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/**
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
* Robert Williams
* Andrew Chant <andrew.chant@utoronto.ca>
* André Luiz dos Santos <andre@netvision.com.br>
* Benjamin Meyer <ben+ksnake@meyerhome.net>
*
* This file is part of the ksnake package
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RATTLER_H
#define RATTLER_H
#include <tqwidget.h>
#include <kaction.h>
#include "ball.h"
#include "snake.h"
class Board;
class PixServer;
class Level;
class Basket;
class SamySnake;
enum { Init, Playing, Demo, Paused, Over };
class Rattler : public TQWidget
{
Q_OBJECT
public:
Rattler ( TQWidget *parent=0, const char *name=0 );
~Rattler();
void setActionCollection(KActionCollection *a){ actionCollection = a;}
void setBalls(int);
void setBallsAI(int);
void setCompuSnakes(int);
void setSnakesAI(int);
void setSkill(int);
void setRoom(int);
void reloadRoomPixmap();
TQStringList backgroundPixmaps;
public slots:
void closeGate(int);
void openGate();
void loadSettings();
void scoring(bool, int);
void restart();
void newTry();
void levelUp();
void pause();
void restartTimer();
void speedUp();
void run();
void demo();
void killedComputerSnake();
private slots:
void start();
void stop();
void showRoom();
void restartDemo();
signals:
void setPoints(int);
void setTrys(int);
void setScore(int);
// Is this used? Maybe remove?
void togglePaused();
// progress
void rewind();
void advance();
protected:
void timerEvent( TQTimerEvent * );
void paintEvent( TQPaintEvent * );
void keyPressEvent( TQKeyEvent * );
void mousePressEvent( TQMouseEvent * );
void focusOutEvent( TQFocusEvent * ) { ; }
void focusInEvent( TQFocusEvent * ) { ; }
KActionCollection *actionCollection;
private:
Board *board;
PixServer *pix;
Level *level;
Basket *basket;
SamySnake *samy;
int timerCount;
bool leaving;
int check;
int points;
int trys;
int direction;
TQPtrList<Ball> *balls;
void restartBalls(bool);
int numBalls;
int ballsAI;
TQPtrList<CompuSnake> *computerSnakes;
void restartComputerSnakes(bool);
int numSnakes;
int snakesAI;
int room;
int skill;
int gameTimer;
bool timerHasRunOut;
void start(int);
void resetFlags();
void init(bool);
void score(int);
void cleanLabel();
void resizeEvent( TQResizeEvent * );
};
#endif // RATTLER_H
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