diff options
Diffstat (limited to 'libtdegames/kstdgameaction.cpp')
-rw-r--r-- | libtdegames/kstdgameaction.cpp | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/libtdegames/kstdgameaction.cpp b/libtdegames/kstdgameaction.cpp index 368b26ff..0f7ec346 100644 --- a/libtdegames/kstdgameaction.cpp +++ b/libtdegames/kstdgameaction.cpp @@ -32,8 +32,8 @@ KStdGameAction::KStdGameAction() KStdGameAction::~KStdGameAction() {} -KAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, - const char *slot, KActionCollection *parent, +TDEAction *KStdGameAction::action(StdGameAction act_enum, const TQObject *recvr, + const char *slot, TDEActionCollection *parent, const char *name) { return create( act_enum, name, recvr, slot, parent ); @@ -47,7 +47,7 @@ const char* KStdGameAction::stdName(StdGameAction act_enum) struct KStdGameActionInfo { KStdGameAction::StdGameAction id; - KStdAccel::StdAccel globalAccel; // if we reuse a global accel + TDEStdAccel::StdAccel globalAccel; // if we reuse a global accel int shortcut; // specific shortcut (NH: should be configurable) const char* psName; const char* psLabel; @@ -57,32 +57,32 @@ struct KStdGameActionInfo const KStdGameActionInfo g_rgActionInfo[] = { // "game" menu - { KStdGameAction::New, KStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" }, - { KStdGameAction::Load, KStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" }, - { KStdGameAction::LoadRecent, KStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 }, - { KStdGameAction::Restart, KStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" }, - { KStdGameAction::Save, KStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" }, - { KStdGameAction::SaveAs, KStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" }, - { KStdGameAction::End, KStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" }, - { KStdGameAction::Pause, KStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, - { KStdGameAction::Highscores, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, - { KStdGameAction::Print, KStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" }, - { KStdGameAction::Quit, KStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" }, + { KStdGameAction::New, TDEStdAccel::New, 0, "game_new", I18N_NOOP2("new game", "&New"), 0, "filenew" }, + { KStdGameAction::Load, TDEStdAccel::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "fileopen" }, + { KStdGameAction::LoadRecent, TDEStdAccel::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0 }, + { KStdGameAction::Restart, TDEStdAccel::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "reload" }, + { KStdGameAction::Save, TDEStdAccel::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "filesave" }, + { KStdGameAction::SaveAs, TDEStdAccel::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "filesaveas" }, + { KStdGameAction::End, TDEStdAccel::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "fileclose" }, + { KStdGameAction::Pause, TDEStdAccel::AccelNone, TQt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "player_pause" }, + { KStdGameAction::Highscores, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_H, "game_highscores", I18N_NOOP("Show &Highscores"), 0, "highscore" }, + { KStdGameAction::Print, TDEStdAccel::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "fileprint" }, + { KStdGameAction::Quit, TDEStdAccel::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "exit" }, // "move" menu - { KStdGameAction::Repeat, KStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 }, - { KStdGameAction::Undo, KStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" }, - { KStdGameAction::Redo, KStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" }, - { KStdGameAction::Roll, KStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, - { KStdGameAction::EndTurn, KStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" }, - { KStdGameAction::Hint, KStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" }, - { KStdGameAction::Demo, KStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, - { KStdGameAction::Solve, KStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" }, + { KStdGameAction::Repeat, TDEStdAccel::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0 }, + { KStdGameAction::Undo, TDEStdAccel::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "undo" }, + { KStdGameAction::Redo, TDEStdAccel::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "redo" }, + { KStdGameAction::Roll, TDEStdAccel::AccelNone, TQt::CTRL+TQt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll" }, + { KStdGameAction::EndTurn, TDEStdAccel::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "endturn" }, + { KStdGameAction::Hint, TDEStdAccel::AccelNone, TQt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "idea" }, + { KStdGameAction::Demo, TDEStdAccel::AccelNone, TQt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "1rightarrow" }, + { KStdGameAction::Solve, TDEStdAccel::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "wizard" }, // "settings" menu - { KStdGameAction::ChooseGameType, KStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 }, - { KStdGameAction::Carddecks, KStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 }, - { KStdGameAction::ConfigureHighscores, KStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 }, + { KStdGameAction::ChooseGameType, TDEStdAccel::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0 }, + { KStdGameAction::Carddecks, TDEStdAccel::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0 }, + { KStdGameAction::ConfigureHighscores, TDEStdAccel::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &Highscores..."), 0, 0 }, - { KStdGameAction::ActionNone, KStdAccel::AccelNone, 0, 0, 0, 0, 0 } + { KStdGameAction::ActionNone, TDEStdAccel::AccelNone, 0, 0, 0, 0, 0 } }; static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) @@ -95,35 +95,35 @@ static const KStdGameActionInfo* infoPtr( KStdGameAction::StdGameAction id ) } -KAction* KStdGameAction::create(StdGameAction id, const char *name, +TDEAction* KStdGameAction::create(StdGameAction