diff options
Diffstat (limited to 'ktuberling/toplevel.cpp')
-rw-r--r-- | ktuberling/toplevel.cpp | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/ktuberling/toplevel.cpp b/ktuberling/toplevel.cpp index 9593ef73..16869adb 100644 --- a/ktuberling/toplevel.cpp +++ b/ktuberling/toplevel.cpp @@ -23,7 +23,7 @@ // Constructor TopLevel::TopLevel() - : KMainWindow(0) + : TDEMainWindow(0) { readOptions(); @@ -34,7 +34,7 @@ TopLevel::TopLevel() setCentralWidget(playGround); - setupKAction(); + setupTDEAction(); } // Destructor @@ -57,25 +57,25 @@ void TopLevel::enableRedo(bool enable) const // Register an available gameboard void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId) { - KToggleAction *t = 0; + TDEToggleAction *t = 0; switch (gameboards) { - case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard0()), actionCollection(), actionId); break; - case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard1()), actionCollection(), actionId); break; - case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard2()), actionCollection(), actionId); break; - case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard3()), actionCollection(), actionId); break; - case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard4()), actionCollection(), actionId); break; - case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard5()), actionCollection(), actionId); break; - case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard6()), actionCollection(), actionId); break; - case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(gameboard7()), actionCollection(), actionId); break; } @@ -89,41 +89,41 @@ void TopLevel::registerGameboard(const TQString &menuItem, const char *actionId) // Register an available language void TopLevel::registerLanguage(const TQString &menuItem, const char *actionId, bool enabled) { - KToggleAction *t = 0; + TDEToggleAction *t = 0; switch (languages) { - case 0: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language0()), actionCollection(), actionId); + case 0: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language0()), actionCollection(), actionId); break; - case 1: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language1()), actionCollection(), actionId); + case 1: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language1()), actionCollection(), actionId); break; - case 2: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language2()), actionCollection(), actionId); + case 2: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language2()), actionCollection(), actionId); break; - case 3: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language3()), actionCollection(), actionId); + case 3: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language3()), actionCollection(), actionId); break; - case 4: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language4()), actionCollection(), actionId); + case 4: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language4()), actionCollection(), actionId); break; - case 5: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language5()), actionCollection(), actionId); + case 5: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language5()), actionCollection(), actionId); break; - case 6: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language6()), actionCollection(), actionId); + case 6: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language6()), actionCollection(), actionId); break; - case 7: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language7()), actionCollection(), actionId); + case 7: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language7()), actionCollection(), actionId); break; - case 8: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language8()), actionCollection(), actionId); + case 8: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language8()), actionCollection(), actionId); break; - case 9: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language9()), actionCollection(), actionId); + case 9: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language9()), actionCollection(), actionId); break; - case 10: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language10()), actionCollection(), actionId); + case 10: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language10()), actionCollection(), actionId); break; - case 11: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language11()), actionCollection(), actionId); + case 11: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language11()), actionCollection(), actionId); break; - case 12: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language12()), actionCollection(), actionId); + case 12: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language12()), actionCollection(), actionId); break; - case 13: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language13()), actionCollection(), actionId); + case 13: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language13()), actionCollection(), actionId); break; - case 14: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language14()), actionCollection(), actionId); + case 14: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language14()), actionCollection(), actionId); break; - case 15: t = new KToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language15()), actionCollection(), actionId); + case 15: t = new TDEToggleAction(i18n(menuItem.latin1()), 0, TQT_TQOBJECT(this), TQT_SLOT(language15()), actionCollection(), actionId); break; } @@ -141,19 +141,19 @@ void TopLevel::changeGameboard(uint newGameboard) // Do not accept to switch to same gameboard if (newGameboard == selectedGameboard) { // select this gameboard again - ((KToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true); + ((TDEToggleAction*) actionCollection()->action(gameboardActions[newGameboard].latin1()))->setChecked(true); return; } // Unselect preceding gameboard - ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false); + ((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(false); // Change gameboard in the remembered options selectedGameboard = newGameboard; writeOptions(); - if( !((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() ) - ((KToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true); + if( !((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->isChecked() ) + ((TDEToggleAction*) actionCollection()->action(gameboardActions[selectedGameboard].latin1()))->setChecked(true); // Change gameboard effectively playGround->change(newGameboard); @@ -169,13 +169,13 @@ void TopLevel::changeLanguage(uint newLanguage) // Do not accept to switch to same language if (newLanguage == selectedLanguage && soundEnabled) { // newLanguage should stay checked - ((KToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true); + ((TDEToggleAction*) actionCollection()->action(languageActions[newLanguage].latin1()))->setChecked(true); return; } // Unselect preceding language - if (!soundEnabled) ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false); - ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); + if (!soundEnabled) ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(false); + ((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); // Change language in the remembered options soundEnabled = true; @@ -250,8 +250,8 @@ void TopLevel::writeOptions() config->sync(); } -// KAction initialization (aka menubar + toolbar init) -void TopLevel::setupKAction() +// TDEAction initialization (aka menubar + toolbar init) +void TopLevel::setupTDEAction() { //Game KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(fileNew()), actionCollection()); @@ -259,7 +259,7 @@ void TopLevel::setupKAction() KStdGameAction::save(TQT_TQOBJECT(this), TQT_SLOT(fileSave()), actionCollection()); KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(filePrint()), actionCollection()); KStdGameAction::quit(TQT_TQOBJECT(kapp), TQT_SLOT(quit()), actionCollection()); - (void) new KAction(i18n("Save &as Picture..."), 0, TQT_TQOBJECT(this), TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); + (void) new TDEAction(i18n("Save &as Picture..."), 0, TQT_TQOBJECT(this), TQT_SLOT(filePicture()), actionCollection(), "game_save_picture"); //Edit KStdAction::copy(TQT_TQOBJECT(this), TQT_SLOT(editCopy()), actionCollection()); @@ -269,7 +269,7 @@ void TopLevel::setupKAction() enableRedo(false); //Speech - KToggleAction* t = new KToggleAction(i18n("&No Sound"), 0, TQT_TQOBJECT(this), TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); + TDEToggleAction* t = new TDEToggleAction(i18n("&No Sound"), 0, TQT_TQOBJECT(this), TQT_SLOT(soundOff()), actionCollection(), "speech_no_sound"); if (!soundEnabled) t->setChecked(true); setupGUI(); @@ -508,8 +508,8 @@ void TopLevel::soundOff() if (!soundEnabled) return; soundEnabled = false; - ((KToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); - ((KToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true); + ((TDEToggleAction*) actionCollection()->action(languageActions[selectedLanguage].latin1()))->setChecked(false); + ((TDEToggleAction*) actionCollection()->action("speech_no_sound"))->setChecked(true); writeOptions(); } |