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author | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
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committer | toma <toma@283d02a7-25f6-0310-bc7c-ecb5cbfe19da> | 2009-11-25 17:56:58 +0000 |
commit | 47d455dd55be855e4cc691c32f687f723d9247ee (patch) | |
tree | 52e236aaa2576bdb3840ebede26619692fed6d7d /ksvg/impl/libs/art_support/art_misc.c | |
download | tdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.tar.gz tdegraphics-47d455dd55be855e4cc691c32f687f723d9247ee.zip |
Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features.
BUG:215923
git-svn-id: svn://anonsvn.kde.org/home/kde/branches/trinity/kdegraphics@1054174 283d02a7-25f6-0310-bc7c-ecb5cbfe19da
Diffstat (limited to 'ksvg/impl/libs/art_support/art_misc.c')
-rw-r--r-- | ksvg/impl/libs/art_support/art_misc.c | 1841 |
1 files changed, 1841 insertions, 0 deletions
diff --git a/ksvg/impl/libs/art_support/art_misc.c b/ksvg/impl/libs/art_support/art_misc.c new file mode 100644 index 00000000..69b45306 --- /dev/null +++ b/ksvg/impl/libs/art_support/art_misc.c @@ -0,0 +1,1841 @@ +#include <libart_lgpl/art_vpath.h> +#include <libart_lgpl/art_bpath.h> +#include <libart_lgpl/art_misc.h> +#include <libart_lgpl/art_affine.h> +#include <libart_lgpl/art_svp_render_aa.h> + +#include "art_misc.h" + +extern double ceil(double x); +extern double floor(double x); + +/** + * art_vpath_render_bez: Render a bezier segment into the vpath. + * @p_vpath: Where the pointer to the #ArtVpath structure is stored. + * @pn_points: Pointer to the number of points in *@p_vpath. + * @pn_points_max: Pointer to the number of points allocated. + * @x0: X coordinate of starting bezier point. + * @y0: Y coordinate of starting bezier point. + * @x1: X coordinate of first bezier control point. + * @y1: Y coordinate of first bezier control point. + * @x2: X coordinate of second bezier control point. + * @y2: Y coordinate of second bezier control point. + * @x3: X coordinate of ending bezier point. + * @y3: Y coordinate of ending bezier point. + * @flatness: Flatness control. + * + * Renders a bezier segment into the vector path, reallocating and + * updating *@p_vpath and *@pn_vpath_max as necessary. *@pn_vpath is + * incremented by the number of vector points added. + * + * This step includes (@x0, @y0) but not (@x3, @y3). + * + * The @flatness argument guides the amount of subdivision. The Adobe + * PostScript reference manual defines flatness as the maximum + * deviation between the any point on the vpath approximation and the + * corresponding point on the "true" curve, and we follow this + * definition here. A value of 0.25 should ensure high quality for aa + * rendering. + **/ + void +ksvg_art_vpath_render_bez (ArtVpath **p_vpath, int *pn, int *pn_max, + double x0, double y0, + double x1, double y1, + double x2, double y2, + double x3, double y3, + double flatness) +{ + double x3_0, y3_0; + double z3_0_dot; + double z1_dot, z2_dot; + double z1_perp, z2_perp; + double max_perp_sq; + + double x_m, y_m; + double xa1, ya1; + double xa2, ya2; + double xb1, yb1; + double xb2, yb2; + + /* It's possible to optimize this routine a fair amount. + + First, once the _dot conditions are met, they will also be met in + all further subdivisions. So we might recurse to a different + routine that only checks the _perp conditions. + + Second, the distance _should_ decrease according to fairly + predictable rules (a factor of 4 with each subdivision). So it might + be possible to note that the distance is within a factor of 4 of + acceptable, and subdivide once. But proving this might be hard. + + Third, at the last subdivision, x_m and y_m can be computed more + expeditiously (as in the routine above). + + Finally, if we were able to subdivide by, say 2 or 3, this would + allow considerably finer-grain control, i.e. fewer points for the + same flatness tolerance. This would speed things up downstream. + + In any case, this routine is unlikely to be the bottleneck. It's + just that I have this undying quest for more speed... + +*/ + + x3_0 = x3 - x0; + y3_0 = y3 - y0; + + /* z3_0_dot is dist z0-z3 squared */ + z3_0_dot = x3_0 * x3_0 + y3_0 * y3_0; + + /* todo: this test is far from satisfactory. */ + if (z3_0_dot < 0.001) + goto nosubdivide; + + /* we can avoid subdivision if: + + z1 has distance no more than flatness from the z0-z3 line + + z1 is no more z0'ward than flatness past z0-z3 + + z1 is more z0'ward than