id, const char *name, const TQObject *recvr, const char *slot, - KActionCollection* parent ) + TDEActionCollection* parent ) { - KAction* pAction = 0; + TDEAction* pAction = 0; const KStdGameActionInfo* pInfo = infoPtr( id ); kdDebug(125) << "KStdGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << ", " << parent << ", " << name << " )" << endl; if( pInfo ) { TQString sLabel = i18n(pInfo->psLabel); - KShortcut cut = (pInfo->globalAccel==KStdAccel::AccelNone - ? KShortcut(pInfo->shortcut) - : KStdAccel::shortcut(pInfo->globalAccel)); + TDEShortcut cut = (pInfo->globalAccel==TDEStdAccel::AccelNone + ? TDEShortcut(pInfo->shortcut) + : TDEStdAccel::shortcut(pInfo->globalAccel)); const char *n = name ? name : pInfo->psName; switch( id ) { case LoadRecent: pAction = - new KRecentFilesAction(sLabel, cut, recvr, slot, parent, n); + new TDERecentFilesAction(sLabel, cut, recvr, slot, parent, n); break; case Pause: case Demo: - pAction = new KToggleAction( sLabel, pInfo->psIconName, cut, + pAction = new TDEToggleAction( sLabel, pInfo->psIconName, cut, recvr, slot, parent, n); break; case ChooseGameType: - pAction = new KSelectAction( sLabel, pInfo->psIconName, cut, + pAction = new TDESelectAction( sLabel, pInfo->psIconName, cut, recvr, slot, parent, n); break; default: - pAction = new KAction( sLabel, pInfo->psIconName, cut, + pAction = new TDEAction( sLabel, pInfo->psIconName, cut, recvr, slot, parent, n); break; } @@ -137,73 +137,73 @@ const char* KStdGameAction::name( StdGameAction id ) return (pInfo) ? pInfo->psName : 0; } -KAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::gameNew(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(New, name, recvr, slot, parent); } -KAction *KStdGameAction::load(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::load(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Load, name, recvr, slot, parent); } -KRecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KRecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } -KAction *KStdGameAction::save(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDERecentFilesAction *KStdGameAction::loadRecent(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) +{ return static_cast<TDERecentFilesAction *>(KStdGameAction::create(LoadRecent, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::save(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Save, name, recvr, slot, parent); } -KAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::saveAs(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(SaveAs, name, recvr, slot, parent); } -KAction *KStdGameAction::end(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::end(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(End, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } -KAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEToggleAction *KStdGameAction::pause(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) +{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Pause, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::highscores(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Highscores, name, recvr, slot, parent); } -KAction *KStdGameAction::print(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::print(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Print, name, recvr, slot, parent); } -KAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::quit(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Quit, name, recvr, slot, parent); } -KAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::repeat(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Repeat, name, recvr, slot, parent); } -KAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::undo(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Undo, name, recvr, slot, parent); } -KAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::redo(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Redo, name, recvr, slot, parent); } -KAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::roll(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Roll, name, recvr, slot, parent); } -KAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::endTurn(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(EndTurn, name, recvr, slot, parent); } -KAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, - KActionCollection *parent, const char *name ) +TDEAction *KStdGameAction::carddecks(const TQObject *recvr, const char *slot, + TDEActionCollection *parent, const char *name ) { return KStdGameAction::create(Carddecks, name, recvr, slot, parent); } -KAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDEAction *KStdGameAction::configureHighscores(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(ConfigureHighscores, name, recvr, slot, parent); } -KAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDEAction *KStdGameAction::hint(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(Hint, name, recvr, slot, parent); } -KToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } -KAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDEToggleAction *KStdGameAction::demo(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) +{ return static_cast<TDEToggleAction *>(KStdGameAction::create(Demo, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::solve(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(Solve, name, recvr, slot, parent); } -KSelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) -{ return static_cast<KSelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } -KAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, - KActionCollection *parent, const char *name) +TDESelectAction *KStdGameAction::chooseGameType(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) +{ return static_cast<TDESelectAction *>(KStdGameAction::create(ChooseGameType, name, recvr, slot, parent)); } +TDEAction *KStdGameAction::restart(const TQObject*recvr, const char *slot, + TDEActionCollection *parent, const char *name) { return KStdGameAction::create(Restart, name, recvr, slot, parent); } |