_HEIGHT, BOARD_WIDTH );
setMaximumSize( BOARD_HEIGHT, BOARD_WIDTH );
- connect( map, TQT_SIGNAL( update() ), this, TQT_SLOT( mapUpdate() ) );
+ connect( map, TQ_SIGNAL( update() ), this, TQ_SLOT( mapUpdate() ) );
}
MiniMap::~MiniMap()
diff --git a/konquest/newgamedlg.cpp b/konquest/newgamedlg.cpp
index b609f1a2..f510defd 100644
--- a/konquest/newgamedlg.cpp
+++ b/konquest/newgamedlg.cpp
@@ -43,13 +43,13 @@ NewGameDlg::NewGameDlg( TQWidget *parent, Map *pmap, PlayerList *players,
w->newPlayer->setMaxLength( 8 );
- connect(w->sliderPlayers, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotPlayerCount(int)));
- connect(w->sliderPlanets, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotNewMap()));
- connect(w->sliderTurns, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(slotTurns()));
- connect(w->rejectMap, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotNewMap()));
- connect(w->newPlayer, TQT_SIGNAL(textChanged(const TQString &)), this, TQT_SLOT(slotNewPlayer()));
- connect(w->newPlayer, TQT_SIGNAL(returnPressed()), this, TQT_SLOT(slotAddPlayer()));
- connect(w->addPlayer, TQT_SIGNAL(clicked()), this, TQT_SLOT(slotAddPlayer()));
+ connect(w->sliderPlayers, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(slotPlayerCount(int)));
+ connect(w->sliderPlanets, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(slotNewMap()));
+ connect(w->sliderTurns, TQ_SIGNAL(valueChanged(int)), this, TQ_SLOT(slotTurns()));
+ connect(w->rejectMap, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotNewMap()));
+ connect(w->newPlayer, TQ_SIGNAL(textChanged(const TQString &)), this, TQ_SLOT(slotNewPlayer()));
+ connect(w->newPlayer, TQ_SIGNAL(returnPressed()), this, TQ_SLOT(slotAddPlayer()));
+ connect(w->addPlayer, TQ_SIGNAL(clicked()), this, TQ_SLOT(slotAddPlayer()));
init();
diff --git a/konquest/scoredlg.cpp b/konquest/scoredlg.cpp
index a633e3b6..0c4019ae 100644
--- a/konquest/scoredlg.cpp
+++ b/konquest/scoredlg.cpp
@@ -55,7 +55,7 @@ ScoreDlg::ScoreDlg( TQWidget *parent, const TQString& title, PlayerList *players
layout2->addWidget( okButton );
layout2->addStretch( 2 );
- connect( okButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept()) );
+ connect( okButton, TQ_SIGNAL(clicked()), this, TQ_SLOT(accept()) );
init();