z3'ward on the line traversing z0-z3 + + and correspondingly for z2 */ + + /* perp is distance from line, multiplied by dist z0-z3 */ + max_perp_sq = flatness * flatness * z3_0_dot; + z1_perp = (y1 - y0) * x3_0 - (x1 - x0) * y3_0; + if (z1_perp * z1_perp > max_perp_sq) + goto subdivide; + + z2_perp = (y3 - y2) * x3_0 - (x3 - x2) * y3_0; + if (z2_perp * z2_perp > max_perp_sq) + goto subdivide; + + z1_dot = (x1 - x0) * x3_0 + (y1 - y0) * y3_0; + if (z1_dot < 0 && z1_dot * z1_dot > max_perp_sq) + goto subdivide; + + z2_dot = (x3 - x2) * x3_0 + (y3 - y2) * y3_0; + if (z2_dot < 0 && z2_dot * z2_dot > max_perp_sq) + goto subdivide; + + if (z1_dot + z1_dot > z3_0_dot) + goto subdivide; + + if (z2_dot + z2_dot > z3_0_dot) + goto subdivide; + +nosubdivide: + /* don't subdivide */ + art_vpath_add_point (p_vpath, pn, pn_max, + ART_LINETO, x3, y3); + return; + +subdivide: + + xa1 = (x0 + x1) * 0.5; + ya1 = (y0 + y1) * 0.5; + xa2 = (x0 + 2 * x1 + x2) * 0.25; + ya2 = (y0 + 2 * y1 + y2) * 0.25; + xb1 = (x1 + 2 * x2 + x3) * 0.25; + yb1 = (y1 + 2 * y2 + y3) * 0.25; + xb2 = (x2 + x3) * 0.5; + yb2 = (y2 + y3) * 0.5; + x_m = (xa2 + xb1) * 0.5; + y_m = (ya2 + yb1) * 0.5; +#ifdef VERBOSE + printf ("%g,%g %g,%g %g,%g %g,%g\n", xa1, ya1, xa2, ya2, + xb1, yb1, xb2, yb2); +#endif + ksvg_art_vpath_render_bez (p_vpath, pn, pn_max, + x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, flatness); + ksvg_art_vpath_render_bez (p_vpath, pn, pn_max, + x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness); +} + +#define RENDER_LEVEL 4 +#define RENDER_SIZE (1 << (RENDER_LEVEL)) + +/** + * ksvg_art_bez_path_to_vec: Create vpath from bezier path. + * @bez: Bezier path. + * @flatness: Flatness control. + * + * Creates a vector path closely approximating the bezier path defined by + * @bez. The @flatness argument controls the amount of subdivision. In + * general, the resulting vpath deviates by at most @flatness pixels + * from the "ideal" path described by @bez. + * + * Return value: Newly allocated vpath. + **/ + ArtVpath * +ksvg_art_bez_path_to_vec(const ArtBpath *bez, double flatness) +{ + ArtVpath *vec; + int vec_n, vec_n_max; + int bez_index; + double x, y; + + vec_n = 0; + vec_n_max = RENDER_SIZE; + vec = art_new (ArtVpath, vec_n_max); + + /* Initialization is unnecessary because of the precondition that the + bezier path does not begin with LINETO or CURVETO, but is here + to make the code warning-free. */ + x = 0; + y = 0; + + bez_index = 0; + do + { +#ifdef VERBOSE + printf ("%s %g %g\n", + bez[bez_index].code == ART_CURVETO ? "curveto" : + bez[bez_index].code == ART_LINETO ? "lineto" : + bez[bez_index].code == ART_MOVETO ? "moveto" : + bez[bez_index].code == ART_MOVETO_OPEN ? "moveto-open" : + "end", bez[bez_index].x3, bez[bez_index].y3); +#endif + /* make sure space for at least one more code */ + if (vec_n >= vec_n_max) + art_expand (vec, ArtVpath, vec_n_max); + switch (bez[bez_index].code) + { + case ART_MOVETO_OPEN: + case ART_MOVETO: + case ART_LINETO: + x = bez[bez_index].x3; + y = bez[bez_index].y3; + vec[vec_n].code = bez[bez_index].code; + vec[vec_n].x = x; + vec[vec_n].y = y; + vec_n++; + break; + case ART_END: + vec[vec_n].code = ART_END; + vec[vec_n].x = 0; + vec[vec_n].y = 0; + vec_n++; + break; + case ART_END2: + vec[vec_n].code = (ArtPathcode)ART_END2; + vec[vec_n].x = bez[bez_index].x3; + vec[vec_n].y = bez[bez_index].y3; + vec_n++; + break; + case ART_CURVETO: +#ifdef VERBOSE + printf ("%g,%g %g,%g %g,%g %g,%g\n", x, y, + bez[bez_index].x1, bez[bez_index].y1, + bez[bez_index].x2, bez[bez_index].y2, + bez[bez_index].x3, bez[bez_index].y3); +#endif + ksvg_art_vpath_render_bez (&vec, &vec_n, &vec_n_max, + x, y, + bez[bez_index].x1, bez[bez_index].y1, + bez[bez_index].x2, bez[bez_index].y2, + bez[bez_index].x3, bez[bez_index].y3, + flatness); + x = bez[bez_index].x3; + y = bez[bez_index].y3; + break; + } + } + while (bez[bez_index++].code != ART_END); + return vec; +} + +/* Private functions for the rgb affine image compositors - primarily, +* the determination of runs, eliminating the need for source image +* bbox calculation in the inner loop. */ + +/* Determine a "run", such that the inverse affine of all pixels from +* (x0, y) inclusive to (x1, y) exclusive fit within the bounds +* of the source image. +* +* Initial values of x0, x1, and result values stored in first two +* pointer arguments. +* */ + +#define EPSILON 1e-6 + + void ksvg_art_rgb_affine_run (int *p_x0, int *p_x1, int y, + int src_width, int