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/*
This file is part of the TDE games library
Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
/*
$Id$
*/
#include <tqstringlist.h>
#include <krandomsequence.h>
#include <klocale.h>
#include "kgamemisc.h"
class KGameMiscPrivate
{
public:
KGameMiscPrivate()
{
}
};
KGameMisc::KGameMisc()
{
// not yet used
// d = new KGamePrivate;
}
KGameMisc::~KGameMisc()
{
// don't forget to delete it as soon as it is used!
// delete d;
}
TQString KGameMisc::randomName()// do we need i18n? I think yes
{
TQStringList names = TQStringList::split( TQChar(' '),
i18n( "A list of language typical names ( for games ), separated by spaces",
"Adam Alex Andreas Andrew Bart Ben Bernd Bill "
"Chris Chuck Daniel Don Duncan Ed Emily Eric "
"Gary Greg Harry Ian Jean Jeff Jan Kai Keith Ken "
"Kirk Marc Mike Neil Paul Rik Robert Sam Sean "
"Thomas Tim Walter" ) );
KRandomSequence random;
return *names.at( random.getLong( names.count() ) );
}
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