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/*
This file is part of the TDE games library
Copyright (C) 2001-2004 Nicolas Hadacek (hadacek@kde.org)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KEXTHIGHSCORE_H
#define KEXTHIGHSCORE_H
#include "kexthighscore_item.h"
#include <kurl.h>
#include <kdemacros.h>
class TQTabWidget;
namespace KExtHighscore
{
class Score;
class Item;
class ManagerPrivate;
extern ManagerPrivate *internal;
/**
* Get the current game type.
*/
TDE_EXPORT uint gameType();
/**
* Set the current game type.
*/
TDE_EXPORT void setGameType(uint gameType);
/**
* Configure the highscores.
* @return true if the configuration has been modified and saved
*/
TDE_EXPORT bool configure(TQWidget *parent);
/**
* Show the highscores lists.
*/
TDE_EXPORT void show(TQWidget *parent);
/**
* Submit a score. See @ref Manager for usage example.
*
* @param widget a widget used as parent for error message box.
*/
TDE_EXPORT void submitScore(const Score &score, TQWidget *widget);
/**
* @return the last score in the local list of highscores. The worst possible
* score if there are less items than the maximum number.
*/
TDE_EXPORT Score lastScore();
/**
* @return the first score in the local list of highscores (the worst possible
* score if there is no entry).
*/
TDE_EXPORT Score firstScore();
/**
* This class manages highscores and players entries (several players can
* share the same highscores list if the libkdegame library is built to
* support a common highscores file; NOTE that to correctly implement such
* feature we probably need a locking mechanism in @ref KHighscore).
*
* You need one instance of this class during the application lifetime ; in
* main() just insert
* \code
* KExtHighscore::Manager highscoresManager;
* \endcode
* with the needed arguments. Use the derived class if you need to
* reimplement some of the default methods.
*
* This class has three functions :
* <ul>
* <li> Update the highscores list when new entries are submitted </li>
* <li> Display the highscores list and the players list </li>
* <li> Send query to an optionnal web server to support world-wide
* highscores </li>
* </ul>
*
* The highscores and the players lists contain several items described by
* the @ref Item class.
*
* The highscores list contains by default :
* <ul>
* <li> the player name (automatically set from the config value)</li>
* <li> the score value </li>
* <li> the time and date of the highscore (automatically set) </li>
* </ul>
* You can replace the score item (for e.g. displaying it differently) with
* setScoreItem or add an item with addScoreItem.
*
* The players list contains :
* <ul>
* <li> the player name (as defined by the user in the configuration
* dialog) </li>
* <li> the number of games played </li>
* <li> the mean score </li>
* <li> the best score </li>
* <li> the best score time and date </li>
* <li> the player comment (as defined by the user in the
* configuration dialog) </li>
* </ul>
* You can replace the best score and the mean score items
* by calling setPlayerItem.
*
* To submit a new score at game end, just construct a Score, set the
* score data and then call submitScore().
* \code
* KExtHighscore::Score score(KExtHighscore::Won);
* score.setScore(myScore);
* KExtHighscore::submitScore(score, widget);
* \endcode
* You only need to set the score value with Score::setScore()
* and the value of the items that you have optionnally added
* with Score::setData() ; player name and date are set automatically.
*/
class TDE_EXPORT Manager
{
public:
/**
* Constructor
*
* @param nbGameTypes the number of different game types (usually one).
* For example KMines has easy, normal and expert levels.
* @param maxNbEntries the maximum numbers of highscores entries (by game
* types)
*/
Manager(uint nbGameTypes = 1, uint maxNbEntries = 10);
virtual ~Manager();
/**
* Set the world-wide highscores.
* By default there is no world-wide highscores.
*
* Note: should be called at construction time.
*
* @param url the web server url
* @param version the game version which is sent to the web server (it can
* be useful for backward compatibility on the server side).
*/
void setWWHighscores(const KURL &url, const TQString &version);
/**
* Set if the number of lost games should be track for the world-wide
* highscores statistics. By default, there is no tracking.
* False by default.
*
* Note: should be called at construction time.
*/
void setTrackLostGames(bool track);
/**
* @since 3.3
* Set if the number of "draw" games should be track for the world-wide
* highscores statistics. By default, there is no tracking.
* False by default.
*
* Note: should be called at construction time.
*/
void setTrackDrawGames(bool track);
/**
* @since 3.3
* Set if the statistics tab should be shown in the highscores dialog.
* You only want to show this tab if it makes sense to lose or to win the
* game (for e.g. it makes no sense for a tetris game but it does for a
* minesweeper game).
* False by default.
*
* Note: should be called at construction time.
*/
void setShowStatistics(bool show);
/** @obsolete */
// KDE4 remove this
void showStatistics(bool show) TDE_DEPRECATED;
/**
* @since 3.3
* Set if draw games statistics should be shown (enable this if
* draws are possible in your game).
