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/*
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
* is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
* Many thanks to Mr. Luthman who has allowed me to put this port
* under the GNU GPL. Without his wonderful game engine kreversi
* would be just another of those Reversi programs a five year old
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.sylog.se/~mats/
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
// The class Position is used to represent an Othello position as white and
// black pieces and empty squares (see class Score) on an 8x8 Othello board.
#ifndef __POSITION__H__
#define __POSITION__H__
#include "Move.h"
#include "Score.h"
class Position
{
public:
Position();
Position(Position &pos, SimpleMove &move);
Position(Position &pos, Move &move);
Position &operator=(Position &pos);
void constrCopy(Position &pos, SimpleMove &move);
void setupStartPosition();
// Access methods
Color toMove() const { return m_toMove; }
Color color(uint x, uint y) const;
uint score(Color color) const { return m_score.score(color); }
// Moves in the current position.
bool moveIsPossible(Color color) const;
bool moveIsAtAllPossible() const;
bool moveIsLegal(SimpleMove &move) const;
bool doMove(SimpleMove &move, TQValueList<char> *turned = 0);
bool doMove(Move &move);
bool undoMove(Move &move);
MoveList generateMoves(Color color) const;
TQString asString() const;
private:
// The actual position itself. Use the simplest representation possible.
Color m_board[10][10];
Color m_toMove;
// Some extra data
Score m_score; // The number of pieces for each side.
};
#endif
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