blob: 3a7926079a9e164e0a0e6d5edab0967e867b4295 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/*
klondike.cpp implements a patience card game
Copyright (C) 1995 Paul Olav Tvete
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
//
// 7 positions, alternating red and black
//
****************************************/
#ifndef P_KLONDIKE
#define P_KLONDIKE
#include "dealer.h"
class KlondikePile;
class Klondike : public Dealer {
TQ_OBJECT
public:
Klondike( bool easy, TDEMainWindow* parent=0, const char* name=0);
public:
virtual void restart();
virtual bool startAutoDrop();
void redeal(); // put pile back into deck
void deal();
void deal3(); // move up to 3 cards from deck to pile
virtual bool cardClicked(Card *);
virtual void pileClicked(Pile *c);
virtual void getHints();
virtual Card *demoNewCards();
bool tryToDrop(Card *t);
virtual bool isGameLost() const;
private:
bool EasyRules;
bool redealt;
Pile* play[7];
Pile* target[4];
KlondikePile *pile;
Deck* deck;
Card::Rank target_tops[4];
bool noLongerNeeded(Card::Rank r, Card::Suit s );
};
#endif
|