1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
|
/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#include "kbgng.moc"
#include "kbgng.h"
#include <kapplication.h>
#include <kmessagebox.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include <tqlayout.h>
#include <kiconloader.h>
#include <kstdaction.h>
#include <tqbuttongroup.h>
#include <tqcheckbox.h>
#include <kconfig.h>
#include <klocale.h>
#include <kmainwindow.h>
#include <klineeditdlg.h>
#include <krandomsequence.h>
#include <tqstringlist.h>
#include <tqcstring.h>
#include <tqtextstream.h>
#include <version.h>
#include <iostream>
/*
* Constructor
*/
KBgEngineNg::KBgEngineNg(TQWidget *tqparent, TQString *name, TQPopupMenu *pmenu)
: KBgEngine(tqparent, name, pmenu)
{
// get a new game
initGame();
// create actions and menus
TQString label[MaxTypes];
label[Local ] = i18n("Local Games");
label[NetServer] = i18n("Offer Network Games");
label[NetClient] = i18n("Join Network Games");
TQStringList list;
for (int i = 0; i < MaxTypes; i++)
list.append(label[i]);
_gameSelect = new KSelectAction(i18n("&Types"), 0, this, TQT_SLOT(setGame()), this);
_gameSelect->setItems(list);
_gameSelect->plug(menu);
menu->insertSeparator();
_connectAction = new KAction(i18n("&Names..."), 0, this, TQT_SLOT(changeName()), this);
_connectAction->plug(menu);
// Restore last settings
readConfig();
// initialize to local games
_player[0] = _player[1] = 0;
_currGame = None;
_gameSelect->setCurrentItem(Local);
setGame();
}
/*
* Switch the local game type. This is called by the menu...
*
* TODO: lots of work and testing needed...
*/
void KBgEngineNg::setGame()
{
// shutdown old game
switch (_currGame) {
case Local:
// nothing to do...
break;
case NetServer:
_game->stopServerConnection();
break;
case NetClient:
_game->disconnect();
break;
default:
// ignore
break;
}
// reset the game and delete the players
delete _game;
initGame();
emit infoText("<br/>");
// initialize a new game
bool ret = false;
TQString label, port_s, host_s;
TQ_UINT16 port;
switch (_currGame = _gameSelect->currentItem()) {
case Local:
_game->addPlayer(createPlayer(0, _name[0]));
_game->addPlayer(createPlayer(1, _name[1]));
break;
case NetServer:
label = i18n("Type the port number on which you want to listen to "
"connections.\nThe number should be between 1024 and "
"65535.");
port_s.setNum(_port);
do {
port_s = KLineEditDlg::getText(label, port_s, &ret, (TQWidget *)tqparent());
if (!ret)
return;
port = port_s.toUShort(&ret);
} while (port_s.isEmpty() && !ret);
if (_game->offerConnections(port))
emit infoText(i18n("Now waiting for incoming connections on port %1.").
arg(_port = port));
else
emit infoText(i18n("Failed to offer connections on port %1.").tqarg(port));
_game->addPlayer(createPlayer(0, _name[0]));
break;
case NetClient:
label = i18n("Type the name of the server you want to connect to:");
host_s = _host;
do {
host_s = KLineEditDlg::getText(label, host_s, &ret, (TQWidget *)tqparent());
if (!ret)
return;
} while (host_s.isEmpty());
label = i18n("Type the port number on %1 you want to connect to.\nThe "
"number should be between 1024 and 65535.").tqarg(host_s);
port_s.setNum(_port);
do {
port_s = KLineEditDlg::getText(label, port_s, &ret, (TQWidget *)tqparent());
if (!ret)
return;
port = port_s.toUShort(&ret);
} while (port_s.isEmpty() && !ret);
/*
* Hi Martin: another thing you night want to try is to move this to the
* place marked by <HERE> (about 10 lines further down. If you do that, the
* players are created properly on the server, but a total of three players
* is created on the client.
*/
_game->addPlayer(createPlayer(0, _name[0]));
if (_game->connectToServer(host_s, port))
emit infoText(i18n("Now connected to %1:%2.").tqarg(_host = host_s).
arg(_port = port));
else
emit infoText(i18n("Failed to connect to %1:%2.").tqarg(_host = host_s).
arg(_port = port));
// <HERE>
break;
default:
kdDebug(true, PROG_COOKIE) << "setGame parameter invalid: "
<< _currGame << endl;
_currGame = None;
return;
}
// we are still having problems with player creation...
// FIXME - which status _game->setGametqStatus(KGame::End);
}
void KBgEngineNg::slotPlayerJoinedGame(KPlayer *p)
{
emit infoText(i18n("Player %1 (%2) has joined the game.").tqarg(p->name()).tqarg(p->id()));
cerr << i18n("Player %1 (%2) has joined the game.").tqarg(p->name()).tqarg(p->id()).latin1() << endl;
}
void KBgEngineNg::slotCreatePlayer(KPlayer *&p, int rtti, int io, bool v, KGame *g)
{
Q_UNUSED(rtti)
Q_UNUSED(g)
Q_UNUSED(io)
emit infoText(i18n("creating player. virtual=%1").tqarg(v));
p = createPlayer(1);
}
void KBgEngineNg::slotClientConnected(TQ_UINT32)
{
cerr << "client has joint the game..." << endl;
}
void KBgEngineNg::slotClientDisconnected(TQ_UINT32, bool)
{
cerr << "KBgEngineNg::slotClientDisconnected" << endl;
}
// == start and init games =====================================================
/*
* Start a new game. ...
*/
void KBgEngineNg::newGame()
{
// TODO
cerr << "games are not yet working..." << endl;
}
/*
* Finish the last move - called by the timer and directly by the used
*/
void KBgEngineNg::done()
{
// empty
}
/*
* Undo the last move
*/
void KBgEngineNg::undo()
{
// TODO
}
/*
* Redo the last move
*/
void KBgEngineNg::redo()
{
// TODO
}
/*
* Take the move string and make the changes on the working copy
* of the state.
*/
void KBgEngineNg::handleMove(TQString *s)
{
Q_UNUSED(s)
// TODO
}
/*
* Roll random dice for the player whose turn it is
*/
void KBgEngineNg::roll()
{
// empty
}
/*
* If possible, roll random dice for player w
*/
void KBgEngineNg::rollDice(const int w)
{
Q_UNUSED(w)
// empty
}
/*
* Double the cube for the player that can double - asks player
*/
void KBgEngineNg::cube()
{
// TODO
}
/*
* Double the cube for player w
*/
void KBgEngineNg::doubleCube(const int)
{
cube();
}
/*
* Put the engine specific details in the setup dialog
*/
void KBgEngineNg::getSetupPages(KDialogBase *)
{
// FIXME: do nothing...
}
/*
* Called when the setup dialog is positively closed
*/
void KBgEngineNg::setupOk()
{
// FIXME: do nothing...
}
void KBgEngineNg::setupDefault()
{
// FIXME: do nothing...
}
void KBgEngineNg::setupCancel()
{
// FIXME: do nothing...
}
// == various slots & functions ================================================
/*
* Check with the user if we should really quit in the middle of a
* game.
*/
bool KBgEngineNg::queryClose()
{
return true;
}
/*
* Quitting is fine at any time
*/
bool KBgEngineNg::queryExit()
{
return true;
}
/*
* Load the last known sane state of the board
*/
void KBgEngineNg::load()
{
// TODO
}
/*
* Store if cmd is allowed or not
*/
void KBgEngineNg::setAllowed(int cmd, bool f)
{
switch (cmd) {
case Roll:
rollingAllowed = f;
return;
case Undo:
undoPossible = f;
return;
case Cube:
doublePossible = f;
return;
case Done:
donePossible = f;
return;
}
}
// ********************************************************************************
// ********************************************************************************
// DONE
// ********************************************************************************
// ********************************************************************************
/*
* Destructor.
*/
KBgEngineNg::~KBgEngineNg()
{
saveConfig();
delete _game;
}
/*
* Restore settings
*/
void KBgEngineNg::readConfig()
{
KConfig* config = kapp->config();
config->setGroup("next generation engine");
_port = config->readNumEntry("port", PROG_COOKIE);
_host = config->readEntry("host", "localhost");
_name[0] = config->readEntry("name_0", i18n("one"));
_name[1] = config->readEntry("name_1", i18n("two"));
}
/*
* Save the engine specific settings
*/
void KBgEngineNg::saveConfig()
{
KConfig* config = kapp->config();
config->setGroup("next generation engine");
config->writeEntry("port", _port);
config->writeEntry("host", _host);
config->writeEntry("name_0", _name[0]);
config->writeEntry("name_1", _name[1]);
}
/*
* Read the users input from the command line and send it to all
* players. Although the message gets the Cmd ID, it is currently
* handled as a regular text message.
*/
void KBgEngineNg::handleCommand(const TQString& text)
{
TQByteArray msg;
TQTextStream ts(msg, IO_WriteOnly);
ts << text;
if (!_game->sendMessage(msg, KBgGame::Cmd))
kdDebug(true, PROG_COOKIE) << "couldn't send message: "
<< text.latin1() << endl;
}
/*
* Return a random integer between 1 and 6. Use the KGame random
* number generator.
*/
int KBgEngineNg::getRandom()
{
return 1+_game->random()->getLong(6);
}
/*
* A player propert has changed - check if we care
*/
void KBgEngineNg::slotPropertyChanged(KGamePropertyBase *p, KPlayer *me)
{
int player = (me->id() == _player[1]->id());
switch (p->id()) {
case KGamePropertyBase::IdName:
emit infoText(i18n("Player %1 has changed the name to %2.")
.tqarg(_name[player]).tqarg(me->name()));
_name[player] = me->name();
break;
default:
kdDebug(true, PROG_COOKIE) << "KBgPlayer (" << me << ") property change ("
<< p->id() << ") ignored" << endl;
break;
}
}
/*
* A game property has changed
*/
void KBgEngineNg::slotPropertyChanged(KGamePropertyBase *p, KGame *me)
{
Q_UNUSED(me)
switch (p->id()) {
default:
kdDebug(true, PROG_COOKIE) << "Change in GameProperty " << p->id()
<< " has been ignored." << endl;
break;
}
}
/*
* Change the names of all local players
*/
void KBgEngineNg::changeName()
{
bool ok = false;
TQString name;
for (int i = 0; i < 2; i++) {
name = TQString();
while (!_player[i]->isVirtual() && name.isEmpty()) {
if (i == 0)
name = KLineEditDlg::getText(i18n("Type the name of the first player:"),
_name[i], &ok, (TQWidget *)tqparent());
else
name = KLineEditDlg::getText(i18n("Type the name of the second player:"),
_name[i], &ok, (TQWidget *)tqparent());
if (!ok) return;
_player[i]->setName(name);
}
}
}
/*
* Receive data sent via KBgGame::sendMessage(...)
*/
void KBgEngineNg::slotNetworkData(int msgid, const TQByteArray &msg, TQ_UINT32 r, TQ_UINT32 s)
{
Q_UNUSED(r);
Q_UNUSED(s);
switch (msgid) {
case KBgGame::Cmd:
emit infoText(msg);
emit infoText(i18n("Players are %1 and %2").tqarg(_player[0]->name())
.tqarg(_player[1]->name()));
break;
default:
kdDebug(true, PROG_COOKIE) << "Ignored message ID: " << msgid << endl;
break;
}
}
/*
* Create the i-th player
*/
KBgPlayer * KBgEngineNg::createPlayer(int i, TQString name)
{
KBgPlayer *p = new KBgPlayer();
if (!name.isNull())
p->setName(name);
p->findProperty(KGamePropertyBase::IdName)->setEmittingSignal(true);
connect(p, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KPlayer *)),
this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase *, KPlayer *)));
return (_player[i] = p);
}
/*
* Create and connect the game object
*/
void KBgEngineNg::initGame()
{
_game = new KBgGame(PROG_COOKIE);
_game->random()->setSeed(getpid()*time(NULL));
connect(_game, TQT_SIGNAL(signalPlayerJoinedGame(KPlayer *)),
this, TQT_SLOT(slotPlayerJoinedGame(KPlayer *)));
connect(_game, TQT_SIGNAL(signalCreatePlayer(KPlayer *&, int, int, bool, KGame *)),
this, TQT_SLOT(slotCreatePlayer(KPlayer *&, int, int, bool, KGame *)));
connect(_game, TQT_SIGNAL(signalClientConnected(TQ_UINT32)),
this, TQT_SLOT(slotClientConnected(TQ_UINT32)));
connect(_game, TQT_SIGNAL(signalClientDisconnected(TQ_UINT32, bool)),
this, TQT_SLOT(slotClientDisconnected(TQ_UINT32, bool)));
connect(_game, TQT_SIGNAL(signalPropertyChanged(KGamePropertyBase *, KGame *)),
this, TQT_SLOT(slotPropertyChanged(KGamePropertyBase *, KGame *)));
connect(_game, TQT_SIGNAL(signalNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)),
this, TQT_SLOT(slotNetworkData(int,const TQByteArray &, TQ_UINT32, TQ_UINT32)));
}
// EOF
|