src_height, + const double affine[6]) +{ + int x0, x1; + double z; + double x_intercept; + int xi; + + x0 = *p_x0; + x1 = *p_x1; + + /* do left and right edges */ + if (affine[0] > EPSILON) + { + z = affine[2] * (y + 0.5) + affine[4]; + x_intercept = -z / affine[0]; + xi = ceil (x_intercept + EPSILON - 0.5); + if (xi > x0) + x0 = xi; + x_intercept = (-z + src_width) / affine[0]; + xi = ceil (x_intercept - EPSILON - 0.5); + if (xi < x1) + x1 = xi; + } + else if (affine[0] < -EPSILON) + { + z = affine[2] * (y + 0.5) + affine[4]; + x_intercept = (-z + src_width) / affine[0]; + xi = ceil (x_intercept + EPSILON - 0.5); + if (xi > x0) + x0 = xi; + x_intercept = -z / affine[0]; + xi = ceil (x_intercept - EPSILON - 0.5); + if (xi < x1) + x1 = xi; + } + else + { + z = affine[2] * (y + 0.5) + affine[4]; + if (z < 0 || z >= src_width) + { + *p_x1 = *p_x0; + return; + } + } + /* do top and bottom edges */ + if (affine[1] > EPSILON) + { + z = affine[3] * (y + 0.5) + affine[5]; + x_intercept = -z / affine[1]; + xi = ceil (x_intercept + EPSILON - 0.5); + if (xi > x0) + x0 = xi; + x_intercept = (-z + src_height) / affine[1]; + xi = ceil (x_intercept - EPSILON - 0.5); + if (xi < x1) + x1 = xi; + } + else if (affine[1] < -EPSILON) + { + z = affine[3] * (y + 0.5) + affine[5]; + x_intercept = (-z + src_height) / affine[1]; + xi = ceil (x_intercept + EPSILON - 0.5); + if (xi > x0) + x0 = xi; + x_intercept = -z / affine[1]; + xi = ceil (x_intercept - EPSILON - 0.5); + if (xi < x1) + x1 = xi; + } + else + { + z = affine[3] * (y + 0.5) + affine[5]; + if (z < 0 || z >= src_height) + { + *p_x1 = *p_x0; + return; + } + } + + *p_x0 = x0; + *p_x1 = x1; +} + +/** + * ksvg_art_rgb_affine: Affine transform source RGB image and composite. + * @dst: Destination image RGB buffer. + * @x0: Left coordinate of destination rectangle. + * @y0: Top coordinate of destination rectangle. + * @x1: Right coordinate of destination rectangle. + * @y1: Bottom coordinate of destination rectangle. + * @dst_rowstride: Rowstride of @dst buffer. + * @src: Source image RGB buffer. + * @src_width: Width of source image. + * @src_height: Height of source image. + * @src_rowstride: Rowstride of @src buffer. + * @affine: Affine transform. + * @level: Filter level. + * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing. + * @alpha: Alpha, range 0..256. + * + * Affine transform the source image stored in @src, compositing over + * the area of destination image @dst specified by the rectangle + * (@x0, @y0) - (@x1, @y1). As usual in libart, the left and top edges + * of this rectangle are included, and the right and bottom edges are + * excluded. + * + * The @alphagamma parameter specifies that the alpha compositing be done + * in a gamma-corrected color space. Since the source image is opaque RGB, + * this argument only affects the edges. In the current implementation, + * it is ignored. + * + * The @level parameter specifies the speed/quality tradeoff of the + * image interpolation. Currently, only ART_FILTER_NEAREST is + * implemented. + * + * KSVG additions : we have changed this function to support an alpha level as well. +* also we made sure compositing an rgba image over an rgb buffer works. +**/ + void ksvg_art_rgb_affine (art_u8 *dst, int x0, int y0, int x1, int y1, int dst_rowstride, + const art_u8 *src, + int src_width, int src_height, int src_rowstride, + const double affine[6], + ArtFilterLevel level, + ArtAlphaGamma *alphagamma, + int alpha) +{ + /* Note: this is a slow implementation, and is missing all filter + levels other than NEAREST. It is here for clarity of presentation + and to establish the interface. */ + int x, y; + double inv[6]; + art_u8 *dst_p, *dst_linestart; + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int run_x0, run_x1; + + dst_linestart = dst; + art_affine_invert (inv, affine); + + if(alpha == 255) + for (y = y0; y < y1; y++) + { + pt.y = y + 0.5; + run_x0 = x0; + run_x1 = x1; + ksvg_art_rgb_affine_run (&run_x0, &run_x1, y, src_width, src_height, + inv); + dst_p = dst_linestart + (run_x0 - x0) * 3; + for (x = run_x0; x < run_x1; x++) + { + pt.x = x + 0.5; + art_affine_point (&src_pt, &pt, inv); + src_x = floor (src_pt.x); + src_y = floor (src_pt.y); + src_p = src + (src_y * src_rowstride) + src_x * 4; + dst_p[0] = dst_p[0] + (((src_p[2] - dst_p[0]) * src_p[3] + 0x80) >> 8); + dst_p[1] = dst_p[1] + (((src_p[1] - dst_p[1]) * src_p[3] + 0x80) >> 8); + dst_p[2] = dst_p[2] + (((src_p[0] - dst_p[2]) * src_p[3] + 0x80) >> 8); + dst_p += 3; + } + dst_linestart += dst_rowstride; + } + else + for (y = y0; y < y1; y++) + { + pt.y = y + 0.5; + run_x0 = x0; + run_x1 = x1; + ksvg_art_rgb_affine_run (&run_x0, &run_x1, y, src_width, src_height, + inv); + dst_p = dst_linestart + (run_x0 - x0) * 3; + for (x = run_x0; x < run_x1; x++) + { + pt.x = x + 0.5; + art_affine_point (&src_pt, &pt, inv); + src_x = floor (src_pt.x); + src_y = floor (src_pt.y); + src_p = src + (src_y * src_rowstride) + src_x * 4; + dst_p[0] = dst_p[0] + (((src_p[2] - dst_p[0]) * alpha + 0x80) >> 8); + dst_p[1] = dst_p[1] + (((src_p[1] - dst_p[1]) * alpha + 0x80) >> 8); + dst_p[2] = dst_p[2] + (((src_p[0] - dst_p[2]) * alpha + 0x80) >> 8); + dst_p += 3; + } + dst_linestart += dst_rowstride; + } +} + + +typedef struct _ksvgArtRgbAffineClipAlphaData ksvgArtRgbAffineClipAlphaData; + +struct _ksvgArtRgbAffineClipAlphaData +{ + int alphatab[256]; + art_u8 alpha; + art_u8 *dst; + int dst_rowstride; + int x0, x1; + double inv[6]; + const art_u8 *src; + int src_width; + int src_height; + int src_rowstride; + const art_u8 *mask; + int y0; +}; + +static +void ksvg_art_rgb_affine_clip_run(art_u8 *dst_p, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + + if(alpha > 255) + alpha = 255; + + pt.y = y; + + for(x = x0; x < x1; x++) + { + pt.x = x; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)(src_pt.x); + src_y = (int)(src_pt.y); + + if(src_x >= 0 && src_x < src_width && src_y >= 0 && src_y < src_height) + { + int s; + int d; + int tmp; + int srcAlpha; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + srcAlpha = alpha * src_p[3] + 0x80; + srcAlpha = (srcAlpha + (srcAlpha >> 8)) >> 8; + + d = *dst_p; + s = src_p[2]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[1]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[0]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + } + else + dst_p += 3; + } +} + +static void +ksvg_art_rgb_affine_clip_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_run(linebuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_run(linebuf + (run_x0 - x0) * 3, run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_run(linebuf + (run_x1 - x0) * 3, run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_run(linebuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +static +void ksvg_art_rgb_affine_clip_mask_run(art_u8 *dst_p, const art_u8 *mask, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + + if(alpha > 255) + alpha = 255; + + pt.y = y; + + for(x = x0; x < x1; x++) + { + pt.x = x; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)(src_pt.x); + src_y = (int)(src_pt.y); + + if(src_x >= 0 && src_x < src_width && src_y >= 0 && src_y < src_height) + { + int s; + int d; + int tmp; + int srcAlpha; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + srcAlpha = alpha * src_p[3] + 0x80; + srcAlpha = (srcAlpha + (srcAlpha >> 8)) >> 8; + + srcAlpha = (srcAlpha * *mask++) + 0x80; + srcAlpha = (srcAlpha + (srcAlpha >> 8)) >> 8; + + d = *dst_p; + s = src_p[2]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[1]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[0]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + } + else + { + dst_p += 3; + mask++; + } + } +} + +static void +ksvg_art_rgb_affine_clip_mask_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + const art_u8 *maskbuf; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + maskbuf = data->mask + (y - data->y0) * (x1 - x0); + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_mask_run(linebuf, maskbuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_mask_run(linebuf + (run_x0 - x0) * 3, maskbuf + (run_x0 - x0), run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_mask_run(linebuf + (run_x1 - x0) * 3, maskbuf + (run_x1 - x0), run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_affine_clip_mask_run(linebuf, maskbuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +static +void ksvg_art_rgba_affine_clip_run(art_u8 *dst_p, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + + if(alpha > 255) + alpha = 255; + + pt.y = y; + + for(x = x0; x < x1; x++) + { + pt.x = x; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)(src_pt.x); + src_y = (int)(src_pt.y); + + if(src_x >= 0 && src_x < src_width && src_y >= 0 && src_y < src_height) + { + int s; + int d; + int tmp; + int srcAlpha; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + srcAlpha = alpha * src_p[3] + 0x80; + srcAlpha = (srcAlpha + (srcAlpha >> 8)) >> 8; + + d = *dst_p; + s = src_p[2]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[1]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[0]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + + tmp = srcAlpha * (255 - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + } + else + dst_p += 4; + } +} + +static void +ksvg_art_rgba_affine_clip_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_run(linebuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_run(linebuf + (run_x0 - x0) * 4, run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_run(linebuf + (run_x1 - x0) * 4, run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_run(linebuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +static +void ksvg_art_rgba_affine_clip_mask_run(art_u8 *dst_p, const art_u8 *mask, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + + if(alpha > 255) + alpha = 255; + + pt.y = y; + + for(x = x0; x < x1; x++) + { + pt.x = x; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)(src_pt.x); + src_y = (int)(src_pt.y); + + if(src_x >= 0 && src_x < src_width && src_y >= 0 && src_y < src_height) + { + int s; + int d; + int tmp; + int srcAlpha; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + srcAlpha = alpha * src_p[3] + 0x80; + srcAlpha = (srcAlpha + (srcAlpha >> 8)) >> 8; + + srcAlpha = (srcAlpha * *mask++) + 0x80; + srcAlpha = (srcAlpha + (srcAlpha >> 8)) >> 8; + + d = *dst_p; + s = src_p[2]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[1]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + s = src_p[0]; + + tmp = srcAlpha * (s - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + + d = *dst_p; + + tmp = srcAlpha * (255 - d) + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + *dst_p++ = d + tmp; + } + else + { + dst_p += 4; + mask++; + } + } +} + +static void +ksvg_art_rgba_affine_clip_mask_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + const art_u8 *maskbuf; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + maskbuf = data->mask + (y - data->y0) * (x1 - x0); + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_mask_run(linebuf, maskbuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_mask_run(linebuf + (run_x0 - x0) * 4, maskbuf + (run_x0 - x0), run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_mask_run(linebuf + (run_x1 - x0) * 4, maskbuf + (run_x1 - x0), run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_affine_clip_mask_run(linebuf, maskbuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +/** + * ksvg_art_rgb_affine_clip: Affine transform source RGB image and composite, with clipping path. + * @svp: Clipping path. + * @dst: Destination image RGB buffer. + * @x0: Left coordinate of destination rectangle. + * @y0: Top coordinate of destination rectangle. + * @x1: Right coordinate of destination rectangle. + * @y1: Bottom coordinate of destination rectangle. + * @dst_rowstride: Rowstride of @dst buffer. + * @src: Source image RGB buffer. + * @src_width: Width of source image. + * @src_height: Height of source image. + * @src_rowstride: Rowstride of @src buffer. + * @affine: Affine transform. + * @level: Filter level. + * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing. + * @alpha: Alpha, range 0..256. + * + * Affine transform the source image stored in @src, compositing over + * the area of destination image @dst specified by the rectangle + * (@x0, @y0) - (@x1, @y1). As usual in libart, the left and top edges + * of this rectangle are included, and the right and bottom edges are + * excluded. + * + * The @alphagamma parameter specifies that the alpha compositing be done + * in a gamma-corrected color space. Since the source image is opaque RGB, + * this argument only affects the edges. In the current implementation, + * it is ignored. + * + * The @level parameter specifies the speed/quality tradeoff of the + * image interpolation. Currently, only ART_FILTER_NEAREST is + * implemented. + * + * KSVG additions : we have changed this function to support an alpha level as well. +* also we made sure compositing an rgba image over an rgb buffer works. +**/ +void ksvg_art_rgb_affine_clip(const ArtSVP *svp, art_u8 *dst, int x0, int y0, int x1, int y1, int dst_rowstride, int dst_channels, + const art_u8 *src, + int src_width, int src_height, int src_rowstride, + const double affine[6], + int alpha, const art_u8 *mask) +{ + ksvgArtRgbAffineClipAlphaData data; + int i; + int a, da; + + data.alpha = alpha; + + a = 0x8000; + da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */ + + for(i = 0; i < 256; i++) + { + data.alphatab[i] = a >> 16; + a += da; + } + + data.dst = dst; + data.dst_rowstride = dst_rowstride; + data.x0 = x0; + data.x1 = x1; + data.y0 = y0; + data.mask = mask; + + art_affine_invert(data.inv, affine); + + data.src = src; + data.src_width = src_width; + data.src_height = src_height; + data.src_rowstride = src_rowstride; + + if(dst_channels == 3) + { + if(mask) + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgb_affine_clip_mask_callback, &data); + else + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgb_affine_clip_callback, &data); + } + else + { + if(mask) + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgba_affine_clip_mask_callback, &data); + else + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgba_affine_clip_callback, &data); + } +} + + +static +void ksvg_art_rgb_texture_run(art_u8 *dst_p, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + int srcAlpha; + + if(alpha > 255) + alpha = 255; + + /* TODO: optimise and filter? */ + pt.y = y + 0.5; + + for(x = x0; x < x1; x++) + { + int s; + int d; + int tmp; + int tmp2; + + pt.x = x + 0.5; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)floor(src_pt.x); + src_y = (int)floor(src_pt.y); + + if(src_x < 0) + { + /* Can't assume % behaviour with negative values */ + src_x += ((src_x / -src_width) + 1) * src_width; + } + + if(src_y < 0) + { + src_y += ((src_y / -src_height) + 1) * src_height; + } + + src_x %= src_width; + src_y %= src_height; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + /* Pattern source is in RGBA format, premultiplied. + * alpha represents fill/stroke/group opacity. + * + * Multiply source alpha by 'alpha' then composite over. + * For each channel, d = d + alpha * (s - srcAlpha * d). + */ + + srcAlpha = src_p[3]; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = alpha * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = alpha * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = alpha * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + } +} + +static void +ksvg_art_rgb_texture_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_run(linebuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_run(linebuf + (run_x0 - x0) * 3, run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_run(linebuf + (run_x1 - x0) * 3, run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_run(linebuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +static +void ksvg_art_rgb_texture_mask_run(art_u8 *dst_p, const art_u8 *mask, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + int srcAlpha; + + if(alpha > 255) + alpha = 255; + + /* TODO: optimise and filter? */ + pt.y = y + 0.5; + + for(x = x0; x < x1; x++) + { + int s; + int d; + int am; + int tmp; + int tmp2; + + pt.x = x + 0.5; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)floor(src_pt.x); + src_y = (int)floor(src_pt.y); + + if(src_x < 0) + { + /* Can't assume % behaviour with negative values */ + src_x += ((src_x / -src_width) + 1) * src_width; + } + + if(src_y < 0) + { + src_y += ((src_y / -src_height) + 1) * src_height; + } + + src_x %= src_width; + src_y %= src_height; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + /* Pattern source is in RGBA format, premultiplied. + * alpha represents fill/stroke/group opacity. + * + * Multiply source alpha by 'alpha' and mask value then composite over. + * For each channel, d = d + alpha * mask * (s - srcAlpha * d). + */ + + am = (alpha * *mask++) + 0x80; + am = (am + (am >> 8)) >> 8; + + srcAlpha = src_p[3]; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = am * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = am * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = am * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + } +} + +static void +ksvg_art_rgb_texture_mask_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + const art_u8 *maskbuf; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + + maskbuf = data->mask + (y - data->y0) * (x1 - x0); + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_mask_run(linebuf, maskbuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_mask_run(linebuf + (run_x0 - x0) * 3, maskbuf + (run_x0 - x0), run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_mask_run(linebuf + (run_x1 - x0) * 3, maskbuf + (run_x1 - x0), run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgb_texture_mask_run(linebuf, maskbuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +static +void ksvg_art_rgba_texture_run(art_u8 *dst_p, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + int srcAlpha; + + if(alpha > 255) + alpha = 255; + + /* TODO: optimise and filter? */ + pt.y = y + 0.5; + + for(x = x0; x < x1; x++) + { + int s; + int d; + int tmp; + int tmp2; + + pt.x = x + 0.5; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)floor(src_pt.x); + src_y = (int)floor(src_pt.y); + + if(src_x < 0) + { + /* Can't assume % behaviour with negative values */ + src_x += ((src_x / -src_width) + 1) * src_width; + } + + if(src_y < 0) + { + src_y += ((src_y / -src_height) + 1) * src_height; + } + + src_x %= src_width; + src_y %= src_height; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + /* Pattern source is in RGBA format, premultiplied. + * alpha represents fill/stroke/group opacity. + * + * Multiply source alpha by 'alpha' then composite over. + * For each colour channel, d = d + alpha * (s - srcAlpha * d). + */ + + srcAlpha = src_p[3]; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = alpha * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = alpha * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = alpha * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + /* dstAlpha = dstAlpha + srcAlpha * alpha * (1 - dstAlpha) */ + d = *dst_p; + + tmp = srcAlpha * alpha + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = tmp * (255 - d) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + src_p++; + } +} + +static void +ksvg_art_rgba_texture_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_run(linebuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_run(linebuf + (run_x0 - x0) * 4, run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_run(linebuf + (run_x1 - x0) * 4, run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_run(linebuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +static +void ksvg_art_rgba_texture_mask_run(art_u8 *dst_p, const art_u8 *mask, int x0, int x1, int y, const double inv[6], + int alpha, const art_u8 *src, int src_rowstride, int src_width, int src_height) +{ + const art_u8 *src_p; + ArtPoint pt, src_pt; + int src_x, src_y; + int x; + int srcAlpha; + + if(alpha > 255) + alpha = 255; + + /* TODO: optimise and filter? */ + pt.y = y + 0.5; + + for(x = x0; x < x1; x++) + { + int s; + int d; + int am; + int tmp; + int tmp2; + + pt.x = x + 0.5; + + art_affine_point(&src_pt, &pt, inv); + + src_x = (int)floor(src_pt.x); + src_y = (int)floor(src_pt.y); + + if(src_x < 0) + { + /* Can't assume % behaviour with negative values */ + src_x += ((src_x / -src_width) + 1) * src_width; + } + + if(src_y < 0) + { + src_y += ((src_y / -src_height) + 1) * src_height; + } + + src_x %= src_width; + src_y %= src_height; + + src_p = src + (src_y * src_rowstride) + src_x * 4; + + /* Pattern source is in RGBA format, premultiplied. + * alpha represents fill/stroke/group opacity. + * + * Multiply source alpha by 'alpha' and mask value then composite over. + * For each channel, d = d + alpha * mask * (s - srcAlpha * d). + */ + + am = (alpha * *mask++) + 0x80; + am = (am + (am >> 8)) >> 8; + + srcAlpha = src_p[3]; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = am * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = am * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + d = *dst_p; + s = *src_p++; + + tmp = srcAlpha * d + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = am * (s - tmp) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + + /* dstAlpha = dstAlpha + srcAlpha * alpha * mask * (1 - dstAlpha) */ + d = *dst_p; + + tmp = srcAlpha * am + 0x80; + tmp = (tmp + (tmp >> 8)) >> 8; + + tmp2 = tmp * (255 - d) + 0x80; + tmp2 = (tmp2 + (tmp2 >> 8)) >> 8; + + *dst_p++ = d + tmp2; + src_p++; + } +} + +static void +ksvg_art_rgba_texture_mask_callback (void *callback_data, int y, + int start, ArtSVPRenderAAStep *steps, int n_steps) +{ + ksvgArtRgbAffineClipAlphaData *data = (ksvgArtRgbAffineClipAlphaData *)callback_data; + art_u8 *linebuf; + int run_x0, run_x1; + art_u32 running_sum = start; + int x0, x1; + int k; + int *alphatab; + int alpha; + const art_u8 *maskbuf; + + linebuf = data->dst; + x0 = data->x0; + x1 = data->x1; + + alphatab = data->alphatab; + + maskbuf = data->mask + (y - data->y0) * (x1 - x0); + + if(n_steps > 0) + { + run_x1 = steps[0].x; + if(run_x1 > x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_mask_run(linebuf, maskbuf, x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + for(k = 0; k < n_steps - 1; k++) + { + running_sum += steps[k].delta; + run_x0 = run_x1; + run_x1 = steps[k + 1].x; + if(run_x1 > run_x0) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_mask_run(linebuf + (run_x0 - x0) * 4, maskbuf + (run_x0 - x0), run_x0, run_x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + running_sum += steps[k].delta; + if(x1 > run_x1) + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_mask_run(linebuf + (run_x1 - x0) * 4, maskbuf + (run_x1 - x0), run_x1, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + } + else + { + alpha = (running_sum >> 16) & 0xff; + if(alpha) + ksvg_art_rgba_texture_mask_run(linebuf, maskbuf, x0, x1, y, data->inv, alphatab[alpha], data->src, data->src_rowstride, data->src_width, data->src_height); + } + + data->dst += data->dst_rowstride; +} + +/** + * ksvg_art_rgb_texture: Affine transform source RGB image and composite, with clipping path. + * @svp: Clipping path. + * @dst: Destination image RGB buffer. + * @x0: Left coordinate of destination rectangle. + * @y0: Top coordinate of destination rectangle. + * @x1: Right coordinate of destination rectangle. + * @y1: Bottom coordinate of destination rectangle. + * @dst_rowstride: Rowstride of @dst buffer. + * @src: Source image RGB buffer. + * @src_width: Width of source image. + * @src_height: Height of source image. + * @src_rowstride: Rowstride of @src buffer. + * @affine: Affine transform. + * @level: Filter level. + * @alphagamma: #ArtAlphaGamma for gamma-correcting the compositing. + * @alpha: Alpha, range 0..256. + * + * Affine transform the source image stored in @src, compositing over + * the area of destination image @dst specified by the rectangle + * (@x0, @y0) - (@x1, @y1). As usual in libart, the left and top edges + * of this rectangle are included, and the right and bottom edges are + * excluded. + * + * The @alphagamma parameter specifies that the alpha compositing be done + * in a gamma-corrected color space. Since the source image is opaque RGB, + * this argument only affects the edges. In the current implementation, + * it is ignored. + * + * The @level parameter specifies the speed/quality tradeoff of the + * image interpolation. Currently, only ART_FILTER_NEAREST is + * implemented. + * + * KSVG additions : we have changed this function to support an alpha level as well. +* also we made sure compositing an rgba image over an rgb buffer works. +**/ +void ksvg_art_rgb_texture(const ArtSVP *svp, art_u8 *dst, int x0, int y0, int x1, int y1, int dst_rowstride, + int dst_channels, + const art_u8 *src, + int src_width, int src_height, int src_rowstride, + const double affine[6], + ArtFilterLevel level, + ArtAlphaGamma *alphaGamma, + int alpha, + const art_u8 *mask) +{ + ksvgArtRgbAffineClipAlphaData data; + int i; + int a, da; + + data.alpha = alpha; + + a = 0x8000; + da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */ + + for(i = 0; i < 256; i++) + { + data.alphatab[i] = a >> 16; + a += da; + } + + data.dst = dst; + data.dst_rowstride = dst_rowstride; + data.x0 = x0; + data.x1 = x1; + + data.inv[0] = affine[0]; + data.inv[1] = affine[1]; + data.inv[2] = affine[2]; + data.inv[3] = affine[3]; + data.inv[4] = affine[4]; + data.inv[5] = affine[5]; + + data.src = src; + data.src_width = src_width; + data.src_height = src_height; + data.src_rowstride = src_rowstride; + + data.mask = mask; + data.y0 = y0; + + if(mask) + { + if(dst_channels == 3) + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgb_texture_mask_callback, &data); + else + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgba_texture_mask_callback, &data); + } + else + { + if(dst_channels == 3) + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgb_texture_callback, &data); + else + art_svp_render_aa(svp, x0, y0, x1, y1, ksvg_art_rgba_texture_callback, &data); + } +} + +/** + * ksvg_art_svp_move: moves an svp relatively to the current position. + * @svp: SVP to move. + * @dx: relative amount to move horizontally. + * @dy: relative amount to move vertically. + * + * Note : this function always moves the svp, not taking into account render buffer + * boundaries. + **/ +void ksvg_art_svp_move(ArtSVP *svp, int dx, int dy) +{ + int i, j; + ArtSVPSeg *seg; + + if(dx == 0 && dy == 0) return; + for(i = 0;i < svp->n_segs;i++) + { + seg = &svp->segs[i]; + for(j = 0;j < seg->n_points;j++) + { + seg->points[j].x += dx; + seg->points[j].y += dy; + } + seg->bbox.x0 += dx; + seg->bbox.y0 += dy; + seg->bbox.x1 += dx; + seg->bbox.y1 += dy; + } +} + |