* False by default.
*/
void setShowDrawGamesStatistic(bool show);
enum ScoreTypeBound { ScoreNotBound, ScoreBound };
/**
* Set the ranges for the score histogram.
*
* Note: should be called at construction time.
*/
void setScoreHistogram(const TQMemArray<uint> &scores, ScoreTypeBound type);
/**
* Enumerate different conditions under which to show the
* high score dialog.
*/
enum ShowMode { AlwaysShow, ///< Always show the dialog
NeverShow, ///< Never show the dialog
ShowForHigherScore, ///< Show if score has improved
ShowForHighestScore ///< Only for the top spot
};
/**
* Set how the highscores dialog is shown at game end.
* By default, the mode is ShowForHigherScore.
*
* Note: should be called at construction time.
*/
void setShowMode(ShowMode mode);
/**
* Score type (@see setScoreType).
* @p Normal default score (unsigned integer without upper bound)
* @p MinuteTime score by time bound at 3599 seconds (for e.g. kmines)
*/
enum ScoreType { Normal, MinuteTime };
/**
* Set score type. Helper method to quickly set the type of score.
* By default the type is Normal.
*
* Note: should be called at construction time.
*/
void setScoreType(ScoreType type);
/**
* Some predefined item types.
* @p ScoreDefault default item for the score in the highscores list.
* @p MeanScoreDefault default item for the mean score (only show one decimal and
* 0 is shown as "--".
* @p BestScoreDefault default item for the best score (0 is shown as "--").
* @p ElapsedTime optionnal item for elapsed time (maximum value is 3599 seconds).
*/
enum ItemType { ScoreDefault, MeanScoreDefault, BestScoreDefault,
ElapsedTime };
/**
* Create a predefined item.
*/
static Item *createItem(ItemType type);
/**
* Replace the default score item in the highscores list by the given one.
* @p worstScore is the worst possible score. By default it is 0.
*
* Note : This method should be called at construction time.
*/
void setScoreItem(uint worstScore, Item *item);
/**
* Add an item in the highscores list (it will add a column to this list).
*
* Note : This method should be called at construction time.
*/
void addScoreItem(const TQString &name, Item *item);
enum PlayerItemType { MeanScore, BestScore };
/**
* Replace an item in the players list.
*
* Note : This method should be called at construction time.
*/
void setPlayerItem(PlayerItemType type, Item *item);
/**
* @return true if the first score is strictly worse than the second one.
* By default return <pre>s1.score()<s2.score()</pre>. You can reimplement
* this method if additional items added to @ref Score can further
* differentiate the scores (for e.g. the time spent).
*
* Note that you do not need to use directly this method, simply write
* <pre>s1<s2</pre> since the operator calls this method.
*/
virtual bool isStrictlyLess(const Score &s1, const Score &s2) const;
/**
* Possible type of label (@see gameTypeLabel).
* @p Standard label used in config file.
* @p I18N label used to display the game type.
* @p WW label used when contacting the world-wide highscores server.
* @p Icon label used to load the icon corresponding to the game type.
*/
enum LabelType { Standard, I18N, WW, Icon };
/**
* @return the label corresponding to the game type. The default
* implementation works only for one game type : you need to reimplement
* this method if the number of game types is more than one.
*/
virtual TQString gameTypeLabel(uint gameType, LabelType type) const;
protected:
/**
* This method is called once for each player (ie for each user). You
* can reimplement it to convert old style highscores to the new mechanism
* (@see submitLegacyScore). By default this method does nothing.
*
* @param gameType the game type
*/
virtual void convertLegacy(uint gameType) { Q_UNUSED(gameType); }
/**
* This method should be called from @ref convertLegacy. It is used
* to submit an old highscore (it will not be send over the network).
* For each score do something like:
* \code
* Score score(Won);
* score.setScore(oldScore);
* score.setData("name", name);
* submitLegacyScore(score);
* \endcode
* Note that here you can set the player "name" and the highscore "date"
* if they are known.
*/
void submitLegacyScore(const Score &score) const;
/**
* This method is called before submitting a score to the world-wide
* highscores server. You can reimplement this method to add an entry
* with @ref addToQueryURL. By default this method does nothing.
*
* @param url the URL to query
* @param score the score to be submitted.
*/
virtual void additionalQueryItems(KURL &url, const Score &score) const
{ Q_UNUSED(url); Q_UNUSED(score); }
/**
* Add an entry to the url to be submitted (@see additionalQueryItems).
*
* @param url the URL to query
* @param item the item name
* @param content the item content
*/
static void addToQueryURL(KURL &url, const TQString &item,
const TQString &content);
friend class ManagerPrivate;
private:
Manager(const Manager &);
Manager &operator =(const Manager &);
};
} // namespace
#